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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Abrazzar
Vardaugas Family
#1241 - 2014-05-19 16:38:12 UTC
Berluth Luthian wrote:
What about jump drive rigs that increase range or efficiency?

You do realise that it would be a rig that increases range but decreases efficiency and/or a rig that increases efficiency but decreases range. And you'd get a general nerf to efficiency and range up front.
Iski Zuki DaSen
Caldari Provisions
Caldari State
#1242 - 2014-05-19 16:39:16 UTC
Pasocon Otaku wrote:
Here's a straightforward way to make it a cross between light nerf and small improvement -- instead of whacking stats so hard that you can't get 'back to par' even with T2 rigs ...

Overall
Use capital rigs (to set appropriate resource cost)

Freighters:
Drop cargo capacity 26.25%, so that it takes two T1 cargo rigs to get back to par
Drop EHP such that it takes one T1 hull HP rig to get back to par
... this would mean spending ~10% of the value of your ship to keep it current. Not horrible.
If you choose to go T1/T2/T2, you're spending ~100% of ship's value for modest improvement in one or two areas.

Jump Freighters
It's obvious they want to nerf them more than a little; so that pilots feel they're getting something out of their beating --
Drop cargo by 15%, agility by 11.7%, and EHP by {T1 Hull HP rig} -- so you can keep two of three at par ... or spend ~15% the value of your ship and have a slight bump in two [but still the nerf in the third].



I totaly agree with you m8
baltec1
Bat Country
Pandemic Horde
#1243 - 2014-05-19 16:40:20 UTC
ArmyOfMe wrote:
mynnna wrote:


If you saw the kind of "greater rewards" it'd take to make living in deep nullsec without any of that capability worthwhile, you'd probably be whining about those, too.

The great thing for me is that ive played long enough to remember when ppl were living in those regions. Before jf's, before freighters even. I remember those long lasting trips through 0,0 with a bs fleet as escort. But we did it anyhow. I think you underestimate ppl's desires to live in 0,0 and make themselfs a home.


We have 250 man dreadfleet that we consider disposable. Back then a 100 man BS fleet was considered a painfull loss. Convoys wont work today.
Tippia
Sunshine and Lollipops
#1244 - 2014-05-19 16:44:27 UTC
Abrazzar wrote:
Berluth Luthian wrote:
What about jump drive rigs that increase range or efficiency?

You do realise that it would be a rig that increases range but decreases efficiency and/or a rig that increases efficiency but decreases range. And you'd get a general nerf to efficiency and range up front.

It's also debatable how well it would fit into a general mood of trying to reduce capital ship projection. Blink
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1245 - 2014-05-19 16:47:41 UTC

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.
Dave Stark
#1246 - 2014-05-19 16:49:16 UTC
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.
baltec1
Bat Country
Pandemic Horde
#1247 - 2014-05-19 16:52:56 UTC
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.


Best answer is the leave them as they are. No matter what fitting options they get they will never be as good as they currently are.
Tippia
Sunshine and Lollipops
#1248 - 2014-05-19 16:53:05 UTC
Dave Stark wrote:
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.

They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther.

So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance?
Dave Stark
#1249 - 2014-05-19 16:56:40 UTC
Tippia wrote:
They could still hull tank with bulkheads,

slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module.
Valterra Craven
#1250 - 2014-05-19 16:59:35 UTC  |  Edited by: Valterra Craven
Tippia wrote:
Tu quoque is a fallacy.


One that applies both ways.

Tippia wrote:
You're the one who said that their capabilities aren't sufficient for you.


No, I said they were not a sufficient comparison given the different capabilities and roles the ships play.

Tippia wrote:
…and since “mention” also means “reference” that's hardly a surprise. You referenced them. You even mentioned them by name. The mention is there, no matter how much you claim it isn't. You have decided that you will only accept the meaning “bring up”, which means you have dived head first down the true scotsman well, and now have trouble getting back to the surface. The fallacy does not disprove the fact of what you did.


What I did was respond to a post, nothing more.

What I'm saying is that when you evaluate things in a chronological order there is a difference between something being mentioned and something being responded to.
Tippia
Sunshine and Lollipops
#1251 - 2014-05-19 17:02:01 UTC
Dave Stark wrote:
Tippia wrote:
They could still hull tank with bulkheads,

slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module.

To be fair, I'm excluding a lot more than that. The idea of having a ship that can only fit fitting-free modules intrigues me. The main problem, as noted above, is that some modules would have to be made free to fit to make that part of the equation work.
Daichi Yamato
Jabbersnarks and Wonderglass
#1252 - 2014-05-19 17:03:24 UTC
Tippia wrote:
Dave Stark wrote:
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.

They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther.

So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance?


i dnt actually know if they have a CPU problem but hull tanked battleships with new hull rigs might be quite powerful. Provided they dnt need cargo

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tau Cabalander
Retirement Retreat
Working Stiffs
#1253 - 2014-05-19 17:03:43 UTC
Tippia wrote:
Dave Stark wrote:
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.

They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther.

So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance?

You are aware that bulkheads will reduce cargo, right?

Cargo capacity is the raison d'être for freighters / jump freighters.

CCP Fozzie wrote:
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
Valterra Craven
#1254 - 2014-05-19 17:05:49 UTC  |  Edited by: Valterra Craven
Dave Stark wrote:
Valterra Craven wrote:
No I didn't.

we've been through this; you did.

as much as it's amusing to watch you say you didn't even though the post has been quoted and linked several times, it's getting boring listening to you drowning in denial.


People that are bored with something generally find something else to do that is entertaining. Given that you continue to respond your actions contradict your words.
Valterra Craven
#1255 - 2014-05-19 17:07:37 UTC  |  Edited by: Valterra Craven
double post
Daichi Yamato
Jabbersnarks and Wonderglass
#1256 - 2014-05-19 17:09:45 UTC
Tau Cabalander wrote:
Tippia wrote:
Dave Stark wrote:
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.

They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther.

So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance?

You are aware that bulkheads will reduce cargo, right?

Cargo capacity is the raison d'être for freighters / jump freighters.

CCP Fozzie wrote:
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.


that only makes it even more appropriate

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dave Stark
#1257 - 2014-05-19 17:11:51 UTC
Valterra Craven wrote:
being wrong still

stop it

Tippia wrote:
Dave Stark wrote:
Tippia wrote:
They could still hull tank with bulkheads,

slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module.

To be fair, I'm excluding a lot more than that. The idea of having a ship that can only fit fitting-free modules intrigues me. The main problem, as noted above, is that some modules would have to be made free to fit to make that part of the equation work.

yes, a ship with fitting slots but no cpu/pg would be a unique niche.
still, even if we gave that to freighters we'd have to take it out back and beat it a bit.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1258 - 2014-05-19 17:11:54 UTC
Dave Stark wrote:
Tippia wrote:
They could still hull tank with bulkheads,

slight revision; then you're excluding freighters the option of shield tanking without that strange pseudo fitting low slot module.


nobody cared when they did it with barges and haulers.
Valterra Craven
#1259 - 2014-05-19 17:12:43 UTC
Dave Stark wrote:
Valterra Craven wrote:
being wrong still

stop it


I will stop when you admit that I wasn't whining in my responses.
Dave Stark
#1260 - 2014-05-19 17:13:11 UTC  |  Edited by: Dave Stark
Tau Cabalander wrote:
Tippia wrote:
Dave Stark wrote:
Gizznitt Malikite wrote:

I love the idea of lowslot fitting on freighters, but I firmly believe the DCU is too potent to balance a ship with such insane amounts of structure. Remove the ability to fit a DCU on a freighter if you give it a low slot.

then you're forcing all freighters to armour tank.

They could still hull tank with bulkheads, but I still think that the best method of doing that would be to alter bulkhead fitting requirements and just make sure a DC would be out of reach for what you can get onto a freigther.

So I really wonder what the effects would be if bulkheads became free to fit. Are any ships that could currently benefit from fitting them barred from doing so? Are there any ships where it's currently impossible to do so and where making it possible to fit bulkheads would massively alter their balance?

You are aware that bulkheads will reduce cargo, right?

Cargo capacity is the raison d'être for freighters / jump freighters.

CCP Fozzie wrote:
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.


actually, moving cargo is the raison d'etre. having lots of space for it, is just a bonus.

carrying lots of stuff isn't useful if you can't get to your destination like some of the poor folk who don't quite make it through uedama.