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Potential Barghest Fits

Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2014-05-19 07:17:55 UTC
Kalkoken Inkunen wrote:
Phrike Horizon wrote:
[TEST Barghest, TEST Barghest]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Power Diagnostic System II

Caldari Navy Adaptive Invulnerability Field
Caldari Navy Adaptive Invulnerability Field
Caldari Navy X-Large Shield Booster
Target Painter I
Target Painter I
Domination 100MN Afterburner

Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

Updated.


Shiny carebear fit ship that is bonused for PVP... Must resist urge to suicide gank! Twisted


With 6 lows, there's very little reason not to put a damage control on. That does make them rather harder to profitably gank.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Phrike Horizon
The Alpha Project
#22 - 2014-05-19 07:19:51 UTC
Quote:
I understand how you feel, everyone wants to play with the new shiny toys, but don't forget that people also love to be the first ones to gank new shiny toys. The Barghest fits that you posted are highly susceptible to being suicide ganked due to having no buffer modules (aside from invulns) while being very expensive in terms of both hull cost and modules. So flying one of these shortly after release as a L4 boat will likely end in an expensive wreck.

Personally I would go for a CNR over a Golem because of the better mobility and explosion radius bonus (assuming you don't care about salvage). While Bastion is nice, Cruise missile are definitely better than torps and don't need any of the extra range from Bastion, and the CNR can easily tank L4s while maintaining 4 Damage Mods and 3 rig slots for application so you're not gaining much from the Bastion tank bonus either. Only reason to use a Golem over a CNR IMO is if you're using Torps for shorter range missions. If you're bored of the Raven hulls a good way to go would be the Fleet Typhoon, you'd need solid drone skills to get the most out of it, but with the right fit, it can be one of the best L4 boats out there.


I think I'll try the CNR out, I just need to finish off my Cruise Missiles to V - I use a Rattlesnake currently but I'm trying to get away from drones. I have always used drones primarily but I hate the micromanaging and pulling them back, losing them, etc. I'd go turrets but missiles had the next highest points in them for me.

Bastion mode is just super neat.

Suggestion for a CNR fit?


John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#23 - 2014-05-19 07:43:14 UTC
CNRs are nice, but the Golem is nicer. Much better tank than the CNR, which actually has pretty crap resists. A Scorpion Navy Issue would be a better choice than an RNI until you can fly a Golem. Also T2 Cruise is a must.

Plus ça change, plus c'est la même chose

Phrike Horizon
The Alpha Project
#24 - 2014-05-19 07:49:22 UTC
John Ratcliffe wrote:
CNRs are nice, but the Golem is nicer. Much better tank than the CNR, which actually has pretty crap resists. A Scorpion Navy Issue would be a better choice than an RNI until you can fly a Golem. Also T2 Cruise is a must.


Cruises even on the Golem? I've only seen it flown with Torps (though I admittedly don't know much about them) - all the reading says the Scorpion is a monster tank in comparison.
Dato Koppla
Spaghetti Militia
#25 - 2014-05-19 08:09:29 UTC
Monster tank means nothing unless you can capitalize on the tank by having more gank/application modules. There's absolutely no reason to use an SNI over an RNI, you can easily have enough tank on the RNI while having a spare midslots for TP and Propmod, 3 rigs for damage application and 4 damage mods. If you use an SNI you'll be able to drop a tank module for an extra TP that likely won't even make any difference in your completion times while the RNIs explosion radius bonus will definitely help you clear rooms faster and thus earn you more isk. You also have a better dronebay to carry 3 sentries + a flight of lights which will give you even more dps and allow you to blap frigs as they approach. All this you can do with a minimal amount of pimp modules to make yourself a sufficiently unattractive gank target so the extra EHP the SNI gets is also not really helping.
Kalkoken Inkunen
Doomheim
#26 - 2014-05-19 09:56:49 UTC
Phrike Horizon wrote:
Kalkoken Inkunen wrote:
Phrike Horizon wrote:
Riot Girl wrote:
Any fit without a full rack of points is doing it wrong.


I'm clearly new, but I have no idea what this means.

And you want to fly a pirate faction battleship. This might not be such a great idea


I'm not sure if not understand the phrase "full rack of points" determines whether I can or cannot fly a ship, faction or not. I've not read the phrase before is all.

It shows you don't even understand one of the most basic concepts of PVP in Eve. This is something a week old pilot would do in a frigate. I just don't want you to be one of those forum posters that is raging about quitting Eve because he lost his shiny toy the day he bought it.

Orla- King-Griffin
#27 - 2014-05-19 10:19:37 UTC
Malcanis wrote:
Kalkoken Inkunen wrote:

Shiny carebear fit ship that is bonused for PVP... Must resist urge to suicide gank! Twisted


With 6 lows, there's very little reason not to put a damage control on. That does make them rather harder to profitably gank.

*cough* nods to the best advice in the thread *cough*

Ah shite...

IIshira
School of Applied Knowledge
Caldari State
#28 - 2014-05-19 10:45:56 UTC  |  Edited by: IIshira
Phrike Horizon wrote:
John Ratcliffe wrote:
CNRs are nice, but the Golem is nicer. Much better tank than the CNR, which actually has pretty crap resists. A Scorpion Navy Issue would be a better choice than an RNI until you can fly a Golem. Also T2 Cruise is a must.


Cruises even on the Golem? I've only seen it flown with Torps (though I admittedly don't know much about them) - all the reading says the Scorpion is a monster tank in comparison.

A long time ago torps were the way to go. After adding Bastion to Marauders and the cruise missile buff cruise missiles are the way to go.

The only tank you need on a Golem is 1 XL SB and 1-2 invulnerability fields. The rest of the slots are target painters.

With a CNR you need a few more tank modules but even with a large SB it's more than adequate for level 4 missions.

SNI is nice since you can either fit target painters for extra damage or extra tank for those who pay less attention to the game. The downside is it lacks range.
IIshira
School of Applied Knowledge
Caldari State
#29 - 2014-05-19 11:01:17 UTC  |  Edited by: IIshira
Here's a basic CNR fit

[Raven Navy Issue, Missions]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Damage Control II

Large Shield Booster II
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Target Painter II
Target Painter II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I




Hobgoblin II x5
Malcanis
Vanishing Point.
The Initiative.
#30 - 2014-05-19 13:25:00 UTC
IIshira wrote:
Here's a basic CNR fit

[Raven Navy Issue, Missions]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Damage Control II

Large Shield Booster II
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Target Painter II
Target Painter II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I




Hobgoblin II x5


Why the T1 rigs?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Silvetica Dian
Imperial Shipment
Amarr Empire
#31 - 2014-05-19 13:37:18 UTC
Kalkoken Inkunen wrote:



Shiny carebear fit ship that is bonused for PVP... Must resist urge to suicide gank! Twisted


stop warning people........
the next person to do this i will personally watchlist and suicide gank.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Mike Whiite
Deep Core Mining Inc.
Caldari State
#32 - 2014-05-19 16:35:10 UTC
SNI is more flexible, than the RNI, you can sacrifice tank, for more TP's, sebo's, prop modules, tis will also give you a CPU surplus, which you can use for a Drone damage mod for instance.

RNI bonus is very nice, but only for cruisers and frigates, Battle cruisers and Battlecruisers, which make the bulk of lvl4 missions can be done with a single targte painter and propper missile support skils.

Not stating that the RNI isn't a good ship, but people are usualy to fast to push the SNI aside.
Gregor Parud
Imperial Academy
#33 - 2014-05-19 16:36:13 UTC
Malcanis wrote:
IIshira wrote:
Here's a basic CNR fit

[Raven Navy Issue, Missions]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Damage Control II

Large Shield Booster II
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Target Painter II
Target Painter II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I




Hobgoblin II x5


Why the T1 rigs?


More importantly, no speed mod


@OP; yes the new ship looks shiny but it's really not suited for missions compared to more logical options like the CNR or the golem (and yes, Golem with Cruise Fury is the best combo).
Phrike Horizon
The Alpha Project
#34 - 2014-05-19 18:35:48 UTC
Quote:
It shows you don't even understand one of the most basic concepts of PVP in Eve. This is something a week old pilot would do in a frigate. I just don't want you to be one of those forum posters that is raging about quitting Eve because he lost his shiny toy the day he bought it.


I mentioned in the beginning I don't PVP and am a carebear, and that I knew this ship was PVP oriented but still wanted to fly it for PVE. I have since changed my mind. As a side note I wouldn't go to forums to cry over losing a ship.
Phrike Horizon
The Alpha Project
#35 - 2014-05-19 18:45:51 UTC
Mike Whiite wrote:
SNI is more flexible, than the RNI, you can sacrifice tank, for more TP's, sebo's, prop modules, tis will also give you a CPU surplus, which you can use for a Drone damage mod for instance.

RNI bonus is very nice, but only for cruisers and frigates, Battle cruisers and Battlecruisers, which make the bulk of lvl4 missions can be done with a single targte painter and propper missile support skils.

Not stating that the RNI isn't a good ship, but people are usualy to fast to push the SNI aside.


I'm still deciding on the RNI vs the SNI, I'll have to play with it some. But I'll use one of them until I am ready to switch over to a Golem.
IIshira
School of Applied Knowledge
Caldari State
#36 - 2014-05-19 22:55:29 UTC
Phrike Horizon wrote:
Mike Whiite wrote:
SNI is more flexible, than the RNI, you can sacrifice tank, for more TP's, sebo's, prop modules, tis will also give you a CPU surplus, which you can use for a Drone damage mod for instance.

RNI bonus is very nice, but only for cruisers and frigates, Battle cruisers and Battlecruisers, which make the bulk of lvl4 missions can be done with a single targte painter and propper missile support skils.

Not stating that the RNI isn't a good ship, but people are usualy to fast to push the SNI aside.


I'm still deciding on the RNI vs the SNI, I'll have to play with it some. But I'll use one of them until I am ready to switch over to a Golem.


If you want max damage on target the RNI is where it's at. The SNI lacks both the velocity and explosion radius bonuses of the RNI

To answer why aren't all the rigs T2... Bling to your wallet is comfortable. T2 are better of course but they're not cheap. That fit will work with all T2 rigs but remember if you're planning on going to another ship you can't remove rigs.

Why not speed mod? Most missions don't need one since by the time you have everything dead you'll be at the next gate. Keep one in station for the few missions that need it. I don't really use "I'm too lazy to change out a hardener or module" setups.
Phrike Horizon
The Alpha Project
#37 - 2014-05-20 00:18:27 UTC
Quote:
If you want max damage on target the RNI is where it's at. The SNI lacks both the velocity and explosion radius bonuses of the RNI

To answer why aren't all the rigs T2... Bling to your wallet is comfortable. T2 are better of course but they're not cheap. That fit will work with all T2 rigs but remember if you're planning on going to another ship you can't remove rigs.

Why not speed mod? Most missions don't need one since by the time you have everything dead you'll be at the next gate. Keep one in station for the few missions that need it. I don't really use "I'm too lazy to change out a hardener or module" setups.


I'm leaning towards the RNI at the moment. I haven't looked at the cost of the rigs and I'll have to compare that to how long I'll be in the ship but you make an excellent point.

Not sure on the prop mod just yet. I may go with the Jump so that I can get used to that. Only ever really used an AB.
stoicfaux
#38 - 2014-05-20 02:42:13 UTC
The Barghest is "meh" for PvE, IMO, due to damage application issues. Go with a CNR or Golem instead.

[TEST Barghest, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Power Diagnostic System II
Damage Control II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Maybe an auto-targeter in the high for another couple of target locks, I guess.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Phrike Horizon
The Alpha Project
#39 - 2014-05-20 23:00:57 UTC
stoicfaux wrote:
The Barghest is "meh" for PvE, IMO, due to damage application issues. Go with a CNR or Golem instead.

[TEST Barghest, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Power Diagnostic System II
Damage Control II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster
Adaptive Invulnerability Field II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I


Maybe an auto-targeter in the high for another couple of target locks, I guess.


As much as I WANT to fly the Barghest, I likely won't be for a while. I understand it not being as good as the Golem or RNI however it was more of a OMG IT LOOKS SO GOOD MUST FLY! But, ya know, not for 3bil isk on a hull that will get suicide ganked.

I'll revisit it after the ship is out for a while and prices come down. Maybe people won't be so gank-hungry on it? I can dream!
Phrike Horizon
The Alpha Project
#40 - 2014-05-20 23:02:09 UTC
Here's what I'm thinking for a Raven Navy fit for anyone that has thoughts:

[Raven Navy Issue, Raven Navy]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Micro Jump Drive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Pith A-Type Large Shield Booster
Shield Boost Amplifier II

Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile
Cruise Missile Launcher II, Inferno Fury Cruise Missile

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

Gecko x1
Hammerhead I x1
Hammerhead I x1
Hobgoblin II x1
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