These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Mining Mechanics: Multi Ore, Multi Methods

First post
Author
Gully Alex Foyle
The Scope
Gallente Federation
#61 - 2014-05-19 09:41:04 UTC
I do not mine, but my understanding is that current mining mechanics strongly encourage AFK gameplay.

There is currently no good reason I know of to stay ATK just to watch your mining equipment cycle, except watching out for the occasional ganker. But even then, at least in highsec, tanking your mining ship and maybe mining in a group and taking turns keeping an eye on local is probably more than enough to avoid 99.9% of ganks.

Don't get me wrong - I believe that anybody can play AFK or semi-AFK if they want to, but a game that encourages AFK gameplay is not a good game imo. One could argue it's not even an actual game!

The two Top Carebear Reasons to Whine are arguably 1) cloaky campers in null 2) non-consensual wardecs in highsec. And the main reason people get upset about those two things is that they disrupt their AFK gameplay. Problem is, CCP on one hand encourage AFK gameplay, especially AFK mining, while on the other hand they include game mechanics that occasionally dirsupt it.

WTF? No wonder people get confused!

So +1 from me, OP, great idea.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Sorana Bonzari
Viziam
Amarr Empire
#62 - 2014-05-19 17:46:57 UTC
The ONLY reason to actively mine is when you are managing multiple accounts. Even then (by true definition) you are afk mining on each charter for a short period of time before cycling to the next toon.

This is heavy utilized throughout eve and accounts for a lot of ore. When balancing the amount of ore mined while active the inability to multi box needs to be considered.

I honestly hope this idea gets to eve because busting roids has needed an overhaul for a long time. I personally believe the yield for AFK mining should stay the same and this mechanic should be implemented to gain higher yields, not to lower AFK yields for the multiboxers.
Abrazzar
Vardaugas Family
#63 - 2014-05-19 18:13:43 UTC
When one part gets boosted, another part needs to get nerfed to maintain balance. So AFK gets nerfed and ATK gets boosted.

Personally I think multiboxing shouldn't even be considered when doing game design. Actually multi-player gaming should be considered. Multiboxers just have to deal with it and adapt. They're a emergent gameplay that was never part of EVE game design to begin with. The more multiboxers get exchanged by groups of real players, the better for EVE.
Sorana Bonzari
Viziam
Amarr Empire
#64 - 2014-05-19 19:03:29 UTC
Abrazzar wrote:

Personally I think multiboxing shouldn't even be considered when doing game design. Actually multi-player gaming should be considered. Multiboxers just have to deal with it and adapt. They're a emergent gameplay that was never part of EVE game design to begin with. The more multiboxers get exchanged by groups of real players, the better for EVE.



Regardless of mine or your personal thoughts CCP will have to approach that balance with an analytical approach to balance the market.

Multiboxing COULD be and I believe is a large part of ore obtainment. In this case it needs to be considered to balance the market and will NEED to be balanced regardless of personal feelings.

I just wanted to get this aspect out these in case this idea is seriously considered.
Xavier Thorm
Caldari Provisions
Caldari State
#65 - 2014-05-19 20:51:38 UTC
Sorana Bonzari wrote:
Abrazzar wrote:

Personally I think multiboxing shouldn't even be considered when doing game design. Actually multi-player gaming should be considered. Multiboxers just have to deal with it and adapt. They're a emergent gameplay that was never part of EVE game design to begin with. The more multiboxers get exchanged by groups of real players, the better for EVE.



Regardless of mine or your personal thoughts CCP will have to approach that balance with an analytical approach to balance the market.

Multiboxing COULD be and I believe is a large part of ore obtainment. In this case it needs to be considered to balance the market and will NEED to be balanced regardless of personal feelings.

I just wanted to get this aspect out these in case this idea is seriously considered.


I agree that it would be bad to nerf afk mining too much, but in my ideal world it would be at least a little worse than it is current.

I would want to a system where, in order from least to greatest, mining in the most rewarding: Mining in Hisec while in a NPC corp, mining in Hisec while in a player corp, mining in Losec, mining in Nullsec, mining in W-Space.
Gully Alex Foyle
The Scope
Gallente Federation
#66 - 2014-05-19 20:54:21 UTC
Sorana Bonzari wrote:
Abrazzar wrote:

Personally I think multiboxing shouldn't even be considered when doing game design. Actually multi-player gaming should be considered. Multiboxers just have to deal with it and adapt. They're a emergent gameplay that was never part of EVE game design to begin with. The more multiboxers get exchanged by groups of real players, the better for EVE.



Regardless of mine or your personal thoughts CCP will have to approach that balance with an analytical approach to balance the market.

Multiboxing COULD be and I believe is a large part of ore obtainment. In this case it needs to be considered to balance the market and will NEED to be balanced regardless of personal feelings.

I just wanted to get this aspect out these in case this idea is seriously considered.

Yup, this makes perfect sense. Balancing the market could well mean rewarding single-box atk mining even more, which would be great imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Sorana Bonzari
Viziam
Amarr Empire
#67 - 2014-05-19 20:59:31 UTC
Xavier Thorm wrote:


I agree that it would be bad to nerf afk mining too much, but in my ideal world it would be at least a little worse than it is current.

I would want to a system where, in order from least to greatest, mining in the most rewarding: Mining in Hisec while in a NPC corp, mining in Hisec while in a player corp, mining in Losec, mining in Nullsec, mining in W-Space.



I'm not targeting or nit picking you but I would like to ask why you believe W-Space should yield more then 0.0 or lowsec. W-Space yes is "Scary" but overall maybe less risk of loss then lowsec or a known 0.0 with good ore.
Xavier Thorm
Caldari Provisions
Caldari State
#68 - 2014-05-20 02:26:18 UTC
Sorana Bonzari wrote:
Xavier Thorm wrote:


I agree that it would be bad to nerf afk mining too much, but in my ideal world it would be at least a little worse than it is current.

I would want to a system where, in order from least to greatest, mining in the most rewarding: Mining in Hisec while in a NPC corp, mining in Hisec while in a player corp, mining in Losec, mining in Nullsec, mining in W-Space.



I'm not targeting or nit picking you but I would like to ask why you believe W-Space should yield more then 0.0 or lowsec. W-Space yes is "Scary" but overall maybe less risk of loss then lowsec or a known 0.0 with good ore.


I'll admit that a I have very little practical knowledge of wormholes. My belief that they should have the highest reward for mining is based on my understanding is that they have the highest rewards for other activities (at least C6) and no one seems to think this is poor balance.
Markus45
Doomheim
#69 - 2014-05-20 04:24:44 UTC  |  Edited by: Markus45
In terms of prospecting for ores it could be neat if the asteroids spawned dynamically in a massive area that is more than just a few grids in size, but perhaps dozens. This idea will involve tons of recoding, especially to the warp mechanics, so may not be practical.

The anomaly would be scanned down in space, but your probes can only get a lock on one of a few warp-in points. From there you must venture using sub-warp propulsion, but you can warp to fleet members or bookmarks within the anomaly once you are actually in it.

This will encourage team work as well as roles in a mining fleet. You have the prospector with his skills in the best and quickest prospecting ships. He heads out at blazing speeds of 20 km/s+ (links and imps of course), survey scanners in hand, in search of an asteroid site. There are patches of gas to indicate you are still in the grid; no gas, you've left the site.

Once he's found a site the mining fleet warps to him and begins to chuck away as per the OP. Now let's imagine this in nullsec. Finally mining fleets are able to warp freighters, even Rorquals to these mining sites. When the coast is clear they warp the ships to the anomaly warp-in, and quickly warp to the fleet member who's prospected the site thousands of km away.

Scouts can stay at the warp-ins in order to scout out any hostiles, giving the mining fleet enough time to move out.

Some may wonder, "how can a hostile fleet actually have a chance then?". By having gotten to the site first and made their own bookmark. By having a cloaky scout waiting for a mining fleet to take the bite. If they are very patient, by warping in a scout cloaked and slow boating him around until a site is found. In these scenarios they can then jump into system, immediately warp some interceptors to the warp-in, immediately warp them to the bookmark/scout, and catch the larger ships before they have time to align out (i.e. the ones who don't know how to web-warp).

If this doesn't work they could perhaps scale the size of sites down so that slowboating around while cloaked to prospect -in a speed-fit cov ops- is viable in finding targets.

Would love to see some exploration combined with mining, considering exploration died after the release of Odyssey.
Reaver Glitterstim
The Scope
Gallente Federation
#70 - 2014-05-20 07:04:07 UTC
This is a really great idea to change mining into an engaging activity for those who want it to be. I especially like how Ventures will become more useful as they can take the extra time to hunt for veins and ultimately squeeze a lot more value into a single ore hold full of stuff.

Some thoughts:
* could have an option to command mining lasers to go into "strip mining mode" in which they would automatically scan across the asteroid and pick up ore in a pattern that eventually moves across the whole surface and then starts over
* Just as there should be tech II non-modulated miners, there should be modulated and deep core miners that are tech I. This is especially important for newer players who will be flying a Venture and will have the most energy to devote to mining and will be the most willing to hunt specific ore types or veins to fill up their meager ore hold
* perhaps instead of modulated variants, the mining laser would simply function in basic mode if it had no crystals, but you can put crystals on it to specialize. So all mining lasers would accept crystals.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ray Kyonhe
Aliastra
Gallente Federation
#71 - 2014-05-20 07:29:16 UTC  |  Edited by: Ray Kyonhe
Gully Alex Foyle wrote:
I do not mine, but my understanding is that current mining mechanics strongly encourage AFK gameplay.
Don't get me wrong - I believe that anybody can play AFK or semi-AFK if they want to, but a game that encourages AFK gameplay is not a good game imo. One could argue it's not even an actual game!

I should mildly disagree, though. Untill there is a method to somehow grant really exciting and thoughtfull gameplay to the mining, it should allow for AFK approach. But at the same type it should generously reward those selected ones who are still willing to make it manually. This is goal I think any proposal in this field should address. And to achieve this goal you have to include some strong, well thought anti-script/bot system in any new concept. For example, topic starter's idea of placing heads "like in PI" are pretty easy scriptable one and only will lead to bots' sofistication after which it will become ubiquitously abused and prices will just get balanced after some time resulting in small difference from what we have now. I don't even think some generic minigame would be enough.

I mean, the idea is quite neat and solid, but I think it needs some additional safeguards against automation.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Reaver Glitterstim
The Scope
Gallente Federation
#72 - 2014-05-20 07:37:16 UTC
So, Ray, sounds like you are in full support of the OP. Right?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ray Kyonhe
Aliastra
Gallente Federation
#73 - 2014-05-20 07:41:15 UTC  |  Edited by: Ray Kyonhe
Reaver Glitterstim wrote:
So, Ray, sounds like you are in full support of the OP. Right?

Yes, what he proposes won't disturb current state of affairs too much (as gathering ores are currently mostly facilitated by different kinds of automation), but it still leaves the space and gives incentive for those who are willing to do it manually. Of course, if there will be a method to secure this new mechanics against automation, too.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Reaver Glitterstim
The Scope
Gallente Federation
#74 - 2014-05-20 07:46:54 UTC
With Abrazzar's suggestion, players can choose to mine AFK but will get better yield if they are present and playing actively.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ray Kyonhe
Aliastra
Gallente Federation
#75 - 2014-05-20 07:55:01 UTC  |  Edited by: Ray Kyonhe
Reaver Glitterstim wrote:
With Abrazzar's suggestion, players can choose to mine AFK but will get better yield if they are present and playing actively.

Yes, it is. But what concerns me more is devious minds of bots' authors. In case of mining, we are talking about AFK activity able to grant incomes measured in tens and even hundreds of billions (if you are botting in some secured null environment), it's a very strong incentive to them, very profitable in terms of real money. And if they'll manage to automate this new mechanics, I'm afraid all the benefits for "manual miners" will be lost soon. Well, at least in highsecs )

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Reaver Glitterstim
The Scope
Gallente Federation
#76 - 2014-05-20 08:09:47 UTC
They only automate mining for bots so well because it's simple enough for bots to do it yet tedious enough to turn players away from it. Players with subscribed accounts don't want to waste time mining when they could be playing. Botters, on the other hand, make fresh accounts to do all the work. The current mining system is more conducive to botting than any other profession in EVE and even moreso than any profession in most other MMOs. But Abrazzar's suggestion would give players a strong advantage over bots. Sure, there would still be bot-mining but there is no doubt that the profitability of active mining would be much higher than it is now, and only at the expense of those bots.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#77 - 2014-05-20 08:59:22 UTC
I find myself agreeing that the bot miners will find a way to exploit any minigame mechanism put in place and any captcha style mechanism would just be mindnumbingly annoying. I don't actually see the issue with afk miners. So what if they are? they are presenting a target to those who choose to gank and are participating in the risk/reward dynamis that is always used as the measure in Eve (not entirely correctly in my view). They risk loss of ship and gain rewards in return, surely that is risk/reward in its purest form.
Ray Kyonhe
Aliastra
Gallente Federation
#78 - 2014-05-20 09:00:55 UTC
Reaver Glitterstim wrote:
They only automate mining for bots so well because it's simple enough for bots to do it yet tedious enough to turn players away from it.

Simplicity is not an obstacle as long as it can be countered by high reward for bot author in the case of success. I've seen some attempts to create a bot for relic exploration (at least for solving minigames), for example, which seems pretty hard to automate from first glance. We should come up with all possible safeguards to this threat on the planning stage.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Abrazzar
Vardaugas Family
#79 - 2014-05-20 12:18:19 UTC
The real problem with bots is that any interface that can be navigated by a player can be handled by a bot. There are not only mining bots but ratting bots, mission bots, you name it, there's probably a bot for it. So the solution to bots is: Leave it to CCP and their bot hunting tools to deal with bots and ignore them from a game design perspective because whatever you come up with it will be handled by a bot.

Focus on the players and player entertainment/involvement when designing features. Bots don't play the game. They're not even people. **** them.
Jessica Danikov
Network Danikov
#80 - 2014-05-20 12:37:30 UTC
I like the core, fundamental idea that mining can be more rewarding to those that use an interactive form of mining over those that semi-AFK with the mining laser on. The details of achieving that are more fuzzy.

Also, Nevyn is totally right about the downtime-orientated respawn mechanic of ore is anti-competitive against certain timezones and immersion-breaking.