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Dev Blog: Coming in Kronos: Introducing what's in the Kronos release

First post
Author
Gabriel Dube
Outer Planets Alliance
#81 - 2014-05-19 09:29:12 UTC
Marian Devers wrote:
Christ...

Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.

NO. ONE. ASKED. FOR. THIS!


No one except the huge crowd that has been cheering for those changes since they were announced.

Yes, the moa was original. No, that did not make it in any way a good design. Sometimes things have to lose some originality to start making a bit of sense.
Black Yassavi
Alternative Catering
Who Dares Wins.
#82 - 2014-05-19 10:40:32 UTC
" Hauler pilots are already PVPers " I fail to see how a freighter can be used in pvp until we can accually fit the damn ship with active / passive tank, Guns and point. or are able to deal out damage, or CCP should perhaps include some put some kinetic damage to the bumber that would allow the freighter to be able to take afew hit and at the same time deal some damage to the agressor.

until that happends haulers are not PVPers.

on a sidenote, i wonder when the pvpers will get a dubblenerf just like the haulers will get from this mess of a patch, it would be intresting to see the pvpers point of view on a similar dubblenerf applied to them.


Gabriel Dube wrote:
Black Yassavi wrote:
I dont understand why CCP hate haulers that mutch that they have to dubblenerf them, First with totally change the ability of the freighter to be usefull in its role, and then forcing haulers to spend isk on getting that cargohold back, AND to top it off CCP still regards bumbing a freighter indefinite a " okay " thing do to since the freghter cant enter warp and the agressors are not using any mods to keep the ship from warping and then wait for your friends to show up 30 min after the first bumb.

CCP, Your hate towards haulers are clear as the sun, you want PVPers, not those to build or move the ships for them, several of your devs has said it and several of your GM's has said it.

one example ive had was with CCP Falcon while i ran past him in a local somewhere -> CCP Falcon > Personally, I like them soft and squishy so that I can crack them open like a kinder egg, and see what's inside :3

its sad that you hate those who choose a route in eve like haulers because of your hate.

Frankly, you make me questioning your intentions with eve.


Well, so much hate flung around in this post...

I'm not going to pretend to somehow know the dev's intentions as you did, but it still seems to me that you don't quite understand why the involvement of haulers in more varied pvp situations is something that would be both desirable and beneficial, both for the entire eve community and for the haulers themselves, who are still part of said community. EVE has always been a PVP-driven game in which the economy and logistics play a vital role. As such, your hauling affects other players wether you want it or not, and their activities affect yours. Hauling is already a PVP activity, albeit not a direct one and allegedly not a "violent" one (unless you count economic violence as a true form of violence). EVE, like a military-industrial complex, runs on a cycle of destruction. The haulers have manufactured things to haul because manufactured things are destroyed, and the destroyers have manufactured things to destroy because manufactured things are hauled around. As such, crippling any part of that cycle that would negatively affect your adversaries is a valid strategy. That includes haulers, who, in turn, now have a reason to care about protecting themselves, either by organizing as a group or by having people to protect them in exchange for the benefit of their own services. This means that haulers would actually have to play in an increasingly social and dynamic game world, which in turn will provide more opportunities for hauling stuff.

Even if what you are talking about really was a nerf to hauling, it would not be any more driven by hate on the developper's part as any other change in the game. Indeed, it actually shows that they care enough about it to not want the logistics specialists to unsubscribe out of boredom or lack of personnal involvement in the game.

The way I see it, it would only be logical for developpers of a conflict-driven game to maximize the potential sources of conflict in the game.

Now, if only hauling could be recognized as a pvp activity in which rewards do involve risk, which the pilots ought to accept and prepare for, then hauling would not be seen as much of a "carebear" activity. Giving more potential for tank or speed to freighters and more defensive options to miners seems to me like an excelent decision that actually hurts the "hurr, i'm a hard-core pvper"-type of player more than the others, in order to distribute the fun end of the pvp stick a bit more evenly around the playerbase. If haulers could also get more offensive options, then ganking them would really get interesting.

tl;dr version: Hauler pilots are already PVPers, deal with it. Making hauling less "safe and boring" and involving more options and actions will generally put more fun and more emotional involvement into hauling as an interactive activity between players. And that's what keeps a game like EVE rolling.

Eli Hakomairos
Deep Core Mining Inc.
Caldari State
#83 - 2014-05-19 15:16:18 UTC  |  Edited by: Eli Hakomairos
CCP Vertex wrote:
Akrasjel Lanate wrote:
Tornii wrote:
Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos?

It never was part of Kronos


Correct, the Domi was not intended for Kronos and was something we decided to show at Fanfest to give a glimpse at what is potentially coming in future releases. We constantly work on ship redesigns but we tend to use them as something to do when there is downtime between tasks. There are of course releases where we put priority on the redesigns to align with other things such as balance changes by game design.


As someone who enjoys graphics as much as new content, i'm curious. obviously asking what future ships you are working on will not get me an answer, so in your opinion , which ships are in dire need of a redesign? Curious as to how the art team sees the ships.
CCP Xhagen
C C P
C C P Alliance
#84 - 2014-05-19 15:46:30 UTC
CCP Seagull wrote:
Klarion Sythis wrote:

That was already confirmed by a Dev to be a no go. Fozzie, I think.

Can't find anything on the Blockade Runner/Deep Space Transport changes though. Did I miss something?


A forum thread is on its way.

The threads are up now:
[Kronos] Freighters and Jump Freighters Rebalance
[Kronos] Deep Space Transport Rebalance
[Kronos] Blockade Runner Rebalance

CCP Xhagen | Associate Producer | @strangelocation

Batolemaeus
Mahlstrom
Northern Associates.
#85 - 2014-05-19 16:08:21 UTC  |  Edited by: Batolemaeus


Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve?
Maximus Andendare
Stimulus
Rote Kapelle
#86 - 2014-05-19 16:51:25 UTC  |  Edited by: Maximus Andendare
Batolemaeus wrote:


Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve?
Yeah, I have to agree with this sentiment. Fozzie's posts very much feel like they just are there for courtesy, and that the changes for Kronos are already likely locked in. I doubt any changes will be made at this point, and the feedback will likely just get a "we'll continue to monitor how these changes play out on TQ" at most. More likely, though, is there'll be no response and the changes will just ship regardless.

I don't know why you'd make "feedback" posts when changes are already set to ship.

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Rain6637
GoonWaffe
Goonswarm Federation
#87 - 2014-05-20 02:31:39 UTC
King Fu Hostile wrote:
Marian Devers wrote:
Christ...

Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.

NO. ONE. ASKED. FOR. THIS!


Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion.


just going to take a guess, the other two are Osprey and Harbinger... in that order?
King Fu Hostile
Mea Culpa.
Shadow Cartel
#88 - 2014-05-20 05:53:11 UTC
Rain6637 wrote:
King Fu Hostile wrote:
Marian Devers wrote:
Christ...

Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.

NO. ONE. ASKED. FOR. THIS!


Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion.


just going to take a guess, the other two are Osprey and Harbinger... in that order?


Dominix and Helios. This is obv not HC scientific data, just my observation on the redesign threads over the last 3 years. I read them all, I love spaceships and their looks are super important to me :)

Anyway, I have full faith in the gfx department, EVE looks absolutely gorgeous and the redesigns have been successes so far. They are artists who work at their own pace, redesigns are low-prio stuff that gets done when they have time and inspiration (which is actually required for making cool looking ****).

Grarr Dexx
Blue Canary
Watch This
#89 - 2014-05-20 12:11:48 UTC
Rain6637 wrote:
King Fu Hostile wrote:
Marian Devers wrote:
Christ...

Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.

NO. ONE. ASKED. FOR. THIS!


Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion.


just going to take a guess, the other two are Osprey and Harbinger... in that order?


the hell is wrong with the harb?
Rain6637
GoonWaffe
Goonswarm Federation
#90 - 2014-05-20 13:37:32 UTC
it looks like a cross between a choked chicken and a totem pole and a fertility charm
Nato Jahran
Aliastra
Gallente Federation
#91 - 2014-05-20 17:14:12 UTC
Any estimates on a total patch filesize?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#92 - 2014-05-20 20:36:07 UTC  |  Edited by: Sniper Smith
Nato Jahran wrote:
Any estimates on a total patch filesize?

Currently on Sisi it's ~1.3GB Patch.. With some elements like the Mordu's Legion ships not yet fully added.
It's okay CCP.. it's not like it's 2 weeks away from release.. And we've had SO much feedback from CCP in the thread about the concerns raised.. Oh wait sorry was in another universe there..
Oraac Ensor
#93 - 2014-05-21 10:25:24 UTC
Grarr Dexx wrote:
Rain6637 wrote:
King Fu Hostile wrote:
Marian Devers wrote:
Christ...

Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.

NO. ONE. ASKED. FOR. THIS!


Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion.


just going to take a guess, the other two are Osprey and Harbinger... in that order?


the hell is wrong with the harb?

or the Osprey?
Paul StClair
Viziam
Amarr Empire
#94 - 2014-05-22 00:01:07 UTC
o/ Looking forward to the new changes.

The Condor has a vacant high slot which is useless really as with the Executioner: how about converting the 4th high slot into a low slot. Fitting specs remain the same. This would add a twist to the game.

We have (After Burner) and (Micro Warp Drive).

How about introducing a new set of mods in this range.

Nitro Burner

10% more speed but 20% more activation cost. (New upgraded After burner) TECH ONE VERSION

1mn 13 MW (+30%) & 18 TF (+20%)

10mn 65 MW (+30%) & 30 TF (+20%)

100mn 812 MW (+30%) & 60 TF (+20%)

Hypa Warp Drive

10% more speed but 20% more activation cost (New upgraded MWD) TECH ONE VERSION

1mn 20 MW (+30%) & 30 TF (+20%)

10mn 195 MW (+30%) & 60 TF (+20%)

100mn 1625 MW (+30%) & 90 TF (+20%)

TECH TWO VERSIONS = THE SAME FITTING REQUIREMENTS BUT

15% SPEED ( EXTRA 5% OVER T1 VERSION )

30% ACTIVATION (EXTRA 10% OVER T1 VERSION )


Again it will make the game more interesting.. for pilots when designing their ships and gives different game play.

Big smileBig smileBig smile


ImYourMom
Retribution Holdings Corp
Retribution.
#95 - 2014-05-22 13:17:38 UTC
this is a poor quality release, it really is
Aliath Sunstrike
#96 - 2014-05-22 16:55:45 UTC
This update should be called "Fozzie" instead of Kronos. :)

I kid, I kid! Love the artwork, sound, backside changes. Great stuff all! This is shaping up to be an awesome expansion.

Really loving all the polish EVE is getting these days. All these features that were incomplete or unbalanced are getting attention finally and refined.

The implant changes are awesome. Finally I can get +4 while training! THANK YOU. Fixing all these ships. Rounding out the ship classes to make all of them useful. The sound tweaking. The Art polishing (amazing visuals in EVE) - this is the first thing I show people who have never seen the game! The UI changes that make playing LESS LIKE A JOB! : ) THANK YOU

All the speed improvements to the servers. Serious internet spaceships!

Continuous player since 2007.

Aliath Sunstrike
#97 - 2014-05-22 16:57:43 UTC
Oraac Ensor wrote:
CCP Vertex wrote:
Akrasjel Lanate wrote:
Tornii wrote:
Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos?

It never was part of Kronos


Correct, the Domi was not intended for Kronos and was something we decided to show at Fanfest to give a glimpse at what is potentially coming in future releases. We constantly work on ship redesigns but we tend to use them as something to do when there is downtime between tasks. There are of course releases where we put priority on the redesigns to align with other things such as balance changes by game design.

That's a mega-disappointment, Dominix re-model is way overdue and should have taken precedence over the Moa. Domi pilots must vastly outnumber Moa pilots.


What's wrong with the Angry fist???

Continuous player since 2007.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#98 - 2014-05-22 18:14:57 UTC
Sure would be nice if all of these updates were on the test server so we could, you know, test them.. Update around the corner and all.
Long Stroker
The Scope
Gallente Federation
#99 - 2014-05-22 18:42:16 UTC
When will we get be able to update skill training q remotely without logging into EVE. Like with an iPhone or android app......
Shamus en Divalone
The Clandestine Forge
#100 - 2014-05-23 06:52:16 UTC
Is the Drone rebalance still coming with Kronos?