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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Erutpar Ambient
The Scope
Gallente Federation
#1461 - 2014-05-18 21:15:33 UTC
Corraidhin Farsaidh wrote:
I think it is healthy to disagree, its the only way to wither develop a good idea or avoid a bad one.

In terms of the idea, it would be pointless to increase the distance through hisec as afk freighters don't care and others would use redfrog. Breaking hisec apart completely with lose basically wrecks many players playstyle unfairly. As for the trade hubs I believe that most players will simply move to jita for missioning etc. S&I is way up in the air but any industry person needing to move stuff will use the frogs or BR's so no more targets for losec there.

I think it would be a waste of time to make the proposed change and wreck the game for many players unfairly. More empty space in losec would help it less than doing nothing. Encouraging more players to enter losec by giving them true incentive (not forcing them to if they wish to maintain current trade profits) would be the best way to enhance losec.

As for the isk trading game if people do that in the same hub without undocking how would that change if losec space was inserted between hubs? It would simply be more reason for those players never to undock. I see no problem with being able to make profit in hisec (my profits come from losec right now btw). The profits in hi are low compared to null anyway, and possibly will become lower with the new changes. I firmly believe these changes have to bed in before any other changes should be considered. I also firmly believe that more losec space isn't the answer to losec's issues, enticing people in by choice is.


Please explain how this change will wreck anyone's playstyle and to what extent. And then please explain what you mean by "playstyle" because, based on our continuing disagreements, I'm not sure that we agree on what that means.

Please also explain why you believe people will move to Jita for missioning. And if they do that, then what happens to the prices of items bought with LP for the other factions? Are you saying that nobody will live in the other empires and those LP items will no longer be accessible? If this is true then why do people live in Null Sec, or Wormhole space?

Using Redfrog or Blockade Runners is fine, I'm not sure what point this is making. By the sound of it, it appears that you agree a change like this will increase the necessity of Redfrog and using Blockade Runners. This is exactly what we want to happen. With more opportunity for hauling maybe we'll see competition with RedFrog and an increase in use of Blockade Runners. This is a good thing.

Currently trade profits are nothing, which is why you need a freighter to actually make a reasonable profit for trading. With this change, those profits wouldn't go down, in fact there would be new incentive to cross low sec for increased profits for smaller volumes and potentially shorter routes.

I'm not sure how the isk trading game would see any change because of exactly what you stated, they never undock. But there is one thing that might be an issue with this. If the trade hubs are split up that means one person with a lot of isk could much more easily buy-out and corner the market on an item that people need. This may empower isk traders, however this would also be a great empowerment for the cross market traders because these people artificially inflating the value of an item in only one area and the cross market haulers can just haul them in and eat up some of the profits of this power buyer.

In any case, i'm still trying to understand who's playstyle this will ruin (other than incursion runners to a certain extent) and why you believe that will happen. Please explain your position with some logic and reasoning instead of just restating what you believe will happen.

I do understand that you believe bad things will happen. But i want to know why you think those things will happen.
Erutpar Ambient
The Scope
Gallente Federation
#1462 - 2014-05-18 21:40:54 UTC
Tyberius Franklin wrote:
With the heightened danger of low sec hauling becomes more prohibitive than before. The act of rendering freighters unfeasible for the task will slow the flow of goods further since smaller solutions would be the only way to move goods. It works to emphasize JF's much the way hauling promotes freighter usage now, meaning the bar for effectiveness in both training and cost moves further up.

Even on the small scale blockade runners become the new go to over t1 haulers. There is nothing friendly towards newer haulers/traders in this suggestion. Raising the bar of risk will always favor more capable older players.

There is also the likely negative effect that those other trade hubs degrade due to the lack of flowing goods from Jita. If people center in caldari space, which is already largely the case, to avoid paying the margins brought about by isolation of the markets it largely defeats the purpose of the change.

So you are also in the camp of "everyone will move to Caldari space" i take it. If we use this as a baseline to view the changes then you're correct, this would have a negative impact on the game.

However, is it really realistic to assume that everyone, or even a large % of people will decide to live in Caldari space because of the shift in market? What items could possibly cause the degradation of trade hubs due to lack of flow? Maybe racial specific items like LP goods and ice? But everything else that can be manufactured will instead either be either hauled or locally supplied. It's going to be the differences in the local supply and demand that will cause the price changes. With the exception of the racial specific goods of course.

And I never said anything about this change being friendly to "newer" haulers and traders. In fact this change is mostly for the people to pick up hauling and trading and then have nowhere to go with it. Currently there is nothing too friendly for newer haulers and traders, but there's also nothing for experienced haulers and traders. Training into a freighter and then auto piloting from one trade hub to another is not really content. Flying through dangerous space in a hauler or even a Blockade Runner etc etc, now that, i would say is actual content. There will still be local hauling to be done of course. The profits will be similar to what hauling has now so you won't lose that. There will just be additional content for people or corps wanting to take hauling to the next level.

The problem with Jump Freighters, they consume fuel. This means that, based on the price of fuel, to move goods from one market to another with a JF requires a minimum amount of profit to cover the cost of fuel. And the more this is utilized the more fuel is going to be used, the more fuel is used the greater the demand on fuel, the greater the demand on fuel the greater the price of fuel..... AND the greater the price on fuel, the greater the minimum profit of trading goods from one market to another with a JF will be. How's that for a self governing mechanic?

Quote:
2 words, jump clones. Again, another reason this is trivialized for older wealthy players who can afford high value redundant assets in various areas of space.

That's fine, however, anything that makes doing high-sec incursions less trivial now matter how minimal it is a great thing in my opinion. With this they'll need to have at least 4 clones, 4 ships and 4 sets of implants to be as effective as they are now, minimum. It's not like any new players can really get into high sec incursions with the current culture anyways.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1463 - 2014-05-18 22:32:57 UTC
Erutpar Ambient wrote:
So you are also in the camp of "everyone will move to Caldari space" i take it. If we use this as a baseline to view the changes then you're correct, this would have a negative impact on the game.

However, is it really realistic to assume that everyone, or even a large % of people will decide to live in Caldari space because of the shift in market? What items could possibly cause the degradation of trade hubs due to lack of flow? Maybe racial specific items like LP goods and ice? But everything else that can be manufactured will instead either be either hauled or locally supplied. It's going to be the differences in the local supply and demand that will cause the price changes. With the exception of the racial specific goods of course.
That depends on materials being ubiquitously available. Considering that importing resources outside of highsec is benefited by chasing market velocity rather than minor fluctuations in raw isk. This means that unless Jita was dethroned overnight there would remain a large emphasis on trade there, which means higher resource availability and as such lower potential build costs. It becomes a bad idea to become a producer elsewhere unless no one near you has heard of Jita and courier contracts. A boon for JF's, but not for local activity of anything save consumables.

Quote:
And I never said anything about this change being friendly to "newer" haulers and traders. In fact this change is mostly for the people to pick up hauling and trading and then have nowhere to go with it. Currently there is nothing too friendly for newer haulers and traders, but there's also nothing for experienced haulers and traders. Training into a freighter and then auto piloting from one trade hub to another is not really content. Flying through dangerous space in a hauler or even a Blockade Runner etc etc, now that, i would say is actual content. There will still be local hauling to be done of course. The profits will be similar to what hauling has now so you won't lose that. There will just be additional content for people or corps wanting to take hauling to the next level.
So the idea is to cut content for smaller scale haulers in favor of larger scale ones and somehow hope there is something left for the smaller ones to to do?

Quote:
The problem with Jump Freighters, they consume fuel. This means that, based on the price of fuel, to move goods from one market to another with a JF requires a minimum amount of profit to cover the cost of fuel. And the more this is utilized the more fuel is going to be used, the more fuel is used the greater the demand on fuel, the greater the demand on fuel the greater the price of fuel..... AND the greater the price on fuel, the greater the minimum profit of trading goods from one market to another with a JF will be. How's that for a self governing mechanic?
Hardly notable unless highsec hauling by JF winds up largely eclipsing other uses for jump fuel. That said, if the difference in price between 2 hubs is significant, it makes more sense to buy it in the lesser and have it hauled. Another reasons why markets with disparity will stagnate.

Quote:
That's fine, however, anything that makes doing high-sec incursions less trivial now matter how minimal it is a great thing in my opinion. With this they'll need to have at least 4 clones, 4 ships and 4 sets of implants to be as effective as they are now, minimum. It's not like any new players can really get into high sec incursions with the current culture anyways.
The solution to an issue with a high bar of entry is never to raise that bar higher unless you want there to be some gulf in participation. Using that fact that there is already one as an excuse to widen it when it's not intended or desirable is missing the forest for the trees.
Omnathious Deninard
University of Caille
Gallente Federation
#1464 - 2014-05-18 22:37:30 UTC
In regards to jump clones, there is almost 0 chance that a pod will get caught when not on auto pilot. There is of course a few niche situations where they can be caught as always but not enough to be considered standard.

If you don't follow the rules, neither will I.

Erutpar Ambient
The Scope
Gallente Federation
#1465 - 2014-05-19 04:55:37 UTC
Tyberius Franklin wrote:
That depends on materials being ubiquitously available. Considering that importing resources outside of highsec is benefited by chasing market velocity rather than minor fluctuations in raw isk. This means that unless Jita was dethroned overnight there would remain a large emphasis on trade there, which means higher resource availability and as such lower potential build costs. It becomes a bad idea to become a producer elsewhere unless no one near you has heard of Jita and courier contracts. A boon for JF's, but not for local activity of anything save consumables.

By this you're painting the picture that Jita is the only viable trade hub currently, this is completely not the case. The only real difference between Jita and the other trade hubs is the amount of goods, not the availability. The statement that Jita must be "dethroned" for a change like this to work is completely erroneous.
Quote:
So the idea is to cut content for smaller scale haulers in favor of larger scale ones and somehow hope there is something left for the smaller ones to to do?

Where do you get the idea that content will be cut for smaller scale haulers? What this change will do is create another venue for haulers. This doesn't remove the current hauling content (if you can even call it content) it just adds another level to it. With this change larger scale hauling will actually be possible.
Quote:
Hardly notable unless highsec hauling by JF winds up largely eclipsing other uses for jump fuel. That said, if the difference in price between 2 hubs is significant, it makes more sense to buy it in the lesser and have it hauled. Another reasons why markets with disparity will stagnate.

I'm not sure how much JF hauling would increase with a change like this. However i know that there will be an increase for sure because there is no JF hauling for this particular practice as it would be a waste of effort and isk and you'd be going out of your way because you can't jump into highsec directly. So this change will affect the price of isotopes even if one person decides to jump their stuff and that's it. To what extent that will actually happen will really be determined by the profitability of using it. It will eventually reach equilibrium.
Quote:
The solution to an issue with a high bar of entry is never to raise that bar higher unless you want there to be some gulf in participation. Using that fact that there is already one as an excuse to widen it when it's not intended or desirable is missing the forest for the trees.
'Missing the forest for the trees"
That little Idiom would more accurately describe how the changes to Incursion play style are not the focus of this thread. My point is that I have no sympathy for the players who focus solely on this aspect of the game. It's already an exclusive game feature, who cares if it gets even more exclusive?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1466 - 2014-05-19 05:19:04 UTC
Erutpar Ambient wrote:
By this you're painting the picture that Jita is the only viable trade hub currently, this is completely not the case. The only real difference between Jita and the other trade hubs is the amount of goods, not the availability. The statement that Jita must be "dethroned" for a change like this to work is completely erroneous.
Actually, no, it's an acknowledgement of trade concentration and the fact that easy transport between enpires helps other trade hubs rather than harming them since nothing hinders good from flowing. Having large price desparity due to barriers being erected doesn't help hubs thrive. Either way, a place with greater resource availability is a place that is better for manufacturers to get materials to produce.

Quote:
Where do you get the idea that content will be cut for smaller scale haulers? What this change will do is create another venue for haulers. This doesn't remove the current hauling content (if you can even call it content) it just adds another level to it.
How would it not? Right now interempire trade is easily accomplished on a small scale with a T1 hauler. Those limited to those vessels would have a much harder time competing with JF/blockade runner capable individuals. Regular freighter pilots need not even apply. This further constricts the supply of good moving back and forth to equalize hubs as well, which contributes to stagnation of hubs with significantly higher pricing.

Quote:
I'm not sure how much JF hauling would increase with a change like this. However i know that there will be an increase for sure because there is no JF hauling for this particular practice as it would be a waste of effort and isk and you'd be going out of your way because you can't jump into highsec directly. So this change will affect the price of isotopes even if one person decides to jump their stuff and that's it. To what extent that will actually happen will really be determined by the profitability of using it. It will eventually reach equilibrium.
This is a given, though not likely in my opinion to fluctuate once that equilibrium is reached in the manner you suggest. Individual markets would need massive swings of a very inconsistant and sporadic nature to keep items moving enough to matter, yet be spaced apart enough time wise to create fluctuations in isotope prices for any sort of jump fuel regulation to work.

Quote:
That little Idiom would more accurately describe how the changes to Incursion play style are not the focus of this thread. My point is that I have no sympathy for the players who focus solely on this aspect of the game. It's already an exclusive game feature, who cares if it gets even more exclusive?
I was simply addressing the point you brought up, but that aside chosing to ignore an unhealthy mechanic or entranch the unhealtheir portions is stilla poor idea even if you personally chose not to care.
Erutpar Ambient
The Scope
Gallente Federation
#1467 - 2014-05-19 05:43:51 UTC
Tyberius Franklin wrote:
Actually, no, it's an acknowledgement of trade concentration and the fact that easy transport between enpires helps other trade hubs rather than harming them since nothing hinders good from flowing. Having large price desparity due to barriers being erected doesn't help hubs thrive. Either way, a place with greater resource availability is a place that is better for manufacturers to get materials to produce.

I think you misunderstand why the trade hubs exist. The hubs exist simply because people use them. Trade hubs are nothing more than a consistent trend of human actions. What causes them to thrive are the increasing demands and supplies of the locals. Easy transport between trade hubs doesn't really help or harm each trade hub. The difficulty of local transport however will have an impact. We definitely don't want to mess with that.

Quote:
How would it not? Right now interempire trade is easily accomplished on a small scale with a T1 hauler. Those limited to those vessels would have a much harder time competing with JF/blockade runner capable individuals. Regular freighter pilots need not even apply. This further constricts the supply of good moving back and forth to equalize hubs as well, which contributes to stagnation of hubs with significantly higher pricing.

I'd venture a guess that most small scale T1 hauling isn't going to be between trade hubs at current. The prices along all of the trade hubs are very normalized. The only way to make a viable profit is with a freighter. Most T1 small scale hauling is going to be from areas around an empire to the major trade hub in the area. This won't change at all.

Quote:
This is a given, though not likely in my opinion to fluctuate once that equilibrium is reached in the manner you suggest. Individual markets would need massive swings of a very inconsistant and sporadic nature to keep items moving enough to matter, yet be spaced apart enough time wise to create fluctuations in isotope prices for any sort of jump fuel regulation to work.

What this equilibrium will do is limit the viability of JF hauling. Meaning that there will always be stuff for smaller haulers to move at a profit. But there is also a limit on the amount of JF hauling that can be done before the act itself causes the isotope prices to rise. This means you can't JF haul everything all the time. This leaves plenty of profits up to the little guys and/or corps.

Quote:
I was simply addressing the point you brought up, but that aside chosing to ignore an unhealthy mechanic or entranch the unhealtheir portions is stilla poor idea even if you personally chose not to care.

The only reason i brought this point up is to show a game mechanic that will definitely be "negatively' affected by the change proposed in this thread. I'm only ignoring it because it doesn't directly pertain to the topic. Incursions really need to be changed/limited but this isn't the thread for that.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1468 - 2014-05-19 06:03:55 UTC
Erutpar Ambient wrote:
I think you misunderstand why the trade hubs exist. The hubs exist simply because people use them. Trade hubs are nothing more than a consistent trend of human actions. What causes them to thrive are the increasing demands and supplies of the locals. Easy transport between trade hubs doesn't really help or harm each trade hub. The difficulty of local transport however will have an impact. We definitely don't want to mess with that.
That doesn't make sense. If ease of transport doesn't affect trade hubs removing that ease can't either. And while local demand does help a hub, it only does so with respect to global prices. If demand is high enough compared to supply and price differentials increase much beyond the cost to move an item people will seek other sources of supply. What confuses me in this is the assumption that local hub price differentials will magically settle at a point where trade will be greatly more incintivised yet somehow that differential won't be enough to cause local demand to seek cheaper outside supply.

Quote:
I'd venture a guess that most small scale T1 hauling isn't going to be between trade hubs at current. The prices along all of the trade hubs are very normalized. The only way to make a viable profit is with a freighter. Most T1 small scale hauling is going to be from areas around an empire to the major trade hub in the area. This won't change at all.
That reasoning seems anecdotal at best, but even if most don't, doing so will be feasible for none when compared to alternatives if the suggested change is made.

Quote:
What this equilibrium will do is limit the viability of JF hauling. Meaning that there will always be stuff for smaller haulers to move at a profit. But there is also a limit on the amount of JF hauling that can be done before the act itself causes the isotope prices to rise. This means you can't JF haul everything all the time. This leaves plenty of profits up to the little guys and/or corps.
Unless JF fees become prohibitive in some form or fashion, which carries with it a number of other implications making this change even more questionable, that's going to make the lower profits worth questionable returns compared to the risks.
Erutpar Ambient
The Scope
Gallente Federation
#1469 - 2014-05-19 06:28:04 UTC
Tyberius Franklin wrote:
That doesn't make sense. If ease of transport doesn't affect trade hubs removing that ease can't either. And while local demand does help a hub, it only does so with respect to global prices. If demand is high enough compared to supply and price differentials increase much beyond the cost to move an item people will seek other sources of supply. What confuses me in this is the assumption that local hub price differentials will magically settle at a point where trade will be greatly more incintivised yet somehow that differential won't be enough to cause local demand to seek cheaper outside supply.

Local demand is the reason there is a hub. CCP didn't create the hubs, players did. Maybe our disconnect is on what we consider "thriving" in regards to a trade hub. I don't consider competitive pricing a testament to a trade hub's "thriving". Just it's functionality.

The whole thing about the price differentials and seeking other sources of supply..... This is the whole point! This is where the profit comes from for the hauling profession. If the local price increases enough, then there is an incentive to move that product from another trade hub to fill in the demand at a profit. When i talk about trade, i'm talking about the grand scale, not just each trade hub individually. This is why trade happens in the real world, not just EVE.

Quote:
That reasoning seems anecdotal at best, but even if most don't, doing so will be feasible for none when compared to alternatives if the suggested change is made.

There will always be cheap stuff for sale at the border systems of an empire by lazy people. And haulers will always be able to take advantage of that by moving that cheap stuff to a more centralized buy order for a profit. Why would you think this will change?

Quote:
Unless JF fees become prohibitive in some form or fashion, which carries with it a number of other implications making this change even more questionable, that's going to make the lower profits worth questionable returns compared to the risks.

What do you mean by JF fees becoming prohibitive? What i'm saying is that it costs X amount of isotopes to jump from one empire to another. X amount of isotopes costs Y amount of isk. So before you make any profit on your JF hauling you have to cover Y amount of isk. Haulers won't JF things from trade hub to trade hub at a loss. So the price of fuel is the limiting factor of JF hauling.

I think you're under the impression that price differentials are bad for trade hubs. They are in fact a great thing. They create movement and content. They make for a dynamic economy and dynamic game. Stagnation is when everything is the same everywhere and it doesn't matter where you buy anything. That's pretty much what we have now.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1470 - 2014-05-19 07:18:36 UTC
Erutpar Ambient wrote:
Local demand is the reason there is a hub. CCP didn't create the hubs, players did. Maybe our disconnect is on what we consider "thriving" in regards to a trade hub. I don't consider competitive pricing a testament to a trade hub's "thriving". Just it's functionality.

The whole thing about the price differentials and seeking other sources of supply..... This is the whole point! This is where the profit comes from for the hauling profession. If the local price increases enough, then there is an incentive to move that product from another trade hub to fill in the demand at a profit. When i talk about trade, i'm talking about the grand scale, not just each trade hub individually. This is why trade happens in the real world, not just EVE.
Local demand only stays local when there is incentive to do so. If the price differential for a given item is wide enough and trade doesn't bring it closer to equilibrium it won't just be the traders that look elsewhere, it will be the end buyers. That is a major factor in capping trade profits and a major difference from real world trade. Moving goods will still be just as easy for the end users as it is traders, thus any large scale difference won't move goods on the high price end unless all movement services between empires stops at the same time rather than capitalizing on the new business.

Quote:
There will always be cheap stuff for sale at the border systems of an empire by lazy people. And haulers will always be able to take advantage of that by moving that cheap stuff to a more centralized buy order for a profit. Why would you think this will change?
Keep in mind we were talking about small scale players on the interempire trade, which is exactly what you are trying to change.

Quote:
What do you mean by JF fees becoming prohibitive? What i'm saying is that it costs X amount of isotopes to jump from one empire to another. X amount of isotopes costs Y amount of isk. So before you make any profit on your JF hauling you have to cover Y amount of isk. Haulers won't JF things from trade hub to trade hub at a loss. So the price of fuel is the limiting factor of JF hauling.
Yes, I am aware, which means you have messed with the isotope market ignoring the effect this has on the rest of the game and still capped what makes sense for non-JF haulers t move.
Quote:
I think you're under the impression that price differentials are bad for trade hubs. They are in fact a great thing. They create movement and content. They make for a dynamic economy and dynamic game. Stagnation is when everything is the same everywhere and it doesn't matter where you buy anything. That's pretty much what we have now.
I think you are under the impression that if low sec was introduced everyone would just deal with whatever prices were locally available rather than seeking other sources of supply as end users. Prices stagnate from both traders and users being aware of prices throughout highsec. This isn't something exclusive to traders and as such has them competing even against people who aren't even in their profession.

Essentially a large price differential IS bad for a hub when it's prices are on the high side because people stop using that hub for the items affected.
Erutpar Ambient
The Scope
Gallente Federation
#1471 - 2014-05-19 07:36:18 UTC
Tyberius Franklin wrote:
Local demand only stays local when there is incentive to do so. If the price differential for a given item is wide enough and trade doesn't bring it closer to equilibrium it won't just be the traders that look elsewhere, it will be the end buyers. That is a major factor in capping trade profits and a major difference from real world trade. Moving goods will still be just as easy for the end users as it is traders, thus any large scale difference won't move goods on the high price end unless all movement services between empires stops at the same time rather than capitalizing on the new business.
First of all, this would have to happen to a lot of items at the same time. And for it to really affect the population it would have to be a building material which the vast majority of those are locally supplied. And having that narrowed down to just high end materials, i don't believe the climate would be conducive to a large migration of people to a single trade hub.
Quote:
Keep in mind we were talking about small scale players on the interempire trade, which is exactly what you are trying to change.
To be honest, i'm not really sure to what extent small scale players trade inter-empire. Based on the normalized prices of each trade hub, it would appear that there is not enough profit to be made for small scale trading between empires. Maybe you have some information about this that i don't have. What have i left out?
Quote:
Yes, I am aware, which means you have messed with the isotope market ignoring the effect this has on the rest of the game and still capped what makes sense for non-JF haulers t move.
This doesn't cap what non-JFers can move, it only caps the JFs. There is no fuel consumption to fly a ship through lowsec to deliver goods to a market. You don't have a fuel overhead. It's all profit.
Quote:
I think you are under the impression that if low sec was introduced everyone would just deal with whatever prices were locally available rather than seeking other sources of supply as end users. Prices stagnate from both traders and users being aware of prices throughout highsec. This isn't something exclusive to traders and as such has them competing even against people who aren't even in their profession.

Essentially a large price differential IS bad for a hub when it's prices are on the high side because people stop using that hub for the items affected.
I don't see why you would think people would relocate over one affected item. And how long do you think it'd take to be reseeded at a better price? I promise, once the price of the item reaches JF viable profits it won't take long before the market is re-saturated.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1472 - 2014-05-19 07:41:04 UTC
Erutpar Ambient wrote:

By this you're painting the picture that Jita is the only viable trade hub currently, this is completely not the case. The only real difference between Jita and the other trade hubs is the amount of goods, not the availability. The statement that Jita must be "dethroned" for a change like this to work is completely erroneous.


Sorry to disappoint you (Nah, not really sorry), but Jita IS the only source for a lot of stuff, beginning with moon goo to T2 components, booster gas, T3 production materials, faction and deadspace items over to certain ships and rare minerals. Good luck trying to get that sort of stuff in Amarr or Dodi or Rens for an affordable price, if you can find it at all there. And this is not going to change with this change, quite in contrast, it's only bound to get worse.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1473 - 2014-05-19 07:52:46 UTC  |  Edited by: Tyberius Franklin
Erutpar Ambient wrote:
First of all, this would have to happen to a lot of items at the same time. And for it to really affect the population it would have to be a building material which the vast majority of those are locally supplied. And having that narrowed down to just high end materials, i don't believe the climate would be conducive to a large migration of people to a single trade hub.
People don't have to migrate to relocate demand, they simply need to be able to be in a place where purchasing something and setting up a contract is possible, which can even be done with an untrained alt. Demand can also vary on a case by case basis, just because one item is ubiquitous in price doesn't mean I'm willing to overpay for another. Additionally don't doubt the need for high end materials which won't make sense to spread widely when initially imported. T2 ships and mods may have at one point been in scarce use, but that isn't the case now.

The end point remains, people being able to remotely buy decreases market variance and trade profits, which will work to pull the spread as close to the costs to move items as possible.
Quote:
To be honest, i'm not really sure to what extent small scale players trade inter-empire. Based on the normalized prices of each trade hub, it would appear that there is not enough profit to be made for small scale trading between empires. Maybe you have some information about this that i don't have. What have i left out?
I don't but it seems really presumptuous to assume it doesn't happen.

Quote:
This doesn't cap what non-JFers can move, it only caps the JFs. There is no fuel consumption to fly a ship through lowsec to deliver goods to a market. You don't have a fuel overhead. It's all profit.
Point taken.

Quote:
I don't see why you would think people would relocate over one affected item. And how long do you think it'd take to be reseeded at a better price? I promise, once the price of the item reaches JF viable profits it won't take long before the market is re-saturated.
It only has to take long enough to find the item at a better price. If Jita has something at a much lower price that I want to buy now, it doesn't matter if the price in rens will be closer to it a week form now or even an hour from now.. Additionally it's not people concentration that is the issue, it's trade concentration. Trade concentration is already self reinforcing without placing lowsec barriers. Trying to create areas of disadvantage will only concentrate trade further in more advantageous areas.
Erutpar Ambient
The Scope
Gallente Federation
#1474 - 2014-05-19 08:02:02 UTC
Rivr Luzade wrote:
Sorry to disappoint you (Nah, not really sorry), but Jita IS the only source for a lot of stuff, beginning with moon goo to T2 components, booster gas, T3 production materials, faction and deadspace items over to certain ships and rare minerals. Good luck trying to get that sort of stuff in Amarr or Dodi or Rens for an affordable price, if you can find it at all there. And this is not going to change with this change, quite in contrast, it's only bound to get worse.

What about racial faction modules? What will happen to those from Amarr, Gallente and Minmatar? Will people stop using them because everyone is going to live in Caldari space?

What these items will really do is create the climate for consistently profitable cross-empire hauling. (assuming what you're saying is true about moon goo, gas and T3 mats. I know the rest not to be true already.)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1475 - 2014-05-19 08:10:30 UTC
Erutpar Ambient wrote:
Rivr Luzade wrote:
Sorry to disappoint you (Nah, not really sorry), but Jita IS the only source for a lot of stuff, beginning with moon goo to T2 components, booster gas, T3 production materials, faction and deadspace items over to certain ships and rare minerals. Good luck trying to get that sort of stuff in Amarr or Dodi or Rens for an affordable price, if you can find it at all there. And this is not going to change with this change, quite in contrast, it's only bound to get worse.

What about racial faction modules? What will happen to those from Amarr, Gallente and Minmatar? Will people stop using them because everyone is going to live in Caldari space?

What these items will really do is create the climate for consistently profitable cross-empire hauling. (assuming what you're saying is true about moon goo, gas and T3 mats. I know the rest not to be true already.)
People will shift their demand to where prices are lowest, but that doesn't mean living there. In fact it means the opposite unless you are moving to different areas of space for every item you buy. Granted black frog will likely see a boon there, but those who explicitly deal in trade rather than transport will still have buyers working against them.
Erutpar Ambient
The Scope
Gallente Federation
#1476 - 2014-05-19 08:12:36 UTC
Tyberius Franklin wrote:
People don't have to migrate to relocate demand, they simply need to be able to be in a place where purchasing something and setting up a contract is possible, which can even be done with an untrained alt. Demand can also vary on a case by case basis, just because one item is ubiquitous in price doesn't mean I'm willing to overpay for another. Additionally don't doubt the need for high end materials which won't make sense to spread widely when initially imported. T2 ships and mods may have at one point been in scarce use, but that isn't the case now.

The end point remains, people being able to remotely buy decreases market variance and trade profits, which will work to pull the spread as close to the costs to move items as possible.

So basically what you're saying is that people will buy the stuff they want and haul it themselves? Yes i'm sure there will be some of that happening. However there are also lots of people who'd rather pay more than travel even a few jumps to find what they're looking for. I personally am quite guilty of doing that. If there are goods locally, people will buy them even at a significantly higher price in some cases. This is why this will work.
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I don't but it seems really presumptuous to assume it doesn't happen.

Not that it doesn't happen, but that it doesn't happen frequently enough to really impact anyone.

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It only has to take long enough to find the item at a better price. If Jita has something at a much lower price that I want to buy now, it doesn't matter if the price in rens will be closer to it a week form now or even an hour from now.. Additionally it's not people concentration that is the issue, it's trade concentration. Trade concentration is already self reinforcing without placing lowsec barriers. Trying to create areas of disadvantage will only concentrate trade further in more advantageous areas.

Would it be more viable to purchase something in another empire for a cheaper price and haul it to yourself in your empire?
Well if it was a high end item, like Dead space, faction, pirate, officer modules yeah i can see that. But not for everyday items like Tech 2 modules or minerals. One time purchases don't really impact trade hubs.
Erutpar Ambient
The Scope
Gallente Federation
#1477 - 2014-05-19 08:20:40 UTC
Tyberius Franklin wrote:
People will shift their demand to where prices are lowest, but that doesn't mean living there. In fact it means the opposite unless you are moving to different areas of space for every item you buy. Granted black frog will likely see a boon there, but those who explicitly deal in trade rather than transport will still have buyers working against them.

It seems to me that we agree on what would happen with trade etc, but we disagree on whether it is positive or negative.

Maybe we just see things from different perspectives. If we look at it from the point of view of a completely non-pvper who only buys 1 module at a time for his BS and never loses it. Then yes, the way you see it would probably be true.

But that's not the way things are. People buy lots of things constantly and in bulk. PvPers will have lots of ships fully fitted and ready to go and lose a bunch in a short period of time and need to replace them. There's no way they're going to another empire every time they need to restock their large supply of ships and modules if there is somewhere close to buy from. Even if it is a bit more expensive because it saves time and effort to buy locally. And a lot of people will value the time and effort over isk.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1478 - 2014-05-19 08:24:29 UTC  |  Edited by: Tyberius Franklin
Erutpar Ambient wrote:
So basically what you're saying is that people will buy the stuff they want and haul it themselves? Yes i'm sure there will be some of that happening. However there are also lots of people who'd rather pay more than travel even a few jumps to find what they're looking for. I personally am quite guilty of doing that. If there are goods locally, people will buy them even at a significantly higher price in some cases. This is why this will work.
That works for low variances, like the price ubiquity we have now. You want to inflate these variances.

Quote:
Not that it doesn't happen, but that it doesn't happen frequently enough to really impact anyone.

[quote]Would it be more viable to purchase something in another empire for a cheaper price and haul it to yourself in your empire?
Well if it was a high end item, like Dead space, faction, pirate, officer modules yeah i can see that. But not for everyday items like Tech 2 modules or minerals. One time purchases don't really impact trade hubs.
Again that depends on the quantity and variance. When items don't freely flow there tend to be strong variances and I've passed on even common T2 mods for being at a stupid price point in a hub. Even T1 ships of any appreciable cost can be worth looking for, or anything purchased in large amounts. Actually, for saving myself from having to move it personally I'd probably be more inclined to seek price incentives than now on at least ship purchases.

And one thing of note, the faction mods you mention are definitely one of the things usually worth looking into, and would only be more so with lowsec introduced, thus affecting their trade potential as regional items.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1479 - 2014-05-19 08:42:44 UTC
All of this is academic if people don't actually want to fly through losec which is pretty muchthe case for most in hisec. If you don't break hisec apart completely then they won't care, just work around it. If you put losec between the hubs they simply won't fly across it. It simply wouldn't increase the number if hisec pilots choosing to fly into losec. Those already willing to do so already will be flying losec, and if it becomes mopre dangerous they will simply switch to using BR's more often.

I really don't see that any effort expended on such an idea would benefit any area. There need to be reasons to enter losec above and beyond those that exist now. Breaking hisec apart wouldn't introduce those reasons, just put losec averse pilots off even more. I would much prefer to see the effort expended on giving more and better incentives to enter losec.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#1480 - 2014-05-19 08:46:26 UTC
Corraidhin Farsaidh wrote:
All of this is academic if people don't actually want to fly through losec which is pretty muchthe case for most in hisec. If you don't break hisec apart completely then they won't care, just work around it. If you put losec between the hubs they simply won't fly across it. It simply wouldn't increase the number if hisec pilots choosing to fly into losec. Those already willing to do so already will be flying losec, and if it becomes mopre dangerous they will simply switch to using BR's more often.

I really don't see that any effort expended on such an idea would benefit any area. There need to be reasons to enter losec above and beyond those that exist now. Breaking hisec apart wouldn't introduce those reasons, just put losec averse pilots off even more. I would much prefer to see the effort expended on giving more and better incentives to enter losec.


Game design doesn't revolve around your imaginary hisec folk