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Restrict NPC Corporation Posting Abilities.

First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#181 - 2014-05-19 03:29:56 UTC  |  Edited by: Tyberius Franklin
La Nariz wrote:
Tyberius Franklin wrote:

Aside from the increased cost in game associated with creating a corp the distinction between creating a character and creating a character and putting them in a trash corp is minimal to the point that I believe anyone with the intent of obfuscating or interfering with legitimate discussion will likely do so.

This is further evidenced by the fact that the characters you are trying to avoid created posting alts in the first place. We basically have a clear precedent with alt posters that anonymity is worth effort. Even further, some of the more trollish elements of the community are already in player corps, so it is reasonable to conclude that many others are not simply because that effort isn't mandated.


The counterpoint is that CAOD quality significantly improved when this suggested change happened. Sure some people will climb the :effort: wall but, the change will still have its desired effect, decreasing over all npc alt troll posting.
Honestly CAOD is not exactly the epitome of good posting for anything but CAOD. I may be missing something there, but looking at it seems like more of what we already have. The only difference being that such is expected in CAOD. CAOD also has the benefit of being nothing more than ego stroking and propaganda by nature. There literally isn't much to ruin. If you were to take those same posts and apply them to actual discussions regarding the development of the game they would be pure noise.

The problem this creates is the incomparable nature of that forum and others and as such makes it a poor comparison point to justify this change.
Prince Kobol
#182 - 2014-05-19 06:45:32 UTC
hmskrecik wrote:
Prince Kobol wrote:
This why I would go further then what has been suggested and remove a lot of what is possible whilst being in a NPC Corp. I would remove the ability to run mission above a certain level, I would hit refining so that for example you could only ever get say 85%. I would increase S&I costs to say 25%, I would basically hit NPC's Corps so hard that if you chose to stay you will pay a very heavy price.

Somehow your statement reminds me famous Catbert quote: layoffs will continue until morale improves.

If you think you can force people into your favourite sort of activities you are as much fool as who thinks he can prevent anyone from doing them. If you want more players taking part in so called content creation, start by showing them that those who do are not douchebags wanting to drive into oblivion those who don't.



Forcing people in to what activities?

My own activities range from being in a null sec alliance, running level 5 missions in low sec for isk income and flying around null sec doing data / relic / ghost sites for a bit of something else all on different characters, none of which are in NPC's corps.

So which activities am I trying to force people into?

I want people out of NPC Corps because they do nothing but detract from the game. You just have to fly around HS and see how many people run missions, incursions and mine whilst being in NPC corps simply to avoid war decs knowing that if anybody tries to gank them concord will retaliate.

I want people to be in player create corps as it improves the game, it allows for more player driven content, it encourages players to get together and play together.

A change that might occur if you heavily nerf NPC's corps like I have suggested is that people might be more inclined to work together to order to better protect themselves from any dangers. Different groups might more inclined to work together against any aggressor as the alternative which is to simply leave to a NPC corp will be so unpalatable that they will be more willing to fight to keep hold of what they have.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#183 - 2014-05-19 07:34:43 UTC  |  Edited by: Tyberius Franklin
Prince Kobol wrote:
I want people out of NPC Corps because they do nothing but detract from the game. You just have to fly around HS and see how many people run missions, incursions and mine whilst being in NPC corps simply to avoid war decs knowing that if anybody tries to gank them concord will retaliate.
So the defining point of contribution is being in a player corp even though that does nothing more than one allows it to when it comes to being subject to a wardec? So they can do exactly the same thing and somehow not be detracting? What does detracting even mean? How is the game demonstrably worse off than what it would be if I weren't here?

Prince Kobol wrote:
I want people to be in player create corps as it improves the game, it allows for more player driven content, it encourages players to get together and play together.

A change that might occur if you heavily nerf NPC's corps like I have suggested is that people might be more inclined to work together to order to better protect themselves from any dangers. Different groups might more inclined to work together against any aggressor as the alternative which is to simply leave to a NPC corp will be so unpalatable that they will be more willing to fight to keep hold of what they have.
The only thing prevented from being in NPC corp is a wardec. Nothing else. As such there is no reason to believe a highsec centric person who wants to remain there would suddenly decide not to do so just because they were forced into a corp because their previous residence became unplayable.

There is still no reason to defend against a war dec and forcing people into player corps doesn't change that, which is why most player corps don't fight them and just dodge. Fighting a fight you don't want doesn't make sense and isn't a smart thing to do.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#184 - 2014-05-19 08:03:13 UTC
So, a good compromise would be to introduce corp & alliance level block filters, and set all NPC corps "blocked" for everyone as default?

This way everyone who desperately desires to read NPC alt content could expose themselves to it, but NPC posting wouldn't contaminate the EVE experience of normal people.

afkalt
Republic Military School
Minmatar Republic
#185 - 2014-05-19 08:33:07 UTC  |  Edited by: afkalt
You also need to consider topics which are moved by the mods - often these dont start in the wrong section, the simply evolve. Bit crappy if people create a topic but it is moved and they can no longer comment on their topic.

Also, I'm still unclear - if we say trolling ceased to exist tomorrow - what purpose does this serve? I can only see more harm than good.

From the top of my head an in no order:

People can no longer ask about nefarious activities clandestinely.
People can no longer discuss expensive fits openly
People can't ask about areas of the game unpalatable to their corp
It creates a far bigger advantage than today to those with multiple accounts to play the forum metagame over those with fewer accounts.

There will be more I've not thought of yet. but basically there are a lot of good, legitimate reasons to be able to post and remain separated from your main.

Again, please remember that this is assuming trolling can be excised.
Prince Kobol
#186 - 2014-05-19 09:28:24 UTC  |  Edited by: Prince Kobol
Tyberius Franklin wrote:
Prince Kobol wrote:
I want people out of NPC Corps because they do nothing but detract from the game. You just have to fly around HS and see how many people run missions, incursions and mine whilst being in NPC corps simply to avoid war decs knowing that if anybody tries to gank them concord will retaliate.


So the defining point of contribution is being in a player corp even though that does nothing more than one allows it to when it comes to being subject to a wardec? So they can do exactly the same thing and somehow not be detracting? What does detracting even mean? How is the game demonstrably worse off than what it would be if I weren't here?


Being able to war dec a corp thus its players creates player driven content. Eve is all about player driven content. So that small thing can actually lead to much bigger things, the butterfly effect.

As you have said, currently there is so little disadvantage of being in a NPC corp that people do not bother bother to fight for what they have built, they simply leave, wait and then rejoin or not even bother joining another corp.

How is this a good thing?

NPC corps have lead to player driven corps in HS being worthless.

Tyberius Franklin wrote:
Prince Kobol wrote:
I want people to be in player create corps as it improves the game, it allows for more player driven content, it encourages players to get together and play together.

A change that might occur if you heavily nerf NPC's corps like I have suggested is that people might be more inclined to work together to order to better protect themselves from any dangers. Different groups might more inclined to work together against any aggressor as the alternative which is to simply leave to a NPC corp will be so unpalatable that they will be more willing to fight to keep hold of what they have.
The only thing prevented from being in NPC corp is a wardec. Nothing else. As such there is no reason to believe a highsec centric person who wants to remain there would suddenly decide not to do so just because they were forced into a corp because their previous residence became unplayable.

There is still no reason to defend against a war dec and forcing people into player corps doesn't change that, which is why most player corps don't fight them and just dodge. Fighting a fight you don't want doesn't make sense and isn't a smart thing to do.


Rubbish. The reason people do not defend against a war dec is because the penalty of leaving their corp and staying in a NPC corp is nil. On top of this those people quickly learn that it is easier to stay in a NPC corp thus they begin to have the mind set you have now. That is why NPC corps are a negative force in the game. They create risk averse players like yourself.

In you world fighting is never an option because it is always easier just to run and hide. This means the notion of even working with other players is alien to you.

If the penalty of NPC Corps was high enough then the option of defending what you have built becomes the priority. The need to talk to other groups, to band together and work with others becomes the more attractive option for all. This then in turn teaches players how to work and fight together and from there anything can happen.
afkalt
Republic Military School
Minmatar Republic
#187 - 2014-05-19 09:50:22 UTC  |  Edited by: afkalt
Prince Kobol wrote:
Being able to war dec a corp thus its players creates player driven content. Eve is all about player driven content. So that small thing can actually lead to much bigger things, the butterfly effect.


Avoiding war decs and PvP is also player generated content, just not the kind you like.


You're right about the butterfly effect though, if NPC corps disappeared within a month you'd be looking at hundreds of millions for a cruiser because all the miners would be dead.

I've said it before and I'll say it again - NPC corps don't "encourage" risk aversity, it's ingrained in the player. It's also in all areas of space. The amount of people in low/null who wont engage with a hotdrop backup or overwhelming odds is significant. Let's not pretend that the only risk averse people sit in high sec.

However, this has very little to do with the topic at hand and is more a generic "death to NPC corps because they play a way I dont like", which is well and good but probably better for its own topic.


Edit: Also people drop corp in war decs because they don't want to fight/can't fight those odds but they wish to keep playing the game as opposed to sitting in a hanger. Forcing them to do what they don't find fun will lead to bad things.
Anthar Thebess
#188 - 2014-05-19 10:20:07 UTC
So the people will just make more 1 man corporations
Prince Kobol
#189 - 2014-05-19 10:52:47 UTC
afkalt wrote:
Prince Kobol wrote:
Being able to war dec a corp thus its players creates player driven content. Eve is all about player driven content. So that small thing can actually lead to much bigger things, the butterfly effect.


Avoiding war decs and PvP is also player generated content, just not the kind you like.


It generates zero player content as it stop players from interacting with each other. Yes I like when players interact with each and destroy each other ships, omfg I am such a evil person !!!!


afkalt wrote:
You're right about the butterfly effect though, if NPC corps disappeared within a month you'd be looking at hundreds of millions for a cruiser because all the miners would be dead.


Why would hundreds of miners be dead? Are you saying that these people are incapable of defending themselves?

Also so what if prices went up. That would just mean those who are able to work together and defend themselves would make more isk. Those who refuse to work together would fall by the way side. I see no problem with any of this.

Once upon a time there used to be corps that you could hire to take on those who war dec your corp. Those corps are virtually none existent as there is no need for them.

With these kind of changes it would bring them back as there would be a need for them again.

See the problem with people like you is that you are so risk adverse, you are so used to running and away and hiding that you are incapable of thinking outside the box. You are incapable of seeing that there is other options then just running away.

afkalt wrote:
I've said it before and I'll say it again - NPC corps don't "encourage" risk aversity, it's ingrained in the player. It's also in all areas of space. The amount of people in low/null who wont engage with a hotdrop backup or overwhelming odds is significant. Let's not pretend that the only risk averse people sit in high sec.

However, this has very little to do with the topic at hand and is more a generic "death to NPC corps because they play a way I dont like", which is well and good but probably better for its own topic.


Edit: Also people drop corp in war decs because they don't want to fight/can't fight those odds but they wish to keep playing the game as opposed to sitting in a hanger. Forcing them to do what they don't find fun will lead to bad things.


You can keep saying over and over again but it does not make it any more true. NPC Corps foster risk adverse players. They encourage players not to participate with other players. They encourage the mind set of "Run Away and hide"

I am sorry if I believe that people getting together and working together is in part what makes Eve special and puts it apart from other MMO's.

I am sorry if I believe that giving people a reason to fight, to work together, to seek out allies is a good thing instead of giving them the easy option to sit in a faceless NPC Corp all by themselves and not doing anything to promote player driven content.
afkalt
Republic Military School
Minmatar Republic
#190 - 2014-05-19 11:13:34 UTC
Prince Kobol wrote:
It generates zero player content as it stop players from interacting with each other. Yes I like when players interact with each and destroy each other ships, omfg I am such a evil person !!!!


No, it stops open warfare and nothing else. If they undock, you can still kill them. If they don't undock they still interact via the market etc.


Prince Kobol wrote:
Why would hundreds of miners be dead? Are you saying that these people are incapable of defending themselves?

Also so what if prices went up. That would just mean those who are able to work together and defend themselves would make more isk. Those who refuse to work together would fall by the way side. I see no problem with any of this.


That is naivety of the highest order. Countless miners are popped today, if they couldnt sit in NPC corps it'd be a bloodbath, minerals would rocket, nothing would be remotely affordable.


Prince Kobol wrote:
See the problem with people like you is that you are so risk adverse, you are so used to running and away and hiding that you are incapable of thinking outside the box. You are incapable of seeing that there is other options then just running away.


Just because I make an argument, doesnt mean it is the position I hold in game. Dont attack the person, attack the argument.

I'll be sure to post that in local the next time those fierce null warriors all bug out when we're roaming though. And let's not forget the terrorizing scourge of nullsec - the AFK cloaker. Don't try and preach that it's only high sec dwellers who are risk averse.



Frankly the fact you think all player driven content begins and ends at pewpew is pretty telling.


However none of this addresses the topic at hand.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#191 - 2014-05-19 11:22:09 UTC
Restrict posting to characters in training as a starting point.

You wanna post, you pay for it

Eve is the dark haired, totally hot emo gothchild of the gaming community

La Nariz
Aliastra
Gallente Federation
#192 - 2014-05-19 11:28:13 UTC
Tyberius Franklin wrote:
Honestly CAOD is not exactly the epitome of good posting for anything but CAOD. I may be missing something there, but looking at it seems like more of what we already have. The only difference being that such is expected in CAOD. CAOD also has the benefit of being nothing more than ego stroking and propaganda by nature. There literally isn't much to ruin. If you were to take those same posts and apply them to actual discussions regarding the development of the game they would be pure noise.

The problem this creates is the incomparable nature of that forum and others and as such makes it a poor comparison point to justify this change.


Yes it is as you say interaliance relationships/propaganda/politics/nationalism do muddy the water for CAOD. That is the purpose of that forum though sure it can have leadership discussions and other general topics like that but, its main purpose is to discuss the alliances/corporations/organizations. However it used to be considerably worse to the point that they enacted these restrictions.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

La Nariz
Aliastra
Gallente Federation
#193 - 2014-05-19 11:33:06 UTC
Anthar Thebess wrote:
So the people will just make more 1 man corporations


The ISD stated that its 10+ active accounts to post in CAOD so its more like a 10+ man corporation which is a significant :effort: wall.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Shivanthar
#194 - 2014-05-19 11:39:14 UTC  |  Edited by: Shivanthar
afkalt wrote:

Perhaps if you argued less about the character and more about their points? So long as the points they make are within the rules, who makes them should be irrelevant.

Like I say, trolling should be jumped on, but people should be free to post with whom they see fit - irrespective of their space weath or alt armies.

If trolling is ... let's say eliminated (impossible, but lets say it is), then what purpose does this serve? It matters not one iota who makes the post


The purpose of this thread is to discuss about how to increase the average post value within threads. I was against the idea of banning npc corps, because I believed there should be alternatives.

Some people also agreed that trolling is coming from alts that are created in npc corps. So it isn't the new players trolling most of the time, but skilled ones creating alts. Those players put a barrier of npc corps around them, hide themselves behind the shield of it and then post pointless nonsense, which decreases forum quality. So, your argument about I am focusing on "character" and not "point" is false.

If a=b and b=c, then a=c. As simple as that. If one agrees that most of the trolls come from npc corp alts and trolling is forbidden in forum rules, then those npc corp alts are doing forbidden action. Choosing most skilled character from your account to post, will reveal, hence reduce those players' ability to troll, instead force them to create valid points, will surely increase average forum quality.

Edit: When the power of becoming hidden is granted, it will surely be abused. This is the case with current situation. It doesn't have any base value to built on, which is granting character anonimity. Player anonimity is a must, but character anonimity is an abused mechanic.

_Half _the lies they tell about me **aren't **true.

La Nariz
Aliastra
Gallente Federation
#195 - 2014-05-19 11:43:36 UTC
afkalt wrote:
You also need to consider topics which are moved by the mods - often these dont start in the wrong section, the simply evolve. Bit crappy if people create a topic but it is moved and they can no longer comment on their topic.

Also, I'm still unclear - if we say trolling ceased to exist tomorrow - what purpose does this serve? I can only see more harm than good.

From the top of my head an in no order:

People can no longer ask about nefarious activities clandestinely.
People can no longer discuss expensive fits openly
People can't ask about areas of the game unpalatable to their corp
It creates a far bigger advantage than today to those with multiple accounts to play the forum metagame over those with fewer accounts.

There will be more I've not thought of yet. but basically there are a lot of good, legitimate reasons to be able to post and remain separated from your main.

Again, please remember that this is assuming trolling can be excised.


If you feel a post was moved without reason then petition I know my posts have been deleted before without warrant by ISDs attempting to clean a trainwreck thread and they were restored by CCP Eterne/Falcon so this is less of an issue than you make of it. Everyone involved is a human, mistakes will happen and they aren't slow correcting them.

Those have always been risks that can be minimized by thinking carefully about how you word the post and observing other people's mistakes. If you advertise you want to fly a 20b isk mission boat you go on my list to awox/gank. I'll give you an example of how to do this:

Thread title: L4 RNI fit.

~:words: I want to fit a good T2 raven for L4s :words:~

~fit~

Several posts later: "I was bored so I thought about this stupidly expensive fit."

You get to discuss whatever expensive fit you want without much suspicion. It really isn't hard to do it just takes a little thinking and persuasion. Its a good way to separate the more skilled players from the less skilled players as well.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Orla- King-Griffin
#196 - 2014-05-19 11:44:35 UTC
Ideaisd can drop killrights for excessive moderation.

Ah shite...

La Nariz
Aliastra
Gallente Federation
#197 - 2014-05-19 11:45:54 UTC
Orla- King-Griffin wrote:
Ideaisd can drop killrights for excessive moderation.


This would be hilarious or if they could fine accounts isk for violations.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Prince Kobol
#198 - 2014-05-19 11:53:03 UTC
afkalt wrote:


No, it stops open warfare and nothing else. If they undock, you can still kill them. If they don't undock they still interact via the market etc.


Really...

Lets say you want to kill me and I am in a NPC Corp. I undock in a standard T2 Fit Abaddon with over 200 EHP. How many ships and at what cost is going to take for you to kill me before you are concorded?

Is it worth it?


afkalt wrote:
That is naivety of the highest order. Countless miners are popped today, if they couldnt sit in NPC corps it'd be a bloodbath, minerals would rocket, nothing would be remotely affordable.


Wrong again. You see it is because so you so risk adverse, you are so stuck in your views that you have no chance of ever defending yourself and that is because you chose to hide in a NPC corp and not interact with other players.

I have been in corps which have been war dec before and we have successfully baited the enemy with a mining fleet and totally wiped them out.

All it need was a little creative thinking on our part.

Miners are being killed because they chose to sit in a belt afk with zero tank.. their fault. Show me a kill mail involving a moderately tanked mining barge being ganked and I will show you 10 that had zero tank.


afkalt wrote:
Just because I make an argument, doesn't mean it is the position I hold in game. Dont attack the person, attack the argument.


You are providing no argument other then boo hoo there are lots of nasty people in Eve and I am scare.

afkalt wrote:
I'll be sure to post that in local the next time those fierce null warriors all bug out when we're roaming though. And let's not forget the terrorizing scourge of nullsec - the AFK cloaker. Don't try and preach that it's only high sec dwellers who are risk averse.

Frankly the fact you think all player driven content begins and ends at pewpew is pretty telling.



Be my guest, at least they are out building and fighting for something there instead of hiding in NPC Corps.

Also I have no issues with afk cloakers, as I have many times before, show me a kill mail where somebody who was afk killed somebody else and then I will agree with them.

As for content begging with pew pew and ends with pew pew, it does. It is what drives the economy of Eve. Remove the shooting and what do you have?
Shivanthar
#199 - 2014-05-19 12:04:12 UTC
Prince Kobol wrote:
Remove the shooting and what do you have?


Some data/relic sites and mining. Well, we'll trade rocks with each other on the market. I'll give you 5 veldspars, you'll return 1 bistot etc. P Charisma implants' prices would be topped, I believe Lol

_Half _the lies they tell about me **aren't **true.

afkalt
Republic Military School
Minmatar Republic
#200 - 2014-05-19 12:21:04 UTC
La Nariz wrote:
afkalt wrote:
You also need to consider topics which are moved by the mods - often these dont start in the wrong section, the simply evolve. Bit crappy if people create a topic but it is moved and they can no longer comment on their topic.

Also, I'm still unclear - if we say trolling ceased to exist tomorrow - what purpose does this serve? I can only see more harm than good.

From the top of my head an in no order:

People can no longer ask about nefarious activities clandestinely.
People can no longer discuss expensive fits openly
People can't ask about areas of the game unpalatable to their corp
It creates a far bigger advantage than today to those with multiple accounts to play the forum metagame over those with fewer accounts.

There will be more I've not thought of yet. but basically there are a lot of good, legitimate reasons to be able to post and remain separated from your main.

Again, please remember that this is assuming trolling can be excised.


If you feel a post was moved without reason then petition I know my posts have been deleted before without warrant by ISDs attempting to clean a trainwreck thread and they were restored by CCP Eterne/Falcon so this is less of an issue than you make of it. Everyone involved is a human, mistakes will happen and they aren't slow correcting them.

Those have always been risks that can be minimized by thinking carefully about how you word the post and observing other people's mistakes. If you advertise you want to fly a 20b isk mission boat you go on my list to awox/gank. I'll give you an example of how to do this:

Thread title: L4 RNI fit.

~:words: I want to fit a good T2 raven for L4s :words:~

~fit~

Several posts later: "I was bored so I thought about this stupidly expensive fit."

You get to discuss whatever expensive fit you want without much suspicion. It really isn't hard to do it just takes a little thinking and persuasion. Its a good way to separate the more skilled players from the less skilled players as well.



But none of that address the question of: If the trolling can be mitigated - what benefit does it bring?

It might even be better that peoples corps are hidden and posts are taken on merit.




@Prince Kobol: You know nothing about me, stop judging because I'm arguing the devils advocate and I can see the bigger picture. It's funny, you think I'm a risk averse carebear because I post with an ancient alt - so ancient it's never been through the portrait generator. But yes, I'm totally "hiding" in an NPC corp because I'm scared. It is simply a convenient mask which means my other business interests may go on unimpeded. I make an effort to not troll, to post constructive and considerately and for the most part I believe I do so.

As I've said, the forum issue is trolling - I see no point in changing stuff once that is fixed. The whole NPC corp issue is a different ballgame and it's not a debate I've any interest in partaking further in with you as you're fixated in your beliefs and there's little point in further discourse. These corps have a place in the game, that you hate that is your right, but I believe that place is useful.