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[Kronos] Mining Barges and Exhumers

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marly cortez
Ministry of War
Amarr Empire
#661 - 2014-05-18 20:44:59 UTC
Hulk over Mac, never going to happen, you still under estimated the Ore hold bonus that the Mac gives, so no change there, Peeps will still use the Mac.

EHP, again tanked to the max a Hulk is still going to get chewed up by belt ratz unless the fleet employs Pve cover, so nothing gained there, Tanked Mac does just that and will happily sit there fleet mining being blasted by BS ratz all day, again you missed the point here, it's not all about the Stats.

So were has your attempt got you trying to force players to group together so far, utterly no where, and this is the point you keep missing in EVE, you cannot force players to do something they will not find advantage in, fleeting up with a number of other players comes down to bonuses, and if they cannot get them from others they will provide there own or happily just go without and continue 'Solo' mining.

Tinker with the fits all you want you will still find that Ore Hold and Tank come out on top to a miner over yield when is comes to Null sec in particular, jet mining works for some, but it means that they have to stop mining to collect the cans, Solo you see, so stopping mining means lost income, large ore holds mean less stoppages equals more income overall, Hulk might pull more but you have to stop more so you loose out, it's not all about the stats.

If you really want to do something that makes your upgraded Hulk a possible option, same size the Ore Hold as the Mac and stop making clever, but ultimately futile excuses for not doing so, you may just give the impetus to group mining in Null Sec a boost and the Hulk a reason to be used.

Go on CCP chance your arm on something for once, do something useful

Humanity is the thin veneer that remains after you remove the baffled chimp.

Rowells
Blackwater USA Inc.
Pandemic Horde
#662 - 2014-05-18 21:09:00 UTC
marly cortez wrote:
If you really want to do something that makes your upgraded Hulk a possible option, same size the Ore Hold as the Mac and stop making clever, but ultimately futile excuses for not doing so, you may just give the impetus to group mining in Null Sec a boost and the Hulk a reason to be used.

Go on CCP chance your arm on something for once, do something useful

I hope I'm reading this wrong. Please tell me you are not asking for the Hulk to have the ore hold of the mack. you used a lot of commas in a weird order.

However, if I am reading this right: F*ck no. You might as well reprocess all other mining ships in the game before the crius changes.
Nevyn Auscent
Broke Sauce
#663 - 2014-05-18 23:58:22 UTC
Rowells wrote:

I hope I'm reading this wrong. Please tell me you are not asking for the Hulk to have the ore hold of the mack. you used a lot of commas in a weird order.

However, if I am reading this right: F*ck no. You might as well reprocess all other mining ships in the game before the crius changes.

Hopefully he just mixed up names and meant the skiff, so that Mack has the best hold but the other two have equal hold. That would make the Hulk not so frustrating to use.
Erutpar Ambient
The Scope
Gallente Federation
#664 - 2014-05-19 05:51:02 UTC
Even with the changes proposed i'll probably still be flying my Procurers 90% of the time.

Everything else is just way too squishy or expensive.

Seriously why can't all of the barges/exhumers just be more survivable? Currently if you get dropped/ganked in anything but a procurer or skiff it's just an automatic loss. There is no way to rescue them, even if you had a pvp fleet sitting on your mining fleet the chance of losing your hulk, mack, etc is just so great they're not even worth the risk.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#665 - 2014-05-19 10:41:10 UTC
Hi
Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running

is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please

many thanks
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#666 - 2014-05-19 11:52:58 UTC
CCP Lebowski wrote:
Flashmala wrote:
So, I drove all the exhumers on Sisi this morning.... I'm seeing cycle duration time for the Skiff and Mackinaws at 145.8s, and the Hulk at 122.4. This is intended?
That is correct, the Hulk has a more substantial reduction to cycle time than the Skiff or Mackinaw.

Ncc 1709 wrote:
Hi
Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running

is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please

many thanks
I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!



The hulk has 3 lazers, not 2, so the hulk will no longer be able to run all its lazers? so what use is it any more?

changing crystals also uses capacitor, so the hulk is now a worthless ship? figures
Ariel Rin
Tactically Challenged
The Initiative.
#667 - 2014-05-19 11:56:34 UTC  |  Edited by: Ariel Rin
Ncc 1709 wrote:
Hi
Ive tested on SISI and theres an issue with the cycle time bonus on the hulk capping out hulks with just the lazers and 2 invul running

is it possible to get the capacitor requirements for the lazers reduced to compensate for the faster cycle times please

many thanks


This leads onto another related aspect - crystal changing cap usage

As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??

I'm off to test this now, but if it truly is the case i feel this is a change to reduce afkness, but may unintentionally change crystal mechanics, with the change to mining crystal size attempting to make our lives easier (and allow greater crystal changing) this may have been over looked

Currently on TQ i run drone mining augmenters (hulks are all about yield yeah??), it makes the CPU incredibly tight and forces passive shield modules anyway... meaning cap isn't tight, but with the added hulk fitting it will lead to more invulnerability field fitting

UPDATE: Okay, max mining char, core fitting skills top whats relevant for mining and cap skills to management 4 operations 5

its not bad, 70GJ to switch crystals, thats ~10% of the hulks total capacitor whereas 180GJ for an operation of the lasers for perspective. Yes the hulk doesnt have a great deal of cap to work with but its damn FAST

Current skills 750GJ over 140.62s with roughly 8.9GJ excess, ( I hate capacitor mechanics so im not even going to pretend to math them, instead STOPWATCH!)

750/540 = 72% of cap for three strip miners
in reality it took closer to 45 seconds to recharge enough cap for another mining cycle
but srsly, stagger them out a little... especially with a cycle ~120s before boosts

750/210 = 28% cap for changing crystals (convenient number)
~5 seconds from 0% cap for first crystal
~5 seconds form 10% cap for second crystal
~7 seconds from 20% cap for third crystal

Result, its nothing - will continue testing

UPDATE2: Hulk Fitting changes still dont allow for a well tanked fit with a drone mining augmentor and a processor overclocker, happy with this, it is very powerful yield and sacrificing active for passive is fair enough

lastly, 35 mining crystals..... thats 11 sets and two lonely crystals :C

Ariel Rin

Creator and Manager of EVE Meet, for notification and sharing of out of game meets.

Twitter - Ariel Rin - EVE Meet

Zeera Tomb-Raider
Vega Farscape
#668 - 2014-05-19 12:15:26 UTC
This update will just be a nerf sins i juse mac and will keep doing so iven when i have orca boost.for the fleet mining miners defending them self adding 25m3 drone hold and 50% to drone dmg will not be whats needed to make any real change for fleet mining in hostile space,its going in the rigth direction but give it 2 hige points to fit auto targetting missile lounchers (and make it so the mining ships can only juse that type of missils)you then still need 3 or more exhumers to figth of 1 singel player BC.
CCP Lebowski
C C P
C C P Alliance
#669 - 2014-05-19 14:59:26 UTC
Ariel Rin wrote:
As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??


I meant three! Panic not! Blink

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Harvey James
The Sengoku Legacy
#670 - 2014-05-19 15:01:17 UTC
CCP Lebowski wrote:
Ariel Rin wrote:
As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??


I meant three! Panic not! Blink


if only we had omni passive shield amps...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Orion Guardian
#671 - 2014-05-19 15:19:57 UTC
CCP Lebowski wrote:
Ariel Rin wrote:
As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??


I meant three! Panic not! Blink



Just a small question:

This change is meant to reduce the usage of Macks/Retrievers as most used Mining ship so people switch to Hulk/Covetor or Skiff/Procurer again. So: Where in that plan does a 'massive' nerf to cap stability of the Hulk fit in?
Arronicus
State War Academy
Caldari State
#672 - 2014-05-19 20:40:58 UTC
Orion Guardian wrote:
CCP Lebowski wrote:
Ariel Rin wrote:
As CCP Lebowski said over in the Kronos Featues on Sisi post, i understand he said "I've checked this out and this is expected with the new design, you will not be able to run two inulvn fields and two mining lasers without worrying about your cap usage!" [SIC] i beleive he meant three strip miners??


I meant three! Panic not! Blink



Just a small question:

This change is meant to reduce the usage of Macks/Retrievers as most used Mining ship so people switch to Hulk/Covetor or Skiff/Procurer again. So: Where in that plan does a 'massive' nerf to cap stability of the Hulk fit in?


I believe it fits somewhere in, along with the 50m sig radius increase in the hulk, in CCP's plans to make the hulk completely incapable of running a self tank that can hold up in 0.0. Sure, the CPU increase means that we can fit the tank a little more easily, but the capacitor has always been incredibly tight, even with small shield boosters. With the incoming capacitor nerf, running a small shield booster on your hulk for most 0.0 rats will be a relic of the past.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#673 - 2014-05-20 00:32:23 UTC  |  Edited by: Aalysia Valkeiper
When I started playing Eve (a little over a year ago) I took up mining. I was particularly saddened by the loss of efficency required by going to a station to unload. I took up the retreiver (and then mack) because the large ore holds cut that loss better than anything else.

I kept looking for a way to mine without losing my production to thieves. I was getting very frustrated. The answer to that problem was provided last fall in the Mobile Tractor Unit (MTU).

The Mackinaw and Retriever can each carry 4 MTUs, while the other mining barges and exhumers can carry 3 (the Venture can't carry them).

The MTU can store 27,000m3, tractor any wreck or jetcan the MTU's owner has rights to from OVER 100 km, and the thief can not access the MTU's cargo... making the MTU an excellent 'ghost support' for the solo miner.

The one failing of the MTU is Concord does NOT react to the MTU being attacked. Concord reacts to your wreck being accessed, but not if any deployed mobile unit is attacked. This is like saying the police will arrest a man for breaking a window in your wrecked car, but will ignore him raping your daughter.

This does work in the miner's favor, though. If a ganker comes calling and the miner has MTUs deployed, the MTU will loot any wrecks that occur, miner or ganker. This loot is available to the MTU's owner, nobody else.

So the ganker has a choice of ganking the miner and having the MTU loot the wrecks, or killing the MTU (allowing the miner to escape).

As for solo miners (and many fleet miners) staying in high sec. The reason is simple. The mining ship is unarmed (except drones) and the miner feels helpless and like he's a target in low sec or null sec.

The PvP player choses his target. No PvPer worth his salt would go after a combat vessel when a mining ship is 'right over there'.

The PvPer knows the mining ship can NOT fight back, so he has no trouble blitzing in to take the mining ship down fast. What if that were not ALWAYS the case, though? What is some of those 'mining ships' COULD SHOOT BACK?

They are called 'Q-ships'. They look like non-combatants, but blitz any attacker that comes in thinking he's got an easy, quick kill.

If Q-ships were available to miners, too expensive to be 'expendable' for suicide ganking, and tank enough to hold up to those 'expendable' ganking ships... many gankers would hesitate to take on ships that look like they may be 'Q' (giving the actual miner a chance to get away).

making Q-ships available to the miner and the cargo hauler may well be the key to enabling the solo player to go into low sec and null sec.
Ariel Rin
Tactically Challenged
The Initiative.
#674 - 2014-05-20 01:04:25 UTC
Aalysia Valkeiper wrote:

As for solo miners (and many fleet miners) staying in high sec. The reason is simple. The mining ship is unarmed (except drones) and the miner feels helpless and like he's a target in low sec or null sec.


Skiff, Quite a tanky little ship, also getting a bonus to drone damage

Aalysia Valkeiper wrote:

The PvPer knows the mining ship can NOT fight back, so he has no trouble blitzing in to take the mining ship down fast. What if that were not ALWAYS the case, though? What is some of those 'mining ships' COULD SHOOT BACK?

They are called 'Q-ships'. They look like non-combatants, but blitz any attacker that comes in thinking he's got an easy, quick kill.

If Q-ships were available to miners, too expensive to be 'expendable' for suicide ganking, and tank enough to hold up to those 'expendable' ganking ships... many gankers would hesitate to take on ships that look like they may be 'Q' (giving the actual miner a chance to get away).


Im not sure if I follow, this is easily available to players now, I have a venture with lasers combat drones and enough points to scram a stabbed venture, easily expanded to other means, (looking forward to the prospect) not to mention the entire fleet of bait mackinaws we fly to catch blops fleets

the whole point of the new barge rebalance is to give each ship a unique role, tank, ore hold and mining yield. Would you have each barge be good at each three?

Aalysia Valkeiper wrote:

I also think warp scrambling and/or webbing should be considered an attack by Concord... triggering a response.


*Cough* it is isn't it? its been a while since ive been to highsec

Ariel Rin

Creator and Manager of EVE Meet, for notification and sharing of out of game meets.

Twitter - Ariel Rin - EVE Meet

Rowells
Blackwater USA Inc.
Pandemic Horde
#675 - 2014-05-20 14:01:04 UTC
Ariel Rin wrote:
Aalysia Valkeiper wrote:

I also think warp scrambling and/or webbing should be considered an attack by Concord... triggering a response.


*Cough* it is isn't it? its been a while since ive been to highsec

It is
DetKhord Saisio
Seniors Clan
#676 - 2014-05-20 15:21:58 UTC
Vladd Talltos wrote:
Make a T1 variant of the Modulated Deep Core Strip Miner that players can use until they can use the T2 variant.
This is a bad idea, which essentially would make t1 strip miners like t1 turrets require ammo to operate. Only modulated laser/strip miners are able to fit mining crystals, and that should never change.
DetKhord Saisio
Seniors Clan
#677 - 2014-05-20 15:54:34 UTC
Zeera Tomb-Raider wrote:
This update will just be a nerf sins i juse mac and will keep doing so iven when i have orca boost.for the fleet mining miners defending them self adding 25m3 drone hold and 50% to drone dmg will not be whats needed to make any real change for fleet mining in hostile space,its going in the rigth direction but give it 2 hige points to fit auto targetting missile lounchers (and make it so the mining ships can only juse that type of missils)you then still need 3 or more exhumers to figth of 1 singel player BC.
Wait, what? No. What do you do when that BC is not using launchers? BTW, I believe you meant to say auto-targeting missiles (not launchers). Also, no offense intended, but your spelling and grammar are horrible.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#678 - 2014-05-20 20:44:02 UTC
I have a proposition. How about to restrict number Mining Laser upgrade Modules to one per ship. I think it will greatly increase survivability of barges Cool

Also one more proposition, how about to separate barges and make separate ships for Ore and for Ice? 4 of each type. 8 in total.
Darkblad
Doomheim
#679 - 2014-05-20 20:55:12 UTC  |  Edited by: Darkblad
Lidia Caderu wrote:
I have a proposition. How about to restrict number Mining Laser upgrade Modules to one per ship. I think it will greatly increase survivability of barges Cool

Also one more proposition, how about to separate barges and make separate ships for Ore and for Ice? 4 of each type. 8 in total.
Limiting the maximum number of MLU won't make people fit a tank. And Retriever/Covetor will pop no matter what you put in their low slots.
And special special ships for Ice is sooo 2012 Blink

NPEISDRIP

Dave stark
#680 - 2014-05-20 21:00:38 UTC
Darkblad wrote:
Limiting the maximum number of MLU won't make people fit a tank.

yes it will, as there's nothing else to put in those slots.
then again, as it stands currently fittings are the limiting factor for fitting a worth while tank, not a lack of slots.