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Separate the four empires with low security space.

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1441 - 2014-05-16 08:01:09 UTC
Rivr Luzade wrote:
Mournful Conciousness wrote:

I think the very fact that a great many people regularly travel into lowsec, nullsec and w-space for nothing more than the fun of it gives the lie to this position.

Not to mention the disparity of supply of gas, sleeper loot, ice, high grade minerals and so on.

What would actually happen is that people would get used to it.


Please keep on ignoring the reality. You compare apples and lemons here, but that's ok.


I think to be rational about this, before we can argue what is reality, we have to first provide evidence of our position.

Of course since this change has not happened, we cannot use empirical analysis. So we need a model.

Would it be reasonable to argue that for the residents, nullsec sov systems are a little like trade hubs, with large wild spaces separating them from jita?

If so, there is already a large community of players who happily deal with the situation that the OP is suggesting we create.

Would that be reasonable?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1442 - 2014-05-16 08:14:34 UTC  |  Edited by: Corraidhin Farsaidh
Mournful Conciousness wrote:

I think to be rational about this, before we can argue what is reality, we have to first provide evidence of our position.

Of course since this change has not happened, we cannot use empirical analysis. So we need a model.

Would it be reasonable to argue that for the residents, nullsec sov systems are a little like trade hubs, with large wild spaces separating them from jita?

If so, there is already a large community of players who happily deal with the situation that the OP is suggesting we create.

Would that be reasonable?


I would say not actually since the players who mainly live in hisec are those without the time to devote to typical nullsec activities and politics. The two areas are very different and cater for very different players. I think both areas are generally working as intended and agree that losec needs some love, but making it bigger isn't the way as that just creates more space for players to avoid or ignore in respective cases.

The reasons to enter losec need to be improved via PvE, increased player interaction somehow, attractive reasons for those teetering on the edge of jumping in to actually do so. This would still only be a small %age of hisec players though. If losec is relatively empty perhaps it would make more sense to condense losec by removing systems from it (make them hi/null) which would bring losec folks into much more contact and create much more friction
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1443 - 2014-05-16 09:01:42 UTC
Q: why do people go into wormholes?
A: money

Q: why do people go into nullsec?
A: fun and money

Q: why do people stay in hisec?
A: easy money

Q: why do people go to lowsec?
A: fun

What's missing?

In my view lowsec ought to be bigger. It has a good role for pve and pvp because warp bubbles are not allowed there so fights can be truly dynamic.

Incursions should be altered so that all the high value encounters are in lowsec or null to close off the risk-free money tap.

Wormholes should be one-way and short lived, forcing explorers to take everything they need with them. Allowing people to live in w-space as easily as hisec just creates inflation and makes t3's too common.

Lowsec needs pve content that pays very well, requires a small fleet and has no gates.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1444 - 2014-05-16 09:22:47 UTC
Mournful Conciousness wrote:
Q: why do people go into wormholes?
A: money

Q: why do people go into nullsec?
A: fun and money

Q: why do people stay in hisec?
A: easy money

Q: why do people go to lowsec?
A: fun

What's missing?

In my view lowsec ought to be bigger. It has a good role for pve and pvp because warp bubbles are not allowed there so fights can be truly dynamic.

Incursions should be altered so that all the high value encounters are in lowsec or null to close off the risk-free money tap.

Wormholes should be one-way and short lived, forcing explorers to take everything they need with them. Allowing people to live in w-space as easily as hisec just creates inflation and makes t3's too common.

Lowsec needs pve content that pays very well, requires a small fleet and has no gates.


People go where they go for their own reasons, the above is your personal view. Many people have a different view on what is fun but because it doesn't match others views that doesn't make either side right or wrong. Eve caters for most playstyles and is better for it. Increasing the size of losec just makes more empty space, it needs more people in the existing space to improve things. Also I thought level V missions required a small fleet and paid well. There must be some reason people don't run them therefore a different approach is required to entice people in.

Turn the idea on it's head (by way of example, I'm not suggesting this) and make losec smaller and more hisec systems. Those PvP folks living there could of course continue in PvP activities but with the risk of being CONCORD'd. Those that don't want that are *effectively* forced to change their way of playing or move systems into a smaller less lucrative area of space. This is the flipside of the OP and would be just about as welcomed by the losec folks as the OP would by those in hisec.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1445 - 2014-05-16 09:34:08 UTC
Level 5 missions occur in a very limited number of systems, they are boring and half of them have gates. The other half are farmed by people in carriers.

This is not content.

Sending people on adventures with a purpose is content, giving them opportunities to work together and overcome difficulties is content.

Incursions were a start but they are formulaic and have just become money farms.

How about a mission to hunt down and eliminate a small fleet of elite npc's? The npc's travel through lowsec and fly ships fitted with faction and pirate gear, with good pilot ai?

The reward for killing them? Loot from the wrecks plus LP. The npc's should be able to warp, jump, retreat and set traps when they know they are being pursued.

Build that and watch them come....

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1446 - 2014-05-16 09:39:16 UTC
That sounds much more workable to increase losec folks and I have proposed similar before in other threads, harder more interesting and varied missions to bring people in and introduce people to more PvP style game mechanics.
Tornii
Federal Navy Academy
Gallente Federation
#1447 - 2014-05-16 10:01:08 UTC
Yes please. We desperately need a shakeup of how EVE universe is built and functioning from geographical as well as sovereignty points of view, all the way from empire space to 0.0. And this to me sounds like a great idea.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1448 - 2014-05-16 11:50:42 UTC  |  Edited by: Rivr Luzade
Mournful Conciousness wrote:
Rivr Luzade wrote:
Mournful Conciousness wrote:

I think the very fact that a great many people regularly travel into lowsec, nullsec and w-space for nothing more than the fun of it gives the lie to this position.

Not to mention the disparity of supply of gas, sleeper loot, ice, high grade minerals and so on.

What would actually happen is that people would get used to it.


Please keep on ignoring the reality. You compare apples and lemons here, but that's ok.


I think to be rational about this, before we can argue what is reality, we have to first provide evidence of our position.

Of course since this change has not happened, we cannot use empirical analysis. So we need a model.

Would it be reasonable to argue that for the residents, nullsec sov systems are a little like trade hubs, with large wild spaces separating them from jita?

If so, there is already a large community of players who happily deal with the situation that the OP is suggesting we create.

Would that be reasonable?


Not in the slightest. What you try to use as base for a model (both your Low sec as well as your 00 sec analogy) are vastly different space types from what the OP wants to create. In those, nearly no one cares about sparsely traveling though people (the number of people who do is negligible). That is entirely different space from Low sec areas, which connect trade hubs of large magnitude with each other. In this kind of space, that is the only thing what people care about. (I refuse to repeat my previously mentioned examples, which prove exactly that.)

In this kind of Low sec area you could not even do what you probably mean with "traveling in [that areas] for nothing more than fun". There is hardly any fun in trying to evade nearly unavoidable gate camps for the majority of people; there is no fun for people who want to use these Low sec areas for Exploration or missions, which they cannot do because of camps and combat probing; there is no fun in being forced to go through there or having to circumvent it with expensive JFs to get direly needed goods for your activities outside the main tradehub of the game (which ever this is going to be after such a change took place); there is no fun in having to deal with jojo-ing markets; there is no fun in running missions that would constantly lead to Low sec, which you cannot run because of camps; there is not even a lot of fun involved for PVP when the only thing campers do is running away in case someone actually managed to muster a sizable fleet to roam that Low sec or counter a camp.

Besides, as you already mentioned: We already have large communities living and having fun in Low sec and 00 sec. They should fill up that space and make it space worthwhile living and wasting time for first, before we should think about adding more of that kind of empty space to the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Axe Coldon
#1449 - 2014-05-16 17:31:12 UTC
[quote=Besides, as you already mentioned: We already have large communities living and having fun in Low sec and 00 sec. They should fill up that space and make it space worthwhile living and wasting time for first, before we should think about adding more of that kind of empty space to the game.[/quote]

You can't fill up Low and Null. It doesn't work that way. Everyone wants to kill you. So the only way you can do non-pvp activities is have some fairly quiet space. Its easy to say have people guard you..but unless there are lots of kills no one wants to have the boring job of sitting on the gate while you do stuff in systems. And if its that hot enough nuets will get through that you can't do non-pvp. (mining, ratting)

To me null is too crowded and we need more universe to play in. I would like to see so much space that it can't be controlled by the super-coalitions. I don't know how to accomplish it..but I miss the days a small alliance could claim sov in parts of the universe that no one wanted but other small allainces and they would duke it out without getting hot dropped by a super-coaltion.

As eve has grown and the number of people in caps have grown..the universe is smaller in a way.

And low..well it will always be what it is. High Sec'ers avoid it because to easy to die. Risk/Reward hasn't been worth it. Nullers avoid it because there is more benefit to them to play in their Sov's. And there are standings hit for killing in Low. Maybe remove that. I know a lot of nullers don't want to roam in low to mess up their sec status.

I do know that when the new covert mining ship is out a number of high miners (brave souls) plan to use them to get the rarers ores they need in low as opposed to buying them in Jita. That should liven things up some in low. Some will be easy to kill and some will be crafty and take some effort.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Sean Crees
Sean's Safe Haven
#1450 - 2014-05-16 18:08:42 UTC  |  Edited by: Sean Crees
You make highsec 100% safe, no ganking allowed (make concord response time so quick that it just won't be possible anymore), and remove the ability to attack war targets in highsec space (could have concord come to your rescue in highsec), and i'll be all for adding manditory lowsec space travel between the 4 highsec regions.

Just as long as theres at least 3 different paths to travel between each highsec zone, so people can't just all gate camp one system like Niarja and Uedema is now. And the distance through lowsec isn't more than 6 jumps.

You get your pvp ganking zones, and i get to know where i'm safe and secure, and i get to choose when to take a risk to go someplace else.

You could even build it into the lore. Capsuleers are pushing against the empires. Empires have to retreat back into their space, and give up the edges of their domain to capsuleers. But in doing so, now concord response times in high sec space has improved since they aren't spread out as much.


I'd also like to see more high sec to high sec wormholes in general.
Erutpar Ambient
The Scope
Gallente Federation
#1451 - 2014-05-16 20:40:26 UTC
Corraidhin Farsaidh wrote:

The problem I see is the fact you point out, hisec is used by those with little available playtime (not necessarily lazy, just time constrained). Those players deserve a playstyle choice that can provide them a valuable income just as much as those with more spare time.

Lazy and/or time constrained. Why do people with less time and/or effort deserve a play style that provides income equal to those with extra time and/or effort to spend?

Actually, on the contrary, the reason high security activities are valued the way they are is because the number of people doing the low effort, low time sink activities is very high. So the value of their rewards is low. Missioning, in fact, is a great choice to provide income that doesn't scale down to a great extent with increased player activity. High sec already has that, and with increased effort it can be more profitable than someone not putting in the effort.
Quote:

I agree completely that losec needs some incentives adding to draw players in, I just don't see that this idea would do that in any significant way. losec would be the perfect place to work as a staging and proving ground for players before they move to null, currently it seems to b skip

I don't believe low sec should be a staging and proving ground for players before they move to null. Low sec and Null sec are very very different places. It's probably a bigger step from High sec to Low sec than high sec to null. The cultures are already very much different as well as the play style and mechanics. Low sec already has an identity, it just needs more content. The lack of content is based on the lack of incentives and the counter-incentive mechanics of security rating.

The idea in this thread addresses lots of different issues at the same time.
It deals with the stale environment of High-sec.
It makes Low-Sec an integral part of New Eden instead of just a no-man's land between High sec and Null sec.
It creates a climate conducive to player interaction at the borders of empires, which would literally be the center of New Eden.
It breaks up the polarized market.
It dramatically increases racial Identity. (Since initially leaving your Race's empire is now a big step for new players)

Adding in the Security Rating changes I have suggested would further increase the dynamics. No longer would low-sec pvp be "negative-sec pvp".

Maybe with additional low-sec activities, it'd take a lot of pressure off of people hassling high sec bears. Everybody wins?
Erutpar Ambient
The Scope
Gallente Federation
#1452 - 2014-05-16 21:02:29 UTC
Barbara Nichole wrote:
posted many times.. not really that great an idea. what you'd end up with is everyone buying, selling, and living near Jita and the vast alternate racial empire empty for the more part. No one will want to start in other areas because of the high prices and isolation from others.


Rivr Luzade wrote:
Mournful Conciousness wrote:

I think the very fact that a great many people regularly travel into lowsec, nullsec and w-space for nothing more than the fun of it gives the lie to this position.

Not to mention the disparity of supply of gas, sleeper loot, ice, high grade minerals and so on.

What would actually happen is that people would get used to it.


Please keep on ignoring the reality. You compare apples and lemons here, but that's ok.

Actually, the reason people live in null/low/wh space is because it's profitable. That profitability also allows them to have high level, high expensive pvp, and if they consider it such fairly regularly fun.

The awesome part about the risk stuff is that you can already observer it with other systems through parallels.
So when people say this idea is good and that it will work, it's because they have something to go by.

On the other hand, though, when people come up with radical counter arguments, such as everyone will confine themselves to jita, or everyone in high sec is going to un-sub, trade will suffer etc etc, it's really hard to understand what your reasoning is based on and it's really hard to not be skeptical of what you're saying.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1453 - 2014-05-16 21:23:27 UTC  |  Edited by: Rivr Luzade
Quote:
Actually, the reason people live in null/low/wh space is because it's profitable. That profitability also allows them to have high level, high expensive pvp, and if they consider it such fairly regularly fun.

The awesome part about the risk stuff is that you can already observer it with other systems through parallels.
So when people say this idea is good and that it will work, it's because they have something to go by.


Well, apparently it it is neither profitable enough nor riskfree enough for a lot of people who "live" there. Go figure. Roll

Also: What you call as "go[ing] by" is merely 1 side of the medal, the side that you want to see, while you do everything in your powers to ignore the other side of the very same medal.
Most people in here and a lot of other "threads filled with ideas to make the game better" ignore the fact that not every player wants to play your game, that not every player wants to enjoy the overhyped joys of PVP (which in fact is as boring as missioning), that not every player wants risk their belongings for which they have worked hard to achieve them (outside the already high hurdles and PVP potential in the game); that not every player is even made for the live you and CCP envisions for them. In fact, your side is not even representing the majority of the game's population or the majority of the game's favorite way to play. And as a minority you want to force your way to play on other people who are in the best case not willing and in the worst case not suited at all for it?

But as said before: People don't want to see reason. Instead of trying to fix a working machine, put your brain cells into fixing really broken space.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

wicked cheese
Doomheim
#1454 - 2014-05-16 22:55:27 UTC
i can only see good from this. each empire will probably have its on large trade hub and a few minor. it also make faction warfare more believable. id be very interested to see the effect this would have on highsec. certainly worth a look after 11 years isnt it
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1455 - 2014-05-17 03:43:17 UTC
wicked cheese wrote:
i can only see good from this. each empire will probably have its on large trade hub and a few minor. it also make faction warfare more believable. id be very interested to see the effect this would have on highsec. certainly worth a look after 11 years isnt it


It would stagnate hisec in my opinion. Anyone interested in traveling losec already does, those not interested simply wouldn't do no matter what. They would simply move to Jita and you would end up with one super hub. The other hubs would shrink and end up only supplying minimal stuff (comparatively) for their specific faction. Losec could do with a boost but this isn't it.
Omnathious Deninard
University of Caille
Gallente Federation
#1456 - 2014-05-17 05:46:58 UTC
Corraidhin Farsaidh wrote:
wicked cheese wrote:
i can only see good from this. each empire will probably have its on large trade hub and a few minor. it also make faction warfare more believable. id be very interested to see the effect this would have on highsec. certainly worth a look after 11 years isnt it


It would stagnate hisec in my opinion. Anyone interested in traveling losec already does, those not interested simply wouldn't do no matter what. They would simply move to Jita and you would end up with one super hub. The other hubs would shrink and end up only supplying minimal stuff (comparatively) for their specific faction. Losec could do with a boost but this isn't it.

High sec is already stagnating this would help shake things up, in a good way. A super hub would be impractical with upcoming changes to industry, causing Jita to become all but impossible to make any profit my manufacturing within The Forge region.

If you don't follow the rules, neither will I.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1457 - 2014-05-17 05:59:55 UTC
If hisec is stagnating how come people complain about the profits there? It is a thriving trade area right now. The upcoming changes will potentially break that and certainly at the very least change it drastically. It will be interesting to see how it shakes down but this is enough change to hisec right now. It'll take at least 6-12 months for things to stabilize after the changes to s&i. Better to look at the ideas here for improving losec rsther than changing hisec more.
Erutpar Ambient
The Scope
Gallente Federation
#1458 - 2014-05-18 18:19:41 UTC
Corraidhin Farsaidh wrote:
If hisec is stagnating how come people complain about the profits there? It is a thriving trade area right now. The upcoming changes will potentially break that and certainly at the very least change it drastically. It will be interesting to see how it shakes down but this is enough change to hisec right now. It'll take at least 6-12 months for things to stabilize after the changes to s&i. Better to look at the ideas here for improving losec rsther than changing hisec more.

High sec is stagnant, that is why people complain about the profits there. All there is to do in high sec to make money currently is basic missioning and mining. To make money trading you either have to get into a freighter or once you've made enough money you can play the .01 isk buy/sell game. Oh and of course Incursions, in which the current culture is self limiting on the number of people who are able to part take in this, who are going to tend to be older players.

By breaking up the Empires, first and foremost, you will not impede Missioning and Mining at all. Everyone will still have mining and the same levels of missions available without ever venturing out into low sec. Second, with the discontinuity of free travel the local trade hubs in each empire will grow with the exception of Jita. There will definitely be price differences between each trade hub and they will be able to grow to fairly large margins. This will give people the ability to haul, at a risk, between each empire for a profit without having to first skill into flying a freighter. Thought moving things from the edges of empires to the central trade hub will no doubt remain similar in profitability for freighters. As for the .01 isk buy/sell game.... to be honest, i have no idea how this will be impacted if it is impacted at all, though i'm not too worried about it for some reason. And the Incursion players, well all 50 to 100 of them will probably be the least happy about a change like this. Their profession requires the most mobility across high sec, but also provides them with the greatest rewards with basically no risk. For them, this change would better reflect how things should be. They should not be making 250mil/hour in high sec with no risk. Having to traverse low sec to get to the next incursion, in my opinion, should be a minimal resistance to their over the top reward/risk ratio.

I know you'll continue to disagree, but please explain your logic and reasoning for your perspective. If you're point, as in the post i quoted, is that it'll be a drastic change and that we should wait and see how things go for now. Then that's fair. But to never do it, now i very much will disagree with that stance.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1459 - 2014-05-18 20:10:11 UTC
I think it is healthy to disagree, its the only way to wither develop a good idea or avoid a bad one.

In terms of the idea, it would be pointless to increase the distance through hisec as afk freighters don't care and others would use redfrog. Breaking hisec apart completely with lose basically wrecks many players playstyle unfairly. As for the trade hubs I believe that most players will simply move to jita for missioning etc. S&I is way up in the air but any industry person needing to move stuff will use the frogs or BR's so no more targets for losec there.

I think it would be a waste of time to make the proposed change and wreck the game for many players unfairly. More empty space in losec would help it less than doing nothing. Encouraging more players to enter losec by giving them true incentive (not forcing them to if they wish to maintain current trade profits) would be the best way to enhance losec.

As for the isk trading game if people do that in the same hub without undocking how would that change if losec space was inserted between hubs? It would simply be more reason for those players never to undock. I see no problem with being able to make profit in hisec (my profits come from losec right now btw). The profits in hi are low compared to null anyway, and possibly will become lower with the new changes. I firmly believe these changes have to bed in before any other changes should be considered. I also firmly believe that more losec space isn't the answer to losec's issues, enticing people in by choice is.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1460 - 2014-05-18 21:08:39 UTC
Erutpar Ambient wrote:
...with the discontinuity of free travel the local trade hubs in each empire will grow with the exception of Jita. There will definitely be price differences between each trade hub and they will be able to grow to fairly large margins. This will give people the ability to haul, at a risk, between each empire for a profit without having to first skill into flying a freighter.
With the heightened danger of low sec hauling becomes more prohibitive than before. The act of rendering freighters unfeasible for the task will slow the flow of goods further since smaller solutions would be the only way to move goods. It works to emphasize JF's much the way hauling promotes freighter usage now, meaning the bar for effectiveness in both training and cost moves further up.

Even on the small scale blockade runners become the new go to over t1 haulers. There is nothing friendly towards newer haulers/traders in this suggestion. Raising the bar of risk will always favor more capable older players.

There is also the likely negative effect that those other trade hubs degrade due to the lack of flowing goods from Jita. If people center in caldari space, which is already largely the case, to avoid paying the margins brought about by isolation of the markets it largely defeats the purpose of the change.
Erutpar Ambient wrote:
And the Incursion players, well all 50 to 100 of them will probably be the least happy about a change like this. Their profession requires the most mobility across high sec, but also provides them with the greatest rewards with basically no risk. For them, this change would better reflect how things should be. They should not be making 250mil/hour in high sec with no risk. Having to traverse low sec to get to the next incursion, in my opinion, should be a minimal resistance to their over the top reward/risk ratio.
2 words, jump clones. Again, another reason this is trivialized for older wealthy players who can afford high value redundant assets in various areas of space.