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Is my golem a gank target?

Author
IIshira
School of Applied Knowledge
Caldari State
#21 - 2014-05-14 17:55:45 UTC
Batelle wrote:
its less of a gank target than it would have been when the A-types were 800m.

But yes, imo you're doing it wrong.

Its a marauder. Give it a Pith XL booster (pretty cheap), use faction damage mods, and maybe faction painters. Use cruise missiles.

Pith XL boosters are fun on marauders. You basically kill everything, and if your shield gets low, you hit bastion and boost to full in 10 seconds.

If you want to really pimp your marauder, get some crystals and good implants. They make extremely good use of them.


Okay you only need 1 T2 invulnerability field, 1 Pith XL SB, and 1 T2 SBA. If you want to bling something buy 3 CN BCS (Keep one T2).

Use a MJD and cruise missiles to destroy everything from range.

Fit 3 target painters.

I have this on my Golem and have absolutely no issues tanking.

With the fit I suggested you can get ganked in certain systems like Osmon. The Golem has no EHP so all it takes is maybe a dozen Thrashers. With your fit the gankers will come to you!
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#22 - 2014-05-14 19:42:37 UTC
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

internet spaceships

are serious business sir.

and don't forget it

Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#23 - 2014-05-14 21:14:35 UTC
Cipher Jones wrote:
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

I have a requirement to be cap stable, my little brother is prone to having seizures
Rexxorr
Perkone
Caldari State
#24 - 2014-05-14 22:07:34 UTC
In a major mission hub such as one of the sisters mission systems, a billion in mods is enough to get you ganked.

In out of the way remote mission hubs, you could prob get away with 2-3 billion in mods.
IIshira
School of Applied Knowledge
Caldari State
#25 - 2014-05-14 22:22:55 UTC
Rexxorr wrote:
In a major mission hub such as one of the sisters mission systems, a billion in mods is enough to get you ganked.

In out of the way remote mission hubs, you could prob get away with 2-3 billion in mods.

The values are much lower than that. Go look at some of the lossmails from Osmon. I've seen stuff ganked with only faction damage mods fitted. The reason for this is gankers like to use destroyers. Even one CN BCS will cover the cost of a dozen T1 fit destroyers.

Outside major mission areas it just depends on if the right person scans you. You can fly a 30 bil ISK Golem for a year and never get ganks or you can lose a 1 billion ISK CNR if the right person scans you.
Ralph King-Griffin
New Eden Tech Support
#26 - 2014-05-14 22:27:08 UTC
op wrote:
Is my golem a gank target?

It is now.
IIshira
School of Applied Knowledge
Caldari State
#27 - 2014-05-14 22:29:31 UTC  |  Edited by: IIshira
Yuri Thorpe wrote:
Cipher Jones wrote:
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

I have a requirement to be cap stable, my little brother is prone to having seizures


If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.

838 DPS, Cap stable, 95k EHP with T2 fit... Not going to get ganked and still does decent DPS


[Scorpion Navy Issue, T2 Cap Stable]
Capacitor Flux Coil II
Capacitor Flux Coil II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Thermic Dissipation Field II
Thermic Dissipation Field II
Kinetic Deflection Field II
X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Warhead Rigor Catalyst II
Cassandra Aurilien
Imperial Academy
Amarr Empire
#28 - 2014-05-14 23:05:27 UTC
IIshira wrote:
Yuri Thorpe wrote:
Cipher Jones wrote:
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

I have a requirement to be cap stable, my little brother is prone to having seizures


If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.



I would agree. SNI & Rattler are the ideal cap stable disconnect proof missile boats.

Marauder wise, you can easily built a Paladin with a cap stable tank. If you leave, you aren't going to be using the guns, so you don't need full cap stability. I've never used the Kronos, but I'd expect that it would work as well. Armor reps have a much lower cap usage.

Active shield fits are always going to be expensive to make cap stable, and you'd be working against the strength of the ship.
IIshira
School of Applied Knowledge
Caldari State
#29 - 2014-05-14 23:10:13 UTC
Cassandra Aurilien wrote:
IIshira wrote:
Yuri Thorpe wrote:
Cipher Jones wrote:
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

I have a requirement to be cap stable, my little brother is prone to having seizures


If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.



I would agree. SNI & Rattler are the ideal cap stable disconnect proof missile boats.

Marauder wise, you can easily built a Paladin with a cap stable tank. If you leave, you aren't going to be using the guns, so you don't need full cap stability. I've never used the Kronos, but I'd expect that it would work as well. Armor reps have a much lower cap usage.

Active shield fits are always going to be expensive to make cap stable, and you'd be working against the strength of the ship.

Also unless CCP patched it Marauders don't warp if you DC... You just sit there and die with all hardeners off. If this has been changed someone correct this.. I can be forgetful P
Cassandra Aurilien
Imperial Academy
Amarr Empire
#30 - 2014-05-14 23:16:06 UTC
IIshira wrote:

Also unless CCP patched it Marauders don't warp if you DC... You just sit there and die with all hardeners off. If this has been changed someone correct this.. I can be forgetful P


Definitely has not changed. I lost a Vargur (only my 2nd ever PVE loss in over 2 years) to a power outage a few days ago. Got my computer back on just in time to see it explode. (Thunderstorms. Big smile)

Fully passive rattler is the way to go if you want to be fully disconnect proof. Active Navy Scorp with cap stability or a Paladin with enough cap to run the tank would work fine, if you were just walking away from the computer & coming back later.
IIshira
School of Applied Knowledge
Caldari State
#31 - 2014-05-14 23:21:14 UTC
Cassandra Aurilien wrote:
IIshira wrote:

Also unless CCP patched it Marauders don't warp if you DC... You just sit there and die with all hardeners off. If this has been changed someone correct this.. I can be forgetful P


Definitely has not changed. I lost a Vargur (only my 2nd ever PVE loss in over 2 years) to a power outage a few days ago. Got my computer back on just in time to see it explode. (Thunderstorms. Big smile)

Fully passive rattler is the way to go if you want to be fully disconnect proof. Active Navy Scorp with cap stability or a Paladin with enough cap to run the tank would work fine, if you were just walking away from the computer & coming back later.


I want to try the Vargur but not enough ISK at the moment.

Yea in the past week thunderstorms have knocked out my power twice... Have to love Texas.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#32 - 2014-05-15 02:15:48 UTC
I am not worried about a DC :/
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#33 - 2014-05-15 02:16:38 UTC
Ralph King-Griffin wrote:
op wrote:
Is my golem a gank target?

It is now.

If only I had bought it! We could have had some funp
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#34 - 2014-05-15 10:43:05 UTC
Ok, so I have everything on my golem T2, other than the guns, I am assuming that this fit is much better, also, sorry for the bad question, how do locater agents work?
McRoll
Extraction and Exploration Ltd.
#35 - 2014-05-15 11:04:39 UTC
You can search for a player if you visit such an agent. You give him isk, type in the player name, he will tell you that he's gonna search for him and you get a notification where said player has been in the last time. Useful if you wardecced somebody and want to know where he hangs out usually for example.

On topic: There is a very simple method if you dont want to be ganked. Aside from not fitting faction mods you can simply go for a buffer tank. Over the time when you accumulated enough skills you barely need a tank at all. Lvl 4's have been made back then with players in mind who had T1 battleships with meta 4 modules or worse or even for BC's. Due to powercreep and buffing of ships over the years marauders laugh at the pitiful damage you receive in most missions.

You can mitigate most of the damage by simply keeping range. Fit a MJD and cruises to your Golem, jump to 100 and shoot. For tank, fit a couple of shield extenders and hardeners. You can manage most missions even without a shield booster. Voila, gankers need to apply way more damage to kill you.
Victor Dathar
Lowlife.
Snuffed Out
#36 - 2014-05-15 12:12:46 UTC
Nope, there are much bigger whales out there waiting to be harpooned.

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

afkalt
Republic Military School
Minmatar Republic
#37 - 2014-05-15 18:58:56 UTC
Cassandra Aurilien wrote:
IIshira wrote:
Yuri Thorpe wrote:
Cipher Jones wrote:
Gist B XL SB and DG invuln, theres your tank. 2 TP, web, AB and MJD in those mids.

And CN BCU please.

Cap stable not even close to being needed on this ship. Warp in, bastion, kill. Repeat.

I have a requirement to be cap stable, my little brother is prone to having seizures


If you have to be cap stable because you might have to go AFK I would recommend a SNI. You'll be able to cheaply fit it and be able to go AFK in the mission in the event of an emergency. You're just asking for a lossmail going AFK in a Golem.



I would agree. SNI & Rattler are the ideal cap stable disconnect proof missile boats.

Marauder wise, you can easily built a Paladin with a cap stable tank. If you leave, you aren't going to be using the guns, so you don't need full cap stability. I've never used the Kronos, but I'd expect that it would work as well. Armor reps have a much lower cap usage.

Active shield fits are always going to be expensive to make cap stable, and you'd be working against the strength of the ship.


Vargur is pretty easy to get cap stable without cap mods. I've found the opposite with armor as the skills speed up the cycles.
0rch1d
Aggressive Salvage Services LLC
#38 - 2014-05-18 15:08:58 UTC
This is EVE. Everything is a gank target, if for no other reason than for Lols.

Viability of targets scale in proportion to aggressor(s) interest in extracting tears. It isn't just about loot/ISK.
Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#39 - 2014-05-18 19:07:45 UTC
0rch1d wrote:
This is EVE. Everything is a gank target, if for no other reason than for Lols.

Viability of targets scale in proportion to aggressor(s) interest in extracting tears. It isn't just about loot/ISK.

That is one of the main reasons to gank someone though, would you gank a normal Leopard? What about one with 700 plex's in that cargo hold along with an Aeon BPO?
0rch1d
Aggressive Salvage Services LLC
#40 - 2014-05-18 20:21:19 UTC
Yuri Thorpe wrote:
0rch1d wrote:
This is EVE. Everything is a gank target, if for no other reason than for Lols.

Viability of targets scale in proportion to aggressor(s) interest in extracting tears. It isn't just about loot/ISK.

That is one of the main reasons to gank someone though, would you gank a normal Leopard? What about one with 700 plex's in that cargo hold along with an Aeon BPO?


Second one's the more lucrative option.

But on a slow night a killmail's a killmail.

No argument, though, about the potential victim taking advantage of low probability.
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