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Screw MJDs....Nerf Empires and fix SOV!!!

Author
Garoj
Viziam
Amarr Empire
#1 - 2014-05-18 14:41:23 UTC  |  Edited by: Garoj
This post is not about MJDs, im fan of these modes and i love to see medium ones added. Reason why Im finally writting this, is that while CCP is doing all of this nice rebalancing there doesn't seem to be any focus on fixing thing that is broken the most...SOV mechanics.

After looking at this http://evemaps.dotlan.net/alliance/systems it is kinda hard to not notice that there is most likely something wrong. There are more than 25k characters in renting alliances...people which will rather pay billions of isk just so they dont need to join CTAs and boring structure shoots. Whole null sec sov consists of two mega coalitions and couple of alliances that consider themselfs important and live in regions no1 gives a sh*t about. Even if we skip facts like corruption, RMT and similiar **** there is still small chance that these two coalitions would go into a war...simply because of the ammount of sov grinding and Tid. Now Im not posting this because my alliance spent last month by fighting and avoiding cfc blobs...sov mechanics have been bothering me long time before this, back in the days when i was part of the blobs. Im posting this because I believe that in their current state Sov mechanics are making part of eve die What?

Okey enough typing, solutions? Here are just 2 of which i was thinking about.



  1. First I was thinking about putting cap on how many systems alliance can hold(100 for instance)

  2. -- In thoery this would make maintaining big empires harder. You would need more people responsible, more alliances. This will mean more betraying, more drama, more stuff hapenning. Im not exactly fan of this method since it's kinda not "eveish"... putting caps on things.


  3. Second option, which was already mentioned many times is to make sov grinding easier. Right now you need 5 timers to take one station system...like seeriously? You can even set your timers for exact time. they have millions of HP. Not to mention SBUs stuff that needs to be done around it. This is waaaaay too much.

In points
Alliance shouldn't need so many attempts to save a system.
Uncessary, too much structure shooting.
Medium sized entities have no chance of gaining sov.

-- Nerfing this, would make big organizations more vulnarable to attacks of smaller groups.
-- It would force you to have as much space as you can defend.
-- Sov would change hands more often.
-- If larger coalition is attacked on more fronts it would be forced to leave some force behind. Generating more fights with less pilots in it and more fun.

Well these are some of my recent thoughts on the stuff. I think it should be one of the priorities for CCP to fix over upcoming expansion. Sov warfare is so boring these days that it often discourages people from it. I hope some of these days ideas will be atleast a bit helpful....please feel free to share your thoughts as well Smile
o7
Pubbie Spy
Caldari Provisions
Caldari State
#2 - 2014-05-18 14:45:08 UTC
Please don't use the word "toon".
Garoj
Viziam
Amarr Empire
#3 - 2014-05-18 14:49:48 UTC  |  Edited by: Garoj
If that will make you happy...sure
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-05-18 14:57:07 UTC  |  Edited by: Rivr Luzade
Then you have 5 renting alliances. Or 10. All under the same flag.

What would fix the problem is removing sov completely (idea borrowed from someone else in one of the countless AFK-cloaking threads, iirc) and only have quasi-sov in areas that you are busy in. All the rest would be waste land and could be home for other people or an undetected forward outpost for enemies, if the space is not patrolled regularly. Or, which was my proposal in the very same thread, to have sov slowly erode when you don't use your sov. Have certain quotas to fulfill by the holders and which they can select freely from a pool of all EVE activities. If they don't manage to fulfill the quotas, the sov erodes and ultimately they lose the system. A little bit more arbitrary than the Sov-less proposal, but still could solve problems.

No arbitrary cap to sov or alliance member count needed. Lots of opportunities for other people. No sov grind necessary at all. Everything is free for the taking and you can only hold what you can manage to defend (which also puts smaller entities into a difficult situation, but at least they have a chance to get something from the sov pie at all).

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#5 - 2014-05-18 15:01:33 UTC
Garoj wrote:
Even if we skip facts like... RMT


If you have facts relating to RMT I suggest you file a support ticket and share with CCP.

No, your rights end in optimal+2*falloff

Pubbie Spy
Caldari Provisions
Caldari State
#6 - 2014-05-18 15:09:45 UTC
admiral root wrote:
Garoj wrote:
Even if we skip facts like... RMT


If you have facts relating to RMT I suggest you file a support ticket and share with CCP.


Grrr Goon RMT Empire.
Dinsdale Pirannha
Pirannha Corp
#7 - 2014-05-18 15:11:55 UTC
admiral root wrote:
Garoj wrote:
Even if we skip facts like... RMT


If you have facts relating to RMT I suggest you file a support ticket and share with CCP.


And what would that gain?
CCP putting out some press release about how they grabbed x amount of ISK from some group or individuals whose imaginary names, not real life names, are protected for "privacy concerns"?

How does ANY character, corp., or alliance name warrant ANY privacy protection, especially since the EULA clearly spells out that CCP owns all IP, chars, and char assets inside Eve?

If CCP started outing individuals and corps caught RMT'ing, then they would have a small smidgen of credibility.
Until then, my views, or anyone else's, about RMT have as much weight as CCP's views do.

Bottom line, CCP will continue to protect the operations of the cartels, because they either are terrified of them, or are all null sec cartel sympathizers, and sov mechanics won't change substantially. At least, not until a big chunk of the sub base has quit. Ironically, by then, the only large group left will be said null sec cartels.
Pubbie Spy
Caldari Provisions
Caldari State
#8 - 2014-05-18 15:26:08 UTC
Dinsdale Pirannha wrote:
null sec cartel sympathizers, and sov mechanics won't change substantially. At least, not until a big chunk of the sub base has quit. Ironically, by then, the only large group left will be said null sec cartels.


The tinfoil is strong in you.
w3ak3stl1nk
Hedion University
#9 - 2014-05-18 15:28:44 UTC
Maybe exponential cost of sovereignty costs per system... Much like the wardec system it might reduce but not fix your problem. Probably an old idea as it is too simple so I apologize to everyone that said this before.

Is that my two cents or yours?

Garoj
Viziam
Amarr Empire
#10 - 2014-05-18 15:30:37 UTC  |  Edited by: Garoj
Well honestly i am not writting this because of RMTing and stuff. I would just like gameplay where it's not all about hours of Sov grinding and tidi. And two big empires that will never fight eahc other
Abrazzar
Vardaugas Family
#11 - 2014-05-18 15:39:48 UTC
Well, I do have an idea or two how sov could be reworked. More about it in my signature.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#12 - 2014-05-18 15:56:33 UTC
**sigh*

Someone should watch CCP's plan for the future as announced at fanfest this year. The 6 week patch cycle is designed so they can fix the core parts of the game that contribute to Sov. Not until then will Sov be balanced.

CCP actually has a stated plan now. Be happy that broken things are being fixed at all and let CCP fix things right, rather than sloppily half-assing it.

How much herp could a herp derp derp if a herp derp could herp derp.

Domanique Altares
Rifterlings
#13 - 2014-05-18 16:00:59 UTC
Dinsdale Pirannha wrote:
At least, not until a big chunk of the sub base has quit. Ironically, by then, the only large group left will be said null sec cartels.


You'll still be here rearranging the deck chairs, though. I like that about you.