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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
baltec1
Bat Country
Pandemic Horde
#521 - 2014-05-18 04:39:45 UTC
Isky von Purps wrote:
Kaarous Aldurald wrote:
Daichi Yamato wrote:

u can exceed a current freighters capacity.
u can exceed a current freighters tank.
u can exceed a current freighters speed.

but u cant have all three at once. u have to choose.


Which is the problem in the first place.

They wanted it all, without having to think about it.



no this is not true.

It's perfectly fine for a change to be negative on multiple aspects and offsetting positive on another. This change is negative on multiple attributes and neutral to negligible positive on one. So these changes work, provided there is an offsetting buff in Concord reaction rates.


This is what people asked for. You can now make the new freighter better in one area over the old one but you will have to make sacrifices in the other areas. Concord will not be getting altered.
Tau Cabalander
Retirement Retreat
Working Stiffs
#522 - 2014-05-18 04:43:22 UTC
More useful would have been: 1 rig slot and 15% reduction to cargo, NO OTHER CHANGES. At least this gives choice.
* Same cargo as before with T1.
* More cargo than before at huge expense of T2.
* Less cargo with benefit of non-cargo rig.
Ghazbaran
Republic Military School
Minmatar Republic
#523 - 2014-05-18 04:48:18 UTC  |  Edited by: Ghazbaran
So basically a Freighter and JUMP FREIGHTER nerf... Who wants to buy a Nomad?
baltec1
Bat Country
Pandemic Horde
#524 - 2014-05-18 04:51:28 UTC
Ghazbaran wrote:
So basically a Freighter and JUMP FREIGHTER nerf... Who wants to buy a Nomad?


I'll give you an isk.
The Icefox
Good Looking Adventurers
#525 - 2014-05-18 04:51:30 UTC
CCP Fozzie wrote:

Because Jump Freighters only have two rig slots their maximum cargo is only going to be about 4% higher than current (with T2 rigs) and with T1 cargo rigs their cargo holds will be between 4 and 7% smaller than current.

Let us know what you think!


The idea of spending any amount of isk on capital rigs for only 4% bonus is ridiculous. Add a third rig slot and more calibration for the jump freighters and this would become passable.

Q: So many well known dev's left lately, should we be worried? A:  Worry a lot if Fozzie, Masterplan, Rise, Veritas, Bettik, Ytterbium, Scarpia, Arrow, or even Greyscale leaves. Worry a little if Punkturis, karkur, SoniClover, Affinity, Goliath, or X̶h̶a̶g̶e̶n̶ leaves.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#526 - 2014-05-18 04:56:36 UTC
I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.

when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon.
(j/k the council of nullsec wouldn't allow it)
Tau Cabalander
Retirement Retreat
Working Stiffs
#527 - 2014-05-18 05:00:50 UTC
TrouserDeagle wrote:
I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.

when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon.
(j/k the council of nullsec wouldn't allow it)

Nerfing jump drives wouldn't change anything. It would only make things more un-fun, and increase the number of cyno alts.
Ghazbaran
Republic Military School
Minmatar Republic
#528 - 2014-05-18 05:05:43 UTC
baltec1 wrote:
Ghazbaran wrote:
So basically a Freighter and JUMP FREIGHTER nerf... Who wants to buy a Nomad?


I'll give you an isk.



Sold




On other news:

Maxed out My JF skill for more survivability... wasted it skill time

Maxed out my JF skill for better fuel economy.. Fuel expenditure nerfed by 50% on all jump capable ships... Wasted Skill Time

Training Into a Nomad for Better warp time... Wasted completely by the agility nerf

Having to spend an extra 1.4 billion isk on rigs just to make it slightly better in any field it was already good at; priceless wait what?

Sizeof Void
Ninja Suicide Squadron
#529 - 2014-05-18 05:07:57 UTC
Well, I think it is a bad sign when the gankers are the ones most in favor of and excited by these changes... lol.
Ghazbaran
Republic Military School
Minmatar Republic
#530 - 2014-05-18 05:08:41 UTC  |  Edited by: Ghazbaran
TrouserDeagle wrote:
I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.

when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon.
(j/k the council of nullsec wouldn't allow it)



jump fuel consumption will increase by 50%... More power to the power BLOCK in the game IMHO they can afford that. While now, the goal of a jump freighter for a small corp of starter players just got a whole less viable by all these nerfs and the incremented cost of usage.

BREATHES DEAP


After reading I would honestly prefer not having rigs at all... It's not like JF where overpowered. Yes they can move things but that about it.

6 billion isk investment, turning into a 7.5+ billion isk investment to get something that is a former shadow of onself... Now if you gave us turret slots I would understand. Who doesnt want a battle Jumpfreighter running around but there is absolutely no damage in leaving the current stats for JF or at least don't give them a concussion.
BlitZ Kotare
Imperial Academy
Amarr Empire
#531 - 2014-05-18 05:10:47 UTC
I haven't bothered to read this entire thread besides the OP. But I have to say, wow. It's great to know that my JF is going to require a few billion isk work of rigs and specialized implants to be almost as good as it was before. Bravo.

Like many of the balance changes lately, where's the carrot Fozzie? You're slapping me upside the head with the nerf bat again and adding nothing to /my/ game while doing it. Stuff I've enjoyed (well, tolerated. Logistics is painful at best) doing is going to cost me more time and effort than before for the same result and add nothing to the gameplay.
Ghazbaran
Republic Military School
Minmatar Republic
#532 - 2014-05-18 05:13:40 UTC
BlitZ Kotare wrote:
I haven't bothered to read this entire thread besides the OP. But I have to say, wow. It's great to know that my JF is going to require a few billion isk work of rigs and specialized implants to be almost as good as it was before. Bravo.

Like many of the balance changes lately, where's the carrot Fozzie? You're slapping me upside the head with the nerf bat again and adding nothing to /my/ game while doing it. Stuff I've enjoyed (well, tolerated. Logistics is painful at best) doing is going to cost me more time and effort than before for the same result and add nothing to the gameplay.



Sorry but it wont get the same result... it's going to cost more 50% more to move your stuff around
baltec1
Bat Country
Pandemic Horde
#533 - 2014-05-18 05:14:11 UTC
Sizeof Void wrote:
Well, I think it is a bad sign when the gankers are the ones most in favor of and excited by these changes... lol.


Ironicly its been gankers who have fought against these changes for the last few years. Highsec bears have just scored a huge own goal.
Dirk MacGirk
Specter Syndicate
#534 - 2014-05-18 05:14:49 UTC
Coupled with the indy changes, many of which are just layers of variables added for the sake of some perceived complexity death wish, I'm really starting to wonder about the development goals here. Is it to make the boring and tedious parts of EVE even more boring and tedious in some effort to make the other parts of the game seem relatively more enjoyable?

Maybe sometimes no change is the better option.
Ghazbaran
Republic Military School
Minmatar Republic
#535 - 2014-05-18 05:20:07 UTC
CCP Fozzie wrote:

But yes, the fact that this is a small reduction in Jump Freighter power is completely intended.


But I can't kill anything with it... How is that powerfull... I am a glorified delivery boy... Please reconsider
Dealin'lak
Hooded Underworld Industrials
Ignore This.
#536 - 2014-05-18 05:21:04 UTC
Gotta appreciate the irony....

1- Use Fanfest to announce the "Awesome addition of rigs to Freighters and Jump Freighters".

2- Get everybody hyped up and expecting a nice addition for their ships.

3- Eventually come out saying that those "awesome additions" to Freighters and Jump Freighters hide what is actually an "intended" (to quote CCP Fozzie) nerf....

It's a REAL sad day when you realize politicians could learn a trick or two from CCP :(
PotatoOverdose
School of Applied Knowledge
Caldari State
#537 - 2014-05-18 05:23:30 UTC
You know, I can live with having to T2 cargo rig my Anshar. I can live with my freighters having lower tank. But why'd you have to nerf their agility?

Did someone at CCP seriously say something along the lines of "Oh this freighter aligns in less than five minutes, we can't have that!" It just doesn't make any sense IMO.
baltec1
Bat Country
Pandemic Horde
#538 - 2014-05-18 05:25:25 UTC
Dealin'lak wrote:
Gotta appreciate the irony....

1- Use Fanfest to announce the "Awesome addition of rigs to Freighters and Jump Freighters".

2- Get everybody hyped up and expecting a nice addition for their ships.

3- Eventually come out saying that those "awesome additions" to Freighters and Jump Freighters hide what is actually an "intended" (to quote CCP Fozzie) nerf....

It's a REAL sad day when you realize politicians could learn a trick or two from CCP :(


Cant blaim CCP for people thinking they would add rigs without nerfing the freighters to keep them balanced. They were warned this would happen.
Xequecal
Ministry of War
Amarr Empire
#539 - 2014-05-18 05:29:09 UTC
TrouserDeagle wrote:
I can't help but notice that this change to jump freighters isn't any kind of jump drive nerf or removal.

when are jump drives and bridges being nerfed? they're probably the most overpowered thing in game currently, so I'm guessing it's a fairly high priority and will be happening soon.
(j/k the council of nullsec wouldn't allow it)


Did people actually like doing freighter ops before we had JFs? I sure remember they were pretty much the worst thing in the game.
Ghazbaran
Republic Military School
Minmatar Republic
#540 - 2014-05-18 05:34:03 UTC
baltec1 wrote:
Dealin'lak wrote:
Gotta appreciate the irony....

1- Use Fanfest to announce the "Awesome addition of rigs to Freighters and Jump Freighters".

2- Get everybody hyped up and expecting a nice addition for their ships.

3- Eventually come out saying that those "awesome additions" to Freighters and Jump Freighters hide what is actually an "intended" (to quote CCP Fozzie) nerf....

It's a REAL sad day when you realize politicians could learn a trick or two from CCP :(


Cant blaim CCP for people thinking they would add rigs without nerfing the freighters to keep them balanced. They were warned this would happen.


I Understand the Freighters since they would get a lot of benefit out of this.... I would just preffer to not have rigs on my JF... There is really no balance there... 1.4 billion isk increase for a 4% bonus on an already 6bn isk ship????? That's crazy. And the price for shipping things is going to go up by 50% on june 22nd....

Freighters are getting about a 20% buff to cargohold with 1 t2 rig and 2 T1 rigs but with 2 T2 rigs JF get a 4% increase and a 50% price hike in carrying said material.... I just don't see that balance to that, heck even a 10% totall increase before current would be good, That's an extra Battlship I can cram in there... But 4% is just too little.

We are also getting an agility nef :S... The whole point to me having a nomad was for better fuel economy and better agility.

WAHHHH!!!!!