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CCP interview with EDGE Magazine (Extended Cut)

First post
Author
Solhild
Doomheim
#41 - 2011-12-03 10:41:33 UTC
Ishtanchuk Fazmarai wrote:
Solhild wrote:
The NeX store is still there. It's like a noose waiting to be tightened, a continuous threat. If the players were listened to, it should have disappeared in this expansion/patch.


I dissent. If the players had been listened to, the NEx store would be riddle with a hundred items already existing as market tabs, and with prices low enough so a set of top tier costed less than a PLEX and no top tier item was more expensive than a T1 battleship. And in a next incarnation, NEx would eventually get middle tier and high tier that actually were better than low tier.

You know, if players were (HAD BEEN!) listened to, the post-Crucible NEx would already have a meaningful set of items worth collecting, and a pricing structure set to match the industry standard for microtransactions.

Instead, we got 120 developers fired whereas CCP Zinfandel was not even scolded, nor has apologyzed, nor has fixed his personal botch (as far as we can tell), despite Zinfandel's botch was the largest individual contribution to the perfect shitstorm of last june.

And all we need to check is the NEx store and that cyan 5,500 Aur figure many fo us still have there as a sign of how much we feel like spending a bloody PLEX to get a single bloody skirt.


This is your right of course. So why not add items to the free market and LP stores and buy with isk and build in the sandbox? Some items could be loot drops etc.

If you want a shortcut then PLEX for the isk. I just fail to see why the NeX store is in any way a 'good' thing.
Zimmy Zeta
Perkone
Caldari State
#42 - 2011-12-03 10:57:47 UTC
Azahni Vah'nos wrote:
CCP Manifest wrote:
As for virtual item sales, there’s definitely interest within the playerbase for a wide variety of things, but largely it’s been tangential to our initial offerings of vanity clothes options. A small team at CCP is carefully looking at ways to add value to the EVE experience without negatively impacting it in any way, shape or form with the mantra “the investment of money in EVE should not give you an unfair advantage over the investment of time” (i.e. vanity items). There will definitely be unprecedented communication with the CSM and the playerbase well before anything new is introduced to the non-player-driven virtual item side of EVE.

Hi Manifest, rather than putting even more items in the NeX store maybe you can tell us when CCP is going to make good on the following statement
CCP wrote:
Custom, player made clothing is another major feature. It will be possible for anyone to have a custom made uniform or outfit, but to prevent "visual griefing," the color palette is being kept subdued and realistic.

Clothing, etc should be part of the industrial or LP store mechanics, not the meaningless crap the 'industry experts' turned them into.

And please don't say that CCP implemented the NeX store for the players because I have seen the presentations done by Dr EnjoG on the subject and it is simply a revenue raising exercise.

How about CCP proving that they really do care about the integrity of the game and remove the NeX or sell things from the EVE Store in it instead like EON magazines, ship models, etc. At least a side benefit of that is more ship models, etc would appear in the EVE Store.

The old argument where people have said you can't buy things from the EVE Store with in-game currency/PLEX is gone because as soon as CCP decided to sell things in the NeX they have given them real world value, $70 monocle anyone.


I like where CCP is headed at the moment with the new change in direction, but that NeX store remains a blight on the game that needs to be addressed.



I noticed something weird yesterday. I clicked the NeX-Button in the station overwiev interface, and for several seconds there was a new image in the upper left corner of the NeX Tab, then it reverted back to the old layout that all of us know and love Lol.

I think this means that CCP is currently working on the NeX... let's just see how this will turn out.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Ishtanchuk Fazmarai
#43 - 2011-12-03 11:23:09 UTC
Solhild wrote:
Ishtanchuk Fazmarai wrote:
Solhild wrote:
The NeX store is still there. It's like a noose waiting to be tightened, a continuous threat. If the players were listened to, it should have disappeared in this expansion/patch.


I dissent. If the players had been listened to, the NEx store would be riddle with a hundred items already existing as market tabs, and with prices low enough so a set of top tier costed less than a PLEX and no top tier item was more expensive than a T1 battleship. And in a next incarnation, NEx would eventually get middle tier and high tier that actually were better than low tier.

You know, if players were (HAD BEEN!) listened to, the post-Crucible NEx would already have a meaningful set of items worth collecting, and a pricing structure set to match the industry standard for microtransactions.

Instead, we got 120 developers fired whereas CCP Zinfandel was not even scolded, nor has apologyzed, nor has fixed his personal botch (as far as we can tell), despite Zinfandel's botch was the largest individual contribution to the perfect shitstorm of last june.

And all we need to check is the NEx store and that cyan 5,500 Aur figure many fo us still have there as a sign of how much we feel like spending a bloody PLEX to get a single bloody skirt.


This is your right of course. So why not add items to the free market and LP stores and buy with isk and build in the sandbox? Some items could be loot drops etc.

If you want a shortcut then PLEX for the isk. I just fail to see why the NeX store is in any way a 'good' thing.


NEx store was intended to be a way to implement micro-transactions and earn money without damaging the game, and as a concept made (and makes) a lot of sense. This is why NEx must be fueled with cold cash payments aka PLEXes.

The path taken was convoluted but it could work if the thing had been done properly: a wide range of assets, a clear pricing strategy (WHY is THIS low, mdidle, high?), and FOR CHRIST'S sake, a MICRO-TRANSACTION price tag!!! It was as difficult as CCP Zinfandel asking the CSM prior to pooping the 70 $ monocle. Roll

Then some people could had ignored the NEx by not entering the tab. And those interested could get more gameplay and fuel CCP's income.

Then everything went wrong and still is wrong. "Gold ammo fear" has been more or less written off, but the NEx store still is a PITA, without enough choices, all of them are ludicrously overpriced, and of moot interest/quality.

it's yet another half-cooked feature that has been abandoned without iteration and looks deserted from every front, nobody CCP even TALKS about it. Question

Put that on top of how Crucible really hasn't added content for casuals, soloers and empire dwellers and how that's a trend several expansions old, and you get some customers wondering wether CCP is interested in having their money or don't...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Azahni Vah'nos
Vah'nos Family
#44 - 2011-12-03 11:50:35 UTC
Ishtanchuk Fazmarai wrote:
NEx store was intended to be a way to implement micro-transactions and earn money without damaging the game, and as a concept made (and makes) a lot of sense. This is why NEx must be fueled with cold cash payments aka PLEXes.

The path taken was convoluted but it could work if the thing had been done properly: a wide range of assets, a clear pricing strategy (WHY is THIS low, mdidle, high?), and FOR CHRIST'S sake, a MICRO-TRANSACTION price tag!!! It was as difficult as CCP Zinfandel asking the CSM prior to pooping the 70 $ monocle. Roll

Then some people could had ignored the NEx by not entering the tab. And those interested could get more gameplay and fuel CCP's income.

Then everything went wrong and still is wrong. "Gold ammo fear" has been more or less written off, but the NEx store still is a PITA, without enough choices, all of them are ludicrously overpriced, and of moot interest/quality.

it's yet another half-cooked feature that has been abandoned without iteration and looks deserted from every front, nobody CCP even TALKS about it. Question

Put that on top of how Crucible really hasn't added content for casuals, soloers and empire dwellers and how that's a trend several expansions old, and you get some customers wondering wether CCP is interested in having their money or don't...

I would prefer clothing in the game to have some meaning, not just be Barbie dressup (unfortunately that is all people will ever see it as so long as the clothing remains in the NeX).

Manufacturing, LP rewards, achievements, etc should be the catalysts for clothing to enter the game and would add something to the sandbox, unlike the NeX.

Let's see clothing be used to tell a story of achievement for players in the game where for example you gain access through LP rewards to a special outfit for becoming an Admiral in FW.

As far as money for CCP goes if the clothing is player manufactured then people will still spend PLEX/ISK on them rather than making them themselves, so the result is the same but doesn't dilute the sandbox and doesn't remove another avenue for the industrialists to take.

Nex (Cash Shop) / Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.

Rutger Centemus
Joint Empire Squad
#45 - 2011-12-03 12:33:44 UTC  |  Edited by: Rutger Centemus
Ishtanchuk Fazmarai wrote:
Solhild wrote:
Ishtanchuk Fazmarai wrote:
Solhild wrote:
The NeX store is still there. It's like a noose waiting to be tightened, a continuous threat. If the players were listened to, it should have disappeared in this expansion/patch.


I dissent. If the players had been listened to, the NEx store would be riddle with a hundred items already existing as market tabs, and with prices low enough so a set of top tier costed less than a PLEX and no top tier item was more expensive than a T1 battleship. And in a next incarnation, NEx would eventually get middle tier and high tier that actually were better than low tier.

You know, if players were (HAD BEEN!) listened to, the post-Crucible NEx would already have a meaningful set of items worth collecting, and a pricing structure set to match the industry standard for microtransactions.

Instead, we got 120 developers fired whereas CCP Zinfandel was not even scolded, nor has apologyzed, nor has fixed his personal botch (as far as we can tell), despite Zinfandel's botch was the largest individual contribution to the perfect shitstorm of last june.

And all we need to check is the NEx store and that cyan 5,500 Aur figure many fo us still have there as a sign of how much we feel like spending a bloody PLEX to get a single bloody skirt.


This is your right of course. So why not add items to the free market and LP stores and buy with isk and build in the sandbox? Some items could be loot drops etc.

If you want a shortcut then PLEX for the isk. I just fail to see why the NeX store is in any way a 'good' thing.


NEx store was intended to be a way to implement micro-transactions and earn money without damaging the game, and as a concept made (and makes) a lot of sense. This is why NEx must be fueled with cold cash payments aka PLEXes.

The path taken was convoluted but it could work if the thing had been done properly: a wide range of assets, a clear pricing strategy (WHY is THIS low, mdidle, high?), and FOR CHRIST'S sake, a MICRO-TRANSACTION price tag!!! It was as difficult as CCP Zinfandel asking the CSM prior to pooping the 70 $ monocle. Roll

Then some people could had ignored the NEx by not entering the tab. And those interested could get more gameplay and fuel CCP's income.

Then everything went wrong and still is wrong. "Gold ammo fear" has been more or less written off, but the NEx store still is a PITA, without enough choices, all of them are ludicrously overpriced, and of moot interest/quality.

it's yet another half-cooked feature that has been abandoned without iteration and looks deserted from every front, nobody CCP even TALKS about it. Question

Put that on top of how Crucible really hasn't added content for casuals, soloers and empire dwellers and how that's a trend several expansions old, and you get some customers wondering wether CCP is interested in having their money or don't...

There are literally dozens of features dating back several years waiting to be "iterated on", "fixed" or updated. I frankly could hardly care less about barbie-in-space, and would much rather see updates on (just some, in random order) FW, Cosmos, POS-mechanics and boosters. As such, your remark that if only somehow CCP had done what you wanted and "did what their playerbase asked for" seems at least a tiny bit wrong, and makes me hope CCPs not iterating on barbie-in-space now might lead you to find a game more suited to your liking.

In short: I'm calling dibs on your stuff for if when you leave.
Logan LaMort
Screaming Hayabusa
#46 - 2011-12-03 13:53:28 UTC
Thanks for the write up Manifest, it was an interesting read Smile
Jade Constantine
Jericho Fraction
The Star Fraction
#47 - 2011-12-03 18:09:07 UTC  |  Edited by: Jade Constantine
Firstly thank you for your post here CCP Manifest. Its good to read your extended view of events in addition to the Edge article but I do have some questions about your quote on Microtransactions;

CCP Manifest wrote:

As for virtual item sales, there’s definitely interest within the playerbase for a wide variety of things, but largely it’s been tangential to our initial offerings of vanity clothes options. A small team at CCP is carefully looking at ways to add value to the EVE experience without negatively impacting it in any way, shape or form with the mantra “the investment of money in EVE should not give you an unfair advantage over the investment of time” (i.e. vanity items). There will definitely be unprecedented communication with the CSM and the playerbase well before anything new is introduced to the non-player-driven virtual item side of EVE.


You state there is "interest" in the player base for microtransactions (virtual goods sales) but would like to know where you have taken this statement from. The largest scale direct poll on the issue (CSM crowdsourcing http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1395464) showed that 79% of respondants were against ANY form of microtransactions whatsover. 10% were in favour of the so-called "vanity only" microtransactions and only 5% were for actual convenience game-effecting microtransactions.

So in the strictest sense of the word sure - there is "interest" but its not majority interest and it by no means respresents the likely expressed opinon of the player base.

And bare in mind this crowdsourcing survey came way before NeXCarna and the summer of rage protests where the implications of where you were going on Microtransactions became clearer.

What I'd like to ask you directly CCP Manifest is do you fully understand (and agree or disagree) with the position many take, that since we are already paying a premium rate subscription to play Eve online, it is unreasonable to spend our subscription money on "optional" MT-delivered content (the hybrid model) - and in doing so increase anger and resentment in the player base.

CCP already has the PLEX system to raise extra income from players who want the "convenience" of instant ISK to give them advantage in game and this doesn't damage the integrity of the sandbox by injecting non player manufactured items.

CCP already has "monetized" the eve universe by introducing content and systems that many find advantageous to access via multiple accounts. Everything from cyno to market alts, gang leadership bonus givers, salvage, ganking, mining whatever - all these things can be done with multiple accounts and each accout is in essence a conventience "microtransaction" that gives ccp more money.

So my point is I don't believe CCP has either the need (or should consider) introducing additional microtransactions based on in-game content behind microtransaction paywalls beyond the basic subscription and it frankly angers me a lot to see CCP talking about these things as if they were somehow "for the good of the game."

I don't believe in the notion of "vanity items" in a game where so much content is vanity. All the graphic content you delivered with Crucible was "vanity" - its not needed to play the game but it sure looks nice. It makes Eve more immersive, more involving, more satisfying to play inside.

Tell me how you can talk about ship skins and alliance logos on ships in a different way? Because I tell you now I've waited to paint my ships and put alliance logos on for the best part of eight years (since we could do it in homeworld to be honest) my alliance t2 producers have wanted to brand their stuff with logos for just as long. This stuff is core Eve gameplay to increase immersion in the setting. Making it a "vanity" microtransaction and claiming it was an "optional customization" (that you didn't need to buy) is no less jarring than charging people 2500 aurum to see the new nebulas would have been.

In conclusion though. I honestly believe your virtual goods team should go back to working on genuine content for the Eve subscriber. Remove the NeX store from the game. Divide the current NeX content between the default character designer and faction loyal point stores and turn the Aurum into Snowballs that we get to fire at each other on December the 25th.

I confidently predict by doing this you will make more money from the subscriptions you will regain from lapsed angry players than you will from dribbling NeX income over the next 12 months.

Sometimes the truly "fearless" thing to do is to shoot the bad idea in the face with a large calibre pistol.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jonathan Malcom
The Scope
Gallente Federation
#48 - 2011-12-03 19:52:45 UTC
Ishtanchuk Fazmarai wrote:
Solhild wrote:
Ishtanchuk Fazmarai wrote:
Solhild wrote:
The NeX store is still there. It's like a noose waiting to be tightened, a continuous threat. If the players were listened to, it should have disappeared in this expansion/patch.


I dissent. If the players had been listened to, the NEx store would be riddle with a hundred items already existing as market tabs, and with prices low enough so a set of top tier costed less than a PLEX and no top tier item was more expensive than a T1 battleship. And in a next incarnation, NEx would eventually get middle tier and high tier that actually were better than low tier.

You know, if players were (HAD BEEN!) listened to, the post-Crucible NEx would already have a meaningful set of items worth collecting, and a pricing structure set to match the industry standard for microtransactions.

Instead, we got 120 developers fired whereas CCP Zinfandel was not even scolded, nor has apologyzed, nor has fixed his personal botch (as far as we can tell), despite Zinfandel's botch was the largest individual contribution to the perfect shitstorm of last june.

And all we need to check is the NEx store and that cyan 5,500 Aur figure many fo us still have there as a sign of how much we feel like spending a bloody PLEX to get a single bloody skirt.


This is your right of course. So why not add items to the free market and LP stores and buy with isk and build in the sandbox? Some items could be loot drops etc.

If you want a shortcut then PLEX for the isk. I just fail to see why the NeX store is in any way a 'good' thing.


NEx store was intended to be a way to implement micro-transactions and earn money without damaging the game, and as a concept made (and makes) a lot of sense. This is why NEx must be fueled with cold cash payments aka PLEXes.

The path taken was convoluted but it could work if the thing had been done properly: a wide range of assets, a clear pricing strategy (WHY is THIS low, mdidle, high?), and FOR CHRIST'S sake, a MICRO-TRANSACTION price tag!!! It was as difficult as CCP Zinfandel asking the CSM prior to pooping the 70 $ monocle. Roll

Then some people could had ignored the NEx by not entering the tab. And those interested could get more gameplay and fuel CCP's income.

Then everything went wrong and still is wrong. "Gold ammo fear" has been more or less written off, but the NEx store still is a PITA, without enough choices, all of them are ludicrously overpriced, and of moot interest/quality.

it's yet another half-cooked feature that has been abandoned without iteration and looks deserted from every front, nobody CCP even TALKS about it. Question

Put that on top of how Crucible really hasn't added content for casuals, soloers and empire dwellers and how that's a trend several expansions old, and you get some customers wondering wether CCP is interested in having their money or don't...


Again, someone requesting to be charged money to have access to content that was developed using money that they have already paid in subscription fees, and for which they will continue to pay subscription fees to have the privilege of accessing.

idgi
Nova Fox
Novafox Shipyards
#49 - 2011-12-03 19:59:59 UTC
I wasnt asked about the mentioned poll... I ask people in my 400 local and not a single one of them knew what I was talking about.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Solhild
Doomheim
#50 - 2011-12-03 20:02:35 UTC
Jade Constantine wrote:
Firstly thank you for your post here CCP Manifest. Its good to read your extended view of events in addition to the Edge article but I do have some questions about your quote on Microtransactions;

CCP Manifest wrote:

As for virtual item sales, there’s definitely interest within the playerbase for a wide variety of things, but largely it’s been tangential to our initial offerings of vanity clothes options. A small team at CCP is carefully looking at ways to add value to the EVE experience without negatively impacting it in any way, shape or form with the mantra “the investment of money in EVE should not give you an unfair advantage over the investment of time” (i.e. vanity items). There will definitely be unprecedented communication with the CSM and the playerbase well before anything new is introduced to the non-player-driven virtual item side of EVE.


You state there is "interest" in the player base for microtransactions (virtual goods sales) but would like to know where you have taken this statement from. The largest scale direct poll on the issue (CSM crowdsourcing http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1395464) showed that 79% of respondants were against ANY form of microtransactions whatsover. 10% were in favour of the so-called "vanity only" microtransactions and only 5% were for actual convenience game-effecting microtransactions.

So in the strictest sense of the word sure - there is "interest" but its not majority interest and it by no means respresents the likely expressed opinon of the player base.

And bare in mind this crowdsourcing survey came way before NeXCarna and the summer of rage protests where the implications of where you were going on Microtransactions became clearer.

What I'd like to ask you directly CCP Manifest is do you fully understand (and agree or disagree) with the position many take, that since we are already paying a premium rate subscription to play Eve online, it is unreasonable to spend our subscription money on "optional" MT-delivered content (the hybrid model) - and in doing so increase anger and resentment in the player base.

CCP already has the PLEX system to raise extra income from players who want the "convenience" of instant ISK to give them advantage in game and this doesn't damage the integrity of the sandbox by injecting non player manufactured items.

CCP already has "monetized" the eve universe by introducing content and systems that many find advantageous to access via multiple accounts. Everything from cyno to market alts, gang leadership bonus givers, salvage, ganking, mining whatever - all these things can be done with multiple accounts and each accout is in essence a conventience "microtransaction" that gives ccp more money.

So my point is I don't believe CCP has either the need (or should consider) introducing additional microtransactions based on in-game content behind microtransaction paywalls beyond the basic subscription and it frankly angers me a lot to see CCP talking about these things as if they were somehow "for the good of the game."

I don't believe in the notion of "vanity items" in a game where so much content is vanity. All the graphic content you delivered with Crucible was "vanity" - its not needed to play the game but it sure looks nice. It makes Eve more immersive, more involving, more satisfying to play inside.

Tell me how you can talk about ship skins and alliance logos on ships in a different way? Because I tell you now I've waited to paint my ships and put alliance logos on for the best part of eight years (since we could do it in homeworld to be honest) my alliance t2 producers have wanted to brand their stuff with logos for just as long. This stuff is core Eve gameplay to increase immersion in the setting. Making it a "vanity" microtransaction and claiming it was an "optional customization" (that you didn't need to buy) is no less jarring than charging people 2500 aurum to see the new nebulas would have been.

In conclusion though. I honestly believe your virtual goods team should go back to working on genuine content for the Eve subscriber. Remove the NeX store from the game. Divide the current NeX content between the default character designer and faction loyal point stores and turn the Aurum into Snowballs that we get to fire at each other on December the 25th.

I confidently predict by doing this you will make more money from the subscriptions you will regain from lapsed angry players than you will from dribbling NeX income over the next 12 months.

Sometimes the truly "fearless" thing to do is to shoot the bad idea in the face with a large calibre pistol.


You are without doubt my new forum hero Big smile
Ishtanchuk Fazmarai
#51 - 2011-12-03 20:08:42 UTC
Jonathan Malcom wrote:
(...)

Again, someone requesting to be charged money to have access to content that was developed using money that they have already paid in subscription fees, and for which they will continue to pay subscription fees to have the privilege of accessing.

idgi


Guess what? I am charged money too for developing all the nullsec content I don't use. Roll

And BTW, i don't ask to be charged. I ask that NEx can be used with moderate grinding for PLEX so someone else gets charged for his fast ISK.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jonathan Malcom
The Scope
Gallente Federation
#52 - 2011-12-03 20:25:41 UTC  |  Edited by: Jonathan Malcom
Ishtanchuk Fazmarai wrote:
Guess what? I am charged money too for developing all the nullsec content I don't use. Roll


And if your credit card got billed every time you jumped into M-O, that would be a valid counter-argument.
Solhild
Doomheim
#53 - 2011-12-03 20:29:47 UTC
Jonathan Malcom wrote:
Ishtanchuk Fazmarai wrote:
Guess what? I am charged money too for developing all the nullsec content I don't use. Roll


And if your credit card got billed every time you jumped into M-O, that would be a valid counter-argument.


It is so sad that this sums up the analogy perfectly.
Nova Fox
Novafox Shipyards
#54 - 2011-12-03 20:35:51 UTC
I know a few people who get charges like these on thier credit cards. Greedy bastids.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Alexandra Alt
Doomheim
#55 - 2011-12-04 07:17:08 UTC
Sorry if this is going to sound as a 'haters gonna hate' post, but it's not my intention, this is just what I perceive from that post compared to evertyhing that I saw/read happen during incarna 'issues'.

After reading the whole interview, I get this feeling that you make it sound like this was CCP plan all along, and players had no influence in the decision making of CCP getting back to FiS. You make it sound like CCP had planned 18 months to dedicate itself into Incarna, Carbon, and WiS (At least as much as it would possibly be done in that period of time) and then return to FiS (read crucible).

Am I reading wrong ? If I'm not, then I completely disagree with that Interview 'content' regarding what happened, what changed, and why.

Best regards,
Flamespar
WarRavens
#56 - 2011-12-04 07:23:12 UTC
Nothing on new Incarna. C'mon can you at least throw us a bone as to where it now lies in CCPs plans going forward?
Luckytania
Bullets of Justice
#57 - 2011-12-06 19:38:21 UTC
CCP Manifest wrote:
Diminishing support for a single project in order to move on to another has never been a part of the mindset of CCP


Roll
Apollo Gabriel
Mercatoris
#58 - 2011-12-06 19:59:05 UTC
CCP Manifest,

I respectfully have to disagree with the sentiment of your entire post, and it saddens me that I feel again like CCP doesn't get why I am upset with them. Who cares? well me, and maybe someone else.

Incarna - Walking in stations was supposed to ACCOMPLISH something. CCP NEVER laid out WHAT? WHY? You guys released a trailer saying that a pilot hated getting out of his pod, but for somethings he had to ...

WHAT THINGS?

Captains Quarters and Disembark - for MONTHS people said DO NOT FORCE INCARNA, for YEARS CCP said Incarna will NOT be mandatory. Then we got a mandatory single player room.

Why am I saying these things? Here was CCP's mistake. No plan for Incarna other than hey look, I have a guy who can walk around. That being said, I REALLY, TRULY, ABSOLUTELY, want Incarna. But I want to DO SOMETHING ...

CCP doesn't fire and forget?!? Are you serious? Until THIS expansion the ignored features list was HUGE. The evelopedia is FULL of topics that the CSM put forth to fix things, that sit languishing to this day. The Fire and Forgotten items included: POS management, Corp Management and permissions (still a holy hell), Wallet management (WHY IS ALL MY ISK IN ONE POT!), UI customizations (still quite awful, sorry Ms P), Missions (zzzz), Mining (zzzzz), Bounty Huntings, Factional Warfare, Assault Frigates, Many poor ships - Eos, Vulture, HaCs, etc.

Why do I say Fire and Forgotten? Because players saw NO improvement for years, I've only been here since 2008, and the neglect just piled higher and higher.

I do agree with you that CCP did an awful job communicating. This player's perspective is that unless CCP will redo an entire area of the game, they'll leave it broken for years. CCP Manifest, your CEO said HE made a mistake. Do you REALLY think CCP didn't?

AG
PS I'm happy you (Manifest) survived the 20%, and I get the need for good PR, but Eve is about courage to do and say what's right.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Apollo Gabriel
Mercatoris
#59 - 2011-12-06 19:59:56 UTC
Alexandra Alt wrote:
Sorry if this is going to sound as a 'haters gonna hate' post, but it's not my intention, this is just what I perceive from that post compared to evertyhing that I saw/read happen during incarna 'issues'.

After reading the whole interview, I get this feeling that you make it sound like this was CCP plan all along, and players had no influence in the decision making of CCP getting back to FiS. You make it sound like CCP had planned 18 months to dedicate itself into Incarna, Carbon, and WiS (At least as much as it would possibly be done in that period of time) and then return to FiS (read crucible).

Am I reading wrong ? If I'm not, then I completely disagree with that Interview 'content' regarding what happened, what changed, and why.

Best regards,


I agree with you here, it sounds like "we were planning to be awesome, but you fuckin didn't get it"
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Solhild
Doomheim
#60 - 2011-12-06 20:26:06 UTC
Apollo Gabriel wrote:
Alexandra Alt wrote:
Sorry if this is going to sound as a 'haters gonna hate' post, but it's not my intention, this is just what I perceive from that post compared to evertyhing that I saw/read happen during incarna 'issues'.

After reading the whole interview, I get this feeling that you make it sound like this was CCP plan all along, and players had no influence in the decision making of CCP getting back to FiS. You make it sound like CCP had planned 18 months to dedicate itself into Incarna, Carbon, and WiS (At least as much as it would possibly be done in that period of time) and then return to FiS (read crucible).

Am I reading wrong ? If I'm not, then I completely disagree with that Interview 'content' regarding what happened, what changed, and why.

Best regards,


I agree with you here, it sounds like "we were planning to be awesome, but you fuckin didn't get it"


It does smell a bit of rewriting history from a convenient perspective. I've been here since 2008 and it felt like CCP seriously started neglecting the game, the lore and communication in late 2009. When I started the list of broken unfinished bits was epic. EVE needs a thriving player driven community both in and out of game. Polishing the little things works, even the vaguely connected stuff - worked for Tolkien.