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Are Ishtars the future?

Author
Angsty Teenager
Broski North
#41 - 2014-05-16 04:26:01 UTC
Aquila Sagitta wrote:
Who cares about supers in whspace Roll

You know you can't smartbomb near wh's... where 90% of fights happen


Hahaha, implying if you were flying a drone comp I wouldn't just fly 5 km away from the wormhole? GUYS BETTER STAY CLOSE TO THE WORMHOLE SO WE CAN JUMP OUT INSTEAD OF JUST FLYING AWAY AND KILLING ALL THEIR DPS.
Lloyd Roses
Artificial Memories
#42 - 2014-05-16 10:33:30 UTC
Angsty Teenager wrote:
Aquila Sagitta wrote:
Who cares about supers in whspace Roll

You know you can't smartbomb near wh's... where 90% of fights happen


Hahaha, implying if you were flying a drone comp I wouldn't just fly 5 km away from the wormhole? GUYS BETTER STAY CLOSE TO THE WORMHOLE SO WE CAN JUMP OUT INSTEAD OF JUST FLYING AWAY AND KILLING ALL THEIR DPS.


HEY GUYS SEE ME BURNING OFF THE HOLE AT 10m/S WHILE SCRAMMED AND WEBBED TO **** I'M SO GOOD HAHA!

Seriously, know webscram? It's omnipresent.
Angsty Teenager
Broski North
#43 - 2014-05-16 10:48:53 UTC
Uh, so you'll have all the ships webbed and scrammed immediately from the get-go? That's not going to happen. Best case scenario, you have the guys jumping into your heavy-drone ishtar fleet and they lose a couple guys as they regroups 10 km off the wormhole and then start killing all of your drones.

Worst case scenario, they warp in anywhere but the sphere 5 km around the wormhole and just smartbomb all your crap.


Plus, you fail to consider that faction large smartbombs have a 7.5 km range, and even mediums have something like 4 km (?). The wormhole destiny spheres are pretty small, so you can basically sit right at 5km and hit evreything further than 1km from the wormhole.

All you need is one or two guys who know what they're doing with smartbombs and your ishtar fleet loses all of it's dps.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#44 - 2014-05-16 11:02:59 UTC
Angsty Teenager wrote:

All you need is one or two guys who know what they're doing

this is an issue these days m8
Aquila Sagitta
Blue-Fire
#45 - 2014-05-16 16:38:04 UTC
Angsty Teenager wrote:

Plus, you fail to consider that faction large smartbombs have a 7.5 km range, and even mediums have something like 4 km (?). The wormhole destiny spheres are pretty small, so you can basically sit right at 5km and hit evreything further than 1km from the wormhole.

All you need is one or two guys who know what they're doing with smartbombs and your ishtar fleet loses all of it's dps.


You obviously don't know how smartbombs work. The bigger the radius of your smart bomb the farther you have to move away from the wh. And its super easy to keep people close enough to the wh so that they can't smart bomb. All you need to do is keep your ishtars close to the wh. If the enemy fleet is 5-10km away they are losing 50% of there dps assuming most wh fleets will be 90% prot dps
Angsty Teenager
Broski North
#46 - 2014-05-16 18:25:44 UTC
Aquila Sagitta wrote:


You obviously don't know how smartbombs work. The bigger the radius of your smart bomb the farther you have to move away from the wh. And its super easy to keep people close enough to the wh so that they can't smart bomb. All you need to do is keep your ishtars close to the wh. If the enemy fleet is 5-10km away they are losing 50% of there dps assuming most wh fleets will be 90% prot dps


You might be right, oops Oops.

Point still stands anyway, can easily fight off the wormhole. If they're in proteuses, it doesn't matter to begin with because your ishtar fleet is going to get absolutely destroyed by a fleet of protei if they're sitting on you at 0. The whole point of ishtars is to kite.




Xen Solarus
Furious Destruction and Salvage
#47 - 2014-05-17 11:45:36 UTC
The Ishtar was already awesome. Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#48 - 2014-05-17 12:00:41 UTC
Angsty Teenager wrote:
Aquila Sagitta wrote:


You obviously don't know how smartbombs work. The bigger the radius of your smart bomb the farther you have to move away from the wh. And its super easy to keep people close enough to the wh so that they can't smart bomb. All you need to do is keep your ishtars close to the wh. If the enemy fleet is 5-10km away they are losing 50% of there dps assuming most wh fleets will be 90% prot dps


You might be right, oops Oops.

Point still stands anyway, can easily fight off the wormhole. If they're in proteuses, it doesn't matter to begin with because your ishtar fleet is going to get absolutely destroyed by a fleet of protei if they're sitting on you at 0. The whole point of ishtars is to kite.

Rumor has it some theorycrafters have a RR armor Ishtar fit. Haven't seen nor played with the numbers myself, but it would be interesting.

CCP ignore me please, I make too much sense.

thetwilitehour
Caldari Provisions
#49 - 2014-05-18 01:34:00 UTC
RudinV wrote:
You wanna know the future? Ask goons, forever trendy "have no idea why"


You want a vision of the future? Imagine a jackboot wearing goon, stamping on the face of Molle's latest alliance, forever.
Rroff
Antagonistic Tendencies
#50 - 2014-05-18 02:47:13 UTC
Ahost Gceo wrote:

Rumor has it some theorycrafters have a RR armor Ishtar fit. Haven't seen nor played with the numbers myself, but it would be interesting.


The EHP of an armor fit Ishtar that also has RR is going to be a bit hairy for tanking dps fit T3s in close range :S
Angsty Teenager
Broski North
#51 - 2014-05-18 14:50:13 UTC
Rroff wrote:
Ahost Gceo wrote:

Rumor has it some theorycrafters have a RR armor Ishtar fit. Haven't seen nor played with the numbers myself, but it would be interesting.


The EHP of an armor fit Ishtar that also has RR is going to be a bit hairy for tanking dps fit T3s in close range :S


It won't even be hairy, you'll probably just get alphad. I've flown RR ishtars before and they suffer significantly from a lack of ehp, and an extremely small rep range. RR fleets are not good beyond 5-6 guys. You run into issues of range on the reps very quickly. All it takes is for one guy to get webbed who isn't the anchor and the rest of the fleet being slow to respond on adjusting their anchor, and that guy is dead.
Aquila Sagitta
Blue-Fire
#52 - 2014-05-18 17:08:56 UTC
Aquila Sagitta wrote:

3 rr armor ishtars sporting 2 flights of geckos and 1 flight of sentries can engage anything within 70kms with good effect. Within heavy range they will put out a blistering 2400 dps, at 50kms they can put down a respectable 12-1500 dps, and will be able to tank 1-2k dps. These things are monsters!


Thats what I've been talking about from the start. 3-5 RR ishtar will beat any gang of comparable size. Obviously if you got 20 dudes t3s are still king
Angsty Teenager
Broski North
#53 - 2014-05-18 21:33:21 UTC
Well sure, ishtars always have been good in smaller numbers. I'm sure they'll be very good with geckos in that sort of scenario.
Destoth La'Rakian
The Intrinsic Ones
#54 - 2014-05-27 18:27:49 UTC
Alundil wrote:
Ishtars and geckos are going to be hilarious.

Well they are funny like when my caracal holds two down for 2min solo till my m8s land and blap blap gone lol an Hugh that hole all you want sbs still going to get that drone flight an at 15mil a gecko 60 mill in drone kills is fine with me thanks for Flyn
Destoth La'Rakian
The Intrinsic Ones
#55 - 2014-05-27 18:33:09 UTC
Angsty Teenager wrote:
Rroff wrote:
Ahost Gceo wrote:

Rumor has it some theorycrafters have a RR armor Ishtar fit. Haven't seen nor played with the numbers myself, but it would be interesting.


The EHP of an armor fit Ishtar that also has RR is going to be a bit hairy for tanking dps fit T3s in close range :S


It won't even be hairy, you'll probably just get alphad. I've flown RR ishtars before and they suffer significantly from a lack of ehp, and an extremely small rep range. RR fleets are not good beyond 5-6 guys. You run into issues of range on the reps very quickly. All it takes is for one guy to get webbed who isn't the anchor and the rest of the fleet being slow to respond on adjusting their anchor, and that guy is dead.




Solution get smarter corp mates or set speed to turtle from the start you have a large engagement range use it
Shad0wsFury
Sorry We're In Your Space Eh
Seventh Sanctum.
#56 - 2014-05-27 22:36:55 UTC
100mn AB Ishtars are a thing, and they are pretty awesome.
Erufen Rito
Republic Military School
Minmatar Republic
#57 - 2014-05-28 00:51:12 UTC  |  Edited by: Erufen Rito
I spent a good ammount of time looking for that Dev post saying they are looking for a rework of the Ishtar as part of the AHAC rebalance. So don't get too cozy with it. It is there, but I can't remember where, and I've spent more time than I care to invest looking for it.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Aquila Sagitta
Blue-Fire
#58 - 2014-05-28 01:08:08 UTC
AHAC rebalance? They gonna rebalance AHACs again?
Jack Miton
School of Applied Knowledge
Caldari State
#59 - 2014-05-28 01:29:16 UTC
Aquila Sagitta wrote:
AHAC rebalance? They gonna rebalance AHACs again?

one can dream.... they really missed the mark on the first pass, theyre super under powered.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Justin Cody
War Firm
#60 - 2014-05-28 09:08:42 UTC
Drone ships are OP. You can't effectively ewar them and they scale in a non-linear fashion in terms of threat negation. The drone ships regardless of type don't have to worry about angular velocity or really anything involving radian based math. Missile ships have similar advantages but can still be ewar'd to death. So yeah this year is the Year of Drone Supremacy. Turrets and missiles pale in comparison. The reason being that well...drones. Sentries still have superior damage application at ranges turrets can't match and they are only getting buffed with tracking enhancer low slot modules.

*I don't even*.

Transitioning from a secondary to a primary weapons system is definitely fraught with design related growing pains.