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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Maldiro Selkurk
Radiation Sickness
#441 - 2014-05-17 23:52:28 UTC
Daichi Yamato wrote:
Maldiro Selkurk wrote:
Ive noticed something in this discussion, that those that didnt want freighters changes are now coming here in droves claiming all we wanted on freighters were rigs, I was heavily involved in those discussions and I; as well as you, know that that was not the limit of what we were suggesting.

We wanted flexiblity, just like the ORCA, rigs, highs, mids, lows, the whole deal, to now claim all we wanted is rigs is just cheap ass bullshit.

The costs for that change could have been mitigated by just reclassifying freighters as 'large' instead of capital since they walk like a large, talk like a large and act like a large (in that they can go into highsec) anyways.

But this takes creativity something that seems sorely lacking in this sadly comical 'solution'.


even if those highs mids and lows would come with even more nerfs?

making the rigs large may be one way to go. but most complaints at the prices seem to be because they want to fit T2 rigs. T1's are less than 100mil a piece in Hek.


Exactly, you nerf the ship down then let people rig / mod them as they seem fit......strangely like 99.9% of the rest of the ships are in this game.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Delhaven
Federal Navy Academy
Gallente Federation
#442 - 2014-05-17 23:54:27 UTC
CCP Seagull wrote:
There are some people who make things work - they pre-fit ships for a fleet op, they run mega-spreadsheets for the industry production lines needed to equip the war effort, build tools to manage a corporation or command large fleets. Their activities enable others to have fun in EVE.
So... these changes help these folks how?

To me, at least making them take large rigs would be a big help. What's the point of adding flexibility to ships, if the cost makes it too expensive to change them? Capital-sized rigs mean people will rig once, and never change them again.
Tippia
Sunshine and Lollipops
#443 - 2014-05-17 23:58:06 UTC  |  Edited by: Tippia
Cyran Reinhard wrote:
Well, Jump Freighters are meant to jump....if you aren't Jumping, why do you have a JF?

Because they have more EHP and travel faster than a normal freighter, both of which improve survival chances by a fair amount. They also don't sucker you into filling up on too much valuables, which is a bonus since it lets those main traits work their magic.


Actually, when I run the numbers (from the OP, which curiously enough don't always agree with EFT or Pyfa), it's not quite as bad as feared.
Kaahles
Jion Keanturi
#444 - 2014-05-18 00:03:30 UTC  |  Edited by: Kaahles
Let's break it down shall we?

Now You can either go for Hull/Armor Whatever rigs that give you more EHP, thus better survivability in a gank. At the cost of decrased cargo capacity.

Or you can increase your cargo capacity but compared to before you lose survivability. If it works out however you can get stuff hauled faster and as we all know time is money. While you now can make more money / run and/or have an easier life it is more likely to lose stuff due to the EHP thingy.

I don't see a single frickn' probleme here. Risk vs Reward, working as intended.

And for JF's? TBH those nerfs don't go far enough as far as I am concerned because if you have half a functioning brain and know how the game works the likelyhood of losing your JF is pretty damn slim to almost nonexistent. Breaks the whole risk vs reward thing.
Rittel
Band of Valence
#445 - 2014-05-18 00:08:18 UTC
Can you not just give freighters a sub-system slot with the option between 3 systems based around Cargo, Agility and Tank?

That way we can have the choice to fit how we see fit without having to rip out 2 T2 rigs or buy a whole new freighter!

Khanh'rhh
Sparkle Motion.
#446 - 2014-05-18 00:14:30 UTC
Maldiro Selkurk wrote:
Ive noticed something in this discussion, that those that didnt want freighters changes are now coming here in droves claiming all we wanted on freighters were rigs, I was heavily involved in those discussions and I; as well as you, know that that was not the limit of what we were suggesting.

We wanted flexiblity, just like the ORCA, rigs, highs, mids, lows, the whole deal, to now claim all we wanted is rigs is just cheap ass bullshit.

The costs for that change could have been mitigated by just reclassifying freighters as 'large' instead of capital since they walk like a large, talk like a large and act like a large (in that they can go into highsec) anyways.

But this takes creativity something that seems sorely lacking in this sadly comical 'solution'.


Sigh.

I was in most of those discussions. Every time I said "if you want customization, base stats will have to fall" I got responses like:

- GOON TEARS
- U JUST DONT WANT IT TO BE HARDER TO GANK
- WELL YOU WOULD BE AGAINST THIS YOU WANT EASY MODE GANKS
- etc

No logic, no reason could make people asking for rigs/modules in those threads from seeing anything else than a future where they got to have their cake and eat it too.
Now it's here, and exactly what was very very painfully obvious would happen, has happened.

You're a special case in that you're asking for more modules. Great! I'm not going to try to argue you out of it anymore; ask CCP for, say, 2 low slots. They will probably give you two low slots, and a 40% nerf to cargo, and hull HP, and some off the armour too.
Then you can whine "but to get back to old cargo values I need to fit modules ... and they have drawbacks!"

And then we can do "told you so" all over again.

I couldn't be happier, we get to gank your freighters loaded with T2 rigs, and it's all your fault for asking for fitting. Twisted

As for my use of freighters? For what I use them for this is a very significant buff.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Daichi Yamato
Jabbersnarks and Wonderglass
#447 - 2014-05-18 00:20:18 UTC
Rittel wrote:
Can you not just give freighters a sub-system slot with the option between 3 systems based around Cargo, Agility and Tank?

That way we can have the choice to fit how we see fit without having to rip out 2 T2 rigs or buy a whole new freighter!



fit t1 rigs then.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jack Earthfire
Everse Defense Initiative
#448 - 2014-05-18 00:24:10 UTC
Kaahles wrote:
Let's break it down shall we?

Now You can either go for Hull/Armor Whatever rigs that give you more EHP, thus better survivability in a gank. At the cost of decrased cargo capacity.

Or you can increase your cargo capacity but compared to before you lose survivability. If it works out however you can get stuff hauled faster and as we all know time is money. While you now can make more money / run and/or have an easier life it is more likely to lose stuff due to the EHP thingy.

I don't see a single frickn' probleme here. Risk vs Reward, working as intended.

And for JF's? TBH those nerfs don't go far enough as far as I am concerned because if you have half a functioning brain and know how the game works the likelyhood of losing your JF is pretty damn slim to almost nonexistent. Breaks the whole risk vs reward thing.


Let's Break this down again: Internet Spaceships is serious Business and no Happy Happy Fluffy Fluffy La-La Land at all.

Me like it much. Smile
Rittel
Band of Valence
#449 - 2014-05-18 00:25:38 UTC
Daichi Yamato wrote:
Rittel wrote:
Can you not just give freighters a sub-system slot with the option between 3 systems based around Cargo, Agility and Tank?

That way we can have the choice to fit how we see fit without having to rip out 2 T2 rigs or buy a whole new freighter!



fit t1 rigs then.


I would still rather not have to waste hundreds of millions on rigs every time I need to refit for a slightly different role. You don't rip out the rigs on your dreadnoughts every time you have to increase range, damage or tank so why should freighter pilots have to?
Axe Coldon
#450 - 2014-05-18 00:31:03 UTC
What I don't get is why is a cargo nerf necessary to this change.

As of this moment, (May 18 00:24 eve time) a T2 Capital cargo rig in Jita is 724 mil. So 2 of them would be 1.448 bil. Why not leave the cargo capacity as it is for the JF, add the rig slots. If a person is willing to add 1.4 bil to a ship that already cost him 6 bil how does it hurt the game for him to have more cargo capacity.

A RHEA with 2 t2 rigs and no nerf would have been over 500k. So for those willing to spend the bucks they could move sov upgrades and even packaged orca's.

I don't see how that hurts the game. I don't see the logic of nerfing an already overpriced totally defenseless ship.

Plus if you dont nerf the cargo then more would be willing to forgo the 1.4 billion to add some tank..making a JF more fun instead of an overpriced Null Necessity .

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Abla Tive
#451 - 2014-05-18 00:36:56 UTC
The EvE economy just got a lot less efficient.

This may be a good thing.

Freighter pilots just got an enormous buff.

Slower aligns and smaller holds will require more money per jump and more trips to move the same amount of stuff.

Jita got double nerfed. (first with the scrap metal nerf/ compressed ore buff and now with the freighter nerf.)

Moving stuff around is therefore more expense and that makes the economy less efficient.

I wonder if this is a stealth attempt to break up the single central hub on the Chinese server.


Tippia
Sunshine and Lollipops
#452 - 2014-05-18 00:37:13 UTC
Axe Coldon wrote:
What I don't get is why is a cargo nerf necessary to this change.
Because you'd be able to get too much cargo space otherwise.
Kaahles
Jion Keanturi
#453 - 2014-05-18 00:39:04 UTC
Axe Coldon wrote:

A RHEA with 2 t2 rigs and no nerf would have been over 500k. So for those willing to spend the bucks they could move sov upgrades


Ever thought about the fact that the sov upgrades might be designed to not fit into a JF?
Daichi Yamato
Jabbersnarks and Wonderglass
#454 - 2014-05-18 00:39:11 UTC
Axe Coldon wrote:
What I don't get is why is a cargo nerf necessary to this change.


Daichi Yamato wrote:
Batolemaeus wrote:
baltec1 wrote:
[

Its to stop us shipping capitals into jita.


Increasing repackaged values of capital ships and sov upgrade mods is one sql query away.


so why not just allow freighters to carry 20mil m3 and make repackaged capitals 21mil m3?

Because theres a point where logistics becomes too easy and transforms competition from effort and risk taking to simply having a skillbook trained or not. With across the board increases to capacity with no trade offs, importing items becomes easier, safer and faster, and that means it becomes cheaper. Prices level across the galaxy which means the rewards are less for anyone who does any work.

its a nerf to ppl who set up shop in a certain location to build and sell certain items.
its a nerf to ppl who pay attention and use escorts when they haul.
its a nerf to inter-regional traders.

the real beneficiaries of making all this easier to do is ppl who dnt really pay attention to where they set up shop, cant be bothered to check regional prices and afk haul.

you want things to be harder, because u want to be rewarded for ur efforts and u want ur competition to lose out for being lazy or dying in a fire because hes bad at space ships.



that and the fact u could carry capitals into hi-sec. And t1 rigs also exist for ur freighters btw.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Spectre Wraith
Darwin Inc.
#455 - 2014-05-18 00:39:39 UTC
I'm going to side on the "what the ****" side of this argument. You could have just made packaged capitals unhaulable rather then nerfing freighters/JF down to where the whole rig announcement is almost useless. Yes, overall they got a 'bonus', but a few % AFTER they apply the new rigs isn't a bonus, it's a slap in the face to those who pilot these ships.

Disapprove =/

Dear lord, please help me deal with the insufferable....

Kristalll
Caldari Provisions
Caldari State
#456 - 2014-05-18 00:46:00 UTC
Tippia wrote:
Cyran Reinhard wrote:
Well, Jump Freighters are meant to jump....if you aren't Jumping, why do you have a JF?

Because they have more EHP and travel faster than a normal freighter, both of which improve survival chances by a fair amount. They also don't sucker you into filling up on too much valuables, which is a bonus since it lets those main traits work their magic.


Actually, when I run the numbers (from the OP, which curiously enough don't always agree with EFT or Pyfa), it's not quite as bad as feared.


They also cost 6x as much, GREATLY increasing your chances of gank.

The EHP difference doesn't mean anything to the people that can do freighter ganking, and your speed won't save you from the bumping Mach.

“Die trying” is the proudest human thing.

Kristalll
Caldari Provisions
Caldari State
#457 - 2014-05-18 00:47:23 UTC
Spectre Wraith wrote:
I'm going to side on the "what the ****" side of this argument. You could have just made packaged capitals unhaulable rather then nerfing freighters/JF down to where the whole rig announcement is almost useless. Yes, overall they got a 'bonus', but a few % AFTER they apply the new rigs isn't a bonus, it's a slap in the face to those who pilot these ships.

Disapprove =/


Well **** balancing I guess.

Reducing the cargo capacity had nothing to do with hauling capitals, it had everything to do with balance.

Now instead of getting cargo capacity and tank, you get to choose which one you want more at a sacrifice to the other. Y'know...like fit a ship for a purpose.

“Die trying” is the proudest human thing.

TehCloud
Guardians of the Dodixie
#458 - 2014-05-18 00:49:05 UTC
Steijn wrote:
sorry, but that is nothing more than a massive nerf.


This is exactly what freighter pilots asking for rigs wanted.
Well then again, they of course wanted rigs and no drawbacks. But people told them what would happen if they kept asking for it :D
Now here we have it. I like the changes. Can't wait for the tiers of people fitting 3 Cargorigs and getting suicided then complaining, that freighters need more tank.

My Condor costs less than that module!

Digger Pollard
Center for Advanced Studies
Gallente Federation
#459 - 2014-05-18 00:50:26 UTC
Paranoid Loyd wrote:
Digger Pollard wrote:
Steijn wrote:
sorry, but that is nothing more than a massive nerf.

+1 massively nerfed.
My freighter alt is going for unsub.
Probably the same for my friend's acc who were training for JF.

"Player Ignorance Happens" (c).


FTFY, Fozzie just gave most risk-averse gankers what they asked for.


FTFY.

Freighter was already too vulnerable, now it's even more vulnerable, hauls less, and costs another freighter to make it just a bit less terrible and still a lot worse than it were. Every time Fozzie touches industry, this happens. I've been unsubbed for months after he went bull-in-the-china-shop over mining, now that I subbed back to look at Kronos, it turns out I stepped into some big pile of Fozzie again.

No wonder those changes announcement was withheld till two weeks before release, because that is seriously atrocious. At least rebalance of deep space transport ships were useless - in a sense that those ships weren't cost-efficient anyway, so nobody cared about them, but freighters are different story, they have no alternatives, and now we don't have freighters either, because hair-thin line of imaginary risk which prevented people from ganking freighters by crimeflag cooldown just went razorblade-thin. If somebody pulls down his pants and drops another Fozzie on it, in form of tiniest gankship buff, and poof, you lose $60 and you have absolutely nothing you could've done about it,except maybe making 10 runs in a tanked orca with even worse agility than current freighters (and by freighters I mean freighter, because pretty much everything but Obelisk is a gank-on-sight), which would've taken about 2 forevers and 1 ever of your time, depriving you from any chance to finish hauling before seeing your grandchildren.

I'd say it's another milking scheme to trick people into making orca alts, as after this change orca will remain the only hauler not covered in Fozzie, but since orca rebalance is on the table, and it's probably lets-hit-the-dead-dog-called-mining-again-by-nerfing-retriever-and-mack-to-useless Fozzie is doing it, I'd say the orca will be hit so hard that we'll be left with no haulers - hisec nerf will be completed, and the only trade routes left will be those of sov null, where everyone is blue to each other and no unreported gankers within 15 systems are present.

Well, Fozzie happens.
Kristalll
Caldari Provisions
Caldari State
#460 - 2014-05-18 00:54:37 UTC
Rittel wrote:
Can you not just give freighters a sub-system slot with the option between 3 systems based around Cargo, Agility and Tank?

That way we can have the choice to fit how we see fit without having to rip out 2 T2 rigs or buy a whole new freighter!



Yes, lets jsut make all rigs removable while we're at it.

“Die trying” is the proudest human thing.