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POCO Supply and Demand Analysis - Impact likely to be greater than current accepted.

Author
Wyke Mossari
Staner Industries
#41 - 2011-12-03 08:54:42 UTC  |  Edited by: Wyke Mossari
Columns G-J should be ignored, because they are based on a production strategy that no longer makes any kind of sense under the new tax regime. (The Production strategy underlying them was a market & tariffs that strongly supported horizontal integration and very weak vertical integration of production.)

I've hidden them for now, (they may return later when reworked for a different strategy I have in mind).

pmchem wrote:
Wyke Mossari wrote:
I've just updated it to use the new tax rates.


Say, it looks like you might expect PI prices to rise?


Very much so, that was the case even without the tariff rise, those underline things. I see prices continuing to rise over the short term (1-2 weeks) to at least the following:

P0 : worthlessness, I've long said this but it should now be obvious for even for the most innumerate.
P1 : 800
P2 : 12-16,000
P3 : 120-140,000
P4 : 2M +
I expect outliers (pos fuels) will spiking higher.

Medium term (1-2 months), prices could easily go much higher if if there is any attrition warfare, against interbus CO on enemy territory.

Longer term (3+ months), the opportunity to stock up on P4 and gantries should I insulate prices from any attrition, and I expect pries to settle towards those short term prices.

The report of

CCP Diagoras wrote:


As of midnight (so 15 hours old now), 1,534 Interbus Customs Offices had been destroyed.


Making my 6k POCO demand look very modest.
DJ Blackman
Often AFK
#42 - 2011-12-03 10:57:13 UTC
Above poster's estimates roughly match my personal calculations, albeit a hair higher. Truth be told, i always thought those figures were what PI should have been when it first came out. Too bad invulnerable CO and laughable taxes made each tier progressively less profitable until everything was grossly undervalued.

CCP nailed this for once. With a bit of tweaking, this could be another very new exciting money maker/conflict igniter that eve needs.

Btw, looking forward to JIHAD SWARM 2.0 against npc co =p
Scrapyard Bob
EVE University
Ivy League
#43 - 2011-12-03 11:38:16 UTC
My estimates:

P0 - still worthless to export, turn it into P1 and have 1/4 the haul volume.

P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.

P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.

P3 - It takes 6.67 to 10 units of P2 to make a P3. Export tariff is 7000 ISK/u. So the 2-input P3 would end up at at 98k and 3-input P3 might end up around 140k. But I expect the market to revolt a bit at that price and people will instead make P3 from P1 inputs. Making P3 from P1 in hi-sec saves you anywhere from 9k to 13.5k ISK/u in tariffs on each unit of P3. So instead of 140k at the upper-end, I expect that to end up more in the 120-125k range, with the average being around 100k.

P4 - Bit fuzzier here, but the low-end would probably be no less then 1.2M ISK/u with the high end at around 2M ISK/u. Hi-sec factories will have to rework to make P4 from P2 in order to avoid the P3 tariffs.

The main reasons I think P1 will end up around 700 instead of 1000 ISK/u number:

- PI harvesting is still a low-skill endeavor. Train CCU4 and IPC4 and optionally Planetology III and you're done. That's about 4 days of skill training.

- Setting up a PI harvest planet only costs about 6.5M ISK for a CCU4 world. Payback is only 7-10 days. Low investment.

- Last summer, people were willing to do hi-sec PI harvesting for as little as 600k ISK/day. Now they're making closer to 1M ISK/day. Unless they get tired of spending 5-10 minutes every other day to reset 5 planets, that supply will continue.

For most new players learning how to make 4-5M ISK/day from 5 hi-sec planets is a big deal. At less then 2 months in-game, a few million ISK is still a lot if they play less then 10 hours per week. We're constantly teaching people in our channels how to setup PI harvest colonies as a step stone into putting them more in control of their own destiny. So there will always be new players entering the supply side.

However, the long-term impact of POCOs on lo-sec P1 supply has yet to be seen/felt. But without a dev-post, we have no way of knowing how much P1 production was done in hi/low/null/w space. My guess is that at least 50-70% of the P1 materials come from hi-sec planets. But nobody knows.

There's also an extremely high demand on the PI system at the moment from everyone wanting to build POCOs. So I don't think my predictions will come true until January after the markets stabilize around the new tariffs / supply / demand.
Callduron
Dreddit
Test Alliance Please Ignore
#44 - 2011-12-03 11:58:34 UTC
FastJack316 wrote:
Callduron wrote:

The only reason a FC would not be blowing up a POCO is when he wants to move the fleet to a better location or actually has a target enemy fleet or ship to engage. And this is entirely apart from any strategic or economic reasons - my members are simply happier if they're doing something rather than doing nothing.


I think you're forgetting that the POCOs (as opposed to Interbus COs) have reinforcement timers. Who wants to alarm clock to shoot down a custom's office~?

(nobody)



I'm thinking more that the passage of fleets will casually put POCOs into reinforcement mode in the manner of elephants damaging trees by moving through a forest. Subsequent fleets may destroy reinforced pocos just because it's a target of opportunity.

Put it this way if you are running a fleet, don't have a target and there happens to be a red or grey poco in reinforced on your overview would you consider finishing it off? I think some people might.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Callduron
Dreddit
Test Alliance Please Ignore
#45 - 2011-12-03 12:02:05 UTC
Wyke Mossari wrote:


The report of

CCP Diagoras wrote:


As of midnight (so 15 hours old now), 1,534 Interbus Customs Offices had been destroyed.


Making my 6k POCO demand look very modest.


I suspect most of these are simply the local owners removing Interbus to put up their own.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Jarnis McPieksu
Aliastra
Gallente Federation
#46 - 2011-12-03 15:36:54 UTC  |  Edited by: Jarnis McPieksu
Scrapyard Bob wrote:
My estimates:

P0 - still worthless to export, turn it into P1 and have 1/4 the haul volume.

P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.

P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.

P3 - It takes 6.67 to 10 units of P2 to make a P3. Export tariff is 7000 ISK/u. So the 2-input P3 would end up at at 98k and 3-input P3 might end up around 140k. But I expect the market to revolt a bit at that price and people will instead make P3 from P1 inputs. Making P3 from P1 in hi-sec saves you anywhere from 9k to 13.5k ISK/u in tariffs on each unit of P3. So instead of 140k at the upper-end, I expect that to end up more in the 120-125k range, with the average being around 100k.

P4 - Bit fuzzier here, but the low-end would probably be no less then 1.2M ISK/u with the high end at around 2M ISK/u. Hi-sec factories will have to rework to make P4 from P2 in order to avoid the P3 tariffs.

The main reasons I think P1 will end up around 700 instead of 1000 ISK/u number:

- PI harvesting is still a low-skill endeavor. Train CCU4 and IPC4 and optionally Planetology III and you're done. That's about 4 days of skill training.

- Setting up a PI harvest planet only costs about 6.5M ISK for a CCU4 world. Payback is only 7-10 days. Low investment.

- Last summer, people were willing to do hi-sec PI harvesting for as little as 600k ISK/day. Now they're making closer to 1M ISK/day. Unless they get tired of spending 5-10 minutes every other day to reset 5 planets, that supply will continue.

For most new players learning how to make 4-5M ISK/day from 5 hi-sec planets is a big deal. At less then 2 months in-game, a few million ISK is still a lot if they play less then 10 hours per week. We're constantly teaching people in our channels how to setup PI harvest colonies as a step stone into putting them more in control of their own destiny. So there will always be new players entering the supply side.

However, the long-term impact of POCOs on lo-sec P1 supply has yet to be seen/felt. But without a dev-post, we have no way of knowing how much P1 production was done in hi/low/null/w space. My guess is that at least 50-70% of the P1 materials come from hi-sec planets. But nobody knows.

There's also an extremely high demand on the PI system at the moment from everyone wanting to build POCOs. So I don't think my predictions will come true until January after the markets stabilize around the new tariffs / supply / demand.


If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers?

I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D
Jack Dant
The Gentlemen of Low Moral Fibre
#47 - 2011-12-03 19:10:47 UTC
Scrapyard Bob wrote:
P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.

P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.

You seem to be discarding the option to generate P2 directly on the harvest planet. In my limited experience, that should work fine. At least well enough to undercut P1->P2 factory planets. Any reason not to do it?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Tiregn
Anvil Capital Trading
#48 - 2011-12-03 19:44:35 UTC  |  Edited by: Tiregn
Okay, so I don't do PI, just been looking at them, making some money from this current expansion.

However looking at the projected 'new prices' for some items, I started doing some of the math, and just couldn't figure things out. Thus, I am quite obviously missing something, and know this, so please enlighten me.

(Also do not have access to eve for another couple of hrs, so forgive me some errors).


Current Taxable Value Prices as listed earlier in this thread:

Advanced Commodities: 1,350,000.00 ISK
Specialized Commodities: 70,000.00 ISK
Refined Commodities: 9,000.00 ISK
Basic commodities: 500.00 ISK
Planet Resources: 5,00 ISK

Which Means Taxes of:
135,000
7000
900
50


Taking Coolant for example; Current prices were around 12K (again sorry for any errors not on eve), having come from mid 9K or so. Call it approximately a 3K isk/unit increase on sell orders.

Makes sense when you factor in increased tax (doubled as CCP has said).

However there are also complaints that the tax is now 100x what it was, due to the increase in the taxable value as well as the tax rate. Which to me, means that the previous taxable values were something like:

Advanced Commodities: 135,000 ISK
Specialized Commodities: 7000 ISK
Refined Commodities: 900.00 ISK
Basic commodities: 50.00 ISK

Which Means Taxes of:
13,500
700
90
5

Which should mean that prices should be skyrocketing, which of course they're not (though they have increased). I have obviously gone terribly awry somewhere (probably by not knowing previous taxable values), so if someone doesn't mind cluing me in, I would appreciate that.
FastJack316
Federal Navy Academy
Gallente Federation
#49 - 2011-12-03 20:20:58 UTC
Callduron wrote:

I'm thinking more that the passage of fleets will casually put POCOs into reinforcement mode in the manner of elephants damaging trees by moving through a forest. Subsequent fleets may destroy reinforced pocos just because it's a target of opportunity.

Put it this way if you are running a fleet, don't have a target and there happens to be a red or grey poco in reinforced on your overview would you consider finishing it off? I think some people might.


That might be a thing in lowsec, but it's unacceptably risky in 0.0. Sitting your fleet on a celestial is a good way to stuck in a situation you don't want to be in with no exit plan.

Enough scouts to be sure you're safe to loiter in an age of cynos and titan bridges is enough scouts to find you some ~goodfights~
Hyperion O'Coeus
Long Pig Luncheon Meat
Sending Thots And Players
#50 - 2011-12-04 18:48:49 UTC
Put on the party mix, break out the lube and grab your ankles - CCP has screwed high - sec again. The new tax rate on the customs towers is exorbitant. I just pulled P1 from the planets and spent 12.7 mil in transfers. I haven't even built anything yet!! I'm tired of high sec always getting left out of the picture. Low sec has the ability to control their tax rate, but we cannot. They (CCP) were too short sighted on how to implement this... perhaps a high corporation / faction standing or a high sec standing as a variable to give a lower tax. We (high sec) always get c**p on. No moon mining, no cap ships, now a high unwavering, uncontrollable tax rate. CCP needs to get it's head out of its low sec and balance the game between regions and take into account the impact to new players. But hey there is always mining... but Shhh don't tell them they are liable to screw that up too.
DJ Blackman
Often AFK
#51 - 2011-12-04 20:43:18 UTC  |  Edited by: DJ Blackman
above poster....you are asking for it with a capital A. Sorry to say but I can already hear it exploding...

Prices will adjust accordingly. Also, you say being able toa adjust taxes is a 'good' thing because you seem to assume people will just turn it all the way down to 0%.....That is a VERY faulty assumption and is an indicator that you may not be fully aware of the way things work in non-highsec.

Now, strength and gang blob war pretty much rules low and nullsec, even WH, so there is a good chance that some alliance or another will simply destroy any non-alliance POCO and set their own poco, tell people that 'if you want to do pi in these resource-rich planets in non-highsec, you are going to have to pay taxes to US (remember taxes in pocos go directly to pockets of whoever owns them) above the rates of highsec corresponding with richer planets'. Already one alliance has announced it is considering 'nationalizing' the PI industry.

People will be counting their lucky stars if they can even get the taxes down to the high sec level. In fact, the general assumption before the patch was there was little reason for non-highsec entities to NOT charge a full 100% tax rate, seeing as non-highsec can potentially overwhelm high sec in terms of supply resources if fully utilized, and therefore can afford to charge 100% taxes and still direct the market prices as they wish due to being the supplier of such large portion of the p1 and perhaps p2 market. It was already established that substantial amount of raw and processed resources originate not from highsec, but from non-highsec spaces.

Edit: you probably still made profit from that haul, at least a little. prices are adjusting, and it's barely been 5 days since patch came out. be patient.
Alain Kinsella
#52 - 2011-12-05 04:53:15 UTC
Jack Dant wrote:
Scrapyard Bob wrote:
P1 - The low priced stuff will have to rise to at least 250 ISK/u. The high priced stuff might move up another 50-85 ISK/u. That puts P1 prices at 250-900 ISK, with 700 ISK as a broad baseline.

P2 - It takes 16 P1 to make a P2. So 700 * 16 + 900 ISK/u tariff + 5% profit = about 13k. Some P2 will be lower at 9k, some will be higher at 15k, but overall most of it will end up around 13k +/- 1k. I think that will get shaved back down to 11-12k by the end of December as people adjust.

You seem to be discarding the option to generate P2 directly on the harvest planet. In my limited experience, that should work fine. At least well enough to undercut P1->P2 factory planets. Any reason not to do it?


Yes, its possible, but would normally (in High) cut into production unless you have Upgrades V. That is not exactly a 'short' training - and arguably only someone in High (or Low systems nearby) need that level of CC upgrade for serious PI work.

The original PI favored 'build in place' due to how extraction worked. The change from Pin to ECU in the current system changed that, so dedicated P1 Extraction Planets became the optimized standard. Now with the CO tariff changes that may shift yet again. It's going to depend on the individual's skills - both character and player (i.e. negotiating with local Low/Null entities for access deals).

I'm personally going to wait it out for another week or two to gauge an initial market reaction, since I'm not in a hurry right now.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Xintri Ra'Virr
Yamaguchi-Gumi
#53 - 2011-12-05 10:08:23 UTC
Someone said: If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers?

I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D "

Man you are 2 months late !!

I wave to you with 4534 units of Organic Mortar Applicators all made by myself and 2 alts in lowsec in last 2 months.
I'll show you my new shinny Jump Frieghter and a Carrier when prices will be high enough to dump all things on market Blink

Jarnis McPieksu
Aliastra
Gallente Federation
#54 - 2011-12-05 10:57:26 UTC
Xintri Ra'Virr wrote:
Someone said: If these estimates are accurate, there is massive room for trading right now - on anything that contains a lot of PI stuff (either directly or indirectly). P4 materials being the biggest... I mean, POS gear is going to go up a lot. Hello 400M control towers?

I wish I'd have more liquid isk on hand... but I guess I need to be happy with the massive piles I'm going to make now, confident that next time a patch like this hits, I have even more liquid isk to take advantage of market shifts :D "

Man you are 2 months late !!

I wave to you with 4534 units of Organic Mortar Applicators all made by myself and 2 alts in lowsec in last 2 months.
I'll show you my new shinny Jump Frieghter and a Carrier when prices will be high enough to dump all things on market Blink



Well yeah, 2 months ago I was still unsubscribed bittervet. Then CCP did stuff and dump it all on SISI and..well..
Max Flipper
Caldari Provisions
Caldari State
#55 - 2011-12-05 18:49:47 UTC
The big unknown is how many people do/will do PI in 0.0 (and maybe Lowsec) with their own low-tax Custom offices.

I don't know how big the demand is for P4 in comparison to the lower tiers. But i can very well imagine that 0.0 combined with lowsec could match it once the current Spike to replace Interbus offices is over.

If you have a low tax office you could simply buy P3 in empire and churm out as many P4's as possible.

I think thats an factor this discussion has been completely ignoring so far.
While i'm not sure if it will make a big difference its something that should not be dismissed.
Max Flipper
Caldari Provisions
Caldari State
#56 - 2011-12-05 18:50:24 UTC
Deleted: Doublepost
Alisarina
Zebra Corp
Goonswarm Federation
#57 - 2011-12-06 10:24:26 UTC  |  Edited by: Alisarina
Just checked your sheet again this evening and found it having incorrect import taxes on the PI page. Showing for example importing of 40 P1 goods as 20,000 tax where it should be 10,000 and 20,000 total to make a P2 product, not 40,000...unless they just screwed us again?

I'm assuming it's still using :

* Advanced Commodities: 1,350,000.00 ISK
* Specialized Commodities: 70,000.00 ISK
* Refined Commodities: 9,000.00 ISK
* Basic commodities: 500.00 ISK
* Planet Resources: 5,00 ISK

As a base, half of the listed price is what is charged for import, listed as export? If so it means your sheet is reading as import = export price, not half of.

The sheet may of been messed with I guess because it was all listed as correct import/export prices yesterday when I last checked it.

EDIT:

Also I think I may be having a MASSIVE brain fart here from lack of sleep or something but help me out here with this guesstimation someone:

Assume I want to make coolant.

Here are hte prices:
Electrolytes: 540 ISK
Water: 340 ISK
Coolant: 11,800 ISK

40 water = 21,600
40 Electrolytes = 13,600

Import tax: (250 * 0.1) x 40 x 2 = 2,000

Export tax: (9,000 * 0.1) x 5 = 4,500

Total cost: 41,700 ISK

Product made: 5 coolant = 59,000

Total Profit: 17,300 / cycle

Now I may of messed up and if I have please tell me where so I can fix it and what not. The 0.1 in the tax thing is due to current taxes and such with CONCORD.

I don't know why but it just feels wrong somehow.
Scrapyard Bob
EVE University
Ivy League
#58 - 2011-12-06 14:30:07 UTC
Making coolant is currently a 35% margin, if you make it from P1s bought on the market, imported in a hi-sec customs office and then exported as a P2.

Water: ~375
Electrolytes: ~604
Coolant: ~12034

Import cost of the P1 is 25 ISK/u, export cost for P2 is 900 ISK/u.
Import cost for enough P1 to make 1 unit of coolant is then: 8237 ISK
Net value of the P2, after paying the export tariff, is: 11134
Alisarina
Zebra Corp
Goonswarm Federation
#59 - 2011-12-06 22:26:31 UTC
Cool my numbers where roughly right, tghat sheet just totally threw me and being tired as hell didnt help too much either lol
Karlos Zhang
Kraken Industries
#60 - 2011-12-07 16:19:57 UTC
Tyberius Franklin wrote:
Tahna Rouspel wrote:
Alisarina wrote:
As Bob said, you now simply have to monitor taxes alot more than you used to. In the past taxes where pretty much ignored as they hardly ever took a bite out of profitability, and if they did, you just moved onto soemthing more profitable. Now with it being such a large amount and a significant amount of the final products cost, you are forced to pay attention to it.

No more weekend warrior PI crap, you now need to run spread sheets or programs to figure out how much your making or loosing doing a certain thing, which is really what you should of been doing anyways as it's more efficient to use a program rather than working out numbers yourself on a pad of paper (I know..I tried and gave up).


Spreadsheets are not for everyone. I expect a good chunk of people will simply give up when they see the hefty taxes.

I'm curious, where do most of the current PI goods come from? Wouldn't the new tax just push floor prices up proportionally and level in a way that leaves highsec profits effectively the same? Or is there enough from low/null alone to make it unprofitable in the long term for some items?


Well, that would be true if the tax were applied equally to everyone. In the simplistic view, it appears that hi-sec takes a very hard hit that may knock them out of the market. On the other hand, we don't really know how much poco griefing we're going to see. It might make for some interesting wars of attrition since each one has a payback period of at least 30days