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Defending against High Sector Ganks While Mining

Author
DrysonBennington
Eagle's Talon's
#1 - 2014-05-16 01:50:17 UTC
Not all pilots have a corporation to protect them from high sector Suicides. One way for the miner to protect theirself is too employ a Micro Warp Jump Depot along the asteroid belt that they will be mining in entirely.

If a ganker appears and you are close enough to the depot simply activate it and warp out.

In order for the ganker to keep you from warping they are going to have to fit warp scramblers which could hinder their DPS capability.

Give it a try and let us know what happens.
Yang Aurilen
State War Academy
Caldari State
#2 - 2014-05-16 03:17:55 UTC  |  Edited by: Yang Aurilen
I'm too busy afk mining to notice the 20 catalyst and their 100 MN MWD stabber bumping me away from the belt. Sorry honey I'll just make a death threat against said gankers with an extra petition telling CCP to buff highsec while I reship and continue afk mining.

Post with your NPC alt main and not your main main alt!

IbanezLaney
The Church of Awesome
#3 - 2014-05-16 03:39:41 UTC
DrysonBennington wrote:
Not all pilots have a corporation to protect them from high sector Suicides. One way for the miner to protect theirself is too employ a Micro Warp Jump Depot along the asteroid belt that they will be mining in entirely.

If a ganker appears and you are close enough to the depot simply activate it and warp out.

In order for the ganker to keep you from warping they are going to have to fit warp scramblers which could hinder their DPS capability.

Give it a try and let us know what happens.



Think it through man.

Scram is a mid slot module with very low cpu requirements.
Damage mods are low slot modules.

Most gankers are using t1 fittings which leave plenty of cpu for a scram to be fitted.
In no way will it effect their dps.

Your tactic won't work.
March rabbit
Aliastra
Gallente Federation
#4 - 2014-05-16 21:13:32 UTC
IbanezLaney wrote:

Your tactic won't work.

^

the only tactics is: tank your ship. You only need to survive for some time.

The Mittani: "the inappropriate drunked joke"

Estella Osoka
Cranky Bitches Who PMS
#5 - 2014-05-16 21:24:00 UTC
March rabbit wrote:
IbanezLaney wrote:

Your tactic won't work.

^

the only tactics is: tank your ship. You only need to survive for some time.


30 seconds in a .5 system if I remember correctly. Depending if they drew off Concord to the other side of the system.
Malcolm Shinhwa
The Scope
Gallente Federation
#6 - 2014-05-17 02:12:50 UTC
The New Order endorses the ATK use of a one time use deployables with limited access range and long spoolup times to avoid ganks.. Also I can confirm that my gank alt, Lenda Shinhwa, never fits a scram.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Voyager Arran
Brutor Tribe
Minmatar Republic
#7 - 2014-05-17 02:49:51 UTC
Fly a Procurer.
DrysonBennington
Eagle's Talon's
#8 - 2014-05-17 15:46:31 UTC
CODE doesn't just gank barges and not everyone is knowledgeable about CODE either so not all mining pilots will not know that CODE is even near them until the gank is complete.

CODE pilots operate T2 fitted Cats. T1 fitted Cats don't do enough damage to the barge before Concord arrives.

To use the Jump Drive Depot first pick a central location within the asteroid belt that you are mining in. Place a Micro Jump Depot at the warp in point within the belt itself. Next place two or three to either side of the central depot at the 6,000 m minimal range placement.

With four jump depot's you should have an approx. warp range of 24 km. Depending on which type of mining ship you use will determine the overall mining range. If you are using a Retriever you will therefore have 15 km of mining range that will allow you to sit at any Jump Depot and mine the ore that you need without having move. Once an area has been mined out simply move to the next depot and mine.

When using the Jump Depot align your ship in the direction that you want to emergency jump towards. You can actually create warp waypoints by first using a Jump Depot to warp you to a specific direction drop another depot and then the warp direction warp out to a new location and drop another depot and so on until you create your Waypoint Warp Tunnel in the system you are in.

Make certain to bookmark each location that you warp to otherwise the system wont work.

Although this may seem an expensive process it should give you enough time to warp out within 12 seconds after CODE contact to ensure your ship survives.
Paranoid Loyd
#9 - 2014-05-17 17:11:52 UTC  |  Edited by: Paranoid Loyd
Looking at your track record I would not take survival advice from you. Roll

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Gordin Brott
Huvilma Sentinels
GunFam
#10 - 2014-05-17 18:11:58 UTC
DrysonBennington wrote:



Although this may seem an expensive process it should give you enough time to warp out within 12 seconds after CODE contact to ensure your ship survives.


At which point your barge will already be a cloud of expanding particles. Much better to fit a properly tanked Procurer so that the gankers look for softer targets.
Nick Starkey
Native Freshfood
Minmatar Republic
#11 - 2014-05-17 19:20:15 UTC
There's no such thing as combat focused friends 'protecting' highsec miners. The only protection you need in hisec is to tank up your ship to the point where it simply isn't profitable to gank you, and ofc not afk mine with killrights/active wars.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Thomas Builder
Center for Advanced Studies
Gallente Federation
#12 - 2014-05-17 20:32:03 UTC
DrysonBennington wrote:
Next place two or three to either side
Umm, yeah, spend ~5 million ISK on a non-recoverable structure every time you move to a new mining belt. A non-recoverable structure which won't help you if the gankers have enough dps to kill you in 12 seconds or happen to bring a single scram.

I'm beginning to suspect that you just bought/build a lot of those structures and want to drive up the price.

Just fly a Procurer/Skiff. Or just pay attention to dscan and warp out when you see destroyers coming.
DrysonBennington
Eagle's Talon's
#13 - 2014-05-18 02:27:15 UTC
Actually I have found Jump Depots for around 2.5 million isk.
Malcolm Shinhwa
The Scope
Gallente Federation
#14 - 2014-05-18 02:57:56 UTC
Thomas Builder wrote:
DrysonBennington wrote:
Next place two or three to either side
Umm, yeah, spend ~5 million ISK on a non-recoverable structure every time you move to a new mining belt. A non-recoverable structure which won't help you if the gankers have enough dps to kill you in 12 seconds or happen to bring a single scram.

I'm beginning to suspect that you just bought/build a lot of those structures and want to drive up the price.

Just fly a Procurer/Skiff. Or just pay attention to dscan and warp out when you see destroyers coming.


And honestly, we'd probably send a guy in an Incursus to gank the jump thingy*.. because that would be funny... very funny... then as soon as he pulled CONCORD out of the belt... we'd gank you because that's what pays the bills.




* disclaimer: I have no idea how many hps the jump thingy has. I don't even remember what its called because *rum*. But regardless of how many, we'd send a guy(s) to gank it.. because really we'll kill you no matter what.. we do not give a crap about isk efficiency. We're not carebears for god's sake.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Voyager Arran
Brutor Tribe
Minmatar Republic
#15 - 2014-05-18 04:16:19 UTC
Attacking deployables generates a suspect timer, not a criminal timer or a GCC. You'll go flashy next to the scary mining barges, but you won't be attacked unless one of them is dumb enough to feed you a limited engagement.
Sean Parisi
Blackrise Vanguard
#16 - 2014-05-18 08:20:53 UTC
Just use a procurer
Estella Osoka
Cranky Bitches Who PMS
#17 - 2014-05-21 16:03:05 UTC
DrysonBennington wrote:
CODE doesn't just gank barges and not everyone is knowledgeable about CODE either so not all mining pilots will not know that CODE is even near them until the gank is complete.

CODE pilots operate T2 fitted Cats. T1 fitted Cats don't do enough damage to the barge before Concord arrives.

To use the Jump Drive Depot first pick a central location within the asteroid belt that you are mining in. Place a Micro Jump Depot at the warp in point within the belt itself. Next place two or three to either side of the central depot at the 6,000 m minimal range placement.

With four jump depot's you should have an approx. warp range of 24 km. Depending on which type of mining ship you use will determine the overall mining range. If you are using a Retriever you will therefore have 15 km of mining range that will allow you to sit at any Jump Depot and mine the ore that you need without having move. Once an area has been mined out simply move to the next depot and mine.

When using the Jump Depot align your ship in the direction that you want to emergency jump towards. You can actually create warp waypoints by first using a Jump Depot to warp you to a specific direction drop another depot and then the warp direction warp out to a new location and drop another depot and so on until you create your Waypoint Warp Tunnel in the system you are in.

Make certain to bookmark each location that you warp to otherwise the system wont work.

Although this may seem an expensive process it should give you enough time to warp out within 12 seconds after CODE contact to ensure your ship survives.


No, CODE does not use T2 fitted Catalysts exclusively. They prefer to keep the gank cheap. Besides, a properly trained character can still get high dps using T1 fittings. Telling people that T1 Cats can't take out a barge before Concord arrives is misleading.

You are under the misguided perception that they are not going to scout out the target. They will warp in an imicus with a passive targeter and a ship scanner, or something compareable. Once they know where you are, what your fit is, they will know percisely what they need to gank you. Seriously, all you have to do is go to www.minerbumping.com to find out how they setup a gank.
Serendipity Lost
Repo Industries
#18 - 2014-05-21 16:24:59 UTC
Just leave high sec. They won't follow you.
Tengu Grib
Caldari Provisions
Caldari State
#19 - 2014-05-21 17:00:58 UTC
Estella Osoka wrote:
DrysonBennington wrote:
CODE doesn't just gank barges and not everyone is knowledgeable about CODE either so not all mining pilots will not know that CODE is even near them until the gank is complete.

CODE pilots operate T2 fitted Cats. T1 fitted Cats don't do enough damage to the barge before Concord arrives.

To use the Jump Drive Depot first pick a central location within the asteroid belt that you are mining in. Place a Micro Jump Depot at the warp in point within the belt itself. Next place two or three to either side of the central depot at the 6,000 m minimal range placement.

With four jump depot's you should have an approx. warp range of 24 km. Depending on which type of mining ship you use will determine the overall mining range. If you are using a Retriever you will therefore have 15 km of mining range that will allow you to sit at any Jump Depot and mine the ore that you need without having move. Once an area has been mined out simply move to the next depot and mine.

When using the Jump Depot align your ship in the direction that you want to emergency jump towards. You can actually create warp waypoints by first using a Jump Depot to warp you to a specific direction drop another depot and then the warp direction warp out to a new location and drop another depot and so on until you create your Waypoint Warp Tunnel in the system you are in.

Make certain to bookmark each location that you warp to otherwise the system wont work.

Although this may seem an expensive process it should give you enough time to warp out within 12 seconds after CODE contact to ensure your ship survives.


No, CODE does not use T2 fitted Catalysts exclusively. They prefer to keep the gank cheap. Besides, a properly trained character can still get high dps using T1 fittings. Telling people that T1 Cats can't take out a barge before Concord arrives is misleading.

You are under the misguided perception that they are not going to scout out the target. They will warp in an imicus with a passive targeter and a ship scanner, or something compareable. Once they know where you are, what your fit is, they will know percisely what they need to gank you. Seriously, all you have to do is go to www.minerbumping.com to find out how they setup a gank.


Confirming I never fly T2 fitted catalysts as they are too expensive. I also never fit scrams. Most of my targets are so afk they wouldn't warp off anyways, so I don't need one.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2014-05-21 17:30:49 UTC
Have you considered getting a mining permit? Contact me in-game for more information.
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