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Encounter Surveillance System - Fix the anomaly...

Author
Falin Whalen
Federal Navy Academy
Gallente Federation
#81 - 2014-05-16 22:51:56 UTC
Khanh'rhh wrote:
Saisin wrote:
Adrie Atticus wrote:

Rats don't aggress pods so you're 100% safe to steal the ESS in one.

In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.




So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them.

Oh, sure, you're trying to dress it up as some top level "unintentional" design elements, but Eve is all about things being used in unintended ways. It's only a problem if there's a balance issue, which there isn't.

First example that comes to mind: Hilmar gave a presentation at fanfest about his early experiences with Eve. He talks about can mining and how it surprised him. See, jet cans were only put in the game because items can't just sit in space within Eve's database, they need to be inside something. They were never intended for mining into, as a consequence to this, his intended progression of mining in eve went out the window, because the players were using completely unrelated tools/the environment to rapidly speed up how quick they could obtain minerals by working in teams using jetcans.

Another example: the design intent of carriers never really considered using them in a spider-tanking formation, leaving them open to be both defensive and offensive. The triage module specifically disables a carriers combat ability when it chooses to be in 'logistics mode.'

Another example: many ships intended to be armour brawlers are used as kiting shield setups in small gang, because the meta favours mobility more than ever.

Another example: Incursions weren't designed to be farmable for days, they were meant to be fought off in a short timeframe. Players choose to keep them around for as long as possible to min/max their income.

Should CCP force incursions to follow their design aims, eliminating 80% of their income? Should CCP force carriers to choose a role? Should CCP re-name jetcans to "OMG no ore in these what are you guys doing"? Should CCP disallow shield extenders on a Brutix?

CCP are making a sandbox game. Their goal is to give people sand and see what they do with it. For as much as possible, they don't then run around going "no no no I wanted you to build a castle what is this a windmill god you players are the worst".
No, and neither should they.

To setup an ESS in an anom takes several minutes of buggering around every day, and can be undone by a single person in much less time. To work around it as a defensive measure, requires only a very small amount of ingenuity/creative thinking.

I think basically the tl;dr of this thread, is that you have failed the only test an Eve player needs to pass: the ability to adapt.

OP about now https://www.youtube.com/watch?v=hlUx60oVEAI

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Thalen Draganos
State War Academy
Caldari State
#82 - 2014-05-16 22:54:03 UTC
Falin Whalen wrote:

OMG That is perfect. lmao
Saisin
Chao3's Rogue Operatives Corp
#83 - 2014-05-17 05:48:24 UTC  |  Edited by: Saisin
Thalen Draganos wrote:
I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.

...and you are lobbying to make it easier for you to fatten your own wallet with a juicy 5% income increase and LP points. Fine, we are both lobbyists for a cause, just not the same.


Thalen Draganos wrote:

What you are proposing is that the unquenchable interceptors be allowed to steal from them with no risk.

Absolutely not, I am all for the defense scrambling some ships like rapier, or fast frig tackles to fend off or kill the interceptors.
I have already even said that the usage of interceptors to check out ESS is more liley to happen because of the anomaly risk. If there is no anomaly around the ESS and nobody scrambles to defend the ESS then I am all for easy money, this is what a raider do.

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La Nariz
Aliastra
Gallente Federation
#84 - 2014-05-17 05:50:58 UTC
Saisin wrote:
Thalen Draganos wrote:
I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.

...and you are lobbying to make it easier for you to fatten your own wallet with a juicy 5% income increase and LP points. Fine, we are both lobbyists for a cause, just not the same.


Actually bounties were nerfed so its our income back to normal.

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Saisin
Chao3's Rogue Operatives Corp
#85 - 2014-05-17 06:33:09 UTC
Thalen Draganos wrote:

I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.

I see the discussion that already lead to the dumbing down of the ESS from its original design presented by SonyClover as a fair amount of measures in favor of the defenders, in exchange for the benefit they get from it, and I will continue to claim that the anomaly "exploit", in fact, has changed the initial design concept: A defense force made of players scrambling to protect their extra income
The key point with the ESS was to force player driven action, even if it is only to scramble a ship to fend off a poorly equiped raider.

The thing you seem not willing to admit is that the advantages in that medium ground described by Fozzie is already in favor of the defense, without the NPCs anomalies added in the mix:

1/ alliance intel usualy allows fair warning of incoming threats. intel is also usally able to size up the threat and the ships types, even before the raiders start their warp to the ESS.
2/ Home turf advantage means ships than can be scrambled can be adapted to the existing intel. It also means that mobilizing bodies for reinforcements is easier, and jump bridges networks widen the range of bringing more bodies to defend.
3/ Sharing requires 30 seconds, where taking requires 3 minutes. With an alt posted at the ESS, sharing can be done even before the first raiders jump into system if they started from too far away.
4/ ... which leads to the fact that the ESS may be empty, the raiders still have to commit to check it out and deal with the bubble.
5/ sharing does not generates token, as it is immediately payed out, while taking require looting the wreck and escaping alive with this cargo, and all the way back to safe space.
6/ obviously the bubble and warp scramble effect and being stuck in place for 3mn to complete the looting.
7/ and I would put the fact that LP points are paid regardless of what happens to the ISK in the ESS as an extra benefit for the defenders

I would be curious to hear your version of the advantages of the raiders and see how they really compare to the defenders' advantages above. They must be overwhelmingly superior to justify this extra layer of NPCs protection you are defending so much.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#86 - 2014-05-17 06:41:56 UTC
Khanh'rhh wrote:
So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them.

Am I not allowed to play solo? As far as I know CCP made this game a sandbox for all types of play, not just the one you represent.

As for having no trouble stealing from them, this is incorrect, as I am always expecting to run into trouble with the local player population because after all I am here to raid their hard earned ISK.... soI am actively looking for trouble, just not trouble with NPCs hordes...

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Saisin
Chao3's Rogue Operatives Corp
#87 - 2014-05-17 06:48:34 UTC
Falin Whalen wrote:

Awesome Big smile
I love Jack Sparrow, and like him I am not too fond of having holes blown in my ships, but that does not prevent me to fly them in dangerous space. I respect the Eve Mantra, "Fly only what you can afford to lose".
In New Eden, I like to see my toon as a free man that bows to no master, like Jack...

Vote Borat Guereen for CSM XII

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Saisin
Chao3's Rogue Operatives Corp
#88 - 2014-05-17 06:54:11 UTC
La Nariz wrote:

Actually bounties were nerfed so its our income back to normal.

Really?
I thought this still applied:
the extra LP rewards are added on top of the potential increased ISK gain.
and
The longer an ESS is active in a system, its payout value increases over time and can rise from 20% to 25%. This addition comes on top of the other payments, i.e. the base 80% payment remains the same. This means that with a fully increased ESS, the total payment is 105% of the actual bounty value.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Khanh'rhh
Sparkle Motion.
#89 - 2014-05-17 12:47:16 UTC
Saisin wrote:
Khanh'rhh wrote:
So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them.

Am I not allowed to play solo? As far as I know CCP made this game a sandbox for all types of play, not just the one you represent.

Yes. You can steal from an ESS solo. You can steal from an ESS in an anom solo, too. For what it's worth, you're also free to fly ships unfit and self destruct for no reason, it doesn't mean it's an optimum thing to do, however.

There's precisely no problem to solve unless you want to (in an actual word-for-word sense) confirm that you think it should be completely viable for a solo interceptor, fit to be completely uncatchable (which is possible, wrt how server ticks work) to steal from an ESS with zero risk.

How about this:
CCP remove the ability to place an ESS inside an anom. To balance this, they remove the ability of any ship that has attempted to steal from one from:
- Cloaking for 5minutes
- Being immune to warp bubbles for 5 minutes

Would you support this, or are you going to continue stamping your feet and asking for a risk-free scenario?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Saisin
Chao3's Rogue Operatives Corp
#90 - 2014-05-17 15:02:46 UTC
Khanh'rhh wrote:

How about this:
CCP remove the ability to place an ESS inside an anom. To balance this, they remove the ability of any ship that has attempted to steal from one from:
- Cloaking for 5minutes
- Being immune to warp bubbles for 5 minutes

Would you support this, or are you going to continue stamping your feet and asking for a risk-free scenario?

I would support something similar:
- a ship with the ESS loot token can't activate a cloak, and it's align time is affected as if it was running a MWD
- To activate an ESS you need a specific high slot module installed, for sharing or taking alike.
- sharing takes 90 seconds instead of 30 seconds.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Thalen Draganos
State War Academy
Caldari State
#91 - 2014-05-17 15:12:03 UTC
Saisin wrote:
Thalen Draganos wrote:

I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.

I see the discussion that already lead to the dumbing down of the ESS from its original design presented by SonyClover as a fair amount of measures in favor of the defenders, in exchange for the benefit they get from it, and I will continue to claim that the anomaly "exploit", in fact, has changed the initial design concept: A defense force made of players scrambling to protect their extra income
The key point with the ESS was to force player driven action, even if it is only to scramble a ship to fend off a poorly equiped raider.

The thing you seem not willing to admit is that the advantages in that medium ground described by Fozzie is already in favor of the defense, without the NPCs anomalies added in the mix:

1/ alliance intel usualy allows fair warning of incoming threats. intel is also usally able to size up the threat and the ships types, even before the raiders start their warp to the ESS.
2/ Home turf advantage means ships than can be scrambled can be adapted to the existing intel. It also means that mobilizing bodies for reinforcements is easier, and jump bridges networks widen the range of bringing more bodies to defend.
3/ Sharing requires 30 seconds, where taking requires 3 minutes. With an alt posted at the ESS, sharing can be done even before the first raiders jump into system if they started from too far away.
4/ ... which leads to the fact that the ESS may be empty, the raiders still have to commit to check it out and deal with the bubble.
5/ sharing does not generates token, as it is immediately payed out, while taking require looting the wreck and escaping alive with this cargo, and all the way back to safe space.
6/ obviously the bubble and warp scramble effect and being stuck in place for 3mn to complete the looting.
7/ and I would put the fact that LP points are paid regardless of what happens to the ISK in the ESS as an extra benefit for the defenders

I would be curious to hear your version of the advantages of the raiders and see how they really compare to the defenders' advantages above. They must be overwhelmingly superior to justify this extra layer of NPCs protection you are defending so much.

Actually what I am saying is that it is already possible to steal from an ESS with fairly little effort or risk if you learn to adapt and put a proper fit on a proper ship. You seem to be saying that a "raider" shouldn't have to. Which is idiotic.
Falin Whalen
Federal Navy Academy
Gallente Federation
#92 - 2014-05-17 15:34:00 UTC
Perhaps we put them in anoms to prevent 1337 PVP solo "gentlemen in a tophat" from bothering us constantly. Instead we get them whining and pouting in GD that it's not fair.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Falin Whalen
Federal Navy Academy
Gallente Federation
#93 - 2014-05-17 16:29:26 UTC
Saisin wrote:
Thalen Draganos wrote:

I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.

I see the discussion that already lead to the dumbing down of the ESS from its original design presented by SonyClover as a fair amount of measures in favor of the defenders, in exchange for the benefit they get from it, and I will continue to claim that the anomaly "exploit", in fact, has changed the initial design concept: A defense force made of players scrambling to protect their extra income
The key point with the ESS was to force player driven action, even if it is only to scramble a ship to fend off a poorly equiped raider.

The thing you seem not willing to admit is that the advantages in that medium ground described by Fozzie is already in favor of the defense, without the NPCs anomalies added in the mix:

1/ alliance intel usualy allows fair warning of incoming threats. intel is also usally able to size up the threat and the ships types, even before the raiders start their warp to the ESS.
2/ Home turf advantage means ships than can be scrambled can be adapted to the existing intel. It also means that mobilizing bodies for reinforcements is easier, and jump bridges networks widen the range of bringing more bodies to defend.
3/ Sharing requires 30 seconds, where taking requires 3 minutes. With an alt posted at the ESS, sharing can be done even before the first raiders jump into system if they started from too far away.
4/ ... which leads to the fact that the ESS may be empty, the raiders still have to commit to check it out and deal with the bubble.
5/ sharing does not generates token, as it is immediately payed out, while taking require looting the wreck and escaping alive with this cargo, and all the way back to safe space.
6/ obviously the bubble and warp scramble effect and being stuck in place for 3mn to complete the looting.
7/ and I would put the fact that LP points are paid regardless of what happens to the ISK in the ESS as an extra benefit for the defenders

I would be curious to hear your version of the advantages of the raiders and see how they really compare to the defenders' advantages above. They must be overwhelmingly superior to justify this extra layer of NPCs protection you are defending so much.

Given that people already steal from the ESSs presently, your whole argument, and this entire thread, is nothing but whining that YOU can't figure out how to do it, and want CCP to "fix" the exploit as you see it. There is no "exploit" and CCP isn't going to "fix" something that doesn't need it at this time.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Khanh'rhh
Sparkle Motion.
#94 - 2014-05-17 17:08:12 UTC  |  Edited by: Khanh'rhh
Saisin wrote:
Khanh'rhh wrote:

How about this:
CCP remove the ability to place an ESS inside an anom. To balance this, they remove the ability of any ship that has attempted to steal from one from:
- Cloaking for 5minutes
- Being immune to warp bubbles for 5 minutes

Would you support this, or are you going to continue stamping your feet and asking for a risk-free scenario?

I would support something similar:
- a ship with the ESS loot token can't activate a cloak, and it's align time is affected as if it was running a MWD
- To activate an ESS you need a specific high slot module installed, for sharing or taking alike.
- sharing takes 90 seconds instead of 30 seconds.



So some more dancing about the point you are trying to say: "I think it is nonsense that I can't run around in a solo interceptor and steal with no actual risk" - since my proposed solution leaves everything else equally viable whilst making interceptors not uniquely invulnerable to the theft process. Your idea is proposed entirely around leaving interceptors uniquely risk-free.

There's literally no other reason at this point for your thread to exist.

You know, it's funny. The literal only reason we spend time parking the ESS in an anom, is to help guard from the grrGOONS carebears who can't/won't take a single risk but still want to be "sticking it to the goons", and thus do it in uncatchable interceptors. It's fly-paper for catching the lowest common denominator of player.

It's still possible to do it solo.
It's still possible to do it cheaply.

The only problem you are experiencing, is an inability to adapt / take a risk. Whether in an anom or not, your risk of loss comes from other players (unless you are grossly incompetent) so even on a conceptual level, your argument holds no water.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#95 - 2014-05-17 17:10:04 UTC
guys i want to solo a battleship but i dont want to use anything that costs more than 200k isk

ur ment to be able to do ne thing in this game why cant i do it i think battleships are exploits

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#96 - 2014-05-17 17:10:49 UTC
stop pointing out all the logical flaws in my argument i am clearly just canvassing for my pov

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Saisin
Chao3's Rogue Operatives Corp
#97 - 2014-05-17 17:37:37 UTC  |  Edited by: Saisin
...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#98 - 2014-05-17 18:23:59 UTC  |  Edited by: Saisin
Khanh'rhh wrote:

So some more dancing about the point you are trying to say: "I think it is nonsense that I can't run around in a solo interceptor and steal with no actual risk" - since my proposed solution leaves everything else equally viable whilst making interceptors not uniquely invulnerable to the theft process. Your idea is proposed entirely around leaving interceptors uniquely risk-free.


You are misrepresenting whati I am lobbying for for the sake of your own lobbying and justifications to keep a comfortable status quo.

One of the reasons I am mentioning a module to access ESS is that it can then be set with fitting requirements that prevents interceptors to access the ESS. I said it before in that thread, I would not be against preventing frigate size ships to access an ESS. My goal is simply to make ESS defense a player driven action.

I have yet to see from the goons that are so active in defending the current status quo a list of the overwhelming advantages raiders have that would justify this extra layer of NPCs protection, that was more an oversight of CCP than anything else (much like the WH watch thingy that got addressed...)

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Thalen Draganos
State War Academy
Caldari State
#99 - 2014-05-17 19:16:54 UTC
Saisin wrote:
Khanh'rhh wrote:

So some more dancing about the point you are trying to say: "I think it is nonsense that I can't run around in a solo interceptor and steal with no actual risk" - since my proposed solution leaves everything else equally viable whilst making interceptors not uniquely invulnerable to the theft process. Your idea is proposed entirely around leaving interceptors uniquely risk-free.


You are misrepresenting whati I am lobbying for for the sake of your own lobbying and justifications to keep a comfortable status quo.

One of the reasons I am mentioning a module to access ESS is that it can then be set with fitting requirements that prevents interceptors to access the ESS. I said it before in that thread, I would not be against preventing frigate size ships to access an ESS. My goal is simply to make ESS defense a player driven action.

I have yet to see from the goons that are so active in defending the current status quo a list of the overwhelming advantages raiders have that would justify this extra layer of NPCs protection, that was more an oversight of CCP than anything else (much like the WH watch thingy that got addressed...)


I don't think you are understanding either side of the subject here.

The "current status quo", as you put it, isn't broken. You are proposing that the only defense that ESS users should be able to mount is an active response from the players themselves. What you are failing to understand is that the placing of the ESS in an anomaly is part of that response.
An example of this is, in the many wars that have been fought on our lovely planet there have always been tactics by the soldiers to utilize anything around them as a first line of defense. The NPCs are that first line of defense. Another thing you may be not aware of is that raiding an enemy location that is defended is supposed to be harder. That's just the way it is in combat.
Now, I know you're probably only going to select one part of my reply and ignore the rest but that's OK. I know that it must be hard for you to grasp all of these statements from experience all in one sitting. Try to get some actual experience with defending an ESS and you may just find that people are just fine with the way things are.
Thalen Draganos
State War Academy
Caldari State
#100 - 2014-05-17 19:30:56 UTC
Oh wait!!

I bet you believe that POS guns firing automatically is an exploit since the players themselves aren't firing the guns manually.

Silly huh.

You see, CCP wants to give the players more control over what happens in the game. Not less.
What you are proposing is that they take some control away by not letting them put stuff where they want. Besides, the only way you would know what they intended for the ESS is if you were one of the people involved in it's creation. Which you are not. How do you know that they didn't think of placing an ESS in an anomaly as a possibility from the start? You don't. You have no clue.
So, just let the people in the big boy pants worry about the ESS. You just don't get how this whole thing works.