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Why are there no binary star systems in EVE?

First post
Author
Kenneth Endashi
Kor-Azor Slave Holdings
#1 - 2014-05-17 18:20:41 UTC
Is it because they're too difficult to accurately design?

I think I heard Neil DeGrasse Tyson say binary systems are probably more common than single star systems (like our own solar system, for example). So it seems like, after ten years, CCP would have put them in by now.
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#2 - 2014-05-17 18:23:39 UTC  |  Edited by: ISD Cura Ursus
I think it is more likely for planets to be in unary star systems, or for unary stars to have a better habitible zone.
I always assumed that the systems represented in EVE are not the only stars in this galaxy, rather they are the only stars that mankind has bothered putting gates to.

This means that the builders of the gates did not bother to go to systems that did not make sense to expand to, so many many systems were skipped if they were not needed for one purpose or another.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

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Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2014-05-17 18:26:30 UTC  |  Edited by: Jonah Gravenstein
Kenneth Endashi wrote:
Is it because they're too difficult to accurately design?

I think I heard Neil DeGrasse Tyson say binary systems are probably more common than single star systems (like our own solar system, for example). So it seems like, after ten years, CCP would have put them in by now.
Technically every star system in Eve is a binary system, according to lore the whole gate network relies upon them

the backstory wrote:
Jump gates are built around artificial wormholes, created by exploiting gravitational resonances found in binary systems.

Section 3 covers of this page covers it.

In the beginning there was nothing, which exploded.

New Player FAQ

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Jur Tissant
Garoun Investment Bank
Gallente Federation
#4 - 2014-05-17 18:38:46 UTC
It does seem to be a major lore hole that gates can only be constructed in systems with multiple stars, but every system with a gate in it has one star.
Orla- King-Griffin
#5 - 2014-05-17 19:22:32 UTC
On a somewhat related note have ye seen the stars on sisi?

Ah shite...

Higgs Foton
Mission And Mining Inc
#6 - 2014-05-17 19:25:41 UTC
Oh.

I WANTZ BINARY SYSTEMS IN EVE

CCP make it so.
Lugia3
Federal Navy Academy
Gallente Federation
#7 - 2014-05-17 19:27:20 UTC
They send out a massive ship to deploy a jump gate. Maybe the empires have found a way to move the wormhole with it?

"CCP Dolan is full of shit." - CCP Bettik

Joshua Foiritain
Coreli Corporation
Pandemic Legion
#8 - 2014-05-17 19:42:12 UTC
Kenneth Endashi wrote:
Is it because they're too difficult to accurately design?

I think I heard Neil DeGrasse Tyson say binary systems are probably more common than single star systems (like our own solar system, for example). So it seems like, after ten years, CCP would have put them in by now.


All in systems in EVE are binary star systems however the 2nd star's are all tiny and orbit thousands of AU outside of the solar system boundaries so they arent shown on your overview because there wouldnt be much of a point.

The Coreli Corporation is recruiting.

Jur Tissant
Garoun Investment Bank
Gallente Federation
#9 - 2014-05-17 19:44:18 UTC
Joshua Foiritain wrote:

All in systems in EVE are binary star systems however the 2nd star's are all tiny and orbit thousands of AU outside of the solar system boundaries so they arent shown on your overview because there wouldnt be much of a point.


From that distance, the gravitational effects between the two stars would be less than those between the main star and, say, a gas planet orbiting it.
Jade Blackwind
#10 - 2014-05-17 19:50:37 UTC
They're all in wormhole space for some reason.

And there are pulsars, magnetars, black holes and whatnot, complete with not-so-random effects on player ship systems.

Also, as Stitcher once said, "Everytime we discuss physics in EVE devs kill an exotic dancer. Think of the dancers."
Meiyang Lee
Game Instrument Applications
#11 - 2014-05-17 19:51:59 UTC  |  Edited by: Meiyang Lee
Kenneth Endashi wrote:
Is it because they're too difficult to accurately design?

I think I heard Neil DeGrasse Tyson say binary systems are probably more common than single star systems (like our own solar system, for example). So it seems like, after ten years, CCP would have put them in by now.


Every single system in EVE that's fitted with a Jump Gate is a Binary, every last one. They're generally not close binaries, but given the short distances in EVE's Globular Starcluster, that may not matter. Even at 0.5 LY distance a companion star would be rather tiny visually, so they don't stand out from the background.

Only W-space systems may not be Binaries, because there are no fixed gates in place. Though you do have the Stellar Phenomenon Binaries.
Lothros Andastar
The Scope
Gallente Federation
#12 - 2014-05-17 20:55:40 UTC
IIRC New Eden has 2 warpable stars
Baneken
Arctic Light Inc.
Arctic Light
#13 - 2014-05-17 22:12:37 UTC
Why is it that each time this crops up I have to quote this article
and this Hubble image of Sirius A and B ?

Also on related news scientists have found Sol's "twin" that is a star that is believed to be of a same composition and age (meaning it came from the same nebula) as our Sol.


Xavier Higdon
Science and Trade Institute
Caldari State
#14 - 2014-05-17 23:05:21 UTC
Does the lore state jump gates must be built near binary stars? Perhaps a binary system need only be in between the gates in order to be exploited.
Mocam
Aliastra
Gallente Federation
#15 - 2014-05-18 05:31:20 UTC
Binary stars probably wouldn't be so good unless we had system movement - planets moving, etc.

With respect to why not in known/connected systems? Habitability favors moving to the "better" areas first and binary/multiple star systems are not "premium" spots. So they'd start looking at the more habitable spots first.

As far as habitability of binary systems, it's all guess work but the assertion is roughly 1/3rd of all systems in the Milky Way are binary or multiple (there are systems with more than 2) but a much lower earth-like habitability chance - though above zero.

IMO - if they were to implement them, I'd say some new area (CCP did say they are looking at expanding the game again - "soon"). Less chance of being attractive for populating vs single star systems so a bit farther out/not currently attached.
James Amril-Kesh
Viziam
Amarr Empire
#16 - 2014-05-18 05:42:36 UTC
Orla- King-Griffin wrote:
On a somewhat related note have ye seen the stars on sisi?

I have.
I didn't really expect that they'd have such a significant impact on the feel of the game.
I can honestly say the changes are almost breathtaking.

Enjoying the rain today? ;)

Riyria Twinpeaks
Perkone
Caldari State
#17 - 2014-05-18 05:49:41 UTC
James Amril-Kesh wrote:
Orla- King-Griffin wrote:
On a somewhat related note have ye seen the stars on sisi?

I have.
I didn't really expect that they'd have such a significant impact on the feel of the game.
I can honestly say the changes are almost breathtaking.


Now that makes me curious~
James Amril-Kesh
Viziam
Amarr Empire
#18 - 2014-05-18 05:53:53 UTC
Go download the singularity client then if you haven't already and check them out for yourself.
The glow and dynamic lense flare effects create more of a pervasive feel within the game than static screenshots are able to convey.

Enjoying the rain today? ;)

Arthul Omanid
Castile y Leon Enterprises
#19 - 2014-05-18 05:55:56 UTC
James Amril-Kesh wrote:
Orla- King-Griffin wrote:
On a somewhat related note have ye seen the stars on sisi?

I have.
I didn't really expect that they'd have such a significant impact on the feel of the game.
I can honestly say the changes are almost breathtaking.


What's happening with the stars?
Meiyang Lee
Game Instrument Applications
#20 - 2014-05-18 07:48:49 UTC
Arthul Omanid wrote:
James Amril-Kesh wrote:
Orla- King-Griffin wrote:
On a somewhat related note have ye seen the stars on sisi?

I have.
I didn't really expect that they'd have such a significant impact on the feel of the game.
I can honestly say the changes are almost breathtaking.


What's happening with the stars?


Well, it looks like they made the background stars more to scale (given the short distances between stars in EVEs Globular Starcluster), and the result is quite nice. Lots of larger stars in the background, varying spectral colours, the lot really. Rather good looking.
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