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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
ZheoTheThird
The Scope
Gallente Federation
#121 - 2014-05-17 18:08:50 UTC
I assume this is aimed against people living in big nullsec blobs by making it harder to live in null?

If yes, then this will backfire so badly, I don't even know how Fozzie didn't predict that.

By making it harder to live in nullsec you only make it harder for small groups, big ones will do fine by simply absorbing highsec carebear corps, once again encouraging nullsec groups to become even bigger.
Tyrrax Thorrk
Guiding Hand Social Club
#122 - 2014-05-17 18:09:52 UTC  |  Edited by: Tyrrax Thorrk
T-N-T wrote:
funny thing what only nulli goons and pl doesnt like these changes))others fine with them


The people this is worst for are fine with the changes ?
That's funny.
ArmyOfMe
Stay Frosty.
A Band Apart.
#123 - 2014-05-17 18:10:00 UTC
Im all for a nerf of jf's, as they make 0,0 life way to easy. I dont really see the point in nerfing normal freighters in such a way though, as you'r allready seeing them beeing popped all over empire space anyhow.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Tippia
Sunshine and Lollipops
#124 - 2014-05-17 18:10:58 UTC
Dirk MacGirk wrote:
Those cheers you heard at FanFest?
The ones fuelled by ignorance of what was obviously going to happen, like so many of us had been saying all that time? Yeah, they just woke up and understood what we've been saying.

Quote:
I fear something terrible has happened.
Nothing that wasn't entirely expected.



…no, the amount of “told you so” smugging isn't likely to go down any time soon. Bear

T-N-T wrote:
funny thing what only nulli goons and pl doesnt like these changes))others fine with them
No, we're not.
Adrien Crosse
University of Caille
Gallente Federation
#125 - 2014-05-17 18:11:08 UTC
So what point am I missing here?

These changes will have zero effect on how logistics work these days. The only thing they do is **** haulers and logi guys off, for no tradeoff whatsoever. You know, those guys who have the most fun jobs as it stands already.

I can understand the "jf op nerf" argument, but these changes don't even do anything of note to help in that regard. If things go live as they stand, or slightly changed for the sake of slightly changing them, we'll suck it up, buy the rigs, and go back to business as usual while aligning slightly slower.

Nobody is going to stop doing large scale logistics by jump freighter, nobody is going to start doing exciting escorted freighter runs.

So, what's the point of all this?
MeBiatch
GRR GOONS
#126 - 2014-05-17 18:13:38 UTC
i am fine by this... as the JF have reduced HP due to semi tech II resist now all i have to do if figure out each ships resist hole and bam. faster ganks!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tippia
Sunshine and Lollipops
#127 - 2014-05-17 18:14:07 UTC
Adrien Crosse wrote:
So, what's the point of all this?

Giving people what they want. vOv
Rivr Luzade
Coreli Corporation
Pandemic Legion
#128 - 2014-05-17 18:14:37 UTC  |  Edited by: Rivr Luzade
T-N-T wrote:
funny thing what only nulli goons and pl doesnt like these changes))others fine with them


I am certainly not fine with this garbage. Roll Please train your reading comprehension and inform yourself about current allegiances in the game before you post the same kind of garbage.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

probag Bear
Xiong Offices
#129 - 2014-05-17 18:14:39 UTC
Thanks for the increased demand for capital rigs Fozzie!
Dave Stark
#130 - 2014-05-17 18:14:39 UTC
Adrien Crosse wrote:
So, what's the point of all this?

so that you can choose to make 1 aspect of your freighter better than it currently is, at the cost of all the other aspects.
that whole "player choice" thing people have been wanting for so long.
Zebs Clone
Zebra Corp
Goonswarm Federation
#131 - 2014-05-17 18:17:16 UTC
found a new roll for the rorq then ccp. well done
DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#132 - 2014-05-17 18:18:20 UTC
T-N-T wrote:
So many carebears tears! P

I feel like this will affect none carebears just as much. As someone who lives in low/null and PVPs, getting my ships and corp ships from a hub to where we're based from is the slow, boring, monotonous task that already takes considerable time and really is the thing you put off doing, the kind of thing that makes people not want to log in and delays PVP. Just think of all the lowsec entities, NPC null entities, basically sub-coalition size pvp groups who are going to be hindered getting on and having fun. If you're trying to inspire industry in these places, it's not going to work. PVP groups want to do exactly that, that isn't going to change.

Small/medium pvp corps who dare to leave hisec and actually create some content are going to be hit worst...

"Who wants to jump freighter in replacement ships guys?"...
"No?......F*%k it, let's play battefield"

Because I can't be bothered to make another post in the other thread:

Medium MJD??? This will achieve one thing; reducing subcap kills. How the hell is blueballing fleets going to advance the game? Surely you're not this out of touch already Fozzie?

Damn nature, you scary!

Steijn
Quay Industries
#133 - 2014-05-17 18:18:58 UTC
Dave Stark wrote:
Adrien Crosse wrote:
So, what's the point of all this?

so that you can choose to make 1 aspect of your freighter better than it currently is, at the cost of all the other aspects.
that whole "player choice" thing people have been wanting for so long.


no, to do that you would leave everything as it is and then the rigs let you make it better than it currently is.
Nys Cron
EVE University
Ivy League
#134 - 2014-05-17 18:19:16 UTC  |  Edited by: Nys Cron
This is a bad idea and will (again) make it harder for smaller groups to live in Lowsec or Nullsec and by forcing people to invest even more into Freighters/JFs just to make them roughly equivalent to before the changes even less new people will have a chance to get into the business.
Kazanir
GoonWaffe
Goonswarm Federation
#135 - 2014-05-17 18:20:30 UTC
I had a big post written up about this. Since I ran Goonswarm's JF service for 3 years and personally moved several billion cubic meters of EVE goods all across the universe, I have a pretty good idea of the issues involved here.

So let me ask Fozzie before writing 2,000 words about this:

Why do you want to nerf JFs? What good gameplay results do you think will come from these nerfs? What are you trying to accomplish?
Dave Stark
#136 - 2014-05-17 18:22:13 UTC
Steijn wrote:
Dave Stark wrote:
Adrien Crosse wrote:
So, what's the point of all this?

so that you can choose to make 1 aspect of your freighter better than it currently is, at the cost of all the other aspects.
that whole "player choice" thing people have been wanting for so long.


no, to do that you would leave everything as it is and then the rigs let you make it better than it currently is.

the rigs do let you make it better than it currently is....

... at the expense of the things you chose not to make better.
Khanh'rhh
Sparkle Motion.
#137 - 2014-05-17 18:22:41 UTC
Kat Ayclism wrote:
These changes are ******* stupid. Can you stop just changing things to change things? It does not validate your work to be screwing up the things that are right when there's other ships that actually need the rebalancing efforts.

Also, again these changes are at cross odds with the supposed intent to make localized production more possible in null- YOU STILL WILL ALWAYS HAVE TO IMPORT/EXPORT.


So your solution?
LOL EVERYTHING USES MORE FUEL AND ALL THE JFS CAN HOLD LESS AND ARE LESS AGILE


Stop swinging around like a 5yo in the dark with a baseball bat. This isn't quality balancing, it's dogshit


From someone taking quotes out of context in order to yell "Goon tears!" just this week, ahahahahahhahahahahahaahahah
Eanna Heart wrote:
Fozzie pls go.

"I want to encourage industry in nullsec."

"Let's make nullsec logistics more costly, difficult, and risky."


That's consistent with the design goal of people doing industry in nullsec, rather than importing everything.

You guys should use your space~~

To everyone else: You got what you asked for.
I'm sorry you're not very good at asking for things that actually help you Blink

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Cardano Firesnake
Fire Bullet Inc
#138 - 2014-05-17 18:23:03 UTC
Seriously this modification is terrible.
The freighters are already so slow! They will be even, slower.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Takanuro
Eve Faction Trade Exchange
#139 - 2014-05-17 18:23:06 UTC
I think these changes pretty much suck.

Surely with such massively reduced Cargo Bay sizes the mass on these ships could go down and positive effects be found on Agility. Just gonna mean even more stuff I contract to PushX to move instead of bothering to do it myself.

Yes, we're going to die, but you're coming with us!

Tippia
Sunshine and Lollipops
#140 - 2014-05-17 18:23:27 UTC  |  Edited by: Tippia
Steijn wrote:
no, to do that you would leave everything as it is and then the rigs let you make it better than it currently is.

That was never going to happen without a counter-balancing that made them proportionally worse.
Hell, some of the “player choice” advocates even said that nerfs would be fine because choice trumps all.

So here we are: the player choice asked for is here, and to make it fit and still retain any sense of balance, nerfs will have to happen. Ask and ye shall receive.