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Encounter Surveillance System - Fix the anomaly...

Author
Saisin
Chao3's Rogue Operatives Corp
#61 - 2014-05-16 10:35:08 UTC
Tauranon wrote:

Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"

you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.

in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.

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Cebraio
State War Academy
Caldari State
#62 - 2014-05-16 11:30:03 UTC
Saisin wrote:
Tauranon wrote:

Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"

you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.

in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.


Yes, it's convenient. Sorry it's not convenient for you.
Tauranon
Weeesearch
CAStabouts
#63 - 2014-05-16 12:14:24 UTC
Saisin wrote:
Tauranon wrote:

Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"

you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.


This is the 4th time I've told you this. 1 spaceship can kite the entire spawn. I know exactly how I would do this and it would be very difficult to actually kill my ship doing it, and it is very easy to bring the right type of ship into hostile space. Its completely within the ability of a dual boxer to do this, and only the interceptor would be at risk.

Quote:


in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.



I have never installed an ESS, because there is no blue donut, there is in fact a semi circle, and I live on the edge of that semi circle, in fact I live 2 systems away from neutral space, and am usually first intel for incoming on my pipe. I get all the disadvantage of the ESS (bounty nerf, interceptors looking for them), with no benefit at all. Whoever "yours" is, it aint me.


Khanh'rhh
Sparkle Motion.
#64 - 2014-05-16 12:32:19 UTC  |  Edited by: Khanh'rhh
Saisin wrote:
in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.

Your "I have experience of it" seems to mean "I read patch notes about it at some point".

It is still very easy for small fast ships to steal from the ESS, CCPs changes didn't go nearly far enough. It applies a HIC-point to ships stealing / collecting so that interceptors aren't uniquely immune to all disruption, but the reality of it is that an interceptor can still break that scram and warp faster than someone can warp and land on the ESS when they see someone on it.

It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.

Stop being angry you can't steal from them risk-free and adapt.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Benny Ohu
Royal Amarr Institute
Amarr Empire
#65 - 2014-05-16 12:43:39 UTC
Khanh'rhh wrote:

fix your quote :(
Thalen Draganos
State War Academy
Caldari State
#66 - 2014-05-16 13:31:16 UTC
Saisin wrote:
Thalen Draganos wrote:

The ESS was not designed to sit some where to only be defended by a fleet...


Wrong...
from here

The Encounter Surveillance System is a structure that allows nullsec pirate hunters to optionally increase the rewards of their efforts in exchange for increased risk. This has the effect of giving players more control over their risks and rewards they encounter, as well as providing engaging player interaction as small groups of players can roam through hostile space and attempt to steal riches from the ESS modules deployed throughout nullsec space.

When we announced the last iteration of the ESS structure, many players indicated to us that they believed that the risk/reward balance of the structure was out of whack. It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses, and the potential benefits would not be worth the increased risk to player’s wealth generation.


The game design was really clear about these goals, and the anomaly issue has just replaced "scrambling the defense fleets" with "let the NPCs do the defense job, and may be we can finish of the remaining of the raiders, after they have been under NPC fire for 3mn...".

This is not what was intended.



Then what exactly is preventing that from happening? Maybe I missed it but have you really clarified that? The placement of the ESS does not prevent the events you seem to be attempting stand up for from happening. The placement of the ESS in an anomaly is just the first attempt at defending it. Besides, local residents do already attempt to catch the visiting party from stealing. Just because you don't see it doesn't mean it isn't happening. I really don't see what you could possibly be lobbying for here aside from trying to make it easier to steal from them and thicken your own wallet.

Saisin wrote:
It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses, and the potential benefits would not be worth the increased risk to player’s wealth generation.

That actually seems what you are trying to do so I made the important parts more noticeable. You are clearly attempting to make thing easier for the visitors to steal. Right now you have to use a ship that either armor tanks or shield tanks to be able to steal from an ESS. What you are proposing is that the unquenchable interceptors be allowed to steal from them with no risk. There is no other reason for this argument. you would be able to steal from an ESS quite easily with a proper ship. I'm guessing you are just lazy and don't want to train up for it.
Thalen Draganos
State War Academy
Caldari State
#67 - 2014-05-16 13:39:15 UTC
Saisin wrote:
Tauranon wrote:

Nowhere in that design brief do I see "1 pilot in 1 frigate to steal from every ESS in Deklein"

you use the 1 pilot/1 frigate thingy as a leitmotiv to justify your precious layer of NPC protection, but with three minutes plus intel time, defenders can easily fend off a one player/one ship raid. Right now, the NPCs do that for them without them having to move a finger.

in the same article I mentioned earlier, Fozzie mentioned: ... It was too easy for fast ships to steal ISK from the ESS before the local residents would be able to scramble their defenses ... and he goes on implying that this issue had been addressed with the released design. That did not incorporate the NPCs, and painting this as emergent gameplay is just a ploy to make sure this comfortable extra 5% income remains locked in, at the expense of those that have a different play style than yours.


In no part of his blog or posts did he ever say that it wasn't supposed to be placed there. In fact, I remember hearing the devs on the fanfest stream say that putting ESS in to anomalies was rather inventive and a great idea. One thing I believe you mentioned is that 3 minutes is long enough to mount a defense. That much is true. It's actually happened. I've done it myself many times. There are ships that can easily survive the dps from the rats and get away. As well as put up a fight. So, basically it is still doing exactly what you say it isn't. I still do not see the problem. Unless you just don't want to have to spend the isk necessary to do it properly. Yeah, that has to be it.
Adrie Atticus
Caldari Provisions
Caldari State
#68 - 2014-05-16 16:24:33 UTC
Saisin wrote:
Aiyshimin wrote:
If you die to some pitiful k-space rats, how do you expect to fight a defense fleet with your small gang?


It is not about dying or not to the rats, it is about the rats being used to help a defense that was initially designed to be exclusively player driven.



Here's a solution:

Rats don't aggress pods so you're 100% safe to steal the ESS in one.

No need to thank me.
Saisin
Chao3's Rogue Operatives Corp
#69 - 2014-05-16 16:41:33 UTC  |  Edited by: Saisin
Khanh'rhh wrote:
It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.

Interceptors are already vulnerable at the ESS if defenders scramble one or two ships on their own. The rats just allows defenders to be lazy about protecting their extra 5% income.

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Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#70 - 2014-05-16 16:48:31 UTC
Adrie Atticus wrote:

Rats don't aggress pods so you're 100% safe to steal the ESS in one.

In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.


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Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#71 - 2014-05-16 16:55:35 UTC
Thalen Draganos wrote:
You are clearly attempting to make thing easier for the visitors to steal.

.. in the same way that you are clearly attempting to make your extra 5% income more easy to protect.

Isn't that the nature of debating about an issue? You may not perceive it as such but others like me do.

CCP should trust that the changes that they did to the ESS were reasonabley balanced, this anomaly thing is putting this advantage too far into the defenders' corner.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Thalen Draganos
State War Academy
Caldari State
#72 - 2014-05-16 17:08:57 UTC
Saisin wrote:
Thalen Draganos wrote:
You are clearly attempting to make thing easier for the visitors to steal.

.. in the same way that you are clearly attempting to make your extra 5% income more easy to protect.

Isn't that the nature of debating about an issue? You may not perceive it as such but others like me do.

CCP should trust that the changes that they did to the ESS were reasonabley balanced, this anomaly thing is putting this advantage too far into the defenders' corner.

I actually don't like them at all. I stay out of those systems all together.
Putting it in to an anomaly is a defensive measure and there is nothing stopping you from getting to them. Just tank for it.
I'm starting to think your trolling everyone.
Thalen Draganos
State War Academy
Caldari State
#73 - 2014-05-16 17:10:28 UTC
Saisin wrote:
Adrie Atticus wrote:

Rats don't aggress pods so you're 100% safe to steal the ESS in one.

In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.



So what's the problem with that? Some one is actually there to prevent some one from stealing it. lol
Thalen Draganos
State War Academy
Caldari State
#74 - 2014-05-16 17:11:31 UTC
Saisin wrote:
Khanh'rhh wrote:
It's very much "emergent gameplay" that we have found a way of making interceptors vulnerable to an ESS. Anything else is still able to deal with the rats and steal the loot.

Interceptors are already vulnerable at the ESS if defenders scramble one or two ships on their own. The rats just allows defenders to be lazy about protecting their extra 5% income.

You realize that even the defenders get aggressed by the rats right?
War Kitten
Panda McLegion
#75 - 2014-05-16 17:16:30 UTC
Unsuccessful At Everything wrote:
Please allow us to anchor ESS in highsec.



Yes, this please.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Saisin
Chao3's Rogue Operatives Corp
#76 - 2014-05-16 17:48:29 UTC
Thalen Draganos wrote:
You realize that even the defenders get aggressed by the rats right?

Yes, of course, but they are taking the fire only when they show up, where the attackers are forced to suffer them for the 3mn required to take the loot. Like I already highlighted, currently a defense fleet will just be mopping what the rats did not finish by themselves.
Furthermore, the rats do not attack pods left near the ESS to share the loot...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#77 - 2014-05-16 17:50:43 UTC
Thalen Draganos wrote:

I'm starting to think your trolling everyone.

I am defending a point of view that you do not share. If that makes me a troll in your eyes, so be it... it's reciprocal then.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Thalen Draganos
State War Academy
Caldari State
#78 - 2014-05-16 19:17:37 UTC  |  Edited by: Thalen Draganos
Saisin wrote:
Thalen Draganos wrote:

I'm starting to think your trolling everyone.

I am defending a point of view that you do not share. If that makes me a troll in your eyes, so be it... it's reciprocal then.

lol wow

Yeah we definitely don't share the same view. I see the use of the anomalies AS a defensive measure that should put the advantage with the defenders. A defenders job is to find the best way possible to defend. The placing of the ESS in an anomaly is an excellent way to utilize a part of the game as a defensive measure.

Your argument is that using rats to your advantage is wrong and that, even though CCP has never stated it was bad, you think it is and it should be changed. Just for you.

From about a few seconds of research, it looks like you haven't even been past low sec and had nothing but losses. You have no history of being involved with any other corp than the State War Academy. Just how exactly do you have experience with ESS? Are you just too embarrassed about your whole problem to post with your main?
Gin Alley
#79 - 2014-05-16 19:35:06 UTC
Please let me rob regions solo in my interceptor thanks!
Khanh'rhh
Sparkle Motion.
#80 - 2014-05-16 22:26:52 UTC
Saisin wrote:
Adrie Atticus wrote:

Rats don't aggress pods so you're 100% safe to steal the ESS in one.

In fact, most of the time I attempted a raid on an ESS that ended up being in an anomaly, there was already a pod belonging to the defenders ready to click the share button, and it could say there all day long without being attacked. This is another issue with the ESS in anomalies, and I did not really want to focus my point on that, but thanks for pointing it out too.




So thanks for confirming, absolutely, that the problem here is you want to run around solo and have no trouble stealing from them.

Oh, sure, you're trying to dress it up as some top level "unintentional" design elements, but Eve is all about things being used in unintended ways. It's only a problem if there's a balance issue, which there isn't.

First example that comes to mind: Hilmar gave a presentation at fanfest about his early experiences with Eve. He talks about can mining and how it surprised him. See, jet cans were only put in the game because items can't just sit in space within Eve's database, they need to be inside something. They were never intended for mining into, as a consequence to this, his intended progression of mining in eve went out the window, because the players were using completely unrelated tools/the environment to rapidly speed up how quick they could obtain minerals by working in teams using jetcans.

Another example: the design intent of carriers never really considered using them in a spider-tanking formation, leaving them open to be both defensive and offensive. The triage module specifically disables a carriers combat ability when it chooses to be in 'logistics mode.'

Another example: many ships intended to be armour brawlers are used as kiting shield setups in small gang, because the meta favours mobility more than ever.

Another example: Incursions weren't designed to be farmable for days, they were meant to be fought off in a short timeframe. Players choose to keep them around for as long as possible to min/max their income.

Should CCP force incursions to follow their design aims, eliminating 80% of their income? Should CCP force carriers to choose a role? Should CCP re-name jetcans to "OMG no ore in these what are you guys doing"? Should CCP disallow shield extenders on a Brutix?

CCP are making a sandbox game. Their goal is to give people sand and see what they do with it. For as much as possible, they don't then run around going "no no no I wanted you to build a castle what is this a windmill god you players are the worst".
No, and neither should they.

To setup an ESS in an anom takes several minutes of buggering around every day, and can be undone by a single person in much less time. To work around it as a defensive measure, requires only a very small amount of ingenuity/creative thinking.

I think basically the tl;dr of this thread, is that you have failed the only test an Eve player needs to pass: the ability to adapt.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,