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Stealth Orca nerf round #2

Author
Cobalt Valkyrie
Adhocracy Incorporated
Adhocracy
#21 - 2011-12-03 17:23:38 UTC
Herr Wilkus wrote:

I haul all the time.
OFC its risk-free hauling, especially after the insurance nerf. Sure its 'possible', at a cost, to gank an Orca now, but why would anyone?

Ganking the massive EHP they have requires 12-20 Tempests/Tornados - costing hundreds of millions in hulls that are now not only guaranteed to die - but without an insurance payoff.

Thus, nobody is going to gank an seemingly 'empty' T1-Insurable Orca - especially if the 'hidden' loot will not drop - not even for tears. Any gang of that size would simply be better served taking down the nearest freighter.



Wrong. I have (with friends) ganked orcas multiple times, just for lols, and I don't intend to stop just because I won't get insurance anymore. It's not about loot, it's not even necessarily about tears... sometimes it's just about having a laugh.

Don't assume you're safe.
Tippia
Sunshine and Lollipops
#22 - 2011-12-03 18:03:19 UTC
Pandorath wrote:
Griefing in eve is allowed and is not bannable.
Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of “griefing” in from some other silly game that has nothing to do with EVE.

So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here.
Teldarus
Wooden Pants
#23 - 2011-12-03 18:16:55 UTC  |  Edited by: Teldarus
Does this change prevent you from changing ships altogether or just prevent you getting out of combat.

If its the former i can see where that would be a problem but if its the latter then i say thats the way it should be.

Op said you can no longer scoop ships into the SMA when your flagged and im not sure how that affects the act the trying to kill some lowly carebear other than the fact that you might lose a ship.

If someone could clarify what the actual bug is, or if it was just an exploit that got patched out and now gankers are pissed, I would appreciate it.

Long time reader first time poster.
SpaceSquirrels
#24 - 2011-12-03 18:22:13 UTC
^

It's more about people with negative sec status sneaking ships in via an orca...or rather them poding around and then getting a ship.

The other method lets said orca scoop pew pew ship into a bay and now you can't esplode it because it's in said bay and under a neutral "3rd party".

I say we allow it, but like logi that orca gets to be shot as well. No more neutral BS.

Also yeah it is kinda BS that you can't scan corp hangars on an orca....And why is it called an orca anyway? God damned killer whale! Should have named it the humpback or something.

That's the real outrage in all this I tell you!
Minister of Death
Doomheim
#25 - 2011-12-03 18:23:27 UTC
excellent change imo
Pandorath
Sebiestor Tribe
Minmatar Republic
#26 - 2011-12-03 19:50:27 UTC
Tippia wrote:
Pandorath wrote:
Griefing in eve is allowed and is not bannable.
Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of “griefing” in from some other silly game that has nothing to do with EVE.

So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here.


Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no?

"A griefer is a player in a multiplayer video game that deliberately irritates and harasses other players." -wiki

...White knights are the most sick people in EvE.
SpaceSquirrels
#27 - 2011-12-03 20:04:24 UTC
Causing grief isnt the same thing as griefing. Griefing is tantamount to a sustained effort to ruins one gameplay. Essentially you dont leave a person alone...ever/go out of your way to **** with them. Harder in eve I suppose, but lets say in an FPS constant team killing would be griefing or using your body to trap them in a corner so they can't move etc.

In eve it would be more akin to blatant harassment.
Raven Ether
Doomheim
#28 - 2011-12-03 20:18:59 UTC  |  Edited by: Raven Ether
This wrong, the Orca should be able to scoop in ships!
Herr Wilkus
Aggressive Salvage Services LLC
#29 - 2011-12-03 20:33:48 UTC
Cobalt Valkyrie wrote:
Herr Wilkus wrote:

I haul all the time.
OFC its risk-free hauling, especially after the insurance nerf. Sure its 'possible', at a cost, to gank an Orca now, but why would anyone?

Ganking the massive EHP they have requires 12-20 Tempests/Tornados - costing hundreds of millions in hulls that are now not only guaranteed to die - but without an insurance payoff.

Thus, nobody is going to gank an seemingly 'empty' T1-Insurable Orca - especially if the 'hidden' loot will not drop - not even for tears. Any gang of that size would simply be better served taking down the nearest freighter.



Wrong. I have (with friends) ganked orcas multiple times, just for lols, and I don't intend to stop just because I won't get insurance anymore. It's not about loot, it's not even necessarily about tears... sometimes it's just about having a laugh.

Don't assume you're safe.


Well, lets run the numbers.
Post-insurance nerf, suppose you want to kill a random Orca. Average EHP-fit would require about 15 Tornados to kill. Costs about 55M for each gank boat, so total for Gank attempt is 825M.

So, you are telling me 15 gankers are going to take a 825M loss to pop an 'empty', average Orca, worth 400M, just for fun?

OK, yes, it 'could' happen. But at that prohibitive cost, the odds of a random Orca thrill kill (without profit motive) are spectacularly, vanishingly small. Don't even insult people here by claiming otherwise.

Ask yourself, what would YOU move T2 BPOs in? A blockade runner? A Cov ops? A scanable freighter? Don't make me laugh. Not safe enough? You can tank them above 300K EHP.

Are you seriously telling me that this vanishingly small chance of a random 15-man blind Orca gank (at great loss to the ganking force), justifies leaving the Orca with a 'stealth cargo bay' that 'magically' doesn't drop loot?

Or are you just being contrary?
Songbird
#30 - 2011-12-03 21:43:57 UTC
mwahaha - I especially love the part where even if you do gank an orca at random it still drops nada - even if the whole bay was filled with trillions of isk worth of plexes

that's like griefing the gankers :).

Although I suppose they do get to see what's on the inside once the killmail is posted - LOL
Herr Wilkus
Aggressive Salvage Services LLC
#31 - 2011-12-03 22:20:41 UTC
Songbird wrote:
mwahaha - I especially love the part where even if you do gank an orca at random it still drops nada - even if the whole bay was filled with trillions of isk worth of plexes

that's like griefing the gankers :).

Although I suppose they do get to see what's on the inside once the killmail is posted - LOL


No, it just means most gankers don't bother with Orcas unless they are fit with Cargo expanders.

Its just kind of irritating that CCP dedicates all this extra effort to derail a niche use of the Orca that most players are, to this day, completely unaware of. Telling us, "Silly ninjas, Orcas are jetcans for miners" is even more insulting.

The Orca fits that some of the ninjas have came up can fly, cap-stable, at nearly 1000 m/s, even capable of running down afterburning Battleships. Clever works of art. Such use was totally unforseen by CCP.

Yet when an obvious bug like 'unscannable cargo hangars that drop no loots' turn the Orca into the 'ultimate hauler' and distorts the movement of goods throughout Empire space - CCP just looks the other way.

So - clever use of a mining ship, happens to kill Bear PVE ships. Bug, nerf, exploit! Patch patch patch.
But if the 'bug' benefits industrialists and carebears, its 'working as intended'. OK, got it. Roll

Alice Katsuko
Perkone
Caldari State
#32 - 2011-12-04 05:33:54 UTC
Those threads are from the September patch. Why is this even an issue anymore?

That said, from what I understand this change only affects hotswapping ships in a ship maintenance array while under an aggression timer. It does not prevent a player from boarding a ship which is already in space. So while you cannot instantly board a ship in an SMA and store the ship you were currently flying, for example swapping from a Velator to a Tengu stored in an Orca's SMA, you can still jettison the stored ship and board it from space.

The downside, of course, is that (1) you sacrifice the "bait" ship and (2) that you cannot board a locked ship. On the other hand, what are the odds that someone in a PvE ship will know that? Considering that folk are still managing to bait missioners quite successfully, I'm not sure why this thread was started, but the pirate tears are delicious.
Salah Loveless
Deep Space Exploration and Settlement INC
#33 - 2011-12-04 06:03:00 UTC
If I understand right all this "nerf" does is require players that engage in combat to actually fight the combat that they started and be able to safely doc up in an Orca if things don't go south. I say long over due. Now its time to fix station games so that the high sec PvP carebears that wardec newbi alliances can't just dock up and hide when anyone with more than 3 months game time shows up. Maybe than I will actually get a chance to pop them instead of getting good views of the various stations that EvE has to offer.

For all the whining PvP carebears do about have CCP makes the game to save for the non PvP carebears they sure can’t step up to the plate and accept the risk of their actions.

I am 100% for any change that forces high sec PvP carebears to actually finish the fights they start! If having to finish what you start is too much of a "nerf" well as they say, “don’t start nutin, won’t be nutin”. Besides, if I read correctly you can still do this as normal in low/null where your 3rd party Orca wil have to accept the risk of trying to protect a pirate and as you High sec carebear PvP pilots love to argue, nothing in EvE should be risk free.
Herr Wilkus
Aggressive Salvage Services LLC
#34 - 2011-12-04 11:28:38 UTC
Here is my problem with it:

It is making getting into a new ship to fight with a needlessly clunky process, simply because of latency.
As I said, I don't care if the bait ship has to stay outside in space, due to aggression rules.

The correct solution is to allow people to BOARD a ship directly from the Maintenence bay - but force the 'evacuated' ship to stay outside until aggression is over. (This used to happen quite frequently in laggy environments, when the 'bait ship' drifts out of range while the switch is taking place.) Shouldn't be hard to fix.

Put it this way:
-You draw aggression from a CNR in a Bait-frigate.
-You neutralize its drones and manage your tank until the Orca arrives on grid.
--Now: The Orca is sitting there, and the CNR is firing away at you.

As you can no longer 'board' the Hurricane from the bay, you are forced to switch clients and eject the Hurricane from the Orca.
Data Packets flow back and forth for a few seconds -and you attempt to board the Hurricane - but the CNR (or an NPC) has already locked it.

-Now what? You can't board it. The Orca can't scoop it. Your BC/T3/whatever is now just sitting in space. Orca pilot theoretically could board it...but that would leave the Orca spinning in space. Why should it be this complex when its my Orca, and the 'board ship' function already exists?

Its kind of a game-breaker for people living up in the frozen north who live with lousy latency - as the mission runner can have the targeted ship locked up and unboardable before it is even is rendered on screen.

If CCP is concerned with 'risk free PVP- via 'removing' a ship from combat via Orca - fair enough. I'm perfectly OK with that.

But crippling of the act of 'boarding' a new ship from an Orca - and leaving it needlessly vulnerable to theft or destruction - simply because an NPC or an MR happens to lock it up - that is just stupid.

TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle.
Fix the 'BOARD SHIP' function as detailed above.
Tippia
Sunshine and Lollipops
#35 - 2011-12-04 14:43:12 UTC
Pandorath wrote:
Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no?
Nope. None of that is griefing — it's all just various versions of dastardliness and PvP.

All of that is allowed in EVE; griefing is not. Like I said, the problem is that you have brought some irrelevant notion of “griefing” in from some other silly game that has nothing to do with EVE which leads you to misidentify legitimate PvP as griefing.
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#36 - 2011-12-04 14:50:50 UTC
Tears from TEARS, epic.... Big smile Well done CCP

As for this Orca "Nerf"

GM Haggis wrote:


The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.



In other words, find some other way in screwing with PVE fit ships and HTFU. Cause we all know that no-one picked on mission-runners before the Orca was in game. RollTwisted
Swordfingers
The Swollen Horse Society
#37 - 2011-12-04 15:28:29 UTC
Sweet, sweet lame-o tears. Now you have to actually have to show some effort, what on earth are you going to do?

ps: Tippia is right, if you read the eula (which you are legally obliged befaore signing up to the game, btw) you would know that griefing does equal banhammer.
Herr Wilkus
Aggressive Salvage Services LLC
#38 - 2011-12-04 16:03:54 UTC
Captain Megadeath wrote:
Tears from TEARS, epic.... Big smile Well done CCP

As for this Orca "Nerf"

GM Haggis wrote:


The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.



In other words, find some other way in screwing with PVE fit ships and HTFU. Cause we all know that no-one picked on mission-runners before the Orca was in game. RollTwisted


LOL. I pity you - guess the only 'tears' you'll ever collect are the ones that CCP feeds you from the baby bottle. Lol

And don't you worry about HTFU - I've already converted 3 of my Orcas over to the new FOTM:
Mobile Tornado haulers for easy -10 alt ganking. Yeeehaw.



Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#39 - 2011-12-04 16:06:23 UTC
Yep - he mad..... Lol
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#40 - 2011-12-04 16:23:37 UTC
Pandorath wrote:
At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work.

Also
Tippia wrote:
Pandorath wrote:
It's not risk free pvp, its griefing.
You know that griefing isn't allowed in EVE and will get you banned, right?

Griefing in eve is allowed and is not bannable.
L2EvE


Actually, it's 95% or more of the eve population.

You forgot gankbears. You know, the ones that fear risk just like the mission runner carebears, so they pvp in ways that marginalize the risk.

Station hugging with carriers/neutral RR on standby
Can baiting
Blobbing to the max, running away from any potential engagement that might cause them to lose a ship
Exploits with SMAs