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Player Features and Ideas Discussion

 
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Gate Missiles instead of Gate Guns

First post
Author
Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#1 - 2014-05-15 21:54:40 UTC
Quick and short of it: Make it so gates dont hit frigs as hard as they do cruisers. Something like HML sized so frigs can survive just a bit longer. It's quite stupid if a frig accidentally gcc's during a fight and gets insta-blapped by perfect tracking guns.
FT Diomedes
The Graduates
#2 - 2014-05-15 23:05:23 UTC
Just get rid of gate guns completely.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Abrazzar
Vardaugas Family
#3 - 2014-05-15 23:17:30 UTC
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2014-05-16 01:09:18 UTC
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.

That's actually a pretty good point.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

w3ak3stl1nk
Hedion University
#5 - 2014-05-16 01:55:56 UTC
Low sec really should feel more accessible. Maybe buff gate guns more so more people go.

Is that my two cents or yours?

Domanique Altares
Rifterlings
#6 - 2014-05-16 01:57:58 UTC
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.


Too bad it doesn't work. At all.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#7 - 2014-05-16 02:26:02 UTC
FT Diomedes wrote:
Just get rid of gate guns completely.

Or we amp them up on hisec lowsec gates and get rid of them further in
This way if someone wants to camp they need effort for the reward and suddenly people start poking their nose in

A guaranteed or nearly so punishment deters action
A random punishment does not, even if there is a causative link between the action and the punishment
Thus telling people lowsec is safe, come play
Oh wait its not safe there, but only then and because of a 5 second timing bit
Will get people

I mean why do you sit on hilow gates waiting for people?
Linkxsc162534
Silent Scourge
#8 - 2014-05-16 02:39:00 UTC
NEONOVUS wrote:


I mean why do you sit on hilow gates waiting for people?


Because "LEET" PVPers love getting kills on solo ritfers and caracals from some nub, or even jsut a regular carebear wanting to try out lowsec.

Honestly, buffing the hilow guns, and then weakening them/removing them the farther you get into low would actually be pretty nice. It would at least give players a minor thought that there isn't a 20man camp sitting on the gate waiting, cause the guns right now are basically worthless.

Few players get into lowsec, and fly around for a bit without getting mercced the second they jump in. The more comfortable they might get with the idea. Then more people go into low.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#9 - 2014-05-16 04:53:01 UTC
no

Amarr Militia Representative - A jar of nitro

Domanique Altares
Rifterlings
#10 - 2014-05-16 12:35:52 UTC
Linkxsc162534 wrote:

Few players get into lowsec, and fly around for a bit without getting mercced the second they jump in. The more comfortable they might get with the idea. Then more people go into low.


Where are these people entering into lowsec? Is there a gate for the unfortunate that I haven't heard of? Every entry into low is not camped; not by a long shot.
Dave Stark
#11 - 2014-05-16 12:40:45 UTC
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.


the barghest laughs at this idea.
FT Diomedes
The Graduates
#12 - 2014-05-16 13:41:51 UTC
w3ak3stl1nk wrote:
Low sec really should feel more accessible. Maybe buff gate guns more so more people go.


Low sec is already incredibly accessible. It is your own feeling that is keeping you out.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#13 - 2014-05-16 14:29:04 UTC
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.



You mean, it's intentional to make sure what gate camps there are use insta locking lokis with guardian support.

It's a bit dumb to have only 1 ship class not able to fight on a gate. Cruisers, BC, BS dont give a **** about gate guns. I'm not a frig pilot either so I only bring this up as it's kind of a head scratcher and seems pretty pointless to not allow frigs to fight on gate unless the non-flashy engages first. I'm not saying a frig should be able to perma-tank guns, but it should be just like any other ship where the engagement should be very limited under guns, and after 30 seconds or so gtfo if need be. It's kinda stupid that literally the ONLY ship class that can't do this is frigs, because gate guns have perfect tracking.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2014-05-16 14:47:09 UTC
One word: Interceptors. A single ship being able to tackle anything that jumps through with it's high scan resolution would completely change the dynamic of losec. To keep 'ceptors from speed tanking "Gate Missiles" while still impacting heavier ships, you'd need to give them crazy stats: think precision light missiles crossed with the damage of a torpedo. Of course, at that point they'd essentially function like guns, so why bother?

I speak from experience when I say that you cannot speed tank gate guns.

Not.

At.

All.

Working as intended.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#15 - 2014-05-16 14:48:18 UTC
Vadeim Rizen wrote:
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.



You mean, it's intentional to make sure what gate camps there are use insta locking lokis with guardian support.


Yes. It's called teamwork, and that's what should be required to achieve fast lock times on a losec gate while under gate gun fire.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Vadeim Rizen
Center for Advanced Studies
Gallente Federation
#16 - 2014-05-16 15:06:44 UTC
Bronson Hughes wrote:
Vadeim Rizen wrote:
Abrazzar wrote:
This is intentional to keep tacklers away from gates so low-sec is a bit more accessible.



You mean, it's intentional to make sure what gate camps there are use insta locking lokis with guardian support.


Yes. It's called teamwork, and that's what should be required to achieve fast lock times on a losec gate while under gate gun fire.


It's not called teamwork, it's called risk-averse. Besides I'd really don't think you would see a change in the way gate campers do things. Frigs still wouldn't be able to hold up over time. destroyers can insta-blap interceptors without remote-sebos and have enough hp to just warp off afterwards, but there aren't dessie gate camps at the high sec gates are there?

I'm just saying it's dumb to have 1 and only 1 type of ship class that can't fight on gate in low-sec unless everyone you're fighting is -5 (which doesnt happen in fw space)
Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#17 - 2014-05-16 15:15:03 UTC  |  Edited by: Kaea Astridsson
If you wanna tackle stuff on gate with frigs, there is always Null.

Not that I think nerfing the sentry guns would scare away more people than there already is in low - if you're moving something big my guess is you either got it scouted or shittons of friends next door.

Haven't tried running missions out in low-sec but I can imagine it involves getting the mission boat back to station due to overexcited combat probes.

*Edit* Dessie camp gang totally possible, just have enough thrashers to alpha your target and be aligned out *Edit*

Get on Comms, or die typing.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#18 - 2014-05-16 15:16:25 UTC
Vadeim Rizen wrote:
It's not called teamwork, it's called risk-averse. Besides I'd really don't think you would see a change in the way gate campers do things. Frigs still wouldn't be able to hold up over time. destroyers can insta-blap interceptors without remote-sebos and have enough hp to just warp off afterwards, but there aren't dessie gate camps at the high sec gates are there?

I'm just saying it's dumb to have 1 and only 1 type of ship class that can't fight on gate in low-sec unless everyone you're fighting is -5 (which doesnt happen in fw space)


Teamwork does reduce risk, yes. The two are not mutually exclusive.

You don't see dessies camping to kill 'ceptors because anything other than 'ceptors will wipe the floor with them. Dessie support in a gang to kill 'ceptors? Sure. But, again, it comes back to teamwork.

Short version: if you want to camp a losec gate really well with fast locks, you should need a team of people to do it. Letting 'ceptors fight aggressed on gates for any length of time breaks that balance.

Think of it this way: you lose frigates on gates in losec, but you gain capital ships. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Linkxsc162534
Silent Scourge
#19 - 2014-05-16 15:17:40 UTC
Domanique Altares wrote:


Where are these people entering into lowsec? Is there a gate for the unfortunate that I haven't heard of? Every entry into low is not camped; not by a long shot.


Of probably 50 jumps into lowsec, without a scout, on hilow connections, I've probably jumped into at least 20 camps on gate. I did lose a merlin once on this toon, and an assortment of frigate/dessys on an alt I made solely for running around and trying to learn PVP. Thing is, myself in that noobish state is what you can assume most carebears who are trying out lowsec are going ot be like. Cannon Fodder
I especially liked the camp that people were trying to run back when tuskers were hosting that frigate PVP event. "HUR DUR, We'll kill all the carebears comign out to try and lrn2pvp in this event."

Ofcourse that goes out the window if your in a corp and you have someone who can scout you into low because only once in my travels have I found a camp on a low-low gate, that myself or one of my alts wasn't part of.
Ix Method
Doomheim
#20 - 2014-05-16 15:17:53 UTC
Bronson Hughes wrote:
One word: Interceptors. A single ship being able to tackle anything that jumps through with it's high scan resolution would completely change the dynamic of losec. To keep 'ceptors from speed tanking "Gate Missiles" while still impacting heavier ships, you'd need to give them crazy stats: think precision light missiles crossed with the damage of a torpedo. Of course, at that point they'd essentially function like guns, so why bother?

I speak from experience when I say that you cannot speed tank gate guns.

Not.

At.

All.

Working as intended.

QFT. Its almost impossible to do in a way that couldn't be abused, there'd be linked 100mn X-Instinct T3s everywhere stomping **** into the ground.

Travelling at the speed of love.

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