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Player Features and Ideas Discussion

 
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Skill Points A Way To Get Caught Up After a Break

Author
Deaths Destroyer
Empire's Assassin's
#1 - 2014-05-16 00:08:16 UTC  |  Edited by: Deaths Destroyer
First off please bear with me. I almost never make forum posts. I do read them a lot but mostly I am busy playing the game too much to post.



My idea is about a way to catch up on missed skill points. There are many reasons you may have missed some. Most MMO's if you take a break or real life just gets in the way. If you work hard you can catch up to the point where you made up for the time you missed. In eve skill points wise this isn't possible.



Basically the idea is. You would go by a characters creation date. Not the day the account was made but the day the character was first created. we would need to figure out with basic attributes and no implants how many skill points that character should have. Based on that number the player could use a Plex and get either a boost to there training speed or a lump sum of skill points. The details of how much of a boost to training speed or skill points you get would be up to CCP to decide. If it seems OP to give them double training speed for 30 day for that plex lower it. There are multiple ways to implement the idea if you don't want plex to be involved. I just think plex is better for us players and CCP.

I love eve and I want it to be around a long time.


Please give me feedback, opinions and any possible changes to my idea

Currently we can just buy a 200m SP character also now we can train 3 characters on one account using plex.
I don't see my idea near as OP as buying a character. Not as OP as multi boxing 10 accounts.

Many of eve's players rarely ever read or write on forums. Mostly its the same people over and over. I just wish there was a better way to get ideas voted on by all of the eve community. Not for my idea but for the betterment of EVE.

Thank You all for your comments and opinions so far.
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2014-05-16 00:43:43 UTC
Malcanis' Law: Anything designed to help new players will invariably work to the greater benefit of older, more experienced players.

Malcanis' Law holds true here as well. Players would abuse this by creating alts en masse and would skill them up later on down the road when they feel like it.

I can pretty much guarantee you that CCP will never consider any move that gives players within a certain demographic more skill points than others, unless it is a free item that allows players with a low enough SP to train faster, regardless of their age. Another problem with the suggestion is that it does nothing to help low SP players who are actually new, and in so doing, as Malcanis' Law applies, actually would hurt newer players merely by giving older players an advantage over them in the skill point department.



I can suggest an alternative: advice on how to train for the things you want. As a matter of fact I myself have done a marvelous job of picking all of the right things to train for specific goals I have had, and have happily met with and exceeded my own expectations. I'd be more than happy to share some insight into my training habits, or offer advice to anyone who wants it. Just send me an EVE-mail and I'll probably reply within the day, sometimes right away.

Here's a tip just to get you guys started:
Figure out what you want to do in EVE--make a list of things. Figure out what you can achieve first and try to plan a shorter training path over the long term to achieve that. For instance, if you want to fly interceptors and heavy interdictors so you can tackle a lot, then you want to start with a fast frigate, like the Atron. You can wait to train Gallente Frigate to 5 because right now you want to train those lower, more important support skills for that frigate. You need to get webifier and warp disruptor skills, defense modules, propulsion modules, and rigs. Once you've got a decent tech 1 fit going for that Atron, you can start considering how long it'll take to train interceptor vs. tech 2 modules, etc. Don't be too quick to devote yourself to a long skill. Often you can get what you want sooner, if you are willing to cross-train a little and explore your options. And you want a lot of options because any one style will always invariably get boring after a while.

My rule of thumb is to train every attractive skill available to low levels before devoting yourself to higher level skills. Specialization is best done once you've started trainign skills to 5.

A specialization tip of mine is to first train all the tech 1 ship skills at least to 1 or 2 so you can try all the ships and styles. Once you have chosen a favorite race, put most of your training into their main skills, but also cross-train into that which can cross over to other races. Example: if you are training Minmatar, you want projectile and shield skills. You also want to spend a little time dabbling in missiles (will help you cross to Caldari when you want to) and armor defenses (will give you more access to armor fleets). That way if you later decide you don't like Minmatar projectile ships, you can try flying some missile ships, or if you don't like shield tanking you can try armor tanking.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Zan Shiro
Doomheim
#3 - 2014-05-16 06:30:49 UTC
There is an option to avoid this issue. Pay for sub or plex while on break/not playng much.


I mix the 2 together off an on when not spamming eve much.


Since you want to use plex....we'll call it using plex in advance lol. Kind of in that cycle now. Besides some real sporadic pve and prepping for patch changes (I am hoping rattler gets good with gallente bs 5 running in training right now, already had the caldari 5 and mordu when not nose bleed pricing I'd give a go) I know I have dipped into some savings eve wise to plex while not really in the game.

And the usual fotm train rant. I have an account I put on ice when time for eve dropped alot and was not needed. KInd of reaching p2w area if I can wake her up for some patch and slap in skills for whatever is FOTM at the time. In eve's current state you have to roll the FOTM waves...or guess what will be good months out. Like rattler and mordu above. I am gambling on gallente BS 5 paying off. If it doesn't...well gamble didn't work out so sell. But thats risk vs. reward....way it goes. That backfires well maybe next year SIn will be fixed Shocked
suid0
Pandemic Horde Inc.
Pandemic Horde
#4 - 2014-05-16 07:49:52 UTC
Zan Shiro wrote:
There is an option to avoid this issue. Pay for sub or plex while on break/not playng much.



Pretty much this ^^

Instead of thinking of SP as something you deserve based on your char age... think of them instead as a reward for being subbed.

If you don't want to stop accumulating SP... stay subbed... it's actually really simple.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2014-05-16 07:55:16 UTC
Reaver Glitterstim wrote:

Here's a tip just to get you guys started:
Figure out what you want to do in EVE--make a list of things. Figure out what you can achieve first and try to plan a shorter training path over the long term to achieve that. For instance, if you want to fly interceptors and heavy interdictors so you can tackle a lot, then you want to start with a fast frigate, like the Atron. You can wait to train Gallente Frigate to 5 because right now you want to train those lower, more important support skills for that frigate. You need to get webifier and warp disruptor skills, defense modules, propulsion modules, and rigs. Once you've got a decent tech 1 fit going for that Atron, you can start considering how long it'll take to train interceptor vs. tech 2 modules, etc. Don't be too quick to devote yourself to a long skill. Often you can get what you want sooner, if you are willing to cross-train a little and explore your options. And you want a lot of options because any one style will always invariably get boring after a while.

My rule of thumb is to train every attractive skill available to low levels before devoting yourself to higher level skills. Specialization is best done once you've started trainign skills to 5.



I followed a very similar style but more JIT training...train the full range of skills for a chosen ship/career to level III where you can. If you decide it is something you want to pursue then train to tech II (generally level V skills). Got me into many areas very quickly and to be honest I actually use all of those areas regularly.

I don't find the training style here slow at all and quite honestly don't see why newer players should be able to 'catch up'. I'm 7 years younger than my brother, should I be able to catch up to his additional knowledge and experience somehow? Wouldn't matter anyway since I learned the skills I use in my job and he has no idea what I do. Same principle applies here, a player can train into any career reasonably rapidly and can specialize into it within a few months pretty much. In the meantime any T1 ships in a given career are fine in the short term.
Samillian
Angry Mustellid
#6 - 2014-05-16 10:44:23 UTC  |  Edited by: Samillian
Not supported.

OP, no matter how well intentioned your proposal I cannot support in any shape or form any type of payment for an increased training speed or for SP gain. It would be the thin end of a wedge that would be used to lever open the pay2win door.

If I'm honest I wouldn't even allow the trade in characters. That said do I understand that the Character Bazaar exists as means of keeping a cap on the RMTing of characters outside of the game.

NBSI shall be the whole of the Law

Anthar Thebess
#7 - 2014-05-16 10:57:16 UTC
Buy plexes from CCP.
Put them on market.
Use ISK to buy 200mln sp character from Character Baazar.

Issue solved.
Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2014-05-16 16:06:25 UTC  |  Edited by: Reaver Glitterstim
We need more support for new players to see their options. Too many believe they need a lot of SP to play. This simply isn't true. More SP backs you up. Fact is, you can have before you the chance to try a little bit of almost every low-end profession and run back and forth between them not knowing what you want with just one trial account's worth of SP.

If you feel like players aren't taking you seriously because you're new, tell them you want to go far as fast as you can, hit the ground running. Tell them you want to go balls-deep and learn how to play. Let them know you aren't just going to slug around highsec training exhumers and interplanetary consolidation 5 for the next few months. Most experienced players won't invite you into their corps because you might be a spy but they will spend time with you and show you the ropes, or just throw some ISK at you and trust you make good use of it. They may invite you to fleet roams and help you get some PVP experience. The most important thing in their eyes is just that you seem like you want to go far.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2014-05-16 18:33:10 UTC
More SP != advantage

That is all.
Orla- King-Griffin
#10 - 2014-05-16 18:37:27 UTC
Deaths Destroyer wrote:

I love eve and I want it to be around a long time.

Maintaining the current sp acquisition method should go a long way towards ensuring that.
Power Grinding puts adults off mmo's, who the **** has the time for that anyway.

Ah shite...