These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] More lowsec K-K wormholes

First post First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#161 - 2014-05-16 07:45:40 UTC  |  Edited by: Rain6637
currently what does finding out a wormhole's class involve? one of two things

recognizing a graphic through a visual distortion effect

looking up the locus ID on an external website

neither is conducive to gameplay (think of the noobs)



sorta repeating myself, but lemme expand on my previous post: high sec, low sec, null sec, and c6 wormholes are already readily identifiable via show info, so why not c1-5 (doesn't it strike you as incomplete, or an oversight that could use some consistency)
Wander Prian
Nosferatu Security Foundation
#162 - 2014-05-16 07:59:16 UTC
Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.

There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards.

Wormholer for life.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#163 - 2014-05-16 08:06:47 UTC
I say make the wormhole description say, "this is a wormhole. It goes somewhere and there's no return. Deal with it."

Then make all wormholes one way and auto-collapse after 30 minutes.

This would make wormhole activities epic because you'd have to go prepared and take everything you need with your fleet.

Proper adventures for the properly brave.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Rain6637
GoonWaffe
Goonswarm Federation
#164 - 2014-05-16 08:10:52 UTC
Wander Prian wrote:
Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.

There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards.

that opinion doesn't justify the discrepancy between named show info holes (high, low, null, c6) and the ambiguous ones (c1 - c5). it sounds an awful lot like a popular opinion, though.
Wander Prian
Nosferatu Security Foundation
#165 - 2014-05-16 08:25:07 UTC
Rain6637 wrote:
Wander Prian wrote:
Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.

There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards.

that opinion doesn't justify the discrepancy between named show info holes (high, low, null, c6) and the ambiguous ones (c1 - c5). it sounds an awful lot like a popular opinion, though.



It's not THAT hard to get the class of the wh (or very close to it) from the text and the visual info. Yes, you'll have to pick up a few things that aren't necessarely in game, but let's face it, you'd do that anyway no matter what you think of doing.

As you can see the nebula through the wh, you can kinda see what part of space it leads to. It wouldn't be too big of a stretch to think that you could possibly find out what kind of k-space it is by the info "leaking" through the wormhole. As there is no concord network in wh-space telling you what class it is, the info isn't accurate

Wormholer for life.

Rain6637
GoonWaffe
Goonswarm Federation
#166 - 2014-05-16 08:36:34 UTC
without solid reasons, that strikes me as preserving a status quo
Wander Prian
Nosferatu Security Foundation
#167 - 2014-05-16 08:45:01 UTC
And you think that "think of the noobs" is a valid reason to change things? Or that because you have to look up things out of game is a valid point why CCP should change the texts? How many sites have you bookmarked for getting info that is not in game?

Wormholer for life.

Rain6637
GoonWaffe
Goonswarm Federation
#168 - 2014-05-16 09:14:13 UTC
think of the noobs was tongue-in-cheek, meaning think of the people who aren't familiar with wh space enough to identify wormhole types by their graphic... but that group includes myself, and i'm not new to wormholes. (I still couldn't tell you where a wormhole leads by looking at the graphic

so I depend on siggy, which is indispensable for its links to dotlan, formerly wormhol.es/pasta.gg, and eve-kill

I also refer to this wiki to know what the head of the wormhole is (e.g. P060, N766, C247, X877)

https://wiki.eveonline.com/en/wiki/List_of_All_W-Space_Systems

someone had to scan the wormhole down, so the information isn't handed out for free

even after jumping into a wormhole, right-clicking the Locus ID says "Solar System" in Description, and Orbital Bodies don't give any indication of wormhole class either.

if you happen to come from the K162, turning around and looking at the wormhole identifier at the head still reveals... nothing about the class until you use an out of game site
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#169 - 2014-05-16 09:26:20 UTC
In my view nothing about the characteristics of w-space should be published at all. They shouldn't even have j-numbers.

You should just be 'somewhere'

And wormholes should have a 30 minute lifetime, unlimited mass and be one-way. There should be no type identifiers and no possibility of identifying the class of space or special effects without trial and error.

There should be no anomalies, no customs offices and all signatures should have the name "unidentified signature" with no pop up describing the site until you arrive.

This would actually make w-space adventures into real adventures, increase the rarity and desirability of t3 ships, and eliminate the wanton Isk farming that goes on in w-space.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Aiyshimin
Shiva Furnace
#170 - 2014-05-16 09:27:04 UTC
Except the clear visual indicator telling you exactly which class or region it leads to.

Rain6637
GoonWaffe
Goonswarm Federation
#171 - 2014-05-16 09:27:44 UTC
Aiyshimin
Shiva Furnace
#172 - 2014-05-16 09:29:00 UTC
Rain6637 wrote:
currently what does finding out a wormhole's class involve? one of two things

recognizing a graphic through a visual distortion effect

looking up the locus ID on an external website

neither is conducive to gameplay (think of the noobs)



sorta repeating myself, but lemme expand on my previous post: high sec, low sec, null sec, and c6 wormholes are already readily identifiable via show info, so why not c1-5 (doesn't it strike you as incomplete, or an oversight that could use some consistency)


Because they are readily identifiable by Show Info and the colour.

Rain6637
GoonWaffe
Goonswarm Federation
#173 - 2014-05-16 10:08:22 UTC
Bleedingthrough
#174 - 2014-05-16 10:16:36 UTC
I think a visual "hint" might be a more interesting solution.

The problem with current graphic is that they don't work well on low graphic settings, e.g. i can not visually distinguish between C4 and C5 WHs. Also it is impossible to tell C1-C3 apart by only looking at the WH.

Maybe the art guys could work on making WH more distinguishable on lower graphic settings.
Rain6637
GoonWaffe
Goonswarm Federation
#175 - 2014-05-16 10:19:07 UTC
chitsa jason mentioned that in minutes: wormholes on low graphics settings
Aiyshimin
Shiva Furnace
#176 - 2014-05-16 10:40:03 UTC
Rain6637 wrote:


I don't recognize all the null regions because I don't care, but all WHs are trivial and I get empire regions right 9 times out of ten as soon as I land on the wh. This has proven to be adequate level in practice over the years, and experience only makes you better.

Anyway, why not simply jump through and take a peek? Most of the time you need to bm the other side, or get information that shouldn't be available from outside.

Low shader settings do ruin the identification, and that's something CCP should really fix as it puts people with lower end hardware into worse position in terms of gameplay, which obviously shouldn't ever be the case.

Rain6637
GoonWaffe
Goonswarm Federation
#177 - 2014-05-16 10:54:16 UTC
I'm agreeing with you, my level of familiarity is limited to what you described, and it's kinda bad when neither of us is dumb.

peeking works when the system is k-space, but how do you determine whether the k162 dangerous you've recently entered was to a c4 or c5? (without opening external websites)?

that mystery is fine, but my issue is based on the inconsistency: why do class 6 wormholes have the only definitive show info, and if the head IDs are listed (P060, N766, C247, X877 etc.), why is the head and tail system class not included?

CCP Soundwave (Riot In Pace) mentioned that on board systems are about as intelligent as a 70's Buick, and even back then (2012) they were looking to move away from that. doesn't this strike you as odd that your systems recognize named wormhole heads, but won't tell you anything about the class it leads to?

I'll admit my scanning process: probe signatures and bookmark, let siggy record my trail, and determine what is what after a section of the chain needs to be arranged in the table.
Aiyshimin
Shiva Furnace
#178 - 2014-05-16 11:08:19 UTC
Rain6637 wrote:

peeking works when the system is k-space, but how do you determine whether the k162 dangerous you've recently entered was to a c4 or c5? (without opening external websites)?


C4 is yellow-orange/green, and C5 is gorgeous red/gray? C4 is by far the most recognizable nebula due to garish, contrasting colours meticulously picked from wine gum/mustard vomit.

Another way to identify classes if you have already jumped is to look at the anomaly names, they are all unique to their classes.

Anyway, the most useful info about wormholes is not the class itself, but the static it has- and this is something not readily available in game and something that is always sourced from OOG tools.


Rain6637
GoonWaffe
Goonswarm Federation
#179 - 2014-05-16 11:12:23 UTC
I was waiting for someone to mention the anomaly names. It's not very obscure but it still took quite a few pairs of eyes before it was answered. Big smile
Maru Sha
The Department of Justice
#180 - 2014-05-16 14:35:22 UTC
CCP Greyscale wrote:
Hi everyone,

During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".

Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".

After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.

What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.

Anyone see any problems with this? :)



Then we probably don't need player built stargates, do we?