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How to get people to want to put a rorqual in belts and anomalies

Author
Sigras
Conglomo
#21 - 2014-05-16 08:13:18 UTC  |  Edited by: Sigras
I actually think the mining of the rorqual should be limited to the yield of the hulk for two reasons:

1. no bonus short of something ridiculous would be enough incentive to take one of these things out over a hulk... seriously, think about the ROI.. even if you give it double the hulk bonus of an absolutely perfect hulk, it would take over 70 hours of mining prime arkonor to make that difference up.
2. There are areas of space where it is perfectly safe to deploy a rorqual in a belt like deep deklein in a cyno jammed system. Areas like these would completely unbalance the "super hulk" yield.

Instead I think the bonuses and upgrades should be focused on protection and security. Here are my thoughts on how I would change the rorqual.

Rorqual:
Capital Industrial Ships bonuses (per skill level):
20% bonus to Drone hitpoints and damage
5% reduction in fuel consumption for Industrial Core
5% bonus to Mining Foreman Links effectiveness when using Industrial Core
5% bonus to Mining Foreman Links effectiveness
50% bonus to Capital Remote Shield Booster range
4% bonus to all shield resistances - new

Role bonus:
Can fit Clone Vat Bay
Can use 3 Warfare Link modules simultaneously
900% bonus to Survey Scanner range
200% bonus to Cargo Scanners range
Can fit Industrial Core
300% bonus to mining laser yield - new (same yield as skiff)

Slot layout: 8H(+2), 7M, 3L; 3 turrets, 0 launchers
Fittings: 305,000 PWG, 1050(+130) CPU

But the real changes come in making the industrial core more like the triage module.

Industrial Core: - new bonuses on top of what it already does.
20% targeting range bonus
+5 max locked targets
100% shield boost bonus
50% reduction in shield booster duration
100% shield transporter bonus
50% reduction in shield transporter duration
900% scan resolution bonus
25% bonus to mining laser yield - (same yield as hulk)
900% bonus to mining laser range
Immune to Ewar

Note that the new industrial core does not prevent you from launching drones, does not give you a bonus to cap transfer, and still takes heavy water to run.

This would allow the rorqual to act as a triage unit to be able to stand up to small/medium sized gangs alone, and will allow users to not "lose a hulk" in favor of a boosting ship. Of course you would still need hot drop protection, but I feel that this is a reasonable upgrade package which would boost the incentive to take the rorqual into a belt.
Jasmine Assasin
The Holy Rollers
#22 - 2014-05-16 10:45:31 UTC
Make it a "self propelled" small POS-a-like, except that you couldn't anchor any extras with it. It then remains mostly as is but obviously gets the mineral compression buff that has already been mentioned.

Once reffed it would work exactly like a POS, using stront, waiting on timers, etc.

The only difference is, this "POS" can be docked and undocked and has a jump drive.
No mining could be done from within the force fields but friendlies could take cover if unwanted guest decided to show up.



Galphii
Caldari Provisions
Caldari State
#23 - 2014-05-16 11:09:20 UTC
Sigras wrote:
I actually think the mining of the rorqual should be limited to the yield of the hulk

If a ship 10 times the cost of a hulk doesn't bring in more than a hulk, it's not going to get used. Miners will just use hulks which warp out faster these days than risk a capital ship with few extra benefits and a whole lot more risk.

Cyno jammed systems mean nothing. Blops fleets are very good at party crashing miners, and I've been in system when a rorqual was destroyed by a blops fleet (it got out of its pos shield for some reason).

So big defences are definitely important, but the yield has got to be better or its simply not worth the risk.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Sigras
Conglomo
#24 - 2014-05-16 18:19:48 UTC
Galphii wrote:
Sigras wrote:
I actually think the mining of the rorqual should be limited to the yield of the hulk

If a ship 10 times the cost of a hulk doesn't bring in more than a hulk, it's not going to get used. Miners will just use hulks which warp out faster these days than risk a capital ship with few extra benefits and a whole lot more risk.

Cyno jammed systems mean nothing. Blops fleets are very good at party crashing miners, and I've been in system when a rorqual was destroyed by a blops fleet (it got out of its pos shield for some reason).

So big defences are definitely important, but the yield has got to be better or its simply not worth the risk.

Really? so how much extra yield would be worth a ship 11 times the cost? 2x? 3x?

Nobody should be buying this thing over a hulk for its mining yield, they should buy it for the safety and security that it brings to your mining gang. We're not out to make a better mining ship; we dont need one. What we need is a ship to provide protection for a mining fleet without losing yield.
Zalbrak
Aliastra
Gallente Federation
#25 - 2014-05-16 19:07:58 UTC  |  Edited by: Zalbrak
HiddenPorpoise wrote:
Zalbrak wrote:
HiddenPorpoise wrote:
Zalbrak wrote:
Add a cyno-inhibitor effect to the industrial core

Drop Roq with carrier squad (as people do now), light core, never get counter dropped.

No.


How is that different from drop mobile cyno inhibitor out of carrier fleet bay?

If necessary tweak the heavy water usage to have a similar cost per hour

A cyno jam takes 2 minutes to light and if a counter drop is coming it's happening in those 2 minutes.


Fair point.

Maybe a more reasonable idea is to have the indy core cycle faster, e.g. 1min to be the same as Bastion.

*edit: and not have any massive defensive thing attached to the core
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#26 - 2014-05-16 20:39:49 UTC
This might have been said, but I will admit I'm feeling too lazy to check.

-Mining sentries/"fighters"
Somehow make them usable by the Rorqual and not carriers, or usable by carriers at a disadvantage making it less attractive. Too large to fit in other ships, but with a large ore haul making it worthwhile. If they're of the sentry type they would need to be placed close to the asteroid, requiring the Rorqual pilot to be actively mining as well as tractoring and managing bays and such

Thoughts?
Nikk Narrel
Moonlit Bonsai
#27 - 2014-05-16 20:50:17 UTC
Tweak the Rorqual on just one aspect, and I believe it will gain the confidence to appear in belts.

Make it impossible to point, or otherwise lock down, even in compression mode deployment.

This would give it one saving grace, which could make all the difference.
It would, with obvious proper preparation, always be able to jump away from a fight.

There is no fear of it being held down and beaten to death, if it is impossible to hold down.

Call it the Baba Yaga role bonus, where the little hut magically vanishes when it chooses to.
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