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Ideas: High Sec Alterations.

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Daichi Yamato
Jabbersnarks and Wonderglass
#41 - 2014-05-15 12:37:22 UTC
Tampopo Field wrote:
Sabriz Adoudel wrote:
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

Again with the noob hate. Nearly all noob corps will start to hemorrage members if wardecced. They simply do not have the tools to defend themselves.



what ur calling noob hate actually applies to corps filled with older players as well. U could call it carebear hate, but really its common sense. Why is someone who knows so little about the game, in particular PvP in a PvP game, starting corps and exposing his members? Im not recognising a noob corps right to exist war dec free. Who joins a game of Civilization, builds a nation entirely based on economy, and then rages when his opponents attack him? Only someone who completely missed the point.

Fine, the NPC-like corp that gets its own name and logo might be ideal for groups of friends. It doesnt allow them to do anything they cant do now, and the only thing it prevents PvP wise is war decs. They are still vulnerable to ALL other forms of PvP. Perhaps later they can upgrade their corp to full-status, irreversibly of course.

But a corp in the sense we have now has benefits, and those benefits come with risk. Doesnt matter if ur a noob, doesnt matter if its a grief dec just for easy kills. When u start that corp u tell the rest of new eden ur ready for war decs of any kind, same goes for anyone who joins such a corp.

Quote:
What purpose does war deccing a defenseless noobcorp with no in space assets serve, aside from giving easy kills for griefers and driving away new players?


POCO's and POS's are not the only assets of a corp either. Every miner that sells to the corp is an asset, every mission runner that pays taxes is an asset, every hauler that moves things for the corp is an asset. Every player in that corp is an asset. So deccing corps that have no structure assets is not inherently evil and ruining the game experience. There is no mechanical way to distinguish decs that are noob stomping to the extent of being detrimental to the player experience from ones that play a part in the sand box. (And if ur honest with urself, they all play a part in the sandbox.)

Dnt get me wrong, i want to see this game grow too, but war decs alone do not ruin this game for new players. Idiot CEO's and ppl unwilling to HTFU and adapt are at least as responsible. And how many new players join this game looking for something that just isn't EVE?.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Leto Thule
Caldari Provisions
Caldari State
#42 - 2014-05-15 13:02:57 UTC
Tampopo Field wrote:
Sabriz Adoudel wrote:
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

Again with the noob hate. Nearly all noob corps will start to hemorrage members if wardecced. They simply do not have the tools to defend themselves. What purpose does war deccing a defenseless noobcorp with no in space assets serve, aside from giving easy kills for griefers and driving away new players?


If they are driven away, they were not meant to be here in the first place. I am speaking from experience here, as I started EvE this way. The greif dec's showed me that EvE was about more than shooting red crosses. I learned what didnt work (seriously, look at some of my first lossmails... wow...) and then I started to learn what DID work. A wardec is not a bad thing. It is an opportunity to learn.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Kaarous Aldurald
Black Hydra Consortium.
#43 - 2014-05-15 13:17:39 UTC
Tampopo Field wrote:

Again with the noob hate. Nearly all noob corps will start to hemorrage members if wardecced. They simply do not have the tools to defend themselves. What purpose does war deccing a defenseless noobcorp with no in space assets serve, aside from giving easy kills for griefers and driving away new players?


It's a sandbox. I don't need a purpose or a reason to do anything. Just having the desire to kick down your sandcastle is sufficient.

And if a "noob corp" is founded on the principle of refusing to defend yourself, it doesn't deserve to exist in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#44 - 2014-05-15 15:21:21 UTC
I do like how the suggestions of increasing war costs universally come from people who've never paid a war bill before.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#45 - 2014-05-15 16:23:06 UTC  |  Edited by: Barbara Nichole
High sec is different than low sec and null sec which are also different from each other.. and that's the way it should be. Play style should be different in each area... the danger in high sec is nearly as great as anywhere in space. The only reason you can't loose as much in high sec is because you are disallowed from flying the more expensive ships. Stop nerfing high sec value - and restore it to a commensurate reward for it's risk. Remove the barriers for flying some of the bigger ships in high sec.. what are you afraid of? that someone is going to use a dreadnought to suicide gank a pos? Toughen player structures.. there is no reason to make anything that big out of papier-mâché. yes, I know why you made them weaker.. you were trying to reduce the size of a fleet needed to attack them.. but lets be realistic here...larger conflict is not only possible.. it's more fun. Create different content in null sec with regard to basic activates; yes they have merxiot mining and ABC's - lets add other things to that. Stop taking the basics away from High Sec. not all the 80% of player base in high sec are null sec alts.. this is a false notion put forth to try to further demonize high sec.. it's not true. no matter what you do to high sec you will not increase movement from high sec to null sec.. you'll just make the minority in null sec richer. Wardeccing is a high sec unique mechanic.. it deserves to be robust and interesting.. it's not there as a method of chasing people into deep space - it needs to serve the attacker and the defender.

At any rate, stop thinking of high sec as null sec lite - it is and should be a completely different kind of place with it's own unique rewards. Separate but equal in the validity of play.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Drunken Angel
Sebiestor Tribe
Minmatar Republic
#46 - 2014-05-15 17:20:50 UTC
Dear op


By ubdocking you agree to having you ship blown up... Want to keep your ship? Pro tip don't undock.

Don't. Ask ccp to change the mechanics to make your life easy your sandcastle is going to get. Knocked down.


Apologies for typos typing on phone
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#47 - 2014-05-15 21:24:10 UTC
I have removed a rule breaking post .

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Sabriz Adoudel
Move along there is nothing here
#48 - 2014-05-15 21:42:32 UTC  |  Edited by: Sabriz Adoudel
Tampopo Field wrote:
Sabriz Adoudel wrote:
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

Again with the noob hate. Nearly all noob corps will start to hemorrage members if wardecced. They simply do not have the tools to defend themselves. What purpose does war deccing a defenseless noobcorp with no in space assets serve, aside from giving easy kills for griefers and driving away new players?

Sabriz Adoudel wrote:
If you pick your engagements, set traps, and fight back in organised groups of cheap tech 1 ships, a corp of rookies will scare off predatory wardecs and earn respect. Knowing your limits is a big part of EVE (I for one would not be capable of running a sov nullsec organisation). Anyone that does not respond that way and respect their limits should not be running a corporation.

Since when have you actually ever trained noobs to do anything? they have problems fitting their ships and pickins the skills which to train. Even with instruction. How do you think they could pull off something like that?

Sabriz Adoudel wrote:
Also, wardec evasion should be a bannable offense again.

Why? because you want to pad your killboards?

Amyclas Amatin wrote:
It is a bad idea to have "assetless" corps blitzing missions and mining in peace. The fact that an entity is capable of interacting with the economy should be enough reason to violence them. Safe corporations would also lead to even more maladjusted players rather than strong groups. Perhaps more study should he done on how successful corps form rather than considering coddling weak ones.

Translation: You shouldn't play like that in a sandbox game. You should play like this in a sandbox game. After all this is a sandbox game PvP where you have to play a spesific way.



I have lots of time for newbs and help them where I can. Check out the amount I help them in New Citizens Q&A. Or if you knew who my alt was, how much advice I give in Amarr rookie chat.

What I cannot stand is the corps that teach new players to play as though this game is World of Warcraft, where 'optimal' play is always using your highest statted equipment and ignoring every other player except ones you have chosen to group with. Especially the ones run by veterans that just exist to tax new players while neither training nor protecting them. Those corps need to be smashed up before they do any more damage to the new players.


If CONCORD evasion is a bannable exploit, so too should be dissolving and reforming corps to evade wardecs.

I support the New Order and CODE. alliance. www.minerbumping.com

Seith Kali
Caldari Provisions
Caldari State
#49 - 2014-05-15 22:04:40 UTC
Raise war dec costs to 100m per alliance member please so we can gank with impunity.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2014-05-15 22:17:07 UTC
Sabriz Adoudel wrote:


What I cannot stand is the corps that teach new players to play as though this game is World of Warcraft, where 'optimal' play is always using your highest statted equipment and ignoring every other player except ones you have chosen to group with. Especially the ones run by veterans that just exist to tax new players while neither training nor protecting them. Those corps need to be smashed up before they do any more damage to the new players.


Hear hear, +1

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Amyclas Amatin
SUNDERING
Goonswarm Federation
#51 - 2014-05-15 23:10:12 UTC
Steve Ronuken wrote:
Batelle wrote:
Blitz Apollo wrote:
I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here.


Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.



Actually, nope.

It's just easier for me to direct CCP to an existing thread, rather than try and express someone else's concern, where I might miss something.

War dec's in highsec aren't in a good place. They're needed, so that assets in space have some kind of threat against them; however, it's entirely possible to have a corp doing nothing but wardeccing new corps, for no meaningful reason. Which leads to people hiding out in NPC corps, rather than engaging with a player corporation, becoming part of the community, and being more likely to stick around.

I just can't see an way to fix it so that they becoming meaningful, but not erect huge barriers.

The ability to have a social group in Eve is massive. It's a great one to have. But you hear about groups of friends coming into Eve, forming a corporation (People like having a group identify) Then being decced to the point of leaving. Less than ideal.

Maybe a 'limited' corporation, with its own name, logo, chat channel and mailing list, but nothing else (no POS, no offices. Effectively another NPC corporation) would be a good 'starter' for them, until they're comfortable and Eve has its hooks into them.


Firstly, not all newbies need this. Only those for whom the game, its environment and mechanics are unsuitable for, which I admit consists of most human beings, will be helped by this. You are proposing that groups with no fixed and anchored assets deserve peace and immunity from decs. Your premise is that decs are only meaningful when there are poses and pocos to shoot.

Everyone should be shot. Groups that bear a symbol and a name should be exposed to attack. I admit this makes it impossible for most human beings to form groups. But this is ideal. Most humans do not thrive in EVE for the same reason that they do not thrive in warzones. There are many corporations and communities capable of defending and nuturing their young, their weak and their incompetent players in spite of the brutality of the game. And there are a great many more that utterly fail at this. What we do not want is a change of the environment or for the game mechanics to protect groups and new players for us.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#52 - 2014-05-15 23:32:26 UTC
dont forget that there are many players (only my feeling at least 30-50% of the player base isnt a pvp player)
Amyclas Amatin
SUNDERING
Goonswarm Federation
#53 - 2014-05-15 23:46:33 UTC  |  Edited by: Amyclas Amatin
Systemlord Rah wrote:
dont forget that there are many players (only my feeling at least 30-50% of the player base isnt a pvp player)


Most of the 70% of pvp players are also incapable of living in pvp zones the way we live lin and defend Deklein. They either buy plex for their isk or have highsec alts. Just pull up a few maps and you will be able to see the difference in income made by line members in null sec space in different regions. It is logical to have an interest in denying every possible avenue of income to every possible enemy.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Silvetica Dian
Imperial Shipment
Amarr Empire
#54 - 2014-05-16 00:26:02 UTC
Steve Ronuken wrote:
Batelle wrote:
Blitz Apollo wrote:
I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here.


Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.



Actually, nope.

It's just easier for me to direct CCP to an existing thread, rather than try and express someone else's concern, where I might miss something.

War dec's in highsec aren't in a good place. They're needed, so that assets in space have some kind of threat against them; however, it's entirely possible to have a corp doing nothing but wardeccing new corps, for no meaningful reason. Which leads to people hiding out in NPC corps, rather than engaging with a player corporation, becoming part of the community, and being more likely to stick around.

I just can't see an way to fix it so that they becoming meaningful, but not erect huge barriers.

The ability to have a social group in Eve is massive. It's a great one to have. But you hear about groups of friends coming into Eve, forming a corporation (People like having a group identify) Then being decced to the point of leaving. Less than ideal.

Maybe a 'limited' corporation, with its own name, logo, chat channel and mailing list, but nothing else (no POS, no offices. Effectively another NPC corporation) would be a good 'starter' for them, until they're comfortable and Eve has its hooks into them.


Raising the cost of wardecs ain't the answer. James 315 repeatedly dropped his 1 man corp and reformed and declared he won the isk war at a huge ratio. He did this to show everyone how ******** the current system is.
What is needed is for a way to get corps meaningful benefits in localised areas by some sort of concerted effort. Dropping corp would lose you access to this benefit and a time period should apply before you can regain it.
Wardeccers should be able to destroy the source of this benefit and thus cost time/effort and isk to regain after the war ends.
Defendors should have a mechanism to extract meaningful benefits from defending said asset at a cost to the attacker.

Benefit to staying in corp.
Way for attacker to destroy the benefit.
Real reward for defending (cost to the attacker must equal or outweigh to avoid abuse).
A well run corp should have benefits over npc or poorly run corps.
Defending what you have should be the obvious answer to the extent that hireing mercs to defend makes sense.
Declaring war decs off limits to new players by raising the cost is exactly the wrong way to go.
Dropping corp and continuing as if nothing happened is wrong.
It needs fixing but OP is going about it entirely wrong.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Istyn
Freight Club
#55 - 2014-05-16 02:22:48 UTC  |  Edited by: Istyn
If the cost of declaring any war was 500m/week base... why would most people even bother declaring wars? Just buy some tornadoes/a catalyst swarm and gank the completely unsuspecting target instead. Which would ultimately give defenders/targets fewer counters.

The deccers would be out less money than if they'd decced and the target won't have had the notification warning him, so he won't have had the opportunity to decide whether to risk his shiny spaceboat.

Seith Kali wrote:
Raise war dec costs to 100m per alliance member please so we can gank with impunity.


Plsno
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#56 - 2014-05-16 03:59:15 UTC
Blitz Apollo wrote:
Seliah wrote:
Blitz Apollo wrote:


  • War Declaration cool down - Provide some sort of immunity to War Dec's for a few days, or even a week after a previous one ends. Allow the corporation in question to rebuild, restock and provide operations for its members to log on for.
  • [/list]


    It would never work, because :
    1. You can be war-decced by more than 1 corp at a time.
    2. You could just war-dec yourself with an alt corp every week to keep yourself immune from other wardecs.


    Very valid points in all fairness and its great to get feedback on these!

    What do you think of the current prices for War-Dec's?


    Wardecs are not meant to be performed by people who have 500mil a month to throw at small corps, that's what low/null are for.

    Wardecs are meant to be for people who are small, live in highsec (or possibly lowsec) and want something special about the area you're in. Maybe you're mining all "their" rocks? Maybe you're stealing all "their" cosmic sigs? Maybe you're moon mining a particular ingredient they need for their reaction?

    Whatever the reason the point is not to make wardecs inaccessible.

    The current method isn't great but it's functional and that's more than several other features can say for themselves.
    Silvetica Dian
    Imperial Shipment
    Amarr Empire
    #57 - 2014-05-16 20:09:33 UTC
    I have been thinking about this some more.
    What if we had something vaguely similar to the upgrades people get in sov space for high sec corps.
    Done constellation wide instead of system wide.
    So if your corp kills x bounty worth of rats /day in a constellation for a week you get a license to anchor an upgrade on a POS in that constellation that gives a minor boost to resists and shield /armour booster amount in that constellation. The more you kill the higher you can upgrade this device (at an isk cost for the upgrade and a monthly rental fee to the corp). If you stop ratting then the level allowed declines gradually and when you dip below the next threshold you lose that level of upgrade and 25% of the isk cost of upgrade is divided between anyone you are at war with.
    A similar licence for mining upgrade that increases yield (minor) and remote rep amount (minor) and similar rewards for a war dec closing your activity down.
    A similar license for pvpers that would increase dps (minor) and lower heat damage (minor) based on isk destroyed in constellation allowing defenders to band together and camp the war deccers into their own home bases and gain a reward from lowering their upgrades potency.
    An economic cost for failing to defend or disbanding, a bonus for well run corps on their own turf, economic rewards for degrading opponents infrastructure and a team goal for various corp types to aim for promoting group play.
    This could also be used in null/ low sec but the rewards for lowering the bonus level being divided between corps based on isk destroyed of the defenders in that constellation over the previous 7 days..
    Installing a POS in an enemy home system and then running all their anoms could then give you a tank bonus, isk for degrading their stuff and weaken their tanks fighting at home. Hiding from afk cloakies all day would have new and fun implications.
    Much better than my previous structure shooting varient.
    Maybe you need a formula to take into account membership size so it is hard but not impossible for a 10 man corp and not too easy for a 2000 man corp.
    I for one look forward to a goon mining op in someones form up system to get better RR before they take it. Esp with the new dps boosted skiffs/procurers. Hilarious for all sorts of reasons and lots of new gameplay options

    Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

    Jack Lennox
    Grove Street Families
    #58 - 2014-05-17 05:42:37 UTC
    no

    Been ganked? Robbed? Space feelings hurt?  Now there's something you can do! Fill out a Customer Service Comment Card!  EIther that or contact everyone's favorite Space Detective for an instant ban!

    Nasro Drags
    Pator Tech School
    Minmatar Republic
    #59 - 2014-08-09 14:33:35 UTC  |  Edited by: Nasro Drags
    Being on the receiving end of a ward dec in which the 600 man alliance deccing my personal alliance I would like to state my thoughts:

    One should have a way to play Eve alone. I've been into industry and probably the only way to do industry alone AND have profit is in a POS. I also like fiddling with POSes and with Industry.

    Now a 600 man alliance comes to the area, wardecs a bunch of the local corps (don't know how many). I manage to get everything out of the POS, so there's 0 profit to be made. And they just go ahead and kill the POS.

    Now what do I do, I either go to a safe place (null sec) and am FORCED to socialize. Or quit EVE.

    Do note that I have 0 chance to defend myself from the 10-20 man gangs running around without being FORCED to socialize. And some may say "hire MERCS". Hire MERCS to defend a 200 M POS? The point being? I rather have them waste their time taking it out.

    Also note that since i'm an experienced player in EVE, i know that when you get wardecced and got no chance to fight back what you should do? Well dock obviously, the more kills they get from you the happier they'll be (ok i'm not very good on this last part).

    So a guy wanting to play alone is FORCED to stay docked and NOT play EVE. I'd say most folk retire and stop playing eve. Nobody wants to be FORCED into anything. The way big alliances go around war deccing defenseless corps does nothing but FORCE people into not playing -> not having fun -> quitting.

    ---

    Solution: The price for the War Dec needs to depend on the difference in size between the deccing part and the decced part. A big corp/alliance deccing a small one should have the base cost increase by the factor of difference in size: 500 man corp declaring war on a 50 man corp sees the prince increase 10 fold or 500 Million, 5000 on 5 100 fold or 50 billion.

    I believe the price should only increase if the size is bigger.

    Then 2 more rules would need to be added:
    1) a character joining a deccing corporation would need to pay the base declaration cost 50 M (so there are no abuses of 1 man corp declaring alliance and 500 joining afterwards).

    2) If a corporation has declared war on you in the past, the size difference no longer applies (to prevent a small corp from decing a big corp on and off without consequences).


    ---

    I believe that with this system you could even tweek the values so that deccing an equal sized corp could cost much less or even become free.
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