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Wardecs Need Changes

First post
Author
Beta Maoye
#141 - 2014-05-15 18:57:35 UTC
Wardec is an important war registry for PVP corporations. One don't want his enemy to get away easily under the wing of mighty Concord.

Wardec also creats disturbance to the growth of small corp. Many times I saw new players of several months old banding together to form a small corp. for the purpose of group activities such as mining or exploration. Whenever their number of members grows to a double digit that wardec is worth the effort, wardec comes in and they have to quit the corp to evade becoming a victims of bullying. They may be green but they are no fool. They know they stand zero chance against experienced pvper with their mining ships. No wonder CCP found most high sec players spent their time solo mining or solo mission. Because pve corporation in high sec is simply not an option. If a corporation stands a chance to grow bigger, it has to be a pvp corporation in the beginning.

I really hope there is a way to keep the wardec mechanism but leave those small pve corporations alone(in high sec) so that they have chance to grow as a corporation and may be able to participate in PVP in corporation/alliance level when they are ready. So we can find less lonely miners and solitary missioners in EVE.
Ramona McCandless
Silent Vale
LinkNet
#142 - 2014-05-15 19:02:44 UTC
Beta Maoye wrote:
they have to quit the corp to evade becoming a victims of bullying..


Wrong

Beta Maoye wrote:
They may be green but they are no fool. They know they stand zero chance against experienced pvper with their mining ships. No wonder CCP found most high sec players spent their time solo mining or solo mission. Because pve corporation in high sec is simply not an option. If a corporation stands a chance to grow bigger, it has to be a pvp corporation in the beginning.


Wrong again

Newbies are not fools

Inexperienced CEOs are fools to the point of dangerous however

You do not have to drop corp to survive a war. But its a good way of a good CEO to tell who is a coward or a moron and who needs to be kicked permanently from corp/

Beta Maoye wrote:
So we can find less lonely miners and solitary missioners in EVE.

These are the people who need to be vunerable to Wardecs most of all

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#143 - 2014-05-15 19:08:49 UTC  |  Edited by: Erufen Rito
Amund Aldent wrote:
Wardecs were created as a means of establishing legal fighting in highsec. Clearly, it was always intended that there be a purpose behind starting a confrontation with someone who is in highsec. Generally, that reason would have some strategic significance behind it, but they can be started for basically any reason. I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves. It is rare for mercs to fight each other, making it difficult to even the playing field. That said,I try to separate mercs and griefers, because I believe they are very different from one another. Many mercs are respectable, but some mercs should really fall under the category of griefer.


Oh shut up.

https://www.youtube.com/watch?v=iN7jZAIiMLg

Basically, everone purpule that fight had been in the game for under a year, and in some cases just a couple of months, and we were fighting 4-5 year old players, with friends, and neutral NPC pilots suddenly joining corp and into the fight, conveniently close to our ECM.

Go cry harder.

Make it more expencive? HA! most of us who can shove your ship's insides outwards can afford to pay SEVERAL times that ammount a week, while still destroying you.


Seriously, stand up and fight if you want something taken care of. After that encounter, we didn't see much more from them.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

SurrenderMonkey
State Protectorate
Caldari State
#144 - 2014-05-15 19:10:51 UTC
Beta Maoye wrote:
Whenever their number of members grows to a double digit that wardec is worth the effort, wardec comes in and they have to quit the corp to evade becoming a victims of bullying.



Ah, more of the moral crusader nonsense. Being wardecced does not mean one is being "bullied".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ramona McCandless
Silent Vale
LinkNet
#145 - 2014-05-15 19:12:12 UTC
I have found the perfect place where no one is griefed, bullied, tortured, harrassed, wardecced, tickled or called out for being incorrect on forums

And the tinfoil is also plentiful

http://www.baco.co.uk/rainbow.shtml

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jegrey Dozer
Aliastra
Gallente Federation
#146 - 2014-05-15 19:47:37 UTC
Easy fix:

Either make all industry skills x1 multipliers, or stop promoting industry as a career path.

Typical responses: "But that market will crash, you buffoon!" .... "High market transaction IS PvP, you nincompoop!"

Response: "Too stubborn to accept a compromise? Have fun wasting your breath and staying docked up, while I have fun blowing up stuff for both ISK and fun."

Industry skills limit you to just making money. Combat skills allow you to make money and cause enemies to lose money(losing ships). Therefore, combat pilots are more valuable during confrontations. (This is why null sec alliances demand a portion of your corp engages in the Alliance PvP and renters are not given protection.)

Industry does not get crucial until late into the game as far as a progressive corp in high sec is concerned.

To the newer players, forget about mining and ore. Pick up a missile or turret and be fierce. Indy is more of a late-game mindset. Unless you prefer the solitude of NPC corps in an mmo that offers so many friends and so much entertainment.

In conclusion. This may not be the vision that CCP and we want to believe, but it has been proven to be the reality from my biased experience.
Ramona McCandless
Silent Vale
LinkNet
#147 - 2014-05-15 19:51:31 UTC
Jegrey Dozer wrote:


In conclusion. This may not be the vision that CCP and we want to believe, but it has been proven to be the reality from my biased experience.


Or learn Cloak and do exploration and WH/low mining

You could do that on a 2 week old toon with ease

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#148 - 2014-05-15 19:59:06 UTC
Jegrey Dozer wrote:
Easy fix:

Fix for what? Nothing's broken, so there's nothing to fix.
Jegrey Dozer
Aliastra
Gallente Federation
#149 - 2014-05-15 20:01:56 UTC
Ramona McCandless wrote:


Or learn Cloak and do exploration and WH/low mining

You could do that on a 2 week old toon with ease


Agreed. I am not saying there are no other career paths. However, any money making endeavor that also trains up combat skills simultaneously hits two birds with one stone. It also helps with not being bullied and having other people dictate when you are allowed to have fun in the game you are paying for.

It ultimately comes down to preference. I just consider combat, either solo or in a fleet, much more fun and worthwhile. I also think the game is always changed to punish high sec corps to go out and create content in low/wormhole/null sec so EvE does not die out.
Jegrey Dozer
Aliastra
Gallente Federation
#150 - 2014-05-15 20:04:34 UTC
Scipio Artelius wrote:

Fix for what? Nothing's broken, so there's nothing to fix.


Fix, in my opinion, should be reducing skill requirement for mining so that people shift into other areas of the game. Indy sucks up too much time and makes people quit because it is promoted in the beginning.
Murder-Face
Doomheim
#151 - 2014-05-15 20:05:25 UTC
Organic Lager wrote:
Kaarous Aldurald wrote:
Organic Lager wrote:

Da fuq? Yes i agree how is this different from what i suggested? The only difference is my proposition prevents those 5 man gank corps from decing someone like eve uni to blast noobs.


What's wrong with deccing E-Uni? If anyone is big and well organized enough to teach their new players to do things right, it's them.

I mean, you actually have a problem with a tiny little corporation declaring war on one of the largest corps in highsec? Seriously, dude.


I do, i've been in the uni under wardec and know what the policy is? Leave and come back when it's over or don't go outside unless you're fleeting to look for pvp, but you probably wont find any.

That i feel defines the issue with wardecs. The decing corp is just looking for that one guy who didn't follow the rules to abuse.

As for a pvp learning experience, i learned how to sit out side a station for an hour waiting for someone to undock. I also learned how to jump through 50 high sec gates.


Get with the times. E-Uni hasn't been like that for over two years. Now they let their members do what they want during wardecs. The result being lots of mission battleship losses and threads much like this one on their forums (except there is only one guy there standing up for wardecs as the awesome game mechanic that they are.)

E-Uni definitely doesn't welcome wardecs or use them for PvP training, though. They just advocate for learning to avoid wartargets rather than fighting. Much of the Uni culture is geared towards getting people out of highsec now, first through their low, null, and wormhole campuses, then graduating them to nullsec and wormhole alliances. E-Uni really isn't a highsec entity anymore. Most of their members don't live in highsec.

Or so I hear, anyway, but what do I know? I'm just a one week old newbie who solo wardecs people for fun.
Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#152 - 2014-05-15 20:07:20 UTC
Jegrey Dozer wrote:
Scipio Artelius wrote:

Fix for what? Nothing's broken, so there's nothing to fix.


Fix, in my opinion, should be reducing skill requirement for mining so that people shift into other areas of the game. Indy sucks up too much time and makes people quit because it is promoted in the beginning.

Oh my, it's happened.

Guys, Mining is too pro to train for.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Marlona Sky
State War Academy
Caldari State
#153 - 2014-05-15 20:13:51 UTC
Three more days... Blink
Jegrey Dozer
Aliastra
Gallente Federation
#154 - 2014-05-15 20:24:20 UTC  |  Edited by: Jegrey Dozer
Erufen Rito wrote:

Oh my, it's happened.

Guys, Mining is too pro to train for.


I was speaking about prioritizing skills so that people do something beyond mining and industry for the first several months they play. Then come to the conclusion that EvE is boring, which ends up in a subscription that is never picked up again.

We all want the game to succeed. An ignorant new player, who has played games that just direct them to do everything and leave nothing to imagination, does not know anything about player driven content. They just stick to the last thing told to them, which inevitably ends up being mining in many cases.

If people will not voluntarily choose to do something different, then the developers should tinker with the design so that it is enforcing a better playing experience. I came to understand Kronos to be just that.
LHA Tarawa
Pator Tech School
Minmatar Republic
#155 - 2014-05-15 20:24:23 UTC
I disagree that CCP intended there always be a reason to declare war.

I disagree that declaring war for no reason other than hoping to get easy kills is abuse.

It is very easy to avoid war dec by simply dropping to NPC corp, playing on an out of corp alt (3 toons per account) or taking a few weeks off from playing.

The primary use of a war dec appears to be to make it harder for corps that are recruiting to actually get new members to join. Actively recruiting for industry and PVE is almost guaranteed way of getting a war dec.


I'll add that the current war mechanics are pretty lame, given how easy they are to avoid, but making them harder to avoid is likely to cause people to drop their subscriptions. So, if there is any argument for changes to war dec it should be based on how little actual fighting occurs because of them.

SurrenderMonkey
State Protectorate
Caldari State
#156 - 2014-05-15 20:38:18 UTC
Jegrey Dozer wrote:
Erufen Rito wrote:

Oh my, it's happened.

Guys, Mining is too pro to train for.


I was speaking about prioritizing skills so that people do something beyond mining and industry for the first several months they play. Then come to the conclusion that EvE is boring, which ends up in a subscription that is never picked up again.

We all want the game to succeed. An ignorant new player, who has played games that just direct them to do everything and leave nothing to imagination, does not know anything about player driven content. They just stick to the last thing told to them, which inevitably ends up being mining in many cases.

If people will not voluntarily choose to do something different, then the developers should tinker with the design so that it is enforcing a better playing experience. I came to understand Kronos to be just that.


So what does this have to do with wardecs, precisely? I've never really found dedicated PvE combat pilots to be any more war-capable than industrialists.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Astenion
University of Caille
Gallente Federation
#157 - 2014-05-15 20:41:54 UTC  |  Edited by: Astenion
Whether or not the wardec system is broken or working as intended, the fact remains that the concept on which it is based is broken and rarely used. It's simply a way to legally shoot people in high sec, and that's fine if that's what people like. I think it just sort of takes the **** out of the whole thing because unless it's alliance warfare, it's usually someone who's bored and wants a better chance of shooting people in high sec to pad their killboard. Again, there's nothing wrong with that, but people still refer to them as "war declarations" when the reality is much, much less interesting. What are the stakes for a high sec corporation that gets wardecced, a week of ship spinning in the station? Market PVP? They don't really lose anything but time usually because they're so outmatched.
Gully Alex Foyle
The Scope
Gallente Federation
#158 - 2014-05-15 20:50:15 UTC
Astenion wrote:
Whether or not the wardec system is broken or working as intended, the fact remains that the concept on which it is based is broken and rarely used. It's simply a way to legally shoot people in high sec, and that's fine if that's what people like. I think it just sort of takes the **** out of the whole thing because unless it's alliance warfare, it's usually someone who's bored and wants a better chance of shooting people in high sec to pad their killboard. Again, there's nothing wrong with that, but people still refer to them as "war declarations" when the reality is much, much less interesting.

What can I say? CCP likes fancy names. For example, the minmatar rookie ship is called 'Reaper', but it doesn't really reap much tbh.

I stand by my proposal to officially call highsec 'midsec'. 'High Security' just confuses players, new and 'vets' alike.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Malcanis
Vanishing Point.
The Initiative.
#159 - 2014-05-15 20:51:52 UTC
How wardecs should be:

People I like can dec anyone
People I don't like can't dec anyone

Only people I like are allowed to win.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#160 - 2014-05-15 20:59:22 UTC
Jegrey Dozer wrote:
Fix, in my opinion, should be reducing skill requirement for mining so that people shift into other areas of the game. Indy sucks up too much time and makes people quit because it is promoted in the beginning.

Industry sucking is a totally different topic, not related to this thread.

I'm sure there would be many, many people that would disagree with that opinion too; but if you want to dicuss that then open a thread on it.