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Wardecs Need Changes

First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#121 - 2014-05-15 17:33:09 UTC  |  Edited by: SurrenderMonkey
Organic Lager wrote:


Yes i dislike the "ganking" play style as it forces players into something unwinnable, one side ends up with all the risk and butt hurt with zero chance at any form of a reward. Wardecs are just a disguise to say it's ok to gank.



It IS okay to gank. It's abso-*******-lutely okay to gank, and so we come to your root problem: You ascribe moral values to gameplay behaviors that fall well within the rules of the game.

It's objectively okay to gank, just like it's objectively okay to put hotels on park place and boardwalk and just like it's objectively okay to bluff when playing poker. Merely being to another player's detriment doesn't make an action not-okay.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#122 - 2014-05-15 17:35:28 UTC  |  Edited by: Kaarous Aldurald
Organic Lager wrote:

Yes i dislike the "ganking" play style as it forces players into something unwinnable, one side ends up with all the risk and butt hurt with zero chance at any form of a reward. Wardecs are just a disguise to say it's ok to gank.


When people say things like this, all I can think is that they really don't get the point.

The "risk" and "reward" aren't during the 15 second fight.

It begins the moment you undock in something worth killing. By then, the person hauling or flying a blinged ship has already made their choice, set the level of risk. It's just up to someone to pull the trigger.

So when you say that one side is "forced" into "something unwinnable", you're wrong. They chose that situation, they chose their cargo/fit, and they chose to be in open space. They aren't forced to do anything. Poor choices have consequences, and you seem to feel that butthurt justifies taking those consequences away.

You're wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Organic Lager
Drinking Buddies
#123 - 2014-05-15 17:41:26 UTC
Ramona McCandless wrote:
Organic Lager wrote:


Yes i dislike the "ganking" play style as it forces players into something unwinnable, one side ends up with all the risk and butt hurt with zero chance at any form of a reward. Wardecs are just a disguise to say it's ok to gank.


So... are you saying you want them to be removed?

If a ten man corp decs another ten man corp, and the targets DONT want to fight, how do you feel this should resolve itself?


I believe i went over this, some sort of objective based combat that encourages both sides to fight. With a significant cost to the aggressor if they lose and some prize for the winner. Something that makes the incentive fighting not running/hiding or ganking.
Ramona McCandless
Silent Vale
LinkNet
#124 - 2014-05-15 17:42:21 UTC  |  Edited by: Ramona McCandless
Organic Lager wrote:
Ramona McCandless wrote:
Organic Lager wrote:


Yes i dislike the "ganking" play style as it forces players into something unwinnable, one side ends up with all the risk and butt hurt with zero chance at any form of a reward. Wardecs are just a disguise to say it's ok to gank.


So... are you saying you want them to be removed?

If a ten man corp decs another ten man corp, and the targets DONT want to fight, how do you feel this should resolve itself?


I believe i went over this, some sort of objective based combat that encourages both sides to fight. With a significant cost to the aggressor if they lose and some prize for the winner. Something that makes the incentive fighting not running/hiding or ganking.


And I asked you about it and you didnt answer

What would compel the defender to go and fight the enemy?

Why shouldnt they just ignore the tower?

What if they dont even have the manpower to take out a tower?

Or what if they do but they choose not to?

What then?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Organic Lager
Drinking Buddies
#125 - 2014-05-15 17:50:22 UTC
Ramona McCandless wrote:
Organic Lager wrote:
Ramona McCandless wrote:
Organic Lager wrote:


Yes i dislike the "ganking" play style as it forces players into something unwinnable, one side ends up with all the risk and butt hurt with zero chance at any form of a reward. Wardecs are just a disguise to say it's ok to gank.


So... are you saying you want them to be removed?

If a ten man corp decs another ten man corp, and the targets DONT want to fight, how do you feel this should resolve itself?


I believe i went over this, some sort of objective based combat that encourages both sides to fight. With a significant cost to the aggressor if they lose and some prize for the winner. Something that makes the incentive fighting not running/hiding or ganking.


And I asked you about it and you didnt answer

What would compel the defender to go and fight the enemy?

Why shouldnt they just ignore the tower?

What if they dont even have the manpower to take out a tower?

Or what if they do but they choose not to?

What then?


To end the dec sooner? Maybe have the concord add some kind of bounty? A lot of players in high sec would probably enjoy fighting a war dec if it wasn't so guerrilla tactics based.
Ramona McCandless
Silent Vale
LinkNet
#126 - 2014-05-15 17:56:11 UTC  |  Edited by: Ramona McCandless
Organic Lager wrote:


To end the dec sooner? Maybe have the concord add some kind of bounty? A lot of players in high sec would probably enjoy fighting a war dec if it wasn't so guerrilla tactics based.


*sigh* Let me make it simple with a realistic example.

We assume these are the most commonly used or highest skilled ships operatable by these pilots

Corp A
5 x Retrievers
4 x Ventures
2 x Apocalypses
2 x Caracals
1 x Buzzard

Corp B
1 x Falcon
1 x Legion
2 x Tengu
2 x RR Ships
2 x Interceptors
1 x Helios

Corp B Wardecs Corp A

In what way is there any advantage for Corp A to EVER engage Corp B in combat when they can retreat to a WH and ignore Corp B?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#127 - 2014-05-15 17:56:31 UTC
Organic Lager wrote:

To end the dec sooner? Maybe have the concord add some kind of bounty? A lot of players in high sec would probably enjoy fighting a war dec if it wasn't so guerrilla tactics based.


Under your suggestion, their best option, since your suggestion has forced the attackers into a small area around their tower, is to just go elsewhere.

Meanwhile the attacker is stuck babysitting a structure and paying a weekly fee to do it.

Do you not realize just how bad this suggestion is? How game breaking?

Or maybe you do realize that, and you're just trying to strip incentive away from a playstyle you dislike. Since you've basically admitted that anyway, my money is on the last option.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#128 - 2014-05-15 17:57:13 UTC  |  Edited by: SurrenderMonkey
Organic Lager wrote:


To end the dec sooner? Maybe have the concord add some kind of bounty? A lot of players in high sec would probably enjoy fighting a war dec if it wasn't so guerrilla tactics based.



So basically, you think war decs should be... what, a multi-person space-duel?

What else? Should the "team" sizes be limited so it's nice and "fair" too? Maybe there should be an Alliance Tournament style point-system to determine what ships everyone can bring to the fight?


That's not what Eve is.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Xavier Higdon
Science and Trade Institute
Caldari State
#129 - 2014-05-15 18:14:01 UTC
All of this back and forth, you're a carebear, you're a griefer crap is just that: crap. The only problem with the current system is that it creates an incentive to target smaller groups and a disincentive to targeting larger ones. My corp was decced by one of the merc groups and I was more than willing to stand up and fight. Then as I was bringing myself some modules with my alt, I got to see what I'd be fighting and it made my willingness to fight pointless. I saw no point in losing a Caracal(as a primarily indy player at the time it was the baddest ship I could fly) in a fight against two or three T3 cruisers, two or three logi, two or three interceptors and whatever else they had in the system. As a small group spread out across the US and Europe, we could muster 2 or 3 pilots max. The cost structure is just plain backwards. It makes no sense that it's cheaper for the Goons to wardec us than it is for us to wardec them.
Kaarous Aldurald
Black Hydra Consortium.
#130 - 2014-05-15 18:15:08 UTC
Xavier Higdon wrote:
The cost structure is just plain backwards. It makes no sense that it's cheaper for the Goons to wardec us than it is for us to wardec them.


It's not backwards.

The more targets you stand to get, the more it costs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pubbie Spy
Caldari Provisions
Caldari State
#131 - 2014-05-15 18:15:48 UTC
Organic Lager wrote:

I believe i went over this, some sort of objective based combat that encourages both sides to fight. With a significant cost to the aggressor if they lose and some prize for the winner. Something that makes the incentive fighting not running/hiding or ganking.


So I want to wardec your corp.

Objectives:
* Tears
* Generally making your eve experience miserable
* More tears
* Killing your ships
* Making fun of you for not knowing how to avoid wardecs
* Making you post hilarious forum threads like this one
* Did I mention tears
Ramona McCandless
Silent Vale
LinkNet
#132 - 2014-05-15 18:17:14 UTC
Pubbie Spy wrote:
Organic Lager wrote:

I believe i went over this, some sort of objective based combat that encourages both sides to fight. With a significant cost to the aggressor if they lose and some prize for the winner. Something that makes the incentive fighting not running/hiding or ganking.


So I want to wardec your corp.

Objectives:
* Tears
* Generally making your eve experience miserable
* More tears
* Killing your ships
* Making fun of you for not knowing how to avoid wardecs
* Making you post hilarious forum threads like this one
* Did I mention tears


CONCORD Awards you with one *Bucket* item

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

KnowUsByTheDead
Sunlight...Through The Blight.
#133 - 2014-05-15 18:20:25 UTC
Hmmm, wardecs are on trial now. Big surprise there.

CW 2.0 isn't enough. Literally protects you from making mistakes in high-sec. Mistakes people learned from, and made them more situationally aware. Hmmmm, I wonder how older players ever survived. Roll

Barge buff 1 gives the option of tank and an ore hold. Yet people still sit in anti-tanked barges and exhumers. Barge buff 2, this summer, will effectively give a fighting barge. Not to mention a cloaky mining frigate. These tools will exist, but it doesn't take much pondering to know how many will continue to opt for yield, rather than tank. About the same number that "got smart" with barge buff 1.

Hull rigs, in particular, will make Orca's have ridiculous EHP, not to even get started on freighters. But something tells me that general greed will make cargo freighters prevalent, much like yield barges, which in turn will make this about as much of a waste of dev time as the barge buffs.

And now we get to wardecs.

Let's not forget that they already had their prices raised for the aggressor.

For 50m isk, you can literally make 40 or so shell corps, provided you have the alts. Turning a 50m wardec fee into 2b if they really want to chase you around.

Let's not forget a corp can be folded 40-50 times, and reopened, for the same cost of that fee.

Let's not forget you can simply drop corp, and hide in an NPC corp.

Let's not forget you can dock up and station trade for the duration, cutting little into your precious isk per hour.

Let's not forget you can hire allies. For peanuts.

Let's not forget that after so many members the wardec cost increases, making small corps really have to dig in their wallets for costs.

Literally the only thing this will accomplish is another blow to non-consensual pvp. Literally. In a game that supposedly "embraces" non-consensual pvp.

And it won't make any difference. You know why?

Because CW 2.0 made little difference. It only hindered future players, protecting them from making stupid mistakes, that make you learn a valuable lesson, and not be entitled, constantly bleating "Y U NO CATER SPECIFICALLY TO ME, CCP!?"

Because barge buffs made little difference. They are still fit for yield. They will still be fit for yield after barge buff 2, and the people that will use the interesting battle-Skiff and the Prospect, will be PvPers, or content creators. Not miners.

Because rig slots on freighters will make little difference. I will be sure to mail the OP a link when the first cargo-fitted freighter goes down. Hull rigs, you say? I wonder how many Orca's will still be as anti-tanked as they are now.

Every single time a typically high-sec exclusive mechanic comes under fire, it is molded to favor the victim. And do you know what the victim does with their newfound victory? The mechanic they bleated for to be changed, over and over? Absolutely nothing. Nothing at all.

So tone down the entitlement. Use the tools you are given, just like every other player in the game.

If we begin talking about war-dec entitlement, I would rather see following wardecs for people who leave corp.

Or reduced costs.

Or the inability to run, making the defenders either dock or fight....in a game.......wait for it.......that is PvP-centric. Shocked

Or a hundred other things to make wardec's actually interesting.

C'mon, who are you really fooling here, OP? Certainly isn't me, and judging by some of the responses in the thread, not anyone else, either.

Wardec's certainly need a balance, but not one that further favors the defender than the current system.

Big smileRollPirate




Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Organic Lager
Drinking Buddies
#134 - 2014-05-15 18:21:13 UTC
There are a lot of assumptions being thrown around here, while completely ignore the point.

Wardecs are not wars they are gank tickets

I don't care about team sizes or pilot skill or ship sizes. If players were smart enough to just run to a wh for a week then we wouldn't have this threadnaught now would we?

How is paying weekly tower fuel any different then the wardec charge? And if you can't defend well then you shouldn't be warring.

I'm looking for a way to make war decs about an actual war not one side ganking while the other side ship spins.
Pubbie Spy
Caldari Provisions
Caldari State
#135 - 2014-05-15 18:24:41 UTC
Organic Lager wrote:

I'm looking for a way to make war decs about an actual war not one side ganking while the other side ship spins.


Why?
SurrenderMonkey
State Protectorate
Caldari State
#136 - 2014-05-15 18:26:41 UTC  |  Edited by: SurrenderMonkey
Organic Lager wrote:


Wardecs are not wars they are gank tickets


Which is fine. We've already established that your belief that ganking is "not-okay" is erroneous, and a personal problem.



Quote:
How is paying weekly tower fuel any different then the wardec charge? And if you can't defend well then you shouldn't be warring.


Why would anyone need to have a tower in space to shoot at anyone else? It's a wholly arbitrary and idiotic roadblock. That's all. That's its SOLE purpose: to disincentivize a playstyle you personally dislike. Even your rationalization ("And if you can't defend well then you shouldn't be warring.") is arbitrary, self-serving nonsense. Being unable to defend is not the same thing as thinking it's idiotic to have to defend some random asset with no strategic value merely because reasons.

Quote:
I'm looking for a way to make war decs about an actual war not one side ganking while the other side ship spins.


Simply put, what you've done here is commonly referred to as "lying". You have absolutely no interest in that and have made it plainly clear that you're trying to force your own moral beliefs re: ganking on the rest of the game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ramona McCandless
Silent Vale
LinkNet
#137 - 2014-05-15 18:28:00 UTC  |  Edited by: Ramona McCandless
Organic Lager wrote:

I don't care about team sizes or pilot skill or ship sizes. If players were smart enough to just run to a wh for a week then we wouldn't have this threadnaught now would we?


YOU are the one saying that targets should be incentivised to fight in battles they CANT WIN, not us

Organic Lager wrote:
How is paying weekly tower fuel any different then the wardec charge? And if you can't defend well then you shouldn't be warring.


What? Towers are free to fuel when not at war now are they? Dont be obtuse, you know very well that when I say WH, its one they already settled.

Dont act stupid
EDIT: I re-read that. Your point is beyond flawed. You are now forcing attackers to pay for a tower to defend THEY DONT EVEN WANT.

Way to promote EVEN MORE ganking

Organic Lager wrote:
I'm looking for a way to make war decs about an actual war not one side ganking while the other side ship spins.


Then you need to define what an "actual war " is in your mind?

Do you think that if War were Declared then I should be allowed to carpet bomb ALL your Industries, gas your clones and basically raze you and your corp to the ground?

Because that is WAR my friend

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Pubbie Spy
Caldari Provisions
Caldari State
#138 - 2014-05-15 18:30:00 UTC
By the way, want to know how actual wars about ~objectives~ in sov null are fought?

Unless it's a complete curbstomp you make sure your enemy can't be bothered to log in anymore while you burn down all their stuff.
Ramona McCandless
Silent Vale
LinkNet
#139 - 2014-05-15 18:31:24 UTC
Pubbie Spy wrote:
By the way, want to know how actual wars about ~objectives~ in sov null are fought?

Unless it's a complete curbstomp you make sure your enemy can't be bothered to log in anymore while you burn down all their stuff.


Now THATS a war


Soviet Style

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#140 - 2014-05-15 18:34:10 UTC
Organic Lager wrote:

Wardecs are not wars they are gank tickets


It doesn't matter what you call it. They're supposed to be a free pass to shoot specific people with a 24 hour notice, for a fee.

That's exactly what they are.

You, on the other hand, seem to want WoW style battlegrounds. You seem to think consensual PvP is, or should be, a thing.

You're wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.