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Wardecs Need Changes

First post
Author
Riot Girl
You'll Cowards Don't Even Smoke Crack
#41 - 2014-05-15 14:10:08 UTC  |  Edited by: Riot Girl
Amund Aldent wrote:
Increase the cost of wardecs that are renewed each week so that wars cannot go on in perpetuity. (If both parties want a perpetual war, they need simply set the war to mutual.)

Nope. Decrease cost of wardecs, increase costs for defenders.

Quote:
When a wardec does end, restrict the aggressor from redeclaring war on the defending party for a specified period of time in order to prevent them from getting around the first point.

Meaningless restriction, adds nothing to the game, reduces content.

Quote:
Increase the cost of wardecs based on how many active wars an aggressor corp has initiated. (The ones doing the bullying often have hundreds going at any given time.)

Same as the last one.

Quote:
he cleaned out the corp coffers and sent out a mail asking for donations to the corp so he could declare even more. This is what makes me feel the above would be helpful.

Contradiction?
Kaarous Aldurald
Black Hydra Consortium.
#42 - 2014-05-15 14:12:53 UTC
Organic Lager wrote:

They are being forced though, any corp will tell new players to dock up, drop corp or fight in frigs. Vets like you and I couldn't really care less about a wardec. I'm personally not ballsy enough to mission during a dec but I'll just head to a WH or null for the week.

Wardecs are only used to bully the new and weaker players, they lead to far more content destruction then creation.


"any corp"?

No, not any corp will force their players to dock up. My alliance won't. If we can't match up numbers, or we can't find war targets, we just go roaming in lowsec for some fun.

Hell, Marmite decced us for damn near six weeks at one time, didn't really bother us much.

So that's just not true. Not everyone is a stupid defenseless sheep.

And as for your last statement. You can't bully the willing. By being in a player corp, they have given their consent to be wardecced. Oh, and shooting people is content creation. Far more than just plugging away at rocks all day, what's more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kristalll
Caldari Provisions
Caldari State
#43 - 2014-05-15 14:13:57 UTC
epicurus ataraxia wrote:
Imagine two eve onlines.

Hard but give it a go.
They are exactly the same except:-
In one new players and people who are choosing for the moment not to do PvP, can go about their business, with reasonable opportunities for 1v1 and small gang and blob combat in 0.4 and below.

And one where new players and people who are choosing for the moment, are not wishing to do PvP right now, are forced into being attacked, ganked, defending against wardecs, or otherwise hide in station or leave your friends and leave the corp.

Which Version of eve will have the more balanced play experience and more players remaining at the end of the year?

The people who gain from version 2 clearly want to make sure version 1 never happens.


That first one is called WoW.

“Die trying” is the proudest human thing.

Astenion
University of Caille
Gallente Federation
#44 - 2014-05-15 14:31:32 UTC  |  Edited by: Astenion
I think if you don't want to be wardecced at all, you shouldn't join a player corp and should just stick with NPC corps.

That said, alliances like Marmite who use the wardec mechanic to simply farm isk and kills is ruining the mechanic. I think a declaration of war should be just that: A DECLARATION OF WAR, complete with all the pomp and trumpets and parades. It should be something epic and meaningful, or else it's just some weak-ass mechanic that people use to get around the fact that they don't wanna lose their ships to CONCORD when they kill people in hi sec.

I mean, think about it: WAR DECLARATION. Do those two words resemble ANYTHING that has to do with wardecs in Eve? We might as well call wardecs "Legal Pew" or something, because that's all they are; they are not worthy of the term War Declaration. It has become something trite and insipid.
Xavier Higdon
Science and Trade Institute
Caldari State
#45 - 2014-05-15 14:32:24 UTC
The thing I've never understood about wardecs is that their cost is proportional to the number of defenders. Wardecs are supposed to be a way for the aggressors to pay CONCORD to ignore their actions against another group, but the current cost calculation only takes into account the latter group. You're not paying CONCORD to ignore your target's actions, so why would their numbers matter? Costs should be based upon the difference of the size of Group A minus Group B, therefore allowing small groups to cheaply fight larger groups and forcing larger groups to pay more in order to target smaller groups. Like I said, it just doesn't make sense that under the current system you're paying CONCORD to ignore the actions of the defenders. That'd be akin to insurance payouts on a gank being tied to the value of not the victim's ship but instead the value of the aggressor's ship. Sure, the victim lost an Orca, but your insurance payment wasn't about that. It was to cover the cost of monitoring what ship attacked you.
Ramona McCandless
Silent Vale
LinkNet
#46 - 2014-05-15 14:36:28 UTC
Astenion wrote:


I mean, think about it: WAR DECLARATION. Do those two words resemble ANYTHING that has to do with wardecs in Eve?


Chinese Invasion of Vietnam
Sudan vs South Sudan
Operation: Just Cause
Grenada Conflict
The Invasion of Poland

Compared to the above declarations, Wardecs in EvE are practically the height of civilisation

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kristalll
Caldari Provisions
Caldari State
#47 - 2014-05-15 14:36:52 UTC
Is this a stealth "CONCORD is a protection racket" thread?

I don't mind the "cost of war is adjusted by ratio of attacker size to defender size". Makes marmites wardeccing null blocs cheaper, and makes my 2 man wardec corp wardeccing pubbies cheaper.

“Die trying” is the proudest human thing.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#48 - 2014-05-15 14:39:17 UTC  |  Edited by: epicurus ataraxia
Kristalll wrote:
epicurus ataraxia wrote:
Imagine two eve onlines.

Hard but give it a go.
They are exactly the same except:-
In one new players and people who are choosing for the moment not to do PvP, can go about their business, with reasonable opportunities for 1v1 and small gang and blob combat in 0.4 and below.

And one where new players and people who are choosing for the moment, are not wishing to do PvP right now, are forced into being attacked, ganked, defending against wardecs, or otherwise hide in station or leave your friends and leave the corp.

Question :- Which Version of eve will have the more balanced play experience and more players remaining at the end of the year?

The people who gain from version 2 clearly want to make sure version 1 never happens.


That first one is called WoW.

No, WoW is called WoW.

You know the answer,
You just do not like it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Cannibal Kane
Viziam
Amarr Empire
#49 - 2014-05-15 14:39:25 UTC
Thanks for bumping this thread.

Completely forget that I was planning on wardeccing the OP's corp.

"Kane is the End Boss of Highsec." -Psychotic Monk

Ramona McCandless
Silent Vale
LinkNet
#50 - 2014-05-15 14:40:05 UTC
Xavier Higdon wrote:
Costs should be based upon the difference of the size of Group A minus Group B, therefore allowing small groups to cheaply fight larger groups and forcing larger groups to pay more in order to target smaller groups.


Because big groups are easier targets than small groups

A single aggressor is nearly impossible to engage compared to a 500 man Alliance with industry ships and miners runnign around all over

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#51 - 2014-05-15 14:44:22 UTC
Cannibal Kane wrote:
Thanks for bumping this thread.

Completely forget that I was planning on wardeccing the OP's corp.


Are you still taking business btw or are you working bespoke specific contracts these says, if I may ask?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Organic Lager
Drinking Buddies
#52 - 2014-05-15 14:44:45 UTC  |  Edited by: Organic Lager
Kaarous Aldurald wrote:
Organic Lager wrote:

They are being forced though, any corp will tell new players to dock up, drop corp or fight in frigs. Vets like you and I couldn't really care less about a wardec. I'm personally not ballsy enough to mission during a dec but I'll just head to a WH or null for the week.

Wardecs are only used to bully the new and weaker players, they lead to far more content destruction then creation.


"any corp"?

No, not any corp will force their players to dock up. My alliance won't. If we can't match up numbers, or we can't find war targets, we just go roaming in lowsec for some fun.

Hell, Marmite decced us for damn near six weeks at one time, didn't really bother us much.

So that's just not true. Not everyone is a stupid defenseless sheep.

And as for your last statement. You can't bully the willing. By being in a player corp, they have given their consent to be wardecced. Oh, and shooting people is content creation. Far more than just plugging away at rocks all day, what's more.


Lets try it this way, wardecing is like a terrorist attacking america. America can roll in with tanks and fighters and the terrorists (wardecers) will run and hide in there caves. When america gets bored because they can't get any action they leave and return to business as usual. At this point the terrorists crawl back out of their caves and blow up another building and the cycle repeats.

It's not about being defenceless it's about one side having nothing to defend.
Kaarous Aldurald
Black Hydra Consortium.
#53 - 2014-05-15 14:48:33 UTC
Organic Lager wrote:


Lets try it this way, wardecing is like a terrorist attacking america. America can roll in with tanks and fighters and the terrorists (wardecers) will run and hide in there caves. When america gets bored because they can't get any action they leave and return to business as usual. At this point the terrorists crawl back out of their caves and blow up another building and the cycle repeats.


Real world analogies are totally appropriate for a spaceship game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Solecist Project
#54 - 2014-05-15 14:50:29 UTC  |  Edited by: Solecist Project
The issue isn't wardecs, but people unwilling to group up and fight.

There is no mechanic that can change this issue and forcing players into
wars they don't want to participate in is nonsense. They'll just quit.

What we need is a change of players.
A change in how players learn to play the game.
How they approach it.
How they learn to understand it.

The issue isn't solvable by mechanics,
but by forming the minds of new playera themselves.

Over time the problem will simply cease to exist.
The whole playerscape will change
and the carebearing population will turn into an even smaller minority.


The solution is actually fairly simple.............

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kristalll
Caldari Provisions
Caldari State
#55 - 2014-05-15 14:51:33 UTC
epicurus ataraxia wrote:

No, WoW is called WoW.

You know the answer,
You just do not like it.


I'm not sure I do know the answer. But I'm not sure you do either. Could you explain it in plain english?

“Die trying” is the proudest human thing.

Kristalll
Caldari Provisions
Caldari State
#56 - 2014-05-15 14:53:56 UTC
Solecist Project wrote:
The issue isn't wardecs, but people unwilling to group up and fight.

There is no mechanic that can change this issue and forcing players into
wars they don't want to participate in is nonsense. Thry'll just quit.

What we need is a change of players.
A change in how players learn to play the game.
How they approach it.
How they learn to understand it.

The issue isn't solvable by mechanics,
but by forming the minds of new playera themselves.

Eventually the problem will simply cease to exist
and the carebearing population will turn into an even smaller minority.


The solution is actually fairly simple.............


Not necessarily fight, but adapt. Some people get wardecced, and they don't watchlist the attackers, don't watch local, don't stay aligned, don't scout. They just don't do anything to protect themselves.

The reality is it's VERY hard to lose a ship in a wardec if you absolutely don't want to. Marmites Dec'd us, and since we could never easily guarantee a fight we had a chance of winning, we evaded them. We still spent our time under that wardec undocked, and even flying through hubs and trade routes and killing our own war targets.

“Die trying” is the proudest human thing.

Ramona McCandless
Silent Vale
LinkNet
#57 - 2014-05-15 14:55:47 UTC
Organic Lager wrote:


Lets try it this way, wardecing is like a terrorist attacking america. America can roll in with tanks and fighters and the terrorists (wardecers) will run and hide in there caves. When america gets bored because they can't get any action they leave and return to business as usual. At this point the terrorists crawl back out of their caves and blow up another building and the cycle repeats.

It's not about being defenceless it's about one side having nothing to defend.


No it isnt

Thats ganking you are thinking of

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#58 - 2014-05-15 14:58:03 UTC  |  Edited by: Scipio Artelius
epicurus ataraxia wrote:
No, WoW is called WoW.

You know the answer,
You just do not like it.

I think your post above showed that you don't like the current mechanics in EvE.

By inventing 2 different versions of EvE, you hope that people conclude that the soft and cuddly EvE would end up with more subscribers.

There are 2 things to that though:

1. It's not up to us as players to overly care how many subscribers the game has at the end of the year. That's CCPs job; and

2. The soft and cuddly EvE would also drive many players away. Players who aren't catered for in all the other soft and cuddly MMOs, because they offer gameplay with little to no challenge. The harshness built into EvE is one of the big attractions of the game for many of the players.

As a result, it's not conclusive either way which would produce more subscribers. It's just as reasonable to conclude that a themepark version of the game would have died long ago and neither version of a fictional scenario has more merit than the other.

In the end though, as a player, all we can do is play according to the mechanics and rules as provided by CCP. If that affects revenue in a way that CCP aren't happy with, then that's their responsibility.
Feyd Rautha Harkonnen
Doomheim
#59 - 2014-05-15 14:58:41 UTC
Kaarous Aldurald wrote:
Feyd, this thread was about six weeks old.


There is no expiration date on doing the lords work.
Gully Alex Foyle
The Scope
Gallente Federation
#60 - 2014-05-15 15:01:19 UTC
Kaarous Aldurald wrote:
No, not any corp will force their players to dock up. My alliance won't.

I would hope so, since your alliance KB shows a reasonably active PVP group.

But I see no good reason to fight for players that dislike PVP.

EVE is supposed to be a game that welcomes different playstyles.

I, for one, cannot imagine why anyone would prefer mission running to PVP. I was bored after 2 weeks!

But I don't think that mission runners are inherently bad for the game. If they were, why have PVE content in the first place?

I still don't understand why players in NPC corps or one-man corps get to PVE in highsec with crimewatch/CONCORD help, while players that form a corp don't always have that option.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!