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What kind of world would Eve be without internet anonymity?

First post
Author
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#201 - 2014-05-13 12:25:37 UTC
Azurius Dante wrote:


If you get offended by losing pixels, you should probably go and see a shrink.

People really need to learn how to separate the two things -.-


Again, this is, and has always been, a silly rationalization, pretty much tantamount to blaming the victim.

It's supposed to matter that you lose pixels, that's the whole point of a roleplaying game - you immerse yourself in a world where virtual stuff matters. Saying "oh it's just pixels" is like spitting in CCP's face, who have gone to all the trouble of making a game that's immersive, that makes the virtual stuff seem real to the imagination, in the game, for the time you're playing it.

Also, you are spending time building things, time out of your life, just the same as you would in real life, so a theft is a theft is a theft; destruction of your stuff is destruction of your stuff (within the parameters of the EULA - i.e. "your" stuff is in reality just rented). If the virtual stuff weren't supposed to matter, by design, and if losing it weren't supposed to hurt, then "HTFU" would be a meaningless statement. What you are hardening yourself to is the possibility that you will lose virtual stuff that you care about, and that it will hurt.

Even hardened players are hurt a little bit when they lose virtual stuff - the only difference is getting used to it, and not letting it throw you psychologically. And sure, in the couse of that bounce-back, "it's just pixels" is a helpful reflection. But if it forms the constant background of one's thought while playing EVE, then one is playing EVE wrong, because one is not roleplaying.

Or, to put this another way, you can hardly blame a player for doing exactly what the game designers intend - i.e. getting immersed in, and invested in the virtual stuff the designers have created. Nor can you blame people for being angry at people who destroy their virtual stuff - they're supposed to be angry, revenge is supposed to be a motivating force in driving conflict.

What you can twit them for is forgetting that they've voluntarily signed up for the possibility of losing virtual stuff that matters to them.
Kaarous Aldurald
Black Hydra Consortium.
#202 - 2014-05-13 12:30:57 UTC
Barbelo Valentinian wrote:

Again, this is, and has always been, a silly rationalization, pretty much tantamount to blaming the victim.


There is no victim. This is a videogame, it is an entirely, 100% voluntary interaction.

No one is "the victim" if you get sniped in Battlefield 4. No one is "the victim" if they land on a Hotel in Monopoly. By agreeing to play the game in the first place, you have agreed to those interactions.

The only problem here is that people think they're special, that it won't happen to them. It's incomparably childish.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Azurius Dante
Banana Corp
#203 - 2014-05-13 13:21:57 UTC
Barbelo Valentinian wrote:
Azurius Dante wrote:


If you get offended by losing pixels, you should probably go and see a shrink.

People really need to learn how to separate the two things -.-


Again, this is, and has always been, a silly rationalization, pretty much tantamount to blaming the victim.

It's supposed to matter that you lose pixels, that's the whole point of a roleplaying game - you immerse yourself in a world where virtual stuff matters. Saying "oh it's just pixels" is like spitting in CCP's face, who have gone to all the trouble of making a game that's immersive, that makes the virtual stuff seem real to the imagination, in the game, for the time you're playing it.

Also, you are spending time building things, time out of your life, just the same as you would in real life, so a theft is a theft is a theft; destruction of your stuff is destruction of your stuff (within the parameters of the EULA - i.e. "your" stuff is in reality just rented). If the virtual stuff weren't supposed to matter, by design, and if losing it weren't supposed to hurt, then "HTFU" would be a meaningless statement. What you are hardening yourself to is the possibility that you will lose virtual stuff that you care about, and that it will hurt.

Even hardened players are hurt a little bit when they lose virtual stuff - the only difference is getting used to it, and not letting it throw you psychologically. And sure, in the couse of that bounce-back, "it's just pixels" is a helpful reflection. But if it forms the constant background of one's thought while playing EVE, then one is playing EVE wrong, because one is not roleplaying.

Or, to put this another way, you can hardly blame a player for doing exactly what the game designers intend - i.e. getting immersed in, and invested in the virtual stuff the designers have created. Nor can you blame people for being angry at people who destroy their virtual stuff - they're supposed to be angry, revenge is supposed to be a motivating force in driving conflict.

What you can twit them for is forgetting that they've voluntarily signed up for the possibility of losing virtual stuff that matters to them.


Don't get me wrong, the loss of stuff in Eve is a huge factor which makes pvp and the whole game exciting. My point was if I get blown up by another player and then get told "noob", I still say "gf" and laugh about it because well... it is just pixel...
I had every opportunity to avoid said fight, gank, war dec, suicide gank... it was my actions that got me in that situation.

So getting angry and blaming internet people to the point that I want to track them down is an issue with myself who can not separate realities.

Where in fact it's just easier to laugh, write it off and learn to not make the same mistakes again :)

May be my "it's just pixel's" attitude is wrong for eve no? -.-




James Amril-Kesh
Viziam
Amarr Empire
#204 - 2014-05-13 21:13:29 UTC
Barbelo Valentinian wrote:
Azurius Dante wrote:


If you get offended by losing pixels, you should probably go and see a shrink.

People really need to learn how to separate the two things -.-


Again, this is, and has always been, a silly rationalization, pretty much tantamount to blaming the victim.

Yes. Congratulations. You've figured it out.
This game is about Social Darwinism. When you create an account you consent to the possibility of being a victim of actions in the game. That's part of what makes this game special.

Enjoying the rain today? ;)

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#205 - 2014-05-14 17:18:03 UTC  |  Edited by: Barbelo Valentinian
What I'm objecting to is the kind of rationalization that people sometimes offer to try and soften the blow of EVE, as it were - to make it somehow seem like we're not being utter ***** when we're being utter *****.

That's not it.

This is, in fact, a game that allows you to be an utter **** - if you want to. It also allows you to be trustworthy and gain a reputation for trustworthiness - if you want to. It also allows you to blow that reputation - if you want to. This freedom is one of the main things that people who play the game love about it. Not the least result of this is the fact that trust is the game's most precious commodity - it's the other side of the coin.

The actions people do in-game, some of them, are actually morally wrong, and morally bad - it's pointless, and philosophically silly, to try and put a fig-leaf on it. If you've spent time building something up, that's time out of your life you can't get back, just the same as in real life. And theft or destruction of that virtual stuff is real theft and destruction of a virtual item that required real time and effort to get.

It's just that the game allows this sort of thing on the basis that we are consenting adults, and if you play EVE you VOLUNTARILY subscribe to having such otherwise morally reprehensible things done to you, as well as the possibility of doing them to others.

And when they're done, they're supposed to hurt, when they're done, you're supposed to be annoyed by it, it's supposed to matter - quite a lot in in-game terms, but even just a little bit in terms of real life.

It's like a fighting sport, or like BDSM. You might get hurt, but its' consenting, it's voluntary, so the consequences that would come from such actions if they were done in a non-consenting context, don't follow. But it's still in a slightly shady, grey area (g.e. some countries' laws frown on BDSM).

In the game, sure, it's just psychological hurt based on virtual loss - but as I said, the virtual stuff is bought in terms of real life time, real life that's ebbed away and can't be gotten back, and it hurts nonetheless, and it's supposed to, otherwise the developers have failed in their job of trying to immerse you in a virtual world.

The voluntary participation is the only thing that makes all of this ok and not subject to real-world moral judgement and consequences. It's the only thing that would make someone coming to your door and punching your lights out for destroying their Titan itself a morally reprehensible and illegal act. Not the fact that they "couldn't separate reality from fantasy". They might have done that, but the real problem is that they forgot that they voluntarily signed up for their pain.
James Amril-Kesh
Viziam
Amarr Empire
#206 - 2014-05-14 17:37:16 UTC
Barbelo Valentinian wrote:
If you've spent time building something up, that's time out of your life you can't get back, just the same as in real life. And theft or destruction of that virtual stuff is real theft and destruction of a virtual item that required real time and effort to get.

And you've done so with the express knowledge and again consent that someone could take it all away from you at any time if they're smart/strong enough to.

Enjoying the rain today? ;)

Knights Armament
Deep Core Mining Inc.
Caldari State
#207 - 2014-05-14 17:38:01 UTC
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#208 - 2014-05-14 18:06:47 UTC
James Amril-Kesh wrote:
Barbelo Valentinian wrote:
If you've spent time building something up, that's time out of your life you can't get back, just the same as in real life. And theft or destruction of that virtual stuff is real theft and destruction of a virtual item that required real time and effort to get.

And you've done so with the express knowledge and again consent that someone could take it all away from you at any time if they're smart/strong enough to.


Exactly.
Ramona McCandless
Silent Vale
LinkNet
#209 - 2014-05-14 18:08:37 UTC
Barbelo Valentinian wrote:

It's like a fighting sport, or like BDSM. .


If theres a fine line there, I try to ignore it

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kaarous Aldurald
Black Hydra Consortium.
#210 - 2014-05-14 18:14:56 UTC
Barbelo Valentinian wrote:
James Amril-Kesh wrote:
Barbelo Valentinian wrote:
If you've spent time building something up, that's time out of your life you can't get back, just the same as in real life. And theft or destruction of that virtual stuff is real theft and destruction of a virtual item that required real time and effort to get.

And you've done so with the express knowledge and again consent that someone could take it all away from you at any time if they're smart/strong enough to.


Exactly.


Then what's the problem?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Amril-Kesh
Viziam
Amarr Empire
#211 - 2014-05-14 18:25:40 UTC  |  Edited by: James Amril-Kesh
Edit: Nevermind

Enjoying the rain today? ;)

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#212 - 2014-05-14 18:48:12 UTC
Kaarous Aldurald wrote:
Barbelo Valentinian wrote:
James Amril-Kesh wrote:
Barbelo Valentinian wrote:
If you've spent time building something up, that's time out of your life you can't get back, just the same as in real life. And theft or destruction of that virtual stuff is real theft and destruction of a virtual item that required real time and effort to get.

And you've done so with the express knowledge and again consent that someone could take it all away from you at any time if they're smart/strong enough to.


Exactly.


Then what's the problem?


If you're referring to the other thread about the problem CCP has about the game's popularity, there isn't any problem, there's just a problem in perception in the way that CCP present the game. It's presented as a rather jolly, "nice" game, where you can be a hero, just like in other MMOs; whereas in fact it is (or can potentially be for new people) a "nasty" game where you're worth spit to begin with.

CCP's presentation and NPE needs to reflect this more from the start.

Of course, by now, EVE's been around long enough that there's a broad perception amongst the gaming public that EVE is a place where bad things can happen, which is undoubtedly one reason why it's not more popular than it is, but I'm sure there are still many, many potential players out there who would enjoy the game as it is, but would be, or have been, put off by, e.g., the PvE nature of the NPE, for example.

Perhaps by going so far as to split the NPE into two: into the current NPE for PvE players, and a PvP NPE where you're amongst other noobs either being trained for FW military style, or forced to fight each other, or something like that (although of course in a milder form than the full game, just so you can get the basics down).

But even the PvE version of the NPE needs to emphasize the real nature of the game. I was pleasantly surprised by the bit in the current NPE where you lose a ship - the only trouble is, the ship you lose is one that's given to you to lose. Really, you should be losing the very ship you've lovingly built as a newbie through the first few missions. (Bearing in mind that when you're new, time is dilated, and the tiny inconsequential newbie stuff looms relatively large in importance.) That way, even a PvE player will understand better what they're consenting to by subscribing.

CCP needs to attract only people who are likely to enjoy EVE as it is, and stick with it, instead of trying to attract those types of people as well as the types of people who are unlikely to enjoy what it really is, and unlikely to stick with it.

EVE is never going to be an MMO that's all things to all men, it's a niche game, but there's no reason why it can't still steadily grow like it has been, and continue to attract people who love what it has to offer. CCP just needs to be more upfront about what it is and stop pretending it's a multiplayer Elite. It failed to be that, and became what it is now, a long, loooonnng time ago, and the PvE/sim aspect is now almost completely vestigial, except insofar as it serves the "creation" side of the economy's creation/destruction cycle.
Ramona McCandless
Silent Vale
LinkNet
#213 - 2014-05-14 18:49:42 UTC
Barbelo Valentinian wrote:

If you're referring to the other thread about the problem CCP has about the game's popularity, there isn't any problem, there's just a problem in perception in the way that CCP present the game. It's presented as a rather jolly, "nice" game, where you can be a hero, just like in other MMOs; whereas in fact it is (or can potentially be for new people) a "nasty" game where you're worth spit to begin with.

CCP's presentation and NPE needs to reflect this more from the start.


I was under the impression that all the promotional material says you can do whatever you like, and to be aware your actions have consequences?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#214 - 2014-05-14 20:01:55 UTC
Ramona McCandless wrote:
Barbelo Valentinian wrote:

If you're referring to the other thread about the problem CCP has about the game's popularity, there isn't any problem, there's just a problem in perception in the way that CCP present the game. It's presented as a rather jolly, "nice" game, where you can be a hero, just like in other MMOs; whereas in fact it is (or can potentially be for new people) a "nasty" game where you're worth spit to begin with.

CCP's presentation and NPE needs to reflect this more from the start.


I was under the impression that all the promotional material says you can do whatever you like, and to be aware your actions have consequences?


Well, to take just a few examples, where on this webpage is that at all clear?

Or look at this - all very jolly, and quite unrepresentative of the player experience.

Or look at the Prophecy video - you'd think EVE was basically CoD in space, from that.

All these kinds of presentations make EVE seem just like any other MO - somewhere you can be a lone hero, or a big cheese. They need to ditch that angle completely, de-emphasize the dev-created game world, and emphasize the reality - that the most interesting events in the game are largely co-created by players, and that you may fail, lose stuff, and that you will be a meaningless schlub at the start.

There was an older video that was more along the right lines - the one about "choices" where the guy in the Rifter helps someone, allies with other players, etc. That's a fairly realistic possibility and shows the game more for what it truly is, although even that one is slightly dishonest in only presenting only a "nice" outcome Big smile
Ramona McCandless
Silent Vale
LinkNet
#215 - 2014-05-15 11:20:15 UTC  |  Edited by: Ramona McCandless
Barbelo Valentinian wrote:
Ramona McCandless wrote:
Barbelo Valentinian wrote:

CCP's presentation and NPE needs to reflect this more from the start.

I was under the impression that all the promotional material says you can do whatever you like, and to be aware your actions have consequences?


Well, to take just a few examples, where on this webpage is that at all clear?


Um its pretty much all over both those pages;

"In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars." - You can do what you want

"Discover an EVE destiny that reflects who you are with the help of our personality analysis test." - if you need this pathetic 5 result test to tell you to be a miner, you need to GTFO of my New Eden before I stick my thumbs in your eyes

I wasnt at Fanfest so I havent seen this Prophecy trailer of which you speak

EDIT
Barbelo Valentinian wrote:

There was an older video that was more along the right lines - the one about "choices" where the guy in the Rifter helps someone, allies with other players, etc. That's a fairly realistic possibility and shows the game more for what it truly is, although even that one is slightly dishonest in only presenting only a "nice" outcome Big smile


Also, I dont recall the Butterfly Effect video having a good outcome for the gankers at the start

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

baltec1
Bat Country
Pandemic Horde
#216 - 2014-05-15 11:33:42 UTC
Here is a trailer to consider.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#217 - 2014-05-15 12:59:33 UTC
baltec1 wrote:
Here is a trailer to consider.


Now that's more like it - still a tad overly-glamorous in tone, but centres on player interaction and shows possibilities in a realistic sort of way.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#218 - 2014-05-15 13:23:51 UTC
Ramona McCandless wrote:

"In EVE, a universe of unbounded opportunity awaits new capsuleers, whether they lust after wealth, crave the fight or simply yearn for adventure among the stars." - You can do what you want


Yeah, the trouble is, some people will read it and understand that it obviously depends on various factors and success isn't guaranteed.

But many people will read it and think they'll get the positive outcome automatically. So they come into the game, leave disappointed.

It's all too jolly in tone, too similar to other MMOs.

I'm not saying that the latter type needs better advertising to attract them more or keep them in the game, I'm saying there needs to be better advertising so they don't even bother trying the game in the first place.

I think generally the idea with advertising is to cast the net wide, and I think that's the general idea CCP is following; but I think CCP needs rather to cast the net more narrowly and selectively, and be consistent about it throughout.

Also, I think there's probably something in the corporate culture and DNA where there's still a lingering illusion that the game is a multiplayer Elite type of thing - where NPC interaction, interaction with the dev-created NPC world - is still part of the gameplay, where the virtual world created by the devs matters in some way. But even if it was that right at the inception of the game, it's not that any more, and hasn't been for most of the life of the game. I don't think the type of player CCP needs to attract is likely (on the whole) to care much about the lore and background and the NPC world - it's not a sim any more, even if it ever was, all that stuff is just vestigial now. Sure, there has to be some consistency and some general hanging-together of the lore and stuff, and it's something probably most players check out on a rainy day; but I think to most EVE players (not all, of course, but probably most) it's just wallpaper.

The video baltec1 linked above is more like it - I think that's the direction they need to emphasise, for all the little areas of the game. Perhaps you could do it like they sometimes do in movies - there's a general trailer, and then there might be sub-trailers focussing on individual characters. Similarly, CCP could have a general line of trailers, then smaller ones focussing on different areas, from the perspective of player interaction, and showing the possibility of both failure and success.
Ramona McCandless
Silent Vale
LinkNet
#219 - 2014-05-15 13:27:02 UTC
Barbelo Valentinian wrote:

Yeah, the trouble is, some people will read it and understand that it obviously depends on various factors and success isn't guaranteed.

But many people will read it and think they'll get the positive outcome automatically. So they come into the game, leave disappointed.


Neither I nor CCP can be held responsible for others stupidity

If you want to know about an MMO you might want to invest in, take the 21 day trial

That's what its there for

Adverts are worthless and reviews are garbage

Your own experience is all that matters

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#220 - 2014-05-15 14:44:16 UTC
Ramona McCandless wrote:
Barbelo Valentinian wrote:

Yeah, the trouble is, some people will read it and understand that it obviously depends on various factors and success isn't guaranteed.

But many people will read it and think they'll get the positive outcome automatically. So they come into the game, leave disappointed.


Neither I nor CCP can be held responsible for others stupidity

If you want to know about an MMO you might want to invest in, take the 21 day trial

That's what its there for

Adverts are worthless and reviews are garbage

Your own experience is all that matters


Of course, but how do you so much as get the notion that you "might want to invest in" it in the first place? By its visible and audible presence in the media! If there were no advertising, no word of mouth, nobody would even get into a position to wonder whether there was this thing they might want to invest in.

So: the presence has to be coherent with the article, and it's not. And if CCP are wondering why the game isn't more popular (i.e. why they aren't retaining a healthier pop), one possibility (which I'm suggesting) is that the way they advertise it (so that the very idea of this being something one might want to invest in pops into someone's head) is out of date and incoherent with what EVE is, so they get a lot of bumbling innocents taking up trial accounts and a lot of people who would have been unsuited to the game anyway, leaving.

As opposed to: by advertising what the game really is, attracting people who really might want to invest in such a game. Then they try the trial. And more of those who try the trial stick with it. I think this would be a better option.

Anyway, drifting too far from the OP now, we should have gone through this in the other thread, I guess.