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Wardecs Need Changes

First post
Author
Tetsuo Tsukaya
Perkone
Caldari State
#21 - 2014-03-25 15:37:41 UTC
Amund Aldent wrote:
Wardecs were created as a means of establishing legal fighting in highsec. Clearly, it was always intended that there be a purpose behind starting a confrontation with someone who is in highsec. Generally, that reason would have some strategic significance behind it, but they can be started for basically any reason. I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves. It is rare for mercs to fight each other, making it difficult to even the playing field. That said,I try to separate mercs and griefers, because I believe they are very different from one another. Many mercs are respectable, but some mercs should really fall under the category of griefer.

I feel some simple changes to wardecs would curb abuse with minimal disruption to the vast majority of wardecs:
Increase the cost of wardecs that are renewed each week so that wars cannot go on in perpetuity. (If both parties want a perpetual war, they need simply set the war to mutual.)

When a wardec does end, restrict the aggressor from redeclaring war on the defending party for a specified period of time in order to prevent them from getting around the first point.

Increase the cost of wardecs based on how many active wars an aggressor corp has initiated. (The ones doing the bullying often have hundreds going at any given time.)

I have been part of the merc community in two separate alliances. The first was honorable and made up of people I would come to call my friends, the second was not. In the case of the latter, the executor declared war on so many corps that he cleaned out the corp coffers and sent out a mail asking for donations to the corp so he could declare even more. This is what makes me feel the above would be helpful.


Corps like marmite war deccing everyone they think they can get kills from is neither abuse nor does it "serve no purpose". The war dec mechanics give these corps a reason to exist and provides them with the income source to sustain themselves, I would think it's working entirely as intended. Killing hi seccers solely for ISK is an entirely valid career path
Amund Aldent
Federal Navy Academy
Gallente Federation
#22 - 2014-03-25 16:14:21 UTC
Feyd Rautha Harkonnen wrote:

What is actually needed is closing of the existing exploit used to duck wars entirely, where people can just drop corp to evade a war entirely. Wars are 100% consensual today with this exploit, it must be closed.

A one-week stasis period should be immediately implemented, to anyone dropping corp with an active or pending war dec. Either that, or any wars should follow a player to their new corp (while blocked from joining an NPC corp to strip it)..


Catch up with the times. This is already implemented.
Amund Aldent
Federal Navy Academy
Gallente Federation
#23 - 2014-03-25 16:18:15 UTC
Tetsuo Tsukaya wrote:
Amund Aldent wrote:
Wardecs were created as a means of establishing legal fighting in highsec. Clearly, it was always intended that there be a purpose behind starting a confrontation with someone who is in highsec. Generally, that reason would have some strategic significance behind it, but they can be started for basically any reason. I feel they are being abused by mercs and griefers who have made highsec their home and simply choose to pick on people weaker than themselves. It is rare for mercs to fight each other, making it difficult to even the playing field. That said,I try to separate mercs and griefers, because I believe they are very different from one another. Many mercs are respectable, but some mercs should really fall under the category of griefer.

I feel some simple changes to wardecs would curb abuse with minimal disruption to the vast majority of wardecs:
Increase the cost of wardecs that are renewed each week so that wars cannot go on in perpetuity. (If both parties want a perpetual war, they need simply set the war to mutual.)

When a wardec does end, restrict the aggressor from redeclaring war on the defending party for a specified period of time in order to prevent them from getting around the first point.

Increase the cost of wardecs based on how many active wars an aggressor corp has initiated. (The ones doing the bullying often have hundreds going at any given time.)

I have been part of the merc community in two separate alliances. The first was honorable and made up of people I would come to call my friends, the second was not. In the case of the latter, the executor declared war on so many corps that he cleaned out the corp coffers and sent out a mail asking for donations to the corp so he could declare even more. This is what makes me feel the above would be helpful.


Corps like marmite war deccing everyone they think they can get kills from is neither abuse nor does it "serve no purpose". The war dec mechanics give these corps a reason to exist and provides them with the income source to sustain themselves, I would think it's working entirely as intended. Killing hi seccers solely for ISK is an entirely valid career path


You mean deccing hundreds of corps every week is a valid way to abuse the system right? When I hear war declarations were invented to give two corps with grievances the ability to settle it, I don't think it should read to the world as a way for griefers and meretards to declare war against 50-100 targets a week while they receive very little if no kills at all while they camp a trade hub waiting whatever they can find that has a white star with a red background.

If you want to grief people, then go grief the miners / industrialists in the newbie areas. There is also the ever present way to flip cans, mobile tractor units, start limited engagements with people and just generally be a **** without having to start 50-100 wars a week that you have almost no intention of fighting unless you happen stance to find the war target in the same system as you.
DaReaper
Net 7
Cannon.Fodder
#24 - 2014-03-25 16:24:04 UTC  |  Edited by: DaReaper
Did not read all... but STORY TIME!!!

Along time ago... around I think Red Moon Rising, there was an alliance formed. This alliance was called "The Privateer Alliance" and lots of war decs were had. They would wardec everyone, and camp the hubs and blow up lots of ships. And money rained and kills rained on them, and the gods smiled at the destruction they wrecked. But the carebears, oh how they wept, and some of the large alliances cried foul, so the gods looked at them and answered the request for change.

Before this time, it cost a whopping 50m a week to war dec. That's it. if you had 5b isk you could war dec 100 entities a week. And if you are poping frighters in jita, getting 5b is not too difficult.

Then behold, CCP said enough, and did what was then called the privateer nerf. They changed it so war dec cost will escalate depending on the number of corps you have war dec'd. Thus nerfing privateers business model. So they shifter to just cycling there decs each week, and eventually all alliances in eve we war deced for a week.

So ccp already fixed war cost, ages ago. It escalates, and if you get allies, that will increase the war dec cost even more the next week.

So.. this idea is already taken of, and not needed. Thus is terrible.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Amund Aldent
Federal Navy Academy
Gallente Federation
#25 - 2014-03-25 16:27:40 UTC
DaReaper wrote:
Did not read all... but STORY TIME!!!

Along time ago... around I think Red Moon Rising, there was an alliance formed. This alliance was called "The Privateer Alliance" and lots of war decs were had. They would wardec everyone, and camp the hubs and blow up lots of ships. And money rained and kills rained on them, and the gods smiled at the destruction they wrecked. But the carebears, oh how they wept, and some of the large alliances cried foul, so the gods looked at them and answered the request for change.

Before this time, it cost a whopping 50m a week to war dec. That's it. if you had 5b isk you could war dec 100 entities a week. And if you are poping frighters in jita, getting 5b is not too difficult.

Then behold, CCP said enough, and did what was then called the privateer nerf. They changed it so war dec cost will escalate depending on the number of corps you have war dec'd. Thus nerfing privateers business model. So they shifter to just cycling there decs each week, and eventually all alliances in eve we war deced for a week.

So ccp already fixed war cost, ages ago. It escalates, and if you get allies, that will increase the war dec cost even more the next week.

So.. this idea is already taken of, and not needed. Thus is terrible.


Actually your story is a bit off. They made the war dec cost rise depending on the amount of people in the corp, not the amount of corps you war decced.
DaReaper
Net 7
Cannon.Fodder
#26 - 2014-03-25 16:28:48 UTC  |  Edited by: DaReaper
redacted, i'm rambling

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#27 - 2014-03-25 16:29:36 UTC
Amund Aldent wrote:
DaReaper wrote:
Did not read all... but STORY TIME!!!

Along time ago... around I think Red Moon Rising, there was an alliance formed. This alliance was called "The Privateer Alliance" and lots of war decs were had. They would wardec everyone, and camp the hubs and blow up lots of ships. And money rained and kills rained on them, and the gods smiled at the destruction they wrecked. But the carebears, oh how they wept, and some of the large alliances cried foul, so the gods looked at them and answered the request for change.

Before this time, it cost a whopping 50m a week to war dec. That's it. if you had 5b isk you could war dec 100 entities a week. And if you are poping frighters in jita, getting 5b is not too difficult.

Then behold, CCP said enough, and did what was then called the privateer nerf. They changed it so war dec cost will escalate depending on the number of corps you have war dec'd. Thus nerfing privateers business model. So they shifter to just cycling there decs each week, and eventually all alliances in eve we war deced for a week.

So ccp already fixed war cost, ages ago. It escalates, and if you get allies, that will increase the war dec cost even more the next week.

So.. this idea is already taken of, and not needed. Thus is terrible.


Actually your story is a bit off. They made the war dec cost rise depending on the amount of people in the corp, not the amount of corps you war decced.



i'm old my memory is not what it used to be, and 10 years of eve tends to blur ;)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Amund Aldent
Federal Navy Academy
Gallente Federation
#28 - 2014-03-25 16:39:44 UTC
I commend your story for at least being more entertaining the rest of the posters here. Most of it has been the trolls coming to feed. I do welcome general discussion on the issue though of a mature and not adolescent nature.
Organic Lager
Drinking Buddies
#29 - 2014-03-25 16:46:13 UTC
Feyd Rautha Harkonnen wrote:
Wars have already had a hit with the nerf bat, fees were already greatly increased while also allowing unlimited allies to offer assistance to the defender....

What is actually needed is closing of the existing exploit used to duck wars entirely, where people can just drop corp to evade a war entirely. Wars are 100% consensual today with this exploit, it must be closed.

A one-week stasis period should be immediately implemented, to anyone dropping corp with an active or pending war dec. Either that, or any wars should follow a player to their new corp (while blocked from joining an NPC corp to strip it).

Either way, the current exploit to duck wars should be immediately closed.

F

p.s. I almost forgot, +1 added to the Kill-It-Forward queue for Amund Aldent's heresy against HTFU.


I disagree with this, the answer should never be a lock out or force players into doing something they don't want to.

How would you feel if in order to pvp you had to mine in high sec for 5 hours or not play for a week?

War decs are just a one sided way for people to bully missioners in high sec in the name of "pvp", they should be mutual only for those who wish to do high sec pvp like RvB.

Personally i believe the issue is with null/low, pvp objectives should be more interesting so those who enjoy pvp can have an equal challenge. High sec Missions should be nerfed to encourage those who want big payouts out into unsecure space. This gives gankers more targets and allows those who wish to learn to defend themselves an opportunity for greater rewards. High sec should be near absolute protection for those who just want to be left alone.
Xercodo
Cruor Angelicus
#30 - 2014-03-25 17:17:50 UTC  |  Edited by: Xercodo
Amund Aldent wrote:
DaReaper wrote:
Did not read all... but STORY TIME!!!

Along time ago... around I think Red Moon Rising, there was an alliance formed. This alliance was called "The Privateer Alliance" and lots of war decs were had. They would wardec everyone, and camp the hubs and blow up lots of ships. And money rained and kills rained on them, and the gods smiled at the destruction they wrecked. But the carebears, oh how they wept, and some of the large alliances cried foul, so the gods looked at them and answered the request for change.

Before this time, it cost a whopping 50m a week to war dec. That's it. if you had 5b isk you could war dec 100 entities a week. And if you are poping frighters in jita, getting 5b is not too difficult.

Then behold, CCP said enough, and did what was then called the privateer nerf. They changed it so war dec cost will escalate depending on the number of corps you have war dec'd. Thus nerfing privateers business model. So they shifter to just cycling there decs each week, and eventually all alliances in eve we war deced for a week.

So ccp already fixed war cost, ages ago. It escalates, and if you get allies, that will increase the war dec cost even more the next week.

So.. this idea is already taken of, and not needed. Thus is terrible.


Actually your story is a bit off. They made the war dec cost rise depending on the amount of people in the corp, not the amount of corps you war decced.


Both of these happened. The one you're mentioning happened within the last 2 years, with Inferno I think. The "pay more per dec" thing happened more than 5 years ago.

Also I agree with the guy on the first page, I don't think you have a right to claim to think what the devs "intended" and to demand change based on those "so obvious" intentions.

There's a reason that 90% of grief tactics in EVE are allowed, and war decs is one of the places where a morally ambiguous grey area was left there on purpose.

There have been repeated attempts to make a war more expensive, but this wont save you from someone that spends a few grand on PLEXes or has a market alt or both to throw billions at their grief war alt corp. CCP intended that there only be a handful of titans ever in existence when they designed them and in the several years since their introduction CCP's come to realize that limiting things based on cost backfired horribly as there are now 100s of titans floating about.

The Drake is a Lie

Feyd Rautha Harkonnen
Doomheim
#31 - 2014-05-15 13:15:38 UTC
Organic Lager wrote:

I disagree with this, the answer should never be a lock out or force players into doing something they don't want to.

How would you feel if in order to pvp you had to mine in high sec for 5 hours or not play for a week?

War decs are just a one sided way for people to bully missioners in high sec in the name of "pvp", they should be mutual only for those who wish to do high sec pvp like RvB.

Personally i believe the issue is with null/low, pvp objectives should be more interesting so those who enjoy pvp can have an equal challenge. High sec Missions should be nerfed to encourage those who want big payouts out into unsecure space. This gives gankers more targets and allows those who wish to learn to defend themselves an opportunity for greater rewards. High sec should be near absolute protection for those who just want to be left alone.

Get thee behind me carebear! O heretic! O pansy!

No one is forcing anyone to do anything. IF a player decides to leave the comfort of an NPC corporation and join a player corporation, current and existing war declaration mechanics state they are then subject to having war declared on them, and all that comes with it.

Don't want to be subject to war? Don't join a player corp. (Or at least choose wisely in joining one that will teach you how to survive or defend you).

Once war is declared, it should be a *meaningful* mechanic with implications. This is not possible if players can just shed the war prior to its 1 week expiry by exploiting a broken game mechanic to 'drop corp' to shed the war. Once war is declared, those in the corp should deal with its repurcussions until its expiry, not use an exploit to duck it.

Now if you want to have a pansied carebear debate on the removal of the wardec mechanic ENTIRELY, that is a whole other kettle of fish, but cleary if a mechanic is going to exist, it should be meaningful, and it cant be meaningful if pansies duck it.

p.s.
For your pansied heresies against EvE HTFU we are adding a +1 to the Kill-It-Forward queue. An innocent carebear in hisec will be murdered, and informed it was sourced by you and your pansied heresies in this thread.

Your heresies, our hands, their blood, your conscience. Nothing but quality terrorism here.

p.p.s.
Katee from Battlestar Galactica also has a message for you.

F



Kaarous Aldurald
Black Hydra Consortium.
#32 - 2014-05-15 13:20:42 UTC
Feyd, this thread was about six weeks old.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

E-2C Hawkeye
HOW to PEG SAFETY
#33 - 2014-05-15 13:25:06 UTC
Feyd Rautha Harkonnen wrote:
Either way, the current exploit to duck wars should be immediately closed.

.


No exploit...working as intended.
Kristalll
Caldari Provisions
Caldari State
#34 - 2014-05-15 13:25:39 UTC
Amund Aldent wrote:
Clearly, it was always intended that there be a purpose behind starting a confrontation with someone who is in highsec.


Is shooting you not a good enough reason?

“Die trying” is the proudest human thing.

Elmonky
Federal Navy Academy
Gallente Federation
#35 - 2014-05-15 13:27:59 UTC
The somewhat simpler course of action is to simply surrender the war giving you a two week period where you cannot be decced again by the original deccers.

true story bro needs more Dragonaurs
Organic Lager
Drinking Buddies
#36 - 2014-05-15 13:34:01 UTC  |  Edited by: Organic Lager
Kaarous Aldurald wrote:
And then we get to the part where being the defender is entirely voluntary, because you can just dec dodge.


And then we get to the part where we want players to join and be active in corps, not be forced to leave for a week or two. Worse yet do we want to encourage players to sit in a station and ship spin or simply not log in at all?
Kaarous Aldurald
Black Hydra Consortium.
#37 - 2014-05-15 13:37:20 UTC
Organic Lager wrote:
Kaarous Aldurald wrote:
And then we get to the part where being the defender is entirely voluntary, because you can just dec dodge.


And then we get to the part where we want players to join and be active in corps, not be forced to leave for a week or two. Worse yet do we want to encourage players to sit in a station and ship spin or simply not log in at all?


They're not forced to do anything.

I mission under a wardec quite frequently. In a faction battleship no less.

So if they want to be active, it's best that we exterminate these corps that force their members to dock up instead of go out and have fun.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gully Alex Foyle
The Scope
Gallente Federation
#38 - 2014-05-15 14:00:16 UTC
I live in lowsec so I'm not really familiar with wardecs: I just shoot everybody, all the time.


So there's especially one thing that I don't understand about highsec wardecs.

EVE is all about being an enormous sandbox where players can choose many different careers. Also, as any MMO, you enjoy EVE the most if you play it with a group of internet friends.


Now, if you want to mine, run missions or haul, but don't like to PVP, you can stay in highsec in an NPC corp. Sure, anybody can suicide gank you or try to get you into a LE anytime, which is perfectly fine. Fly cheap, tank your ship, be careful, don't think your purple battleship can easily kill that pesky little enyo.

Now say you'd like to join a player corp, because you like to do stuff with friends and share a common identity. You can now be wardeced by anybody with some ISK to spare, and the other corp/alliance can freely shoot you anywhere. You accept that, you don't whine about it, maybe you even try to fight back. But alas, you don't really like PVP that much. So what does a reasonable person do? Either stay docked or drop back to NPC corp. Like for example 99% of incursion runners, afaik.


Is this working as intended? Should players that enjoy the game, like playing with friends and interacting with other players, fully accept that EVE is never 100% safe but prefer to stay in highsec because they don't really like combat PVP, be encouraged by game mechanics to stay in NPC corps?

I personally think combat PVP is the best EVE activity by far, but what's the point of having highsec for non-like-minded players if wardecs can 'partially transform' it into nullsec at any time, unless you're in an NPC corp?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Organic Lager
Drinking Buddies
#39 - 2014-05-15 14:03:13 UTC
Kaarous Aldurald wrote:
Organic Lager wrote:
Kaarous Aldurald wrote:
And then we get to the part where being the defender is entirely voluntary, because you can just dec dodge.


And then we get to the part where we want players to join and be active in corps, not be forced to leave for a week or two. Worse yet do we want to encourage players to sit in a station and ship spin or simply not log in at all?


They're not forced to do anything.

I mission under a wardec quite frequently. In a faction battleship no less.

So if they want to be active, it's best that we exterminate these corps that force their members to dock up instead of go out and have fun.


They are being forced though, any corp will tell new players to dock up, drop corp or fight in frigs. Vets like you and I couldn't really care less about a wardec. I'm personally not ballsy enough to mission during a dec but I'll just head to a WH or null for the week.

Wardecs are only used to bully the new and weaker players, they lead to far more content destruction then creation.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#40 - 2014-05-15 14:06:09 UTC  |  Edited by: epicurus ataraxia
Imagine two eve onlines.

Hard but give it a go.
They are exactly the same except:-
In one new players and people who are choosing for the moment not to do PvP, can go about their business, with reasonable opportunities for 1v1 and small gang and blob combat in 0.4 and below.

And one where new players and people who are choosing for the moment, are not wishing to do PvP right now, are forced into being attacked, ganked, defending against wardecs, or otherwise hide in station or leave your friends and leave the corp.

Which Version of eve will have the more balanced play experience and more players remaining at the end of the year?

The people who gain from version 2 clearly want to make sure version 1 never happens.

There is one EvE. Many people. Many lifestyles. WE are EvE