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Dropping our own Ihubs in FW?

Author
Epikurus
Republic University
Minmatar Republic
#21 - 2014-05-10 11:30:05 UTC
Garviel Tarrant wrote:
Why on earth should you being in a faction have any effect on your ability to shoot a thing? Thats just dumb.

There is no good reason not to let us do it. Would create conflict, would be fun and it would make fw scrubs mad.
Surely that good for everyone involved? We get to poke FW with a stick, you get a reason to come and try to kick our asses! fights fights fights!


The thing is, the militias can't just shoot the iHubs either. They first have to grind the damn plexes to make a system vulnerable. If you could come up with a similar system for pirates I don't see that being a problem but being able to do the strategically decisive bit without having to do the grunt work as well would hardly be equitable.
Veshta Yoshida
PIE Inc.
Khimi Harar
#22 - 2014-05-13 09:27:13 UTC
Epikurus wrote:
Garviel Tarrant wrote:
Why on earth should you being in a faction have any effect on your ability to shoot a thing? Thats just dumb.

There is no good reason not to let us do it. Would create conflict, would be fun and it would make fw scrubs mad.
Surely that good for everyone involved? We get to poke FW with a stick, you get a reason to come and try to kick our asses! fights fights fights!


The thing is, the militias can't just shoot the iHubs either. They first have to grind the damn plexes to make a system vulnerable. If you could come up with a similar system for pirates I don't see that being a problem but being able to do the strategically decisive bit without having to do the grunt work as well would hardly be equitable.

Pirates neither need no warrants "a similar" system as they have no place in Factional Warfare. FW is a war-by-proxy between the empires over control of the un-policed border regions.

Doesn't mean that pirates should not be given reasons for hanging around FW areas and **** the militias up at every turn, mind you. Would be idiotic, bordering on evil, to force yet another player niche to live on the farm .. doubly evil with regards to pirates as they can't very well take a break in the same way as militias due to sec concerns.

There has been several threads about revamping low-sec to cater to pirates and their ilk, some of which were thought up as to be separate from FW yet benefiting from FW where applicaple, examples:
- No sec hits when offing armed vigilantes, aka. militia pilots.
- Various forms of territorial control yielding bonuses to module drop rates, being ignored by local sentries and such.
- Ability to mess with FW by removing plexes at accelerated rates but without militia type payouts (ie. hire pirates to **** opponents up).
.....

Problem with adding pirates as factions is that you will inevitably have to address the question of rewards, more specifically LP and I doubt you'll find anyone who can/will honestly claim/defend that Pirate LP = Other factions LP ... there is a (good)reason why pirate LP related stuff is generally null only.

In short: Don't think of pirates as needing to be in FW, but rather alongside and occupying the same space.
Irya Boone
The Scope
#23 - 2014-05-13 11:03:16 UTC
Can make it simple using already implemented features

allow pirates alliance/corp to be able to Help a FW corp using the Wardec allies mechanic.

As in Wardec a corp can Help/join the war alongside the defender or agressor , assuming FW is a permaWardec , pirates can help a corp in FW ( with all the consequences and rewards maybe , like ability to plex, to smash ihubs... but would be affected by the docking systems too etc etc

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

X Gallentius
Black Eagle1
#24 - 2014-05-13 16:29:00 UTC
Veshta Yoshida wrote:


There has been several threads about revamping low-sec to cater to pirates and their ilk, some of which were thought up as to be separate from FW yet benefiting from FW where applicaple, examples:
- No sec hits when offing armed vigilantes, aka. militia pilots.
- Various forms of territorial control yielding bonuses to module drop rates, being ignored by local sentries and such.
- Ability to mess with FW by removing plexes at accelerated rates but without militia type payouts (ie. hire pirates to **** opponents up).
.....
These are all very interesting ideas.

- It would be great if militia pilots could off anybody we wanted to without taking a sec hit as well.
- It would be great if upgrades lead to gate guns ignoring my militia.
- It would be excellent if pirates could remove plexes at accelerated rates as long as they don't affect occupancy. If removing plexes at an accelerated rate DID affect occupancy, then I'm sure those pirates would agree to station lockouts.
Tombomb13
School of Applied Knowledge
Caldari State
#25 - 2014-05-15 11:19:17 UTC
Garviel Tarrant wrote:
Capitol One wrote:
Veskrashen wrote:
Garviel Tarrant wrote:
Bah, first let neutrals blow up Ihubs..

We should totally be able to do that if just to be dicks.

Nope. Go back to nullbearing.


Sorry, I wasn't aware that shadow cartel were nullsec carebears, but are you so afraid of conflict that you'd rather avoid change than embrace new conflict drivers?

I think it's an interesting idea.

I mentioned at the fw roundtable that it would be cool if the ihubs were able to be repped by the defending militia, giving them time to organize a proper defense fleet if the enemy (e.g. a pirate faction in this case, not just the enemy militia) were attacking it.


Would be fun.

I mean the Ihub in Avenod is one of the less flipped hubs i know off (I think it has only been flipped once since we moved there? by a silly bomber fleet?)

But thats totally not enough. Should be able to shoot it.


If Pirates are able to shoot hubs, then it changes from Faction Warfare to Pirates kill everything all the time, and now they decide who controls the warzone warfare.
Tombomb13
School of Applied Knowledge
Caldari State
#26 - 2014-05-15 11:25:16 UTC
Here is an idea for pirates.
How about, pilots lose standing with either faction race every time they kill one of their militia pilots. When a certain negative standing is reached, they can no longer gain access to stations controlled by that faction.
Artuard Envien
Space-Brewery-Association
#27 - 2014-05-16 09:52:00 UTC  |  Edited by: Artuard Envien
I like what shadow cartel and snuff suggest. I would love the pie force to engage our hubs and my militia in any way they suggest.

I therefore support the idea to create Pirate factions and add them to the fw zone so our pie friends can feel more important and /or relevant.


1) no sec hit for engaging any fw militia

2) you get to participate in the most exciting fw element - ihub BASH!

3) you get to be sansha or so other space demons

4) you get daredevils for f*** all

???
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