These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Missing POS Ammo? *SOLVED*

Author
Tyrone Alyeh
Dark Matter Specialists
#1 - 2014-05-15 08:30:42 UTC  |  Edited by: Tyrone Alyeh
Hello. I am relatively new (a few months) and my friend and I just got our first POS up and running tonight in w-space.

Was quite a joyous occasion, until we noticed that I couldn't see the ammo in the slots while he could. After we messed around with it for a bit, I managed to make 2 of the gun's ammo disappear (by loading more ammo into them than they could hold), so not even he could see it anymore.

I googled this and it seems back in '09, POS's were just randomly having ammo disappearances. Some guy proposed a workaround: don't anchor the guns too near their min or max ranges from the CT.

Is this still an issue 5 years later, and is that workaround now considered the correct solution?

Even setting up the POS is already spreading us a bit thin, so I'm hoping constant ammo disappearance isn't just an acceptable POS cost.
Destination SkillQueue
Doomheim
#2 - 2014-05-15 08:45:58 UTC
That is strange. The current POS code is very recent and one of the more well documented and best known system in the game. CCP knows POSs are not just a thing affecting a small portion of the community, so it sees a good amount of regular dev love. Therefore it's very unlikely the system itself is the culprit here.
Reppyk
The Black Shell
#3 - 2014-05-15 09:20:34 UTC
Tyrone Alyeh wrote:
Hello. I am relatively new (a few months) and my friend and I just got our first POS up and running tonight in w-space.

Was quite a joyous occasion, until we noticed that I couldn't see the ammo in the slots while he could. After we messed around with it for a bit, I managed to make 2 of the gun's ammo disappear (by loading more ammo into them than they could hold), so not even he could see it anymore.

I googled this and it seems back in '09, POS's were just randomly having ammo disappearances. Some guy proposed a workaround: don't anchor the guns too near their min or max ranges from the CT.

Is this still an issue 5 years later, and is that workaround now considered the correct solution?

Even setting up the POS is already spreading us a bit thin, so I'm hoping constant ammo disappearance isn't just an acceptable POS cost.
Hem. It's not a bug, you loaded the gun.

It's like your regular ship gun : the first ammos go in the "magazine", and you can only see the cargo.

If 2 "ammos" disappeared, I guess you loaded a pulse battery (beam batteries, for example, can only load one crystal at the time).

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Tyrone Alyeh
Dark Matter Specialists
#4 - 2014-05-15 09:46:04 UTC
I will expand a bit better:

The guns in question are Small AutoCannon Batteries, fitted with Phased Plasma M.

Inside of the PoS window (Where you can actually change your fitting, etc) he put 5,000 Phased Plasma M's in every gun (except the Small Artillery Battery, which he said he filled).

He was able to see the 5,000 Phased Plasma M's in every container (via clicking on each container in the window OR by selecting the guns in the world and pressing "View Ammunition").

When I did those same things, I saw nothing inside each container EXCEPT one.

We did the following:

>He took 1 ammo out of the Small Artillery Battery and move it to the 1st Division of the storage.
>I moved that 1 ammo back to Small Artillery Battery.
>For me, it just poofed into the container. For him, he saw it in the container again.
>Then he took 1 ammo out of another container.
>I moved that into the Small Artillery Battery (which was FULL before I did this!) - the move succeded (did not say "full")
>All ammo in the Small Artillery Battery disappeared for BOTH of us.

He then tested by loading a ton of ammo into 1 Small AutoCannon and it all disappeared.

I'm not doubting your explanation that the ammo was somehow "equipped" to the structure, but can you explain to me why I was seeing different things in the containers than he was? He has anchoring skills, but I don't -- could that be playing a part?
Velicitia
XS Tech
#5 - 2014-05-15 09:56:03 UTC
Clear cache, reload game.

That *should* fix it ... although, I've never had the problem as you describe it (usually it's other stuff, like fuel levels -- corp API shows right amount, but POS fueler doesn't see the same numbers).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tyrone Alyeh
Dark Matter Specialists
#6 - 2014-05-15 10:04:23 UTC  |  Edited by: Tyrone Alyeh
I just messed with it and took screenshots. Here are the details below:

Pic 1: As you can see below, the ONE Battery I can see has 5,000 Phased Plasma M's in it. They take up 62.5 m3 out of its 750m3.

http://imgur.com/NbzCTXM

Pic 2: As you can see below, the place I'd like to move them to (Small Artillery Battery) has a maximum capacity of 50 m3. It is currently empty.

http://imgur.com/8Z80RDE

Pic 3: I drag/drop the 5,000 Phased Plasma M's (62.5 m3) into the Small Artillery Battery (max 50.0 m3). You'll see I get an error "No room for more in destination container" (it was 1,000 too much, so only 4,000 could be moved), but you'll also see that the ammunition was already removed (!) from the Battery in the process.

http://imgur.com/40h4YzB

Pic 4: I had simply pressed "Enter" on the "No room" dialogue, which should have moved 4,000* into the Small Artillery Battery, presumably filling it up, and leaving 1,000* inside of the Small AutoCannon Battery from whence it came. Instead, you'll see I got an error message: "Unable to locate the charge you are trying to move."

http://imgur.com/6IsE49j

Finally: There were NOT 4,000 Phased Plasma M's inside of the Small Artillery Battery. It still says it's empty. In addition, the Small AutoCannon Battery I took them from is ALSO empty now.

Also, that Small Artillery Battery is the one that, earlier, we put more than 50 m3 into and watched it *poof*, so even if it were "arming" itself with the ammunition, it shouldn't have armed itself twice. That explanation also doesn't explain what happened to the 1k leftovers that couldn't be moved due to room, or why it says "unable to locate." in the fourth picture.

Unless this is something EXTREMELY counterintuitive, it feels like a bug.
Tyrone Alyeh
Dark Matter Specialists
#7 - 2014-05-15 10:09:06 UTC
Velicitia wrote:
Clear cache, reload game.

That *should* fix it ... although, I've never had the problem as you describe it (usually it's other stuff, like fuel levels -- corp API shows right amount, but POS fueler doesn't see the same numbers).


Fixed it! Thank you!

For my screenshots above, somehow those charges that just *poof*ed on me wound up in my ship upon logging back in! I inspected the guns and managed to get 5k onto each of them, so it turns out nothing is missing.

Thanks a lot for your help!
Adira Nictor
Sebiestor Tribe
Minmatar Republic
#8 - 2014-05-15 10:14:46 UTC
Destination SkillQueue wrote:
That is strange. The current POS code is very recent and one of the more well documented and best known system in the game. CCP knows POSs are not just a thing affecting a small portion of the community, so it sees a good amount of regular dev love. Therefore it's very unlikely the system itself is the culprit here.


Lol
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#9 - 2014-05-15 10:21:49 UTC
Destination SkillQueue wrote:
That is strange. The current POS code is very recent and one of the more well documented and best known system in the game. CCP knows POSs are not just a thing affecting a small portion of the community, so it sees a good amount of regular dev love. Therefore it's very unlikely the system itself is the culprit here.

i lolled. Lol

The Coreli Corporation is recruiting.

Xearal
Dead's Prostitutes
The Initiative.
#10 - 2014-05-15 13:06:44 UTC
Destination SkillQueue wrote:
That is strange. The current POS code is very recent and one of the more well documented and best known system in the game. CCP knows POSs are not just a thing affecting a small portion of the community, so it sees a good amount of regular dev love. Therefore it's very unlikely the system itself is the culprit here.


The Sarcasm is strong in this one.. to the dark side, we turn you.

Does railgun ammunition come in Hollow Point?

Malcolm Shinhwa
The Scope
Gallente Federation
#11 - 2014-05-15 14:44:08 UTC
Destination SkillQueue wrote:
That is strange. The current POS code is very recent and one of the more well documented and best known system in the game. CCP knows POSs are not just a thing affecting a small portion of the community, so it sees a good amount of regular dev love. Therefore it's very unlikely the system itself is the culprit here.


Does anyone else find it hilarious that they are about to drastically expand the use of POSes throughout the game?

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

MonkeyMagic Thiesant
24th Imperial Crusade
Amarr Empire
#12 - 2014-05-15 16:58:24 UTC
Had that too, invisible ammo, couldn't unanchor, couldn't do anything. Needs a GM to clear it.

Apparently it's a bug dating back to 06 or something, which is a little embarrassing tbh.