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CSM Stakeholder Status

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Author
Freelancer117
So you want to be a Hero
#1 - 2014-05-12 23:32:57 UTC
o/ CSM9,

If I recall; the last CSM was a stakeholder for Team Five-O.

That dev team was responsible for stuff like the new Crime-watch under the Retribution expansion, the Discovery system scanner under the Odyssey expansion and the Deployables under the Rubicon expansion.

Now that CCPgames is set in it's five year plan, with the last year being about stream lining the Company and it's development process,
plus the Rubicon expansion showing more signs towards CCP Seagull's vision of the Player Gate Building side of the plan.

Is CSM9 still a stakeholder in the proper dev team that is responsible for the next phase of this plan ?

- Industry, Science and Teams
- Corps & Alliances

- Stations, outposts and starbases
- Sovereignty & Warfare

source: http://i.imgur.com/L28pvZ4.jpg

If I recall, Team Super Friends was responsible for the War Declaration system in the Inferno Expansion, the Bounties, Kill Rights in the Retribution expansion, Probe scanning improvements in the Odyssey expansion and, player owned Customs Offices in hi-sec in the Rubicon expansion.

Should the CSM9 also be a Stakeholder for that dev team, that has high-profile devs on it like CCP Greyscale and CCP SoniClover and CCP Punkturis.

Regards, a Freelancer

PS: please ask a(ny) dev team if they can iterate further on the Mercenary Marketplace it's a bit lack luster,
I don't feel a lot of "revenge" after placing a bounty on someone and when was the last time any of you sold a kill right ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

mynnna
State War Academy
Caldari State
#2 - 2014-05-13 18:16:08 UTC
So, CSM8 was the stakeholder to Team Five-O as you correctly noted. The majority of the industry work, though, was actually done by Game of Drones and Superfriends.

That shouldn't be taken to mean, however, that the CSM wasn't involved. Both teams worked with CSM8 very closely throughout the process, to such a degree that the only real difference between our interaction with Five-O and with GoD and Superfriends was the bi-weekly review meeting. All of the other teams consulted regularly with CSM8 as well, regardless of how player-facing their work was or was not.

CSM9 is continuing stakeholder status with Team Five-O (which, as far as "high profile devs" goes, includes CCPs Fozzie, Masterplan, Xhagen, Bettik and Habakuk amongst others, and I'm sure they're all very sad you excluded them.) However, CSM8 maintained an excellent relationship relationship with all the teams. On CSM9 we plan to be completely available to every team and fully expect to have the same level of engagement as last year.

So, fear not - regardless of who we're "officially" stakeholders to, we'll be involved. Blink

Member of the Goonswarm Economic Warfare Cabal

Mike Azariah
The Scope
Gallente Federation
#3 - 2014-05-14 00:00:31 UTC
mynnna wrote:
On CSM9 we plan to be completely available to every team and fully expect to have the same level of engagement as last year.



If not better

m

Mike Azariah  ┬──┬ ¯|(ツ)

mynnna
State War Academy
Caldari State
#4 - 2014-05-14 00:58:23 UTC
Mike Azariah wrote:
mynnna wrote:
On CSM9 we plan to be completely available to every team and fully expect to have the same level of engagement as last year.



If not better

m

Bear

Member of the Goonswarm Economic Warfare Cabal

Revolution Rising
Last-Light Holdings
#5 - 2014-05-14 05:47:11 UTC  |  Edited by: Revolution Rising
To be perfectly honest, I've never truly understood the ideas behind the stakeholder status, it's always seemed a fairly abstract concept with regards to a game and the way the CSM interacts with CCP.

From above "So, CSM8 was the stakeholder to Team Five-O as you correctly noted. The majority of the industry work, though, was actually done by Game of Drones and Superfriends." that just seems "odd" to me - I know what a stakeholder is considered in a corporate structure here in Australia, but I'm just not entirely sure how this is meant.

Perhaps the entire idea of "stakeholder" is completely different in Iceland ? :)

Going by the above comment here's PART of the wikipedia entry for stakeholder that seems to apply:
"Project stakeholder, a person, group or organization with an interest in a project"

Seems a bunch of hoo-ha over nothing ?

In Australia a stakeholder is often someone who owns a share of the company, (not shares or at least not voting shares - and most often referring to not-for-profit companies).

Perhaps my understanding of this was wrong at the outset, idk. ;)

Seems the CSM would be a stakeholder regardless of whether they were even CSM candidates - as we all have interest in the project ?

I'd just like to ask at the outset, if we can not have the CSM spend a whole lot of "time" wringing their hands about this as it seems like a bunch of marketing bullshit ? Thanks.

There's 2 types of marketing.

1) Marketing to people who don't own your product.
2) Marketing to people who already own your product.

The CSM in general fits into category number 2.

GIGANTIC SPACE BATTLE HAPPENED TODAY appearing on the front of "The Financial Times" is Category #1.

Just sayin... CCP should be proud to be in front of the curve for MMO marketing in both categories ;)

Now... if only we could get corporate mining taxes instituted into the game... who do I talk to about that ? (this should shut them up - however, never underestimate CSM delegates need to talk on matters unimportant to actually getting stuff done!).

.

Freelancer117
So you want to be a Hero
#6 - 2014-05-14 11:46:54 UTC
Quote:
Seems a bunch of hoo-ha over nothing ?


Would there be more hoo-ha IF there was no CSM ?

CCPgames usually f's up when they never listen to the community.

The CSM members are player representatives from said community.

Their Stakeholder status is only for One out of half a dozen dev teams.

This status about the equivalent of a Senior Producer, and why it took such a long time to get it.

My concern was when the CSM is Not taken serious among the other dev team members, since they are not a stakeholder there.

This is to prevent a(ny) scarce resources CCPgames has for development to be wasted upon bad iteration or features we do not want Cool

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Mike Azariah
The Scope
Gallente Federation
#7 - 2014-05-14 17:38:07 UTC
Stakeholder (in CSM terms) is a marker of where we get involved and how often. We have biweekly meetings with 5-0 and are updated on what they are working on, where they are on various projects. Our input is more continuous through the entire process.

Other teams may bounce ideas off of us or not, as they wish, and sometimes it is just when they are at a near finished project . . . giving us less chance to advise or give input.

Stakeholder is a seat at the table as opposed to being a sworn to secrecy playtester/idea editor

It means we are PART of the process itself.

IF we keep up the performance of the past few CSM's we can hope/push for us being signed up as stakeholders on other teams and have a deeper effect on the game development.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Freelancer117
So you want to be a Hero
#8 - 2014-05-14 21:16:56 UTC
Mike Azariah wrote:
It means we are PART of the process itself.


Is CCPgames process management under NDA ?

Could you (or the CSM as a whole) give the eve online player-base your view on the new 10-point-releases-per-year-process ?

Should CCPgames bring more often dev blogs like this recent one out to keep in closer contact with it's broader customer base ?

What are the process'es strengths and possible bottlenecks, and how can the Company learn from a(ny) mistakes and adapt to player wishes?

Can the CSM give a collective elaborate comment, like a miniature minutes publication, every 6 weeks with these new point releases as a topic ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

mynnna
State War Academy
Caldari State
#9 - 2014-05-14 23:35:04 UTC
Freelancer117 wrote:
Mike Azariah wrote:
It means we are PART of the process itself.


Is CCPgames process management under NDA ?

Could you (or the CSM as a whole) give the eve online player-base your view on the new 10-point-releases-per-year-process ?

Elaborate? Do you mean our opinion, or what?

Freelancer117 wrote:
Can the CSM give a collective elaborate comment, like a miniature minutes publication, every 6 weeks with these new point releases as a topic ?

We could*, either collaboratively or individually, write a retrospective/review of sorts upon each release, though how much detail can be given with regards to "this is how (feature) started & evolved internally"... I can't really say offhand but I'd guess it'd be less than you might hope for. "The CSM (or these members) had concerns and so it changed a couple times and released as what you saw", probably okay, "It looked like this at first and we had concerns with these specific parts, CCP changed these ones, and released as what you saw", maybe not.


*Should not necessarily be taken as a "will"

Member of the Goonswarm Economic Warfare Cabal

Revolution Rising
Last-Light Holdings
#10 - 2014-05-15 02:17:41 UTC
Mike Azariah wrote:
Stakeholder (in CSM terms) is a marker of where we get involved and how often. We have biweekly meetings with 5-0 and are updated on what they are working on, where they are on various projects. Our input is more continuous through the entire process.

Other teams may bounce ideas off of us or not, as they wish, and sometimes it is just when they are at a near finished project . . . giving us less chance to advise or give input.

Stakeholder is a seat at the table as opposed to being a sworn to secrecy playtester/idea editor

It means we are PART of the process itself.

IF we keep up the performance of the past few CSM's we can hope/push for us being signed up as stakeholders on other teams and have a deeper effect on the game development.

m


Thanks for this, it actually clarifies it pretty well.

I gotta say however, that I am kind of shocked that 9 CSM's later you guys are only getting the end of the project process and not a seat at the table on a lot more than just 1 group - for all the TALK we've had year after year of "This CSM has had so much more influence than the last year."

Can you really not see why we are perhaps just that little bit jaded at this point ?

.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#11 - 2014-05-15 03:54:17 UTC
mynnna wrote:
Freelancer117 wrote:
Can the CSM give a collective elaborate comment, like a miniature minutes publication, every 6 weeks with these new point releases as a topic ?

We could*, *Should not necessarily be taken as a "will"

that sounds pretty cool if you're up to it
Mike Azariah
The Scope
Gallente Federation
#12 - 2014-05-15 14:39:46 UTC
I have said before, each csm changes the rules and redefines how things are done. Each iteration (hopefully) improves upon the last.

WE have meeting schedules next week and a half. Not just the regular stakeholder meeting but 11 of them scheduled with various teams. This will give the new CSM9 folks a chance to meet teams right out of the gate rather than just text on skype and waiting for the first summit.

This has not been done before. Odd thing is that I embrace the change and frown at my work schedule trying to figure out how many of these meetings will be possible. But what I doubt will happen is a released set of minutes though if you follow the blogs aggregate I am sure you will be able to get some info as we go along.

Rev, yes I understand why the electorate feels jaded. From the outside it is hard to see that anything is happening. And knowing we are 'stakeholders' on just one team makes you wonder what all the fuss is about.

But this is the change that takes time. WE have had to prove our worth and our trustworthiness to the teams. To show that we can work with them and give good advise. (Fast and accurate) I, optimistically hope that this flurry of meetings right at the start of the season is a sign of our past success.

ask me in 2 weeks how they went

m

Mike Azariah  ┬──┬ ¯|(ツ)

CCP Leeloo
C C P
C C P Alliance
#13 - 2014-05-23 17:14:07 UTC
Mike Azariah wrote:
WE have meeting schedules next week and a half. Not just the regular stakeholder meeting but 11 of them scheduled with various teams.

I would like to add, that the current CSM will not only meet all Game and Content Design Teams, some of them regularly, but also will be introduced to various teams in the company, like Marketing, Community, PR, Web, Team Security, Localization, and other, again, with some of these teams, CSM will be meeting regularly.

We are completely changing the way of communication between CCP and CSM, hopefully, it will make it clear and easy for both sides. Smile

CCP Leeloo | Community Developer | @ccp_leeloo | leeloo@ccpgames.com

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#14 - 2014-05-23 17:50:35 UTC
CCP Leeloo wrote:
Mike Azariah wrote:
WE have meeting schedules next week and a half. Not just the regular stakeholder meeting but 11 of them scheduled with various teams.

I would like to add, that the current CSM will not only meet all Game and Content Design Teams, some of them regularly, but also will be introduced to various teams in the company, like Marketing, Community, PR, Web, Team Security, Localization, and other, again, with some of these teams, CSM will be meeting regularly.

We are completely changing the way of communication between CCP and CSM, hopefully, it will make it clear and easy for both sides. Smile



The meetings! Oh god the meetings! So many meetings! Blink

I just wish I could go to more of them (downside to being in the same time zone, and working normal hours in an office)

But delegation happens, and questions are asked. And they're all recorded so I can catch up on them. And then there's the skype channels. and the forum posts.

Lots of communication. Which is nice.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#15 - 2014-05-23 18:22:11 UTC
CSM8 would like to congratulate CSM9 on winning the change to do a full time unpaid job

We worked really hard to get this opportunity for you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

MailDeadDrop
Archon Industries
#16 - 2014-05-23 18:25:32 UTC
CCP Leeloo wrote:
We are completely changing the way of communication between CCP and CSM, hopefully, it will make it clear and easy for both sides.

Not to put too uncomfortable a point on it, but shouldn't "clear and easy for both sides" have been a mandatory requirement from day one?

MDD
(Yes, yes, I realize that "mandatory requirement" is redundant. Shaddup subconscious, I'm emphasizing a point!)
Mike Azariah
The Scope
Gallente Federation
#17 - 2014-05-23 22:41:28 UTC
Requirement, yes

But I prefer to think of it as a goal that we are moving towards.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Freelancer117
So you want to be a Hero
#18 - 2014-05-25 20:31:30 UTC
Thanks you all for your answers and opinions Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF