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Exploring EVE as a rookie

Author
Organic Lager
Drinking Buddies
#41 - 2014-05-14 17:52:18 UTC  |  Edited by: Organic Lager
Since I don't think I can add anything someone else hasn't already mentioned, I'll just leave a couple tips

If your exploring use worm holes to get from high sec to null/low sec and back again. Wormhol.es will let you know of the static holes so you can quickly make your way in and out.

Use shipping corps like push industries and red frog to ship your goods around high sec.

Never use autopilot
Harrison Tato
Yamato Holdings
#42 - 2014-05-14 17:55:55 UTC
Ramona McCandless wrote:
Harrison Tato wrote:

I am starting to consider that option. Anti-hero isn't that bad either!


Twisted Now you are getting it

If you want, hit me up with an EvE mail, maybe I can share some pointers or such

Maybe you might like to collect my bounty, well, try to Pirate



I can think of worse fates like the 4 guys (or one guy) who sit outside of the high-sec station my character sleeps in while not "exploring" in null. They have 5-8 year old characters that sit in T-3s outside of the station with a yellow can between them waiting for some new player in a frigate to touch it. For 12 -14 HOURS per day!!!!!!! Is that what 5 years in this game turns you in to? Yuck!
Ramona McCandless
Silent Vale
LinkNet
#43 - 2014-05-14 18:07:23 UTC
Harrison Tato wrote:
Ramona McCandless wrote:
Harrison Tato wrote:

I am starting to consider that option. Anti-hero isn't that bad either!


Twisted Now you are getting it

If you want, hit me up with an EvE mail, maybe I can share some pointers or such

Maybe you might like to collect my bounty, well, try to Pirate



I can think of worse fates like the 4 guys (or one guy) who sit outside of the high-sec station my character sleeps in while not "exploring" in null. They have 5-8 year old characters that sit in T-3s outside of the station with a yellow can between them waiting for some new player in a frigate to touch it. For 12 -14 HOURS per day!!!!!!! Is that what 5 years in this game turns you in to? Yuck!


That sounds like suck

And scrubwork for losers

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Precentor Saggitus
Planet Express Transport
#44 - 2014-05-14 19:02:04 UTC
I think definitely one of the biggest things EVE needs work on is that transition from doing the tutorial missions to the question of "what to do?" past that. Personally I think the tutorials as they sit could use a bit of tweaking to be a bit more informative as well as introductive to the EVE universe, but on the whole they do a decent job of introducing a new player to the basics. How to change them is a discussion for another time.

First of all, we have to assume that a new player isn't intending off the start to fund their EVE adventures with PLEX sales. Some will, but we can't work under that assumption. What that means is that one of the critical things I think new EVE players need to be introduced to is the logistics of maintaining their character. This mostly has to do with making sure your character has a revenue stream. The only ones that are really introduced are mining and missioning. While many will tell the new player that to get into PvP you need to just fit a scram and a web on a frig and off you go, Lets face it, that's still a limited portion of EVE PvP and we should expect that new players are going to want to try other stuff out. Back to that revenue stream. Even if they fly their whole EVE career in a frigate with a scram they're still going to have to replace said frigs and scrams. Again, back to that revenue stream.

Now with that in mind, we need to be able to get people in the mode of creating their own revenue streams, at the very least so they can keep throwing frigs and scrams into the grinder that it EVE PvP. It should also be noted that there isn't much of a revenue stream in basic PvP in EVE, even the old guide to piracy warns that at best it might be a breaking even proposition. Here's my list of stuff that produces revenue for my characters.

Mining
Missioning
Wormhole sites
Exploration sites - hacking and archaeology
Refining
Salvaging
Production
Copying
Datacore production
Transport and Trading
Planetary Interaction

Note that lots of those things can be broken down into several aspects. Salvaging is both related to missioning, opportunistic salvaging and ninja salvaging. Lots of those things though, you're really on your own to figure out how you can profit off of them. Some of the appeal to the game I suppose that not everyone is such bent, but it deserves mention. Note that there are some things I didn't include on my list, only the ones I did. The idea is that you're flexible so that other players can't ever shut down your revenue stream, or at least to do so it would require a huge concerted effort.

While some may try to tell you its not all about getting the stuff, it should be obvious that the more stuff you have the more of it you can afford to lose in game. For PvP, it opens up your options of what you can do. Some of that still needs to be opened up I feel in game to widen those options and make the revenue stream generating a bit more fun, though you can make your own fun. For example: I like ninja mining.

I think probably the most frustrating part of EVE is that to get into a lot of the most interesting things in EVE, it requires a substantial amount of time dedicated out of the player. If you want a PvP fix especially, its hard to just log in and get into battle.

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

Silvetica Dian
Imperial Shipment
Amarr Empire
#45 - 2014-05-14 19:22:21 UTC
Velicitia wrote:
San Ki Cho wrote:

Until I get all the appropriate skills for real PvPing and exploring 0,0 secs, how could I enrich the ingame experience besides running missions (for ISK, LP and rep)?


1. Train "Propulsion Jamming" to Level 1.
2. You're done. You have all the requisite core skills for PvP (Frigate, Guns, Point). Support skills (e.g. Rapid Firing), while helpful, are not a pre-requisite for "PvP".

AT MOST (all 5s) a player can dump about 10.75 million SP into frigates ... other ships will be a bit higher (because larger things generally require more SP overall), but since you can only train a single skill to 5 ... and only a specific subset of skills will apply to flying a particular ship, more SP is not necessarily an indicator of a better pilot at any given activity.

With about 5-6 weeks of training time, you can get to L4s across the board in frigates (give or take, I might be missing a skill or two). With having only "invested" 1.75 million SP into flying them, you will be 80-90% as good as the guy who's maxxed everything out. Furthermore, very few pilots actually max out skills, because they can get better return elsewhere -- for example, "Gunnery" gives you 2% per level better tracking (not bad). From L4 to L5 it will take you about 2 weeks. In that same amount of time, you can train up "Motion Prediction" to L4 -- which gives you 4% per level!



Don't let your lack of time playing the game, or perceived lack of skills keep you from doing what you want to do.



This.
I started low/null pvp at a few weeks old and moved to a null pvp corp at a month or so old.
people run null sec relic/data sites at a few days old.
If you want excitement and fun then move now before you get trapped in missions and training to be better at missions.
Do some research and join a DECENT null pvp corp or pirate low sec or FW corp.
really research who you are joining.
then make isk to fund losses from FW /relic/data and you are golden.
If you go this route get a racial frigate to 5. Then get cov ops (for relic/data and stealth bomber), assault frig, interceptor and electronic attack frig. I would suggest minmatar or gallente (as they both have good AF and good EAF). If you pick faction warfare then any race will do as the sentinal excels in small groups/solo.
No group hates AF, intie, EAF in any fleet and they aren't too bad to replace.
before then just fly a tackle frig for pvp and catch stuff for your new friends (speed, point, (web if u have scram/ sensor booster if you have long point). don't try and fit a t1 tackle frig for damage. just fit for speed. Make sure you have a drone overview and kill off any drones sent to kill you.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Malcolm Shinhwa
The Scope
Gallente Federation
#46 - 2014-05-14 20:43:00 UTC
Harrison Tato wrote:

Yes, be a tiny cog in a big machine. Pay to play a game that puts you in a worse position than your job! If I wanted to be a faceless "human resource" in a cube I would go to work. I play games to be the hero! :)


He talked about wanting to join a corp, but needing Sp to do it. I gave him some options. Better than the dufus who told him to AFK mine on a 2nd monitor for a year while he gained SP :).

I'm a New Order supporter, so already a hero. Its nice work. Also only about 10hr of training into a Catalyst or a couple of days into a bumping Stabber to get started. The pay isn't that great, but the rewards are tremendous.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Harrison Tato
Yamato Holdings
#47 - 2014-05-14 22:29:41 UTC
Malcolm Shinhwa wrote:
Harrison Tato wrote:

Yes, be a tiny cog in a big machine. Pay to play a game that puts you in a worse position than your job! If I wanted to be a faceless "human resource" in a cube I would go to work. I play games to be the hero! :)


He talked about wanting to join a corp, but needing Sp to do it. I gave him some options. Better than the dufus who told him to AFK mine on a 2nd monitor for a year while he gained SP :).

I'm a New Order supporter, so already a hero. Its nice work. Also only about 10hr of training into a Catalyst or a couple of days into a bumping Stabber to get started. The pay isn't that great, but the rewards are tremendous.


Congrats, you are now a belt rat. Bad news, the job has already been automated.
Tippia
Sunshine and Lollipops
#48 - 2014-05-14 22:37:58 UTC
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