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Ideas: High Sec Alterations.

First post First post
Author
Batelle
Federal Navy Academy
#21 - 2014-05-14 20:19:26 UTC
Blitz Apollo wrote:
I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here.


Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2014-05-14 22:00:51 UTC  |  Edited by: Steve Ronuken
Batelle wrote:
Blitz Apollo wrote:
I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here.


Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.



Actually, nope.

It's just easier for me to direct CCP to an existing thread, rather than try and express someone else's concern, where I might miss something.

War dec's in highsec aren't in a good place. They're needed, so that assets in space have some kind of threat against them; however, it's entirely possible to have a corp doing nothing but wardeccing new corps, for no meaningful reason. Which leads to people hiding out in NPC corps, rather than engaging with a player corporation, becoming part of the community, and being more likely to stick around.

I just can't see an way to fix it so that they becoming meaningful, but not erect huge barriers.

The ability to have a social group in Eve is massive. It's a great one to have. But you hear about groups of friends coming into Eve, forming a corporation (People like having a group identify) Then being decced to the point of leaving. Less than ideal.

Maybe a 'limited' corporation, with its own name, logo, chat channel and mailing list, but nothing else (no POS, no offices. Effectively another NPC corporation) would be a good 'starter' for them, until they're comfortable and Eve has its hooks into them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2014-05-14 22:33:36 UTC
Steve Ronuken wrote:


Maybe a 'limited' corporation, with its own name, logo, chat channel and mailing list, but nothing else (no POS, no offices. Effectively another NPC corporation) would be a good 'starter' for them, until they're comfortable and Eve has its hooks into them.


This came up in a thread not that long ago, and besides the OP waning some corp assets and some extra benefits and penalties for balance, it wasnt a bad idea. If it was just kept simple and a mere NPC corp with a different name, but same tax etc, then whats not to like?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Alternative Splicing
Captain Content and The Contenteers
#24 - 2014-05-14 23:32:43 UTC
Steve Ronuken wrote:
Maybe a 'limited' corporation, with its own name, logo, chat channel and mailing list, but nothing else (no POS, no offices. Effectively another NPC corporation) would be a good 'starter' for them, until they're comfortable and Eve has its hooks into them.


You can already make a private channel for groups of people, so, I think that is more or less taken care of.

Extending periods of insulation just makes the transition even more scary. BNI had it right to make their members grow up in low-sec and get blown up a lot - its a much better way to learn situational awareness than to slowly become a fatted mission runner and then one day, have the tornado squad show up. I'm 100% pro ganking, of course, just that it does come as a surprise to many of these people leading an otherwise insular existence. Extending the time until players are forced into a player vs player situation will not make the transition easier, best to just learn the facts of New Eden quickly.

It's not that the wardec mechanics need looking at, it's the tools for responding that need looking at. People need to be able to get allies or mercenaries easier, and in ways that do not promote solitaire style docking games. Removing or delaying the notification that an ally has joined on one side or the other would at least promote some risk to the whole equation - perhaps similar to kill rights; war rights that could be sold. The sort of horribly asymmetric warfare that most wardecs breed is just uninteresting most of the time - put some more tools in to give even the most sheepish looking corp some real fangs. There is so often almost no risk to the attacking corporation.
Sabriz Adoudel
Move along there is nothing here
#25 - 2014-05-15 00:23:15 UTC
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

If you pick your engagements, set traps, and fight back in organised groups of cheap tech 1 ships, a corp of rookies will scare off predatory wardecs and earn respect. Knowing your limits is a big part of EVE (I for one would not be capable of running a sov nullsec organisation). Anyone that does not respond that way and respect their limits should not be running a corporation.

Also, wardec evasion should be a bannable offense again.

I support the New Order and CODE. alliance. www.minerbumping.com

Amyclas Amatin
SUNDERING
Goonswarm Federation
#26 - 2014-05-15 00:38:36 UTC
It is a bad idea to have "assetless" corps blitzing missions and mining in peace. The fact that an entity is capable of interacting with the economy should be enough reason to violence them. Safe corporations would also lead to even more maladjusted players rather than strong groups. Perhaps more study should he done on how successful corps form rather than considering coddling weak ones.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Kristalll
Caldari Provisions
Caldari State
#27 - 2014-05-15 00:51:10 UTC
In December of 2012 (Retribution) wardec costs WERE increased.

Already, it's high enough that you have to worry about wasting money on wardecs that result in nothing, but regardless, these are arbitrary changes.

Maybe you should teach your new members how to defend themselves and wardecs won't matter?

“Die trying” is the proudest human thing.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#28 - 2014-05-15 00:52:48 UTC
They already massively increased the cost of declaring wars, the net effect was to make it impossible for new players with limited resources to declare wars. The result of raising the bar in this way is that groups of newer players that would learn about PVP in highsec by being at war with other new players instead don't learn about PVP at all until they hit a point where they become attractive targets to more established highsec wardec corps.

At the level I currently play at the current war fees seem like a pretty fair balance between the old multiplication systems and the horribly broken inferno cost scaling. I do however feel that the base cost of wars between corporations, particularly those with less than 50 members is too high and prohibitive to newbros that want to murder eachother.

Also I think that it needs to be made more apparent to people that PVP in highsec is a normal thing, not somebody "griefing" you.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#29 - 2014-05-15 01:04:14 UTC
Sabriz Adoudel wrote:
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

If you pick your engagements, set traps, and fight back in organised groups of cheap tech 1 ships, a corp of rookies will scare off predatory wardecs and earn respect. Knowing your limits is a big part of EVE (I for one would not be capable of running a sov nullsec organisation). Anyone that does not respond that way and respect their limits should not be running a corporation.

Also, wardec evasion should be a bannable offense again.


I like Sabriz' point about knowing one's limits. I might know enough of the basics of FCing to whelp pvp fleets in fun ways, and I might enjoy grabbing people to fly with in teams, but I would still make a horrible CEO because I cannot manage diplomacy, much less be responsible for everyone's income, training and fun. Newbies should also realise that they owe their corporation absolutely nothing unless they choose to. We all choose our own leaders and tyrants, we are by no means beholden to weak ones.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#30 - 2014-05-15 01:15:08 UTC
In my personal experience not knowing your strengths is just as crippling as not knowing your limits. Often times highsec groups on the defense in wars fail to take action and sit in station even when they have more than adequate assets available to utterly plow their aggressors.

The Inability of a defender to determine when they're in a strong position and a general assumption that resistance is futile is what allows highsec wardec groups to go wherever and do whatever they want with virtually no fear of losing a ship.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#31 - 2014-05-15 01:16:29 UTC
Blitz Apollo wrote:
Daichi Yamato wrote:
The price of war decs was already increased. It does not stop decs just like increasing the tank of barges does not stop gankers.

And how do u know its a griefer dec anyways? how do u know they werent paid to attack u?


I don't intend it to stop War Dec's, I would just like to see some train of thought behind them. As I explained, currently 50m ISK is a very small amount of ISK to put on the line for potentially big rewards. If the initial cost was raised, it would make the aggressor corporation have to think about all possible outcomes and possibilities.

It doesn't matter if they were paid or not, if the price was raised, so would the price or mercenaries and thus meaning people hiring them would have to pay more.

My thoughts on the costs of wardecs have always been a case of the larger the agressor corp/alliance is in relation to the defender that the cost to the agressor increases without a cap till it becomes reasonably more balanced numers wise.
ie 500 player corp A wardec's a 250 Player corp, it costs them double the isk of a normal war dec due to the 2:1 odds where as if it was a 250 player corp War deccing a 500 play corp the cost would stay at the normal price. in a sence it would represent the "logistics" cost that IRL they would have as the agressor, to use a RL example (I'm not going to add the ways/means/rightness or wrongness of said conflict, nevermind the disparity between the "technology levels" between said countries) which was the allies went into kuwait during the first gulf war, the cost to the individial contries was high, the US's in perticular, so in a sense you could argue the increased cost of the war dec where its a larger corp/alliance war deccing a smaller corp/alliance that the cost reflects the fact it costs more to the agressor than it does the defender.

One other thing that SHOULD be a concordable offense is neutral logi repping either party in a war dec while their fighting, not saying either combatant IE Corp A engaging Corp B should be touched, just the neutral logi alt being used to say rep members of Corp A, mainly because it's interfearing with a concord sanctioned war dec, and THATS WHAT THE ALLIES FUNCTION IN A WAR DEC IS FOR.

As for the agressor being able to just either simply stop paying for the war dec or surrendering, if the defender turns it into a mutual war then the agressor SHOULD NOT be able to do either of the above UNLESS the defender agrees to the terms of the surrender, this means in the case of the above example if Corp A war dec's Corp B and Corp B turns it into a MUTUAL WAR, Corp A can then NOT just wriggle out of the war dec either by not paying the war dec fee or just surrendering, just because Corp B turns around, fights and starts inflicting heavy losses on Corp A, Hence why Corp A wants to get out of the mutual war either by dropping the war dec or clicking surrender.
Gavin Dax
Sebiestor Tribe
Minmatar Republic
#32 - 2014-05-15 01:51:36 UTC
I agree that the cost right now isn't ideal. But I also agree that changing it won't have much of an impact on the real issues.

Ultimately, I think everyone agrees it's too easy for the corp that initiates the war dec. They get what they want, for very little cost, and the corp on the receiving end can't do much about it, or doesn't do much about it, in most cases, and this is what should be fixed.

I haven't thought much about how though. I do think that camping trade hubs with almost no risk (e.g. what Marmite does) needs to be looked at. E.g. if you aggress a war target, you can't dock or use gates for 5-15 min (something longer than the 1 minute it is currently) because the current mechanics just promote docking up to avoid real fights.

War decs currently are generally about ganking and making people feel unsafe PvEing. They should really be about creating good PvP opportunities and good fights/conflict. The corp on the receiving end of the dec should probably be given better incentives to fight back and better methods of doing so.
Sabriz Adoudel
Move along there is nothing here
#33 - 2014-05-15 02:01:44 UTC
Wardecs are part of the answer to the economic warfare of high levels of 'safe' income in highsec.

That person blitzing level 4s in Apanake is not 'peacefully minding their own business'. They are doing all of the following:

- Lowering the price of Sisters LP and hence Sisters probes
- Lowering the price of the exploration drops of Nestors, Asteros and Stratioses
- Lowering the price of the more valuable mission drops (in the case of Sisters, that is +3 Cha implants, meta 4 damage controls, meta 4 warp scrams)
- Raising the amount of ISK in the game, consequentially raising the PLEX price
- And other effects like raising the price of tech 2 ammunition, player-run courier services, mission-relevant deadspace modules, etc.

In short, they are at economic war with anyone that strongly opposes any of those effects, and are potentially economic allies of those that want those effects to happen. (For example, if I was the sort of person that frequently bought 20 PLEX from CCP to sell on the market, I would consider a mission blitzer an ally).


Predatory wardecs allow these economic wars to become shooting wars.

I support the New Order and CODE. alliance. www.minerbumping.com

Sir Dragon
Einherjar Yggdrasils
#34 - 2014-05-15 03:48:06 UTC  |  Edited by: Sir Dragon
Quoting eve wiki : " . . . corporate wars allow the two warring corporations to attack each other with impunity, bypassing all security status penalties and CONCORD interference. . . " (https://wiki.eveonline.com/en/wiki/War_Declaration)

To begin with, I agree.

My idea is that a war deceleration
is split into 2 types of war decelerations.
The aggressor is give the option to include,
or not include, Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0).
That option would give the aggressor
a discount on the war deceleration should
s/he not include said Empire space as a zone of conflict.

Yet let us raise the price by 25% on war decelerations that span all space,
and let us give a discount on war decelerations that do not.

Thus a war deceleration that spans all space
would force CONCORD & NPC Structure turrets
to ignore all conflict[s].
And,
a war deceleration that does-not-include
Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0) would
1) Give full regular protection by concord and NPC Structure turrets in 0.5, 0.6, 0.7, 0.8, 0.9, and 1.0 space;
2) Within 0.4, 0.3, 0.2, 0.1, 0.0 space neither CONCORD nor NPC Structure turrets would interfere.

*Point 2*
An Alliance, or corporation,
should be able to sue for peace
such that it can have solace in Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0) .

If not only to give new players the option
to temporarily leave their Alliance's dominated space
for the time being;
instead of, outright cutting themselves
out of their entire alliance or corporate
social structure that presumably, and on many occasions, brought them into Eve to begin with.


*Point 3*
The act of grieving new-players,
regardless of it being a EULA violation or not,
is absolutely not acceptable.

In fact, it is a well known RL corporate exploit,
for it opens up the exploit for rival RL corporations to wreck Eve's player base by paying of a couple of trigger happy \ö/
pilots to war-deck and destroy Alliances all day.

Hmm, spend 25 k Euro on a couple of plexes to **** CCP's stock up is a no brainer.

Thus there has to be an act committed to plug this exploit.
Hey, maybe it would not be my idea here...
but at least my idea takes a wicked axe chop at the problem.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Loraine Gess
Confedeferate Union of Tax Legalists
#35 - 2014-05-15 06:45:19 UTC
Sir Dragon wrote:
Quoting eve wiki : " . . . corporate wars allow the two warring corporations to attack each other with impunity, bypassing all security status penalties and CONCORD interference. . . " (https://wiki.eveonline.com/en/wiki/War_Declaration)

To begin with, I agree.

My idea is that a war deceleration
is split into 2 types of war decelerations.
The aggressor is give the option to include,
or not include, Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0).
That option would give the aggressor
a discount on the war deceleration should
s/he not include said Empire space as a zone of conflict.

Yet let us raise the price by 25% on war decelerations that span all space,
and let us give a discount on war decelerations that do not.

Thus a war deceleration that spans all space
would force CONCORD & NPC Structure turrets
to ignore all conflict[s].
And,
a war deceleration that does-not-include
Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0) would
1) Give full regular protection by concord and NPC Structure turrets in 0.5, 0.6, 0.7, 0.8, 0.9, and 1.0 space;
2) Within 0.4, 0.3, 0.2, 0.1, 0.0 space neither CONCORD nor NPC Structure turrets would interfere.

*Point 2*
An Alliance, or corporation,
should be able to sue for peace
such that it can have solace in Empire space (0.5, 0.6, 0.7, 0.8, 0.9, and 1.0) .

If not only to give new players the option
to temporarily leave their Alliance's dominated space
for the time being;
instead of, outright cutting themselves
out of their entire alliance or corporate
social structure that presumably, and on many occasions, brought them into Eve to begin with.


*Point 3*
The act of grieving new-players,
regardless of it being a EULA violation or not,
is absolutely not acceptable.

In fact, it is a well known RL corporate exploit,
for it opens up the exploit for rival RL corporations to wreck Eve's player base by paying of a couple of trigger happy \ö/
pilots to war-deck and destroy Alliances all day.

Hmm, spend 25 k Euro on a couple of plexes to **** CCP's stock up is a no brainer.

Thus there has to be an act committed to plug this exploit.
Hey, maybe it would not be my idea here...
but at least my idea takes a wicked axe chop at the problem.




1) Remove your enter key. Immediately.

2) CCP's stock is not publicly traded...
Bob Maths
Federal Navy Academy
Gallente Federation
#36 - 2014-05-15 07:01:03 UTC
ShahFluffers wrote:

- Goonswarm does not exactly do the "Burn Jita" event for profit... they do it primarily for fun. Unless their crack "economist squad" can manipulate the market enough, the entire alliance usually suffers hundreds of millions of ISK in losses.
.

That's just looking at the market cost and making the assumption that all goods are purchased from the market, which is a poor assumption.
Tampopo Field
Doomheim
#37 - 2014-05-15 09:03:31 UTC
Blitz Apollo wrote:
Raise the cost or War-Dec's - Currently it cost's 50m ISK + x amount for each member over 51 topping out at 500mil. Our corporation of 45 therefore falls under the 50m ISK category. This is frankly pocket change for 99% of the players in EvE. CCP pushes the Risk vs Reward mantra a lot. The new industry changes are revolved around this concept and I support that players in greater danger should reap the bigger rewards. If War Dec's cost 500m ISK base and the x amount per person over 51 it would make corporations think twice about who they were declaring on. Factors such as, "Can I get enough kills to justify the payment", "Am I picking a good target, will they fight back or not?" would come into consideration a lot more.

Wardecs are alredy pretty coslty against larger entities. They shouldn't become any more expensive.

______________________________________

Blitz Apollo wrote:
War Declaration cool down - Provide some sort of immunity to War Dec's for a few days, or even a week after a previous one ends. Allow the corporation in question to rebuild, restock and provide operations for its members to log on for.

Was answered perfectly by:
Seliah wrote:
It would never work, because :
1. You can be war-decced by more than 1 corp at a time.
2. You could just war-dec yourself with an alt corp every week to keep yourself immune from other wardecs.

______________________________________

Velicitia wrote:
Maybe the solution is that you teach your newbros to step up and fight with you when you get dec'd instead of ... whatever it is you do right now. Who knows, maybe it'll be "just the thing" that get's the guy to stick around in EVE.

Honestly? Do you honestly thing a bunch of noobs could do mutch against an organized high sec war dec corporation? Well here's some news for you: they can't.

______________________________________

One solution is see would be wardec immunity to corporations with no POSes or POCOs (or any future anchorables that cause a criminal flag when aggrod in high sec) in high or low sec and with an average sec status of 0.00 or above. And not part of FW. And not in an alliance. It would allow noobs to form groups without a bunch of war deccer griefers spoiling their effeorts, while at the same time keeping all entities with destructable in space assets war deccable.

Before you start whining about not being able to gank clueless noobs, remembers that there are alredy ways to avoid war decs and the only reason you can war dec them in the first place is their lack of information. Allowing noobs to form groups without being griefed by some drooler who's in love with his kill board, would be good for the game in general. And don't give me any of that "But... but,...everything must be at risk in EVE or I'll be a sad panda. Waaa!" You won't die from dehydration if you can't harvest noob tears every time the moon is rising. And there is always sucide ganks and awoxing.

Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings.

Tampopo Field
Doomheim
#38 - 2014-05-15 09:30:07 UTC  |  Edited by: Tampopo Field
Alternative Splicing wrote:
You can already make a private channel for groups of people, so, I think that is more or less taken care of.


Just being on some random chat channe land a mailing list doesn't really count. There is no unified "us" feel to it. The corporation is more then just a chat channel and a mailing list, with suspectability to war decs and awoxers. It's also a sort of symbol for unity.

Alternative Splicing wrote:
Extending periods of insulation just makes the transition even more scary. BNI had it right to make their members grow up in low-sec and get blown up a lot - its a much better way to learn situational awareness than to slowly become a fatted mission runner and then one day, have the tornado squad show up. I'm 100% pro ganking, of course, just that it does come as a surprise to many of these people leading an otherwise insular existence. Extending the time until players are forced into a player vs player situation will not make the transition easier, best to just learn the facts of New Eden quickly.

The insulation problem is not caused by players or the leaders of these corporations. It's caused by game mechanics of missions. They are the primary means of PvE in high sec and actively disincentivise group effort, making the insulated soloing the best option for making isk insted of a group effort. While Incrusions are a group PvE activity they are a sort of "end game PvE" which has a high barrier of entry due to isk cost, skill point requirements, player skill requirement and need to be integrated in to the Incursion runninig community. What is needed to solve this problem is a completely new and improved mission system that actively incentivises grouping. In short more PvE that rewards group effort insted of punishing it = more PvEers involved with the community.


Alternative Splicing wrote:
It's not that the wardec mechanics need looking at, it's the tools for responding that need looking at. People need to be able to get allies or mercenaries easier, and in ways that do not promote solitaire style docking games. Removing or delaying the notification that an ally has joined on one side or the other would at least promote some risk to the whole equation - perhaps similar to kill rights; war rights that could be sold. The sort of horribly asymmetric warfare that most wardecs breed is just uninteresting most of the time - put some more tools in to give even the most sheepish looking corp some real fangs. There is so often almost no risk to the attacking corporation.

Noob corps aren't exactly in a place where they can hire help and rarely even have the knowledge of how WD mechanics or the flag system functions. While these could be improvements to the war dec system, they do nothing to the problem of a grifer corp wardeccing noob corps left and right.

Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings.

Tampopo Field
Doomheim
#39 - 2014-05-15 09:35:15 UTC  |  Edited by: Tampopo Field
Sabriz Adoudel wrote:
Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a period until they are ready.

Again with the noob hate. Nearly all noob corps will start to hemorrage members if wardecced. They simply do not have the tools to defend themselves. What purpose does war deccing a defenseless noobcorp with no in space assets serve, aside from giving easy kills for griefers and driving away new players?

Sabriz Adoudel wrote:
If you pick your engagements, set traps, and fight back in organised groups of cheap tech 1 ships, a corp of rookies will scare off predatory wardecs and earn respect. Knowing your limits is a big part of EVE (I for one would not be capable of running a sov nullsec organisation). Anyone that does not respond that way and respect their limits should not be running a corporation.

Since when have you actually ever trained noobs to do anything? they have problems fitting their ships and pickins the skills which to train. Even with instruction. How do you think they could pull off something like that?

Sabriz Adoudel wrote:
Also, wardec evasion should be a bannable offense again.

Why? because you want to pad your killboards?

Amyclas Amatin wrote:
It is a bad idea to have "assetless" corps blitzing missions and mining in peace. The fact that an entity is capable of interacting with the economy should be enough reason to violence them. Safe corporations would also lead to even more maladjusted players rather than strong groups. Perhaps more study should he done on how successful corps form rather than considering coddling weak ones.

Translation: You shouldn't play like that in a sandbox game. You should play like this in a sandbox game. After all this is a sandbox game PvP where you have to play a spesific way.

Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#40 - 2014-05-15 09:52:30 UTC
Whatever your game is, I just want to be able to reach out and touch it.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

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