These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123
 

Proposal: Player built outposts

Author
calaretu
Honestly We didnt know
#41 - 2014-05-14 04:48:57 UTC
Seriously. You want more structure bashing that onoly benefit those with superior number which in turn will spark a number hoarding in alliances unlike anything we have seen yet in wormholes. Thats what you want for wspace? No thank you.
Tim Nering
R3d Fire
#42 - 2014-05-14 15:05:13 UTC
what is it......with this guy

Stop Caring Start Fragging! Join R3D Fire Today!

Kalel Nimrott
Caldari Provisions
#43 - 2014-05-14 17:37:06 UTC
I like the idea under my conditions. It's so broken that CCP would actually implement it.

Bob Artis, you will be missed.

O7

chris elliot
Lazerhawks
L A Z E R H A W K S
#44 - 2014-05-14 18:05:02 UTC
I like it.... on the conditions that.

If you are in one or one belongs to your corp, and it dies. You get podded no matter if you are in it or not or flying another ship, but are not allowed to upgrade your clone past Alpha once you get podded. Second you get Perma-banned from the forums.

Seems fair right guys?
Key Dett
West Indies Squadron
#45 - 2014-05-14 18:19:23 UTC
Sith1s Spectre wrote:
Saltine wrote:
no


Alundil
Rolled Out
#46 - 2014-05-14 23:32:41 UTC
Embedded quote limit reached. Abridged version.


No

I'm right behind you

Kagura Nikon
Native Freshfood
Minmatar Republic
#47 - 2014-05-14 23:57:05 UTC
Adoris Nolen wrote:
You guys have no imigination. Drop some acid once in your life.

Imagine the posiblities:

A station that can be blown up & drop everything inside.
Costs 20b in sleeper loot & minerals.
Guaranteed conflict driver.

EHP could be done as:
C1 = 150m hp. Every class wh past that adds 50m hp & 20% extra cost.



Would improve W-space gameplay? NO. Would make CCP lose costumers enraged when they take a break then return to discovere all they had was blwn up whiel they were unsubscribed? For sure yes.

That single reason means we will NEVER see that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Shey Nabali
Imperial Shipment
Amarr Empire
#48 - 2014-05-14 23:59:41 UTC
150m EHP would take over two hours to grind with a 20 man Talos fleet.


**** that ****.
Rhavas
Noble Sentiments
Second Empire.
#49 - 2014-05-15 00:54:43 UTC
Adoris Nolen wrote:
You guys have no imigination. Drop some acid once in your life.

Imagine the posiblities:

A station that can be blown up & drop everything inside.
Costs 20b in sleeper loot & minerals.
Guaranteed conflict driver.

EHP could be done as:
C1 = 150m hp. Every class wh past that adds 50m hp & 20% extra cost.

Imagine all the docking games you happily left behind in k-space suddenly crapped into otherwise good wormholes.

No thanks.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Adoris Nolen
Sama Guild
#50 - 2014-05-15 03:39:06 UTC
The sleeper outposts would also be only dock able by sub caps.
Caps can't be docked in it.
Also, everyone currently in the outpost would appear in local. Cool
Make it able to run reactions as factory jobs.
Can also react PI materials for a 10-15% loss. Example T2-T3= 10% loss, T3-T4= 15% loss
Abbie Rova
Royal Amarr Institute
Amarr Empire
#51 - 2014-05-15 03:57:22 UTC
Adoris Nolen wrote:
The sleeper outposts would also be only dock able by sub caps.
Caps can't be docked in it.
Also, everyone currently in the outpost would appear in local. Cool
Make it able to run reactions as factory jobs.
Can also react PI materials for a 10-15% loss. Example T2-T3= 10% loss, T3-T4= 15% loss


the idiom flogging a dead horse springs to mind.
why dont you join a nullsec corp
Adoris Nolen
Sama Guild
#52 - 2014-05-15 04:05:25 UTC
W-space is better isk for most nullsecers. Only if you profit from moon goo is it actually worth the sov cost.
ViRtUoZone
Commie Bunny Pirates
#53 - 2014-05-15 06:03:21 UTC
Sith1s Spectre wrote:
Adoris Nolen wrote:
W-space is pretty much colonized now. In fact, the problably have more people that truly live in them vs lowsec. It's time we got stations.

Few key differences ofc would be, stations would be conquerable/destroyable, vastly less hp than sov stations, & be of new designs based on sleeper tech.

If you are serious about getting your idea through all you have to do is get the null sec guys on board with it as the devs don't listen to WH residents anyway.

You only need to look in the features and ideas section to see that


I really hate how true this statement is.
Hans Bonderstadt
#54 - 2014-05-15 07:35:50 UTC
Very gud idea :)
pls add moon goo too, not enough farm : )

the trap is our venue pussy is on the menu

Adoris Nolen
Sama Guild
#55 - 2014-05-15 11:44:24 UTC
Hans Bonderstadt wrote:
Very gud idea :)
pls add moon goo too, not enough farm : )


Even I don't like this idea. Maybe some T3 modules made from T3 moon goo but nothing like that **** hole method in k-space
Hans Bonderstadt
#56 - 2014-05-15 16:53:03 UTC
Adoris Nolen wrote:
Hans Bonderstadt wrote:
Very gud idea :)
pls add moon goo too, not enough farm : )


Even I don't like this idea. Maybe some T3 modules made from T3 moon goo but nothing like that **** hole method in k-space

sorry may have forgotten something there
oh I remember
/sarcasm

the trap is our venue pussy is on the menu

taylor04
Science and Trade Institute
Caldari State
#57 - 2014-05-19 10:47:19 UTC
u kidding then goons will come in w-space,
O'nira
Science and Trade Institute
Caldari State
#58 - 2014-05-19 11:25:26 UTC
as long as its destroyable like poses and you can see how many people are docked i don't really care one way or the other, don't see it improving wh space and it's probably not worth the dev cost.
Previous page123