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Is my golem a gank target?

Author
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#1 - 2014-05-14 14:29:08 UTC  |  Edited by: Yuri Thorpe
I will be flying a golem soon, so I wanted to make a fit for it, but I am not sure if this ship with this fit would be a gank target, I understand that the moment I undock I am a target for anyone and everyone and I should only fly what I can loose, but, I want to REDUCE the risk of being ganked, so what do you guys think?


My golem fit
FunGu Arsten
KarmaFleet
Goonswarm Federation
#2 - 2014-05-14 15:05:30 UTC  |  Edited by: FunGu Arsten
If you werent before you are now?
Also you do not need that cap recharger - fit web or extra tp/
If you have the grid.. Put a bigger repper on to counter big dps at the beginning of sites- and cycle it when damage is reduced.

Edit: everything is worth beeing ganked when you're bored, have 20 dudes sitting there and you see killvalue thats higher then the gankfleet value... Tears are worth more then isk... So just scout for gankcamps or use t2?

The best tip- stay off the radar /forum becausee you just invited people to come and find your2bil worth and slap it with only a few nados- and yes theyll post about it here...-> i hope you dont fly missions with this char.
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2014-05-14 15:30:04 UTC
Oh heck yea.

Why so much wasted bling?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2014-05-14 15:59:30 UTC
Yep. Locator agents are now working furiously to find you.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#5 - 2014-05-14 16:02:08 UTC
Really... All that bling, and tech 2 BCU's? Really? A all those tank mod's which aren't needed, and the part you decide to make affordable is the part which actually boosts mission completion times... And no prop mod.... Amused.
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#6 - 2014-05-14 16:27:18 UTC
I didn't ask about how bad the fit was, the cap recharger is for nos. Thanks for the replys
unidenify
Deaf Armada
#7 - 2014-05-14 16:31:16 UTC  |  Edited by: unidenify
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

and probably is less gank magnet since it carry only 1 dead space module, so ganker have 50/50 chance to get it.
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#8 - 2014-05-14 16:34:41 UTC
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#9 - 2014-05-14 16:35:54 UTC
Cassandra Aurilien wrote:
Really... All that bling, and tech 2 BCU's? Really? A all those tank mod's which aren't needed, and the part you decide to make affordable is the part which actually boosts mission completion times... And no prop mod.... Amused.

What if I told you that I keep a depot and a prop mod in my cargo hold so I can refit when the pocket is done
unidenify
Deaf Armada
#10 - 2014-05-14 16:37:14 UTC
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable



why you need cap stable?

if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable.
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#11 - 2014-05-14 16:38:06 UTC
FunGu Arsten wrote:
If you werent before you are now?
Also you do not need that cap recharger - fit web or extra tp/
If you have the grid.. Put a bigger repper on to counter big dps at the beginning of sites- and cycle it when damage is reduced.

Edit: everything is worth beeing ganked when you're bored, have 20 dudes sitting there and you see killvalue thats higher then the gankfleet value... Tears are worth more then isk... So just scout for gankcamps or use t2?

The best tip- stay off the radar /forum becausee you just invited people to come and find your2bil worth and slap it with only a few nados- and yes theyll post about it here...-> i hope you dont fly missions with this char.

This is not the fit I plan to use, I am playing around with fits... Even if they wanted to gank me, I fly an omni tanked passive tank rattlesnake, banking that thing with the lowest resist of 78% is like bashing a PoS
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#12 - 2014-05-14 16:39:54 UTC  |  Edited by: Yuri Thorpe
unidenify wrote:
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable



why you need cap stable?

if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable.

I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/
He has health problems, so I just wanted to make that clear that it needs to be cap stable
Novah Soul
#13 - 2014-05-14 16:54:08 UTC  |  Edited by: Novah Soul
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable

Here is a more standard fit:

High:
4x Cruise II launchers
Bastion Module
3x Spare highs to taste

Mid:
2x Hardeners of choice (mission specific or omni tanked, w/e)
Shield Boost Amplifier II / Prop / Sebo as desired
Optional Slot here for whichever of the items in the previous slot you might like
Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time)
2x TPs

Low:
3x CN BCU
DCU or BCU II depending on if you want a tad more gank or ehp

Rigs:
2x Rigor IIs

Hull + Fit will set you back somewhere in the 1.7b range and will do a tad over 1K dps out to lock range.

A man is known by the quality of his friends. - Lex Luthor

Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#14 - 2014-05-14 16:55:34 UTC
Novah Soul wrote:
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable

Here is a more standard fit:

High:
4x Cruise II launchers
Bastion Module
3x Spare highs to taste

Mid:
2x Hardeners of choice (mission specific or omni tanked, w/e)
Shield Boost Amplifier II / Prop / Sebo as desired
Optional Slot here for whichever of the items in the previous slot you might like
Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time)
2x TPs

Low:
3x CN BCU
DCU or BCU II depending on if you want a tad more gank or ehp

Rigs:
2x Rigor IIs


If you dont mind me asking, why not torp
Novah Soul
#15 - 2014-05-14 16:59:28 UTC
Yuri Thorpe wrote:
Novah Soul wrote:
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable

Here is a more standard fit:

High:
4x Cruise II launchers
Bastion Module
3x Spare highs to taste

Mid:
2x Hardeners of choice (mission specific or omni tanked, w/e)
Shield Boost Amplifier II / Prop / Sebo as desired
Optional Slot here for whichever of the items in the previous slot you might like
Pith type med shield booster (c-type is sufficient unless you like to pull entire pockets at a time)
2x TPs

Low:
3x CN BCU
DCU or BCU II depending on if you want a tad more gank or ehp

Rigs:
2x Rigor IIs


If you dont mind me asking, why not torp

Cruise missiles were rebalanced near the end of last year. As they stand now, torps suffer range limitations over Cruises and the ability to apply the added dps that torps give on paper make the increase in dps marginal in most circumstances.

Plus it's nice to be lazy and blap an entire pocket at warp in while being stationary. Lol

A man is known by the quality of his friends. - Lex Luthor

unidenify
Deaf Armada
#16 - 2014-05-14 17:03:59 UTC
Novah Soul wrote:

Cruise missiles were rebalanced near the end of last year. As they stand now, torps suffer range limitations over Cruises and the ability to apply the added dps that torps give on paper make the increase in dps marginal in most circumstances.

Plus it's nice to be lazy and blap an entire pocket at warp in while being stationary. Lol


Golem + Bastion push Faction Torp to 40km with level 5 skill plus 5% implant

And, it will do more dps with better damage application then Fury Cruise.

MJD help if need to close on far group.
Derath Ellecon
University of Caille
Gallente Federation
#17 - 2014-05-14 17:08:15 UTC
Yuri Thorpe wrote:
unidenify wrote:
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable



why you need cap stable?

if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable.

I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/
He has health problems, so I just wanted to make that clear that it needs to be cap stable



If you want a cap stabled mission boat, stick with your Rattlesnake.

Marauders these days kick butt with nothing more than T2 gear. There really isn't any faction pimp needed. If anything the only faction I'd use is damage mods (heat sink, BCU, etc)
Yuri Thorpe
Suddenly a Covert Cyno
Honorable Third Party
#18 - 2014-05-14 17:11:47 UTC
Derath Ellecon wrote:
Yuri Thorpe wrote:
unidenify wrote:
Yuri Thorpe wrote:
unidenify wrote:
http://o.smium.org/new/7723717607693484032#browse,modules

price is same but better dps and better burst tank (7 million isk less)

cap-stable tank is unnecessary since you waste your slots for cap modules when you can equip modules that speed up your mission time

I dont need that mid slot to be cap stable, I was just playing around with it, but I want to keep a good tank and remain cheap, seeing how this fit failed to stay cheap, I am wondering if anyone has any good fits that are cap stable



why you need cap stable?

if your goal is do L5 or anon or Wormhole where there may be NPC that neut you. I am sure there are better way to counter than depend on cap stable.

I like being cap stable if my little brother starts having a stroke I can call 9-11, he is prone to that :/
He has health problems, so I just wanted to make that clear that it needs to be cap stable



If you want a cap stabled mission boat, stick with your Rattlesnake.

Marauders these days kick butt with nothing more than T2 gear. There really isn't any faction pimp needed. If anything the only faction I'd use is damage mods (heat sink, BCU, etc)
Hmmm, don't tell me I wasted 70+ days to get in this ship D:
Derath Ellecon
University of Caille
Gallente Federation
#19 - 2014-05-14 17:33:51 UTC
Yuri Thorpe wrote:
Hmmm, don't tell me I wasted 70+ days to get in this ship D:


If your requirement is to be cap stable then I'd have to say yes.

The point of bastion is that it gives you a huge tank. That means that you don't need something that tanks constantly. I can clear missions in my kronos and hit the repper maybe 3-4 times total?

So trying to give it a cap stable tank negates most of the things it excels at.

Not saying you can't but its kind of wasting the ship.

That being said I understand the RL aggro issues. When I have had that occur i just exit bastion, MJD to clear away from any scramming frigs if need be, and warp off.
Batelle
Federal Navy Academy
#20 - 2014-05-14 17:33:59 UTC  |  Edited by: Batelle
its less of a gank target than it would have been when the A-types were 800m.

But yes, imo you're doing it wrong.

Its a marauder. Give it a Pith XL booster (pretty cheap), use faction damage mods, and maybe faction painters. Use cruise missiles.

Pith XL boosters are fun on marauders. You basically kill everything, and if your shield gets low, you hit bastion and boost to full in 10 seconds.

If you want to really pimp your marauder, get some crystals and good implants. They make extremely good use of them.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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