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New approach to mission difficulty

First post
Author
Knights Armament
Deep Core Mining Inc.
Caldari State
#1 - 2014-05-14 16:49:51 UTC
I think CCP should approach mission difficulty differently, we should have missions that are designed to award all ship types equally. I personally prefer to fly fast cruisers and frigates, and most new players are forced into leveling up frigates as well. I think the payouts for running missions shouldn't be based on the level 1-5 system we have. We should be able to increase the difficulty level of a mission to gain more rewards. I think that if a new player wants to increase the mission difficulty for a frigate restricted mission they should be able to meet the same isk per hour as a current level 4.

I see the problem with eve is keeping players interested, forcing new players and even veterans to fly around in slow boring battleships to get rewarded with lp makes the game unfun for the majority of my friends. The main complaints I hear are, this ship is too slow, this ship handles like crap, etc.


It would be nice to have group missions as well that take into account the fleet composition, if my friend is a logistics pilot, and another friend flys destroyers, and I am in a dominix the mission should accommodate that playstyle, instead of running a level 4 with 2 noobs who get instant agroed and popped I should have a way to draw agro and tank the mission easier.
Ramona McCandless
Silent Vale
LinkNet
#2 - 2014-05-14 17:00:41 UTC
So....

There should be Level V missions that are completable in a Punisher?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Knights Armament
Deep Core Mining Inc.
Caldari State
#3 - 2014-05-14 17:03:09 UTC
Ramona McCandless wrote:
So....

There should be Level V missions that are completable in a Punisher?


you should have difficulties similar to diablo 3, inferno mode 1-6 etc, obviously a punisher on level 6 won't be able to complete the mission without some insane officer mods. You could even add a special type of hi sec mission that flags you for pvp to increase the danger of running these missions.
Ramona McCandless
Silent Vale
LinkNet
#4 - 2014-05-14 17:08:34 UTC
Knights Armament wrote:
Ramona McCandless wrote:
So....

There should be Level V missions that are completable in a Punisher?


you should have difficulties similar to diablo 3, inferno mode 1-6 etc, obviously a punisher on level 6 won't be able to complete the mission without some insane officer mods. You could even add a special type of hi sec mission that flags you for pvp to increase the danger of running these missions.


You are flagged for PvP the instant you undock

But I am all for more frigate-only missions

More tithes for Omir

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Knights Armament
Deep Core Mining Inc.
Caldari State
#5 - 2014-05-14 17:11:26 UTC
Ramona McCandless wrote:
Knights Armament wrote:
Ramona McCandless wrote:
So....

There should be Level V missions that are completable in a Punisher?


you should have difficulties similar to diablo 3, inferno mode 1-6 etc, obviously a punisher on level 6 won't be able to complete the mission without some insane officer mods. You could even add a special type of hi sec mission that flags you for pvp to increase the danger of running these missions.


You are flagged for PvP the instant you undock

But I am all for more frigate-only missions

More tithes for Omir


You obviously know what I mean, no concord intervention. Go get a job and stop being a forum troll.
Batelle
Federal Navy Academy
#6 - 2014-05-14 17:23:26 UTC
Knights Armament wrote:

I see the problem with eve is keeping players interested, forcing new players and even veterans to fly around in slow boring battleships to get rewarded with lp makes the game unfun for the majority of my friends. The main complaints I hear are, this ship is too slow, this ship handles like crap, etc.


then do missions in HACs and t3s. Missions are a small part of the game and offer a particular kind of experience. If it doesn't appeal to you, then you should probably find some other part of the game that is more interesting. There's also a balance issue in expecting to make the same isk/hour in a dinky t1 cruiser as in a fully fit mission BS.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

baltec1
Bat Country
Pandemic Horde
#7 - 2014-05-14 17:34:51 UTC
people do faction warfare level 4s in bombers.
Knights Armament
Deep Core Mining Inc.
Caldari State
#8 - 2014-05-14 17:36:24 UTC
baltec1 wrote:
people do faction warfare level 4s in bombers.

Yeah but more pvp is better, adding pvp missions for everyone in high sec, including groups would only add to the gameplay, increasing the difficulty of all missions would give people a reason to faction fit frigates, it would also remove officer mods from the game faster which would increase null sec income due to supply and demand.
Ramona McCandless
Silent Vale
LinkNet
#9 - 2014-05-14 19:38:05 UTC  |  Edited by: Ramona McCandless
Knights Armament wrote:


You obviously know what I mean, no concord intervention. Go get a job and stop being a forum troll.


Is that a personal attack because you dont have anything else?

Tut tut that would be reportable these days, dontcha know

Just because you have no idea what you are talking about and I disagree with your silly suggestion does not make me a troll, young man.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#10 - 2014-05-14 19:41:10 UTC
Knights Armament wrote:
it would also remove officer mods from the game faster which would increase null sec income due to supply and demand.



Are you on crack?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Erufen Rito
Republic Military School
Minmatar Republic
#11 - 2014-05-14 20:07:54 UTC
Knights Armament wrote:
baltec1 wrote:
people do faction warfare level 4s in bombers.

Yeah but more pvp is better, adding pvp missions for everyone in high sec, including groups would only add to the gameplay, increasing the difficulty of all missions would give people a reason to faction fit frigates, it would also remove officer mods from the game faster which would increase null sec income due to supply and demand.

I thing you should stop typing.

This idea is beyond bad, and your structure and presentation is terrible.
Whatever it is you wanted, can be fixed by buying a Tengu, so go away.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#12 - 2014-05-14 20:14:30 UTC
I like this idea - it might give some players a clearer option to focus and perfect small ship skills, as opposed to drifting into a jumble of larger stuff.

Although I don't think the reward "span" should be I to IV, but maybe I-II 1/2 or something like that.

Also, the "difficulty slider" could have two axes - one to change the AI to be more PvP-like - a way to help PvE players transition to PvP, at least in terms of learning fits and getting a handle on some basic tactics, etc.
Batelle
Federal Navy Academy
#13 - 2014-05-14 20:16:56 UTC
Barbelo Valentinian wrote:
Also, the "difficulty slider" could have two axes - one to change the AI to be more PvP-like - a way to help PvE players transition to PvP, at least in terms of learning fits and getting a handle on some basic tactics, etc.


When you put it that way, it just sounds so simple! I wonder why CCP hasn't done this already.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

stoicfaux
#14 - 2014-05-14 20:20:59 UTC
Let's just cut to the chase: Anarchy Online's mission selector interface.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Spurty
#15 - 2014-05-14 20:21:41 UTC
When I first started running missions I thought (probably because the agents varied in quality) that level 1 meant "can be completed solo.

Level 2 : designed for two players

You get the idea.

Bored to death after hitting level 2 and still able to solo the content in a caracal with less than 2 mill skill points

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-05-14 20:23:26 UTC
Thread has been moved to Features & Ideas Discussion. Also, I'm cleaning up discussion of moderation. Predicting what the moderators are going to do is fun and all, but is not really constructive.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#17 - 2014-05-14 21:13:28 UTC
Knights Armament wrote:


You obviously know what I mean, no concord intervention. Go get a job and stop being a forum troll.



Ramona and I are EVE-O forum troll nobility. We do what we want, peasant.

Kiss the ring and beg the crown's forgiveness.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Titan Andronicus
Rookie Mission Tax Haven
#18 - 2014-05-14 21:30:40 UTC
I have noticed that when some players say 'mission' they really mean 'security mission' and fail to acknowledge the existence of other mission types or their challenges.
Erufen Rito
Republic Military School
Minmatar Republic
#19 - 2014-05-14 21:55:27 UTC
Titan Andronicus wrote:
I have noticed that when some players say 'mission' they really mean 'security mission' and fail to acknowledge the existence of other mission types or their challenges.

This. Very much this. Problems like "Oh no! I need 1,000 m3 more to move this ore!" or "drat i need to go mine for another 20 minutes!"

Right?

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

LHA Tarawa
Pator Tech School
Minmatar Republic
#20 - 2014-05-15 20:59:47 UTC
I actually agree with the OP.

It takes longer to skill into a wolf than a BS, but the BS has the higher mission payout.

I could see missions being broken out by size and level.
So frigate 1-5, cruiser 1-5, BC 1-5, BS 1-5, capital 1-5 (low sec only obviously)

Frigate missions could have frig only accel gate, but the ships inside range from L1 (easy) to L5 (badaz). L5 you'd need friends or you'd need high skills, good tactics, T2 or faction fit. Scale pay accordingly.

I'm not sure i'd agree L5 firg should be the same as L5 BS. Maybe L5 firg mission somewhat equal to L1 or L2 BS.


As for PvP missions, also a fan of the idea. Say... 1 v 1 to 5 v 5 with size limitations. Form your fleet of 5 and accept a PvP mission, then wait for another fleet of 5 to accept the PvP mission. A pocket is created with an accel gate with limits on ship size. Inside the pocket play "capture the flag" with limited engagement flags between each member of the opposing fleets. If you are not in one of the fleets that accepted the mission, you can't get into the pocket to interfere. To avoid exploit, set payout equal to actual value of ships destroyed, and no bounty payouts or insurance payments. Maybe pay out based on how long each side held the button as a % of total ships destroyed. So, if your side held the button the entire time, you'd get 100% payout of value of total actual losses from both sides. If each side held the button 50% of the time, payout would be equal, but whichever side lost the most value of ships would still have a financial loss. Maybe add a collateral for accepting that also gets split based on time each side held the button to prevent people from accepting, then running into station when a better team accepts. Think of that as the "blinds" in poker.

I don't see the ability to have PvP missions actually "add" ISK to the game the way normal missions do, because I see that as too easily exploitable when one side of the PvP mission simply doesn't show up, or intentionally loses. PvP missions would have to be more like poker, which redistributes money from losers to winners than current missions that actually increase total money.
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