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Fitting the moot point

First post
Author
Solete Fonulique
Tribal Liberation Force
Minmatar Republic
#41 - 2014-05-14 12:17:28 UTC
I would say more than 99% won't engage without them believing they have a higher chance of success than the other person.
I would like to say I'm in the <1% but it's not really by choice. I just don't really know when I stand a chance or not.

Forum alt.

baltec1
Bat Country
Pandemic Horde
#42 - 2014-05-14 12:20:28 UTC
Aralyn Cormallen wrote:


Yeah, some fit Capital Cruise Launchers Shocked


Not as useless as one might think.
Ramona McCandless
Silent Vale
LinkNet
#43 - 2014-05-14 12:29:54 UTC
baltec1 wrote:


Surprisingly not the worst fit out thereStraight


But surely all those mid slot scan boosters are totally redundant?

I mean, I can see the use of the other stuff...

Though...

If you go and make that thing, why only put Core and not Expanded probe launcher on it?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#44 - 2014-05-14 12:30:42 UTC
Solete Fonulique wrote:
I would say more than 99% won't engage without them believing they have a higher chance of success than the other person.
I would like to say I'm in the <1% but it's not really by choice. I just don't really know when I stand a chance or not.


Does firing bombs at gate camps randomly from a single SB count as the 99% or the 1%?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Schmata Bastanold
In Boobiez We Trust
#45 - 2014-05-14 12:30:56 UTC
Solete Fonulique wrote:
I would say more than 99% won't engage without them believing they have a higher chance of success than the other person.
I would like to say I'm in the <1% but it's not really by choice. I just don't really know when I stand a chance or not.


Heh, I have same "problem" but my excuse is "frakk it" attitude all R1FTA share (although unlike them I honestly don't know what I'm doing).

Invalid signature format

Chopper Rollins
Republic Military School
Minmatar Republic
#46 - 2014-05-14 14:43:01 UTC
Audrey UntzUntz wrote:
There are no fair fights in EVE, so I see OP's point.

It would be nice to have some sort of dueling system where people cannot interfere. Like as if CONCORD can't set up a "dueling arena" ; a massive, massive dome that only the two duelers can enter.



OH my lordy no just no.
There is that duel thing, i've never used it.
A fight that is fair is not a fight it is sport.
The very phrase "fair fight" is a nasty idea put in children's heads that makes them miserable when they have to compete.
A fair contest is a coin toss, a fight is won before it starts because there's more to it than what you bring.
Victors write the story of the fight and surprisingly they are always the good guy.
Dueling area would ruin eve, get on sisi with some friends and play silly.


Goggles. Making me look good. Making you look good.

Yim Sei
Ontogenic Achronycal PLC
#47 - 2014-05-14 15:11:19 UTC  |  Edited by: Yim Sei
agreed - definitely no arena required.

There just needs to be a way to discourage the current cowardly tactics of blobs and camping en mass and give people a reason to ship up and go out and fight either solo or in small gangs without breaking the bank or losing what has taken an incredible amount of boring grind to achieve.

That is generally my point.

Lots of solo and small gangers play eve too - why just benefit the game for the isboxers, donuters and plex buyers?

Yes yes we all know ccp needs to make money but its taking all the real fun* out of the game.


*fun you can have without a speadsheet or plex printing machines.

Post with my main? This is my main - I just overtrain and overplay my alts.

Hasikan Miallok
Republic University
Minmatar Republic
#48 - 2014-05-14 15:42:55 UTC
Lets be honest about htis, the general attitude in EVE is ghetto. Flying anything expensive or interesting will get you pounced on and pummelled. :D


it is the EVE way :D
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#49 - 2014-05-14 15:43:09 UTC
Spending more money only guarantees victory up to a point. A Formula 1 car will lose a race to a Prius if the Formula 1 has 3 wheels of different sizes and the fourth one is made of solid gold. Even if it uses all the appropriate parts, it will also lose a race to a Prius if the driver has no idea how to drive a Formula 1 car.

Another parallel is how dangerous IEDs are in situations like the current Middle Eastern conflict. That is because they are extremely cheap to make, yet they can destroy millions of dollars of top-of-the-line equipment, and lots of lives with it.

When there is any sort of "realistic" conflict (which Eve aspires to), spending more money on equipment runs into a point of diminishing returns, and eventually runs into a point of flying something so expensive everyone wants to have the "honor" to destroy it. Because of this, finding the right amount of ISK to spend on a PvP setup, and what that setup is, is integral to PvP. If you want to be reckless and charge at everything you have even a minuscule chance of defeating, it doesn't make sense to waste money on T2 or faction fittings, because you'd lose so much money. If, on the other hand, you plan to only take fights you are 99.99% sure of winning, and have fallback solutions like a standby Falcon, you can afford to blow billions on a single ship to squeeze every last bit of effectiveness out of it, knowing you are not going to lose it easily.

Consider the following questions: what is the least amount of ISK I need to spend to accomplish this particular task, be it PvP or PvE? What ship/modules are most appropriate for this? How easily can I get hunted down? Knowing that, is the price OK? Are the diminishing returns from spending more on the ship still acceptable in the context of how quickly I may blow up?

Yes, certain ships are going to be unfeasible to be flown in high-risk PvP. A blinged-out Bhaalgorn is a terrible solo ship, and only shines in fleets. Is that really a problem, though? If price translated into effectiveness and one 10 billion ISK battleship could take on thirty 300 million ISK battleships, does that mean it should take 300 people to take on 10 people in super-expensive battleships? Just some food for thought based on the OP.

tl;dr: Eve doesn't scale linearly in almost any aspect. Manpower and tactics trump ISK spending in most cases. Does that really need to change?

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

LHA Tarawa
Pator Tech School
Minmatar Republic
#50 - 2014-05-14 15:55:35 UTC
The ONLY reason for a fit like that is to 1-v-1 duel and hope the opponent doesn't cheat, and that you don't get ganked for the drops.

For missioning, go to the bigger hull, and upgrade your implants long before you pimp the mods... people can't kill you for implant drops.

For PvP, more friends with cheaper ships wins over fewer better ships most of the time. Stay cheap-ish and be prepared to replace the cheap ships a lot.
Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-05-14 16:00:36 UTC
So, am I completely off base here, or is the TL;DR actually something like this?

"Waah, I can't use my purple epics because someone would kill me for them and I can't afford more of them"

Is that what anyone else got out of this? I can't manage to interpret it any other way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ramona McCandless
Silent Vale
LinkNet
#52 - 2014-05-14 16:00:44 UTC
Hasikan Miallok wrote:
Lets be honest about htis, the general attitude in EVE is prison. Flying anything expensive or interesting will get you pounced on and pummelled. :D


it is the EVE way :D


Dont drop your can in the meteor-shower

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Otin Bison
Bison Industrial Inc
Cat Scratch Fevers
#53 - 2014-05-14 16:07:57 UTC
Chopper Rollins wrote:
Yim Sei wrote:
What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.


This stat is made up.



86.42% of all stats are made up at the time they are written.
Mocam
Aliastra
Gallente Federation
#54 - 2014-05-14 16:23:26 UTC
Kaarous Aldurald wrote:
So, am I completely off base here, or is the TL;DR actually something like this?

"Waah, I can't use my purple epics because someone would kill me for them and I can't afford more of them"

Is that what anyone else got out of this? I can't manage to interpret it any other way.


Not really - what he's talking about is something even more hideous and heinous than that old stuff.

PvP arenas.

The ability to have a controlled area to go fight -- like alliance tournaments do; only for much cheaper and available to everyone -- using just what is agreed upon by the participants.

It's come up many times in the past and every time it's brought up, there's a sh** storm of outraged screams about the notion.
Schmata Bastanold
In Boobiez We Trust
#55 - 2014-05-14 16:43:41 UTC
ISD LackOfFaith wrote:
tl;dr: Eve doesn't scale linearly in almost any aspect. Manpower and tactics trump ISK spending in most cases. Does that really need to change?


My faith is no longer lacking.
Thank you, sir.

Do you by any chance still actively participate in our prison yard shenanigans where shivs made of toothbrushes and few friends can do wonders? Or that is just a reminiscence from good old times when CCP rules didn't prevent you from messing up other people space pixels?

Invalid signature format

Shey Nabali
Imperial Shipment
Amarr Empire
#56 - 2014-05-14 16:47:13 UTC
I regularly fly around in hilariously blinged out ships. And fight in them. And quite often die in them. I consider it my service to the eve community to periodically provide content in the form of silly killmails.
Kirobacsi
Doomheim
#57 - 2014-05-14 17:03:59 UTC
This entire thread is full of fail
Daerrol
Republic University
Minmatar Republic
#58 - 2014-05-14 17:19:34 UTC
YESTERDAY I FLY IN SYNDICATE! THERE 12 RUSSIA AND SOME BULGARIA WITH BAITRON. I FLY BLINGY CRUSADER. T2 HULL, T2 GUNS AND DED MWD!! I SHOOT BAITRON AND KILL AS ENEMY FLEET LANDS. I SEE ARES. I SCARED BUT DED MICROWARP GOSU GOSU I RUN AWAY!! FACTIIN BLING YISSS JESUS AND DED SAVE RUS TAKE DAMAGE.
Saisin
Chao3's Rogue Operatives Corp
#59 - 2014-05-14 17:24:29 UTC
Chopper Rollins wrote:

The very phrase "fair fight" is a nasty idea put in children's heads that makes them miserable when they have to compete.
A fair contest is a coin toss, a fight is won before it starts because there's more to it than what you bring.
Victors write the story of the fight and surprisingly they are always the good guy.
Dueling area would ruin eve, get on sisi with some friends and play silly.


Totally agree, there is no fair fights and should not be, and especialy in Eve it is very much about determining if your odds are reasonably better when deciding to engage... Intel in that sense is most often in favor of the defenders, which makes sense.

I think the OP point though is that the game mechanics are too much tilted toward numerical advantage, and once escalation happens the only outcome possible is loss, regardless of your fit/skill/.... There is no game mechanics, currently, to make piling up bodies more challenging.

All dangerous space in Eve is under a constant player created intel system. This is fine, but it is also the main cause why any shiny ships will immediately attract a lot of sharks coming for the kills, most of them simply to put their own ping on the killboard at nearly zero risk to them once the frenzy has started.
The game design mechanic should just make blood frenzy a little bit more difficult to coordinate to give the prey some kind of chances to escape once the frenzy has started.

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Yim Sei
Ontogenic Achronycal PLC
#60 - 2014-05-14 17:25:19 UTC  |  Edited by: Yim Sei
Amazing how many either cant read, cant be bothered to read or just dont understand the OP and all my subsequent posts so try to change it to what they wish the thread was about so they can troll it. Pretty desperate.

If you think this is about PvP arenas (a terrible idea) or player skill (nowhere near) or WoW purple items (?? really playing the 'I hate WoW so I'm all cool' card?? ) then I would invite you to try again.

Its more about the inherent manipulation in the balance of items (ships / modules / items ) to create a manufactured social sphere mimicking a sandbox.

I guess I really want 'the butterfly effect' and the multitude of ship fit options as promised and not the time, isk and theorycrafting wasted because most just want to hide in a blob, or gank those who cant fight back.

I want to fit a ship that I can take on an adventure using intelligent fits to suit my purpose and not run into blue controlled space blobs all crowded around gates with their fingers ready on F1

I want to think out of the box and fly a ship which actually follows the 'rock, paper, scissors' analogy rather than 'single barracuda versus 30 pirahnas at every time.

Can anyone actually understand this ?, or are you happy with your fake PvP, Your 500 kills with 490 of them in 50 man gangs and 10 of them against ventures? I a

Wheres the butterfly effect? Whats the point in having all these modules and ships when they mean nothing?

Post with my main? This is my main - I just overtrain and overplay my alts.