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Free flying/exploration

Author
Yim Sei
Ontogenic Achronycal PLC
#21 - 2014-05-14 15:22:07 UTC  |  Edited by: Yim Sei
I would like to see CCP experiment with this on a wormhole or two.

You jump in and can only warp to planets and fleet members.

all sites, moon etc are in vicinity of planet but too small for your warp drive to lock on to.

so you can warp a random distance to planet (chance based so planets cant be 'camped')

..then you have to slowboat where you want to go.

Of course people will fit for speed, but as in the rest of eve would be detrimental to other stats (armour, damage etc.)

Would be very interesting to see how the community would populate this space, what the gangs and fits would be like and how structures and sites would be defended.

You could also have sites not near planets where you have to bookmark in warp to have a chance of reaching.

More I think about it, more I like it.


...deployable warp beacons anyone?

Post with my main? This is my main - I just overtrain and overplay my alts.

Ramona McCandless
Silent Vale
LinkNet
#22 - 2014-05-14 15:24:45 UTC
Yim Sei wrote:
I would like to see CCP experiment with this on a wormhole or two.

You jump in and can only warp to planets and fleet members.

all sites, moon etc are in vicinity of planet but too small for your warp drive to lock on to.

so you can warp a random distance to planet (chance based so planets cant be 'camped')

..then you have to slowboat where you want to go.

Of course people will fit for speed, but as in the rest of eve would be detrimental to other stats (armour, damage etc.)

Would be very interesting to see how the community would populate this space, what the gangs and fits would be like and how structures and sites would be defended.

More I think about it, more I like it.


Once the recon scout had done her work, then this would be entirely bypassed.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Yim Sei
Ontogenic Achronycal PLC
#23 - 2014-05-14 15:25:57 UTC  |  Edited by: Yim Sei
Ramona McCandless wrote:
Yim Sei wrote:
I would like to see CCP experiment with this on a wormhole or two.

You jump in and can only warp to planets and fleet members.

all sites, moon etc are in vicinity of planet but too small for your warp drive to lock on to.

so you can warp a random distance to planet (chance based so planets cant be 'camped')

..then you have to slowboat where you want to go.

Of course people will fit for speed, but as in the rest of eve would be detrimental to other stats (armour, damage etc.)

Would be very interesting to see how the community would populate this space, what the gangs and fits would be like and how structures and sites would be defended.

You could also have sites not near planets where you have to bookmark in warp to have a chance of reaching.

More I think about it, more I like it.


...deployable warp beacons anyone?


[quote=Ramona McCandless]
Once the recon scout had done her work, then this would be entirely bypassed.


OK how so?
and if so any further ideas to help with this?

Post with my main? This is my main - I just overtrain and overplay my alts.

Ramona McCandless
Silent Vale
LinkNet
#24 - 2014-05-14 15:43:08 UTC
Yim Sei wrote:


OK how so?
and if so any further ideas to help with this?


Well, there would be bookmarks all over the place.

Ones for 0/10/50/100km off planet or moon for example

The only person it would help would be day trippers and scumbags like me coming in in coverts and plonking oursleves in the system.

Also, if it were possible to easily be 1000 AU off the grid, you can bet thats where Id be

And using the ratting deployable to let me know when prey was rustling about in the undergrowth

At any rate, Im not sure what the purpose of having navigational warp-in points randomise is

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Harrison Tato
Yamato Holdings
#25 - 2014-05-14 15:45:22 UTC
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.
Goatman NotMyFault
Lubrication Industries
#26 - 2014-05-14 15:51:08 UTC
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


That i agree With, so thats why im wondering why EVE Call it Exploration....
Cassandra Aurilien
Imperial Academy
Amarr Empire
#27 - 2014-05-14 16:11:56 UTC
Yim Sei wrote:
Ramona McCandless wrote:
Yim Sei wrote:
I would like to see CCP experiment with this on a wormhole or two.

You jump in and can only warp to planets and fleet members.

all sites, moon etc are in vicinity of planet but too small for your warp drive to lock on to.

so you can warp a random distance to planet (chance based so planets cant be 'camped')

..then you have to slowboat where you want to go.

Of course people will fit for speed, but as in the rest of eve would be detrimental to other stats (armour, damage etc.)

Would be very interesting to see how the community would populate this space, what the gangs and fits would be like and how structures and sites would be defended.

You could also have sites not near planets where you have to bookmark in warp to have a chance of reaching.

More I think about it, more I like it.


...deployable warp beacons anyone?


[quote=Ramona McCandless]
Once the recon scout had done her work, then this would be entirely bypassed.


OK how so?
and if so any further ideas to help with this?


This would be very boring. There is a reason that games which had mechanics like this (Elite Frontier, etc.) had time compression. You'd have to use oversized perma-MWD fits to get anywhere in a reasonable amount of time. (And it's not really that feasible to catch one of those.)
Ramona McCandless
Silent Vale
LinkNet
#28 - 2014-05-14 17:12:31 UTC
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


In what way has looking for sites (the exploration part of Exploring) changed?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Goatman NotMyFault
Lubrication Industries
#29 - 2014-05-14 17:16:10 UTC
Ramona McCandless wrote:
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


In what way has looking for sites (the exploration part of Exploring) changed?


to Call the sites for exploring is wrong, its more like looting. There are nothing New to find in these sites that allready excists.
EVE has failed completely when it comes to the expression "Exploring"
Kirobacsi
Doomheim
#30 - 2014-05-14 17:23:51 UTC
yes, lets spout ideas that would make eve boring
Ramona McCandless
Silent Vale
LinkNet
#31 - 2014-05-14 17:27:23 UTC
Kirobacsi wrote:
yes, lets spout ideas that would make eve boring


Welcome to GD

Please take a bat and wait by the door

Someone will be along with another terrible idea shortly and you can have first whack

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Harrison Tato
Yamato Holdings
#32 - 2014-05-14 17:29:18 UTC
Goatman NotMyFault wrote:
Ramona McCandless wrote:
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


In what way has looking for sites (the exploration part of Exploring) changed?


to Call the sites for exploring is wrong, its more like looting. There are nothing New to find in these sites that allready excists.
EVE has failed completely when it comes to the expression "Exploring"


My point also.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#33 - 2014-05-14 17:53:36 UTC
I'm not absolutely sure, because I'm not an expert, but from what I've gleaned, I think this type of request misunderstands how the game is programmed.

There's no "there" there in EVE, it's all a complete illusion. Maugre the dictionary definition of "instance", EVE is in fact just about the most heavily instanced MMO there is - it's just that, unlike with the classical definition of "instance", others can "find" and crash your instance.

A solar system is nothing like a permanent "zone" in your average type of MMO. We are on the same server, but we are not in the same "zone", like we might be in another MMO. The closest things to zones are the the permanent areas around gates and stations, and they're tiny, and virtually empty. All the rest, all the other "places" you can be, are instances ("boxes") that pop into existence when they're needed, and despawn after a while.

This is the reason why "places" in the game have to be based either on bookmarks or exploration or established locations, and travel is by jumpgates. The "thereness" of the place doesn't exist until you're there.

What's happening when you fly in a straight line in any direction from either a mission box or a bookmarked place or a gate or whatever, is that you are, so to speak, carrying a little "bubble" of instance with you - imagine a blob of liquid, and the blob extrudes a lump, and that lump eventually turns into another blob and separates. That's something like what happens, except the blobs aren't in some kind of virtual space, their spatial relation to each other is just an illusion.

If you think about what you're doing when you make BMs in space, it will become clearer. You can't stop mid-warp; but you can "drop" a bookmark mid-warp. This is because "warp" is basically just a glorified loading screen for the place you're going to - it's not actually any kind of movement through anything, through any kind of space. All that's changing are distance numbers on a database, and the rendering of your background.

This isn't a fault of CCP's programming or anything, it's pretty much the only way it could be done - until there's a quantum leap in computing power.

Again, I stress this is just a very sketchy amateur's understanding of the situation, and I obviously don't really understand it in any depth, but I think something like the above outlines the reasons why we can't actually have "real" exploration in space games.
Harrison Tato
Yamato Holdings
#34 - 2014-05-14 18:01:06 UTC
Barbelo Valentinian wrote:
I'm not absolutely sure, because I'm not an expert, but from what I've gleaned, I think this type of request misunderstands how the game is programmed.

There's no "there" there in EVE, it's all a complete illusion. Maugre the dictionary definition of "instance", EVE is in fact just about the most heavily instanced MMO there is - it's just that, unlike with the classical definition of "instance", others can "find" and crash your instance.

A solar system is nothing like a permanent "zone" in your average type of MMO. We are on the same server, but we are not in the same "zone", like we might be in another MMO. The closest things to zones are the the permanent areas around gates and stations, and they're tiny, and virtually empty. All the rest, all the other "places" you can be, are instances ("boxes") that pop into existence when they're needed, and despawn after a while.

This is the reason why "places" in the game have to be based either on bookmarks or exploration or established locations, and travel is by jumpgates. The "thereness" of the place doesn't exist until you're there.

What's happening when you fly in a straight line in any direction from either a mission box or a bookmarked place or a gate or whatever, is that you are, so to speak, carrying a little "bubble" of instance with you - imagine a blob of liquid, and the blob extrudes a lump, and that lump eventually turns into another blob and separates. That's something like what happens, except the blobs aren't in some kind of virtual space, their spatial relation to each other is just an illusion.

If you think about what you're doing when you make BMs in space, it will become clearer. You can't stop mid-warp; but you can "drop" a bookmark mid-warp. This is because "warp" is basically just a glorified loading screen for the place you're going to - it's not actually any kind of movement through anything, through any kind of space. All that's changing are distance numbers on a database, and the rendering of your background.

This isn't a fault of CCP's programming or anything, it's pretty much the only way it could be done - until there's a quantum leap in computing power.

Again, I stress this is just a very sketchy amateur's understanding of the situation, and I obviously don't really understand it in any depth, but I think something like the above outlines the reasons why we can't actually have "real" exploration in space games.



I thought we were just wishing for stuff. Stop harshing my mellow dude!
Ramona McCandless
Silent Vale
LinkNet
#35 - 2014-05-14 18:03:07 UTC
Harrison Tato wrote:
Goatman NotMyFault wrote:
Ramona McCandless wrote:
Harrison Tato wrote:
I understand your desire for true exploration in EvE because the exploration angle was what got me interested in playing the game. Instead of an explorer we are more like game show contestants (relic and data sites.) I doubt there is way to change this much within the current game environment.


In what way has looking for sites (the exploration part of Exploring) changed?


to Call the sites for exploring is wrong, its more like looting. There are nothing New to find in these sites that allready excists.
EVE has failed completely when it comes to the expression "Exploring"


My point also.


Are you asking for procedurally generate content of some kind?

What is it that you want from exploiting er I mean exploding sorry exploring?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Goatman NotMyFault
Lubrication Industries
#36 - 2014-05-14 18:10:32 UTC
"This isn't a fault of CCP's programming or anything, it's pretty much the only way it could be done - until there's a quantum leap in computing power."

The Developers of the new spacegames thats comming now, has waited many years to finally begin their Development. The reason they have waited, was the lack of techonology, and it has arrived. To say EVE needs a Quantum leap in techonolgy, will not be correct if those games becomes what they say it will be. If so be, EVE will need to do some major changes to keep the playerbase they have.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#37 - 2014-05-14 18:31:55 UTC
Goatman NotMyFault wrote:
"This isn't a fault of CCP's programming or anything, it's pretty much the only way it could be done - until there's a quantum leap in computing power."

The Developers of the new spacegames thats comming now, has waited many years to finally begin their Development. The reason they have waited, was the lack of techonology, and it has arrived. To say EVE needs a Quantum leap in techonolgy, will not be correct if those games becomes what they say it will be. If so be, EVE will need to do some major changes to keep the playerbase they have.


I both agree and disagree with this. What you seem to be actually asking for is a fully interactive background environment. That's never been a question of pure processor power (the X series of games are a good example of that), but on a MMO, it's a question of balance.

UO (Ultima Online) was originally intended to have the entire ecosystem simulated... (Larger creatures eating smaller ones, attacking players if they couldn't find food, etc.) They turned it off, not because of processing issues, but because players killed things faster than their ecosystem could handle. They couldn't find any way to make it meaningful, so just wrote the entire effort off as a waste.

EVE has always focused on player vs player activity. Rebuilding it into an interactive environment, while I would find it nice, would not aid that focus. (Hint: In that sort of world, pirate factions would probably be actively hunting mission runners...) You'd also want to have missions generated as they are actually needed (no more limitless missions), and a non-static empire space, with all factions having limited resources. That's a whole lot of programming & a whole lot of balancing.
stoicfaux
#38 - 2014-05-14 18:46:09 UTC
Space is quite empty. What exactly is there to explore once you leave the solar system?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ramona McCandless
Silent Vale
LinkNet
#39 - 2014-05-14 18:52:35 UTC
stoicfaux wrote:
Space is quite empty. What exactly is there to explore once you leave the solar system?



Ive asked twice what people expect exploration to be and no one has answered.

In short;

They want candy of some kind but don't know how to get it or what type it should be

This is why we end up with marshmallows and not Haribo

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Goatman NotMyFault
Lubrication Industries
#40 - 2014-05-14 19:07:59 UTC  |  Edited by: Goatman NotMyFault
stoicfaux wrote:
Space is quite empty. What exactly is there to explore once you leave the solar system?




Lets say u could og outside the solarsystem, ending up in the big void of nothing. Then say that so far out, u deploy scan probes and pick up a faint signal far away, not near any known system.... and u find something like a "dead" system where the sun has more or less died... being a faint Brown sun. Where u need to map out the hole system, use scanners to determinhow many systems, how they orbit... ect ect.

Or u find a hidden abandon military covert ops base or something.

U find a ancient gate, which dont work, but its repearable and when u get it in order, u can activate... lets say there is a twist and that gate sends to the other side of the Galaxy to another New system With lesser friendly inhabitants.

The possibilities will then be endless, but i fear the will to do it, is small. I suspect EVE has painted itself into a corner where new additions aint possible.

Edit: as the signal scanning is now, all signals are mostly within the range betwene the Outer planet and the sun. That signals cant appear further outside the system is just too stupid to be true. Again a result of CCP removing the abilities to travel, due to ultradeep safespot.
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