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Missions & Complexes

 
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Loot Spew 4 Months Later

First post
Author
Jeremiah Saken
The Fall of Leviathan
#421 - 2014-05-07 22:03:40 UTC
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.


Except salvage wrecks don't magicaly disappers after few seconds. Carbon is so fragile you know.

I'm exploring for 3 months now and the day when i don't see green dots after can decompression sound will be like second Xmas.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Utremi Fasolasi
La Dolce Vita
#422 - 2014-05-07 22:18:20 UTC
Ramere wrote:
Accidentally found one of these sites. Gave the new mechanics a try; pretty cool.

I don't think I've ever enjoyed a mini game inside another game, but I don't mind this one.

Loot spew seems identical to salvaging to me, not sure what the fuss is about.


When was the last time you had to frantically click a bunch of moving cans that dont show on the overview and hope you pull in the right ones before they all disappear when salvaging? when you salvage the wrecks stick around 2 hrs not 30 seconds
Utremi Fasolasi
La Dolce Vita
#423 - 2014-05-07 22:19:33 UTC
Jeremiah Saken wrote:
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.


Except salvage wrecks don't magicaly disappers after few seconds. Carbon is so fragile you know.

I'm exploring for 3 months now and the day when i don't see green dots after can decompression sound will be like second Xmas.


Makes me wonder how colorblind dudes manage to see the spew cans at all, if they even can.
Oraac Ensor
#424 - 2014-05-08 01:22:28 UTC
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.

It bears absolutely no resemblance whatsoever to salvaging.
Tenchi Sal
White Knights of Equestria
#425 - 2014-05-08 16:22:42 UTC
Oraac Ensor wrote:
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.

It bears absolutely no resemblance whatsoever to salvaging.


im sure hes referring to the tractoring part of salvaging.
Hans Tesla
RigWerks Incorporated
#426 - 2014-05-08 16:30:38 UTC  |  Edited by: Hans Tesla
Tenchi Sal wrote:
Oraac Ensor wrote:
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.

It bears absolutely no resemblance whatsoever to salvaging.


im sure hes referring to the tractoring part of salvaging.

You mean the part where I can have the star map completely covering the screen, but can still use the Overview to tractor in wrecks? Blink

Head Rigger In Charge

Oraac Ensor
#427 - 2014-05-08 16:56:34 UTC
Tenchi Sal wrote:
Oraac Ensor wrote:
Ramere wrote:
Loot spew seems identical to salvaging to me, not sure what the fuss is about.

It bears absolutely no resemblance whatsoever to salvaging.


im sure hes referring to the tractoring part of salvaging.

My point still stands.
Batelle
Federal Navy Academy
#428 - 2014-05-08 17:33:41 UTC
i still don't know how ccp designed this mechanic with making them addable to the overview.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#429 - 2014-05-11 15:13:33 UTC
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)
Nimrod vanHall
Van Mij Belastingvrij
#430 - 2014-05-12 09:47:44 UTC
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)

I hope so, loot spewing completely killed killed exploration for me.
P.s. while hour at it also remeve the content scannability of cans. It removes a sense of wonder during exploration.
Khadrea Shakor
Brave Pos Boys
Brave Collective
#431 - 2014-05-12 10:19:07 UTC
I am all for ditching the spew mechanic and making the cans un-scanable.
Jeremiah Saken
The Fall of Leviathan
#432 - 2014-05-12 10:22:34 UTC
Blastcaps Madullier wrote:
Just to clarify, this IS being removed with khronos? :)


I watched Fanfest 2014 game design panel. They are mention exploration - scattering mechanic. From what one of Dev's said,
they are changing scattering mechanic. I don't know what he meant by that, and nobody ask about it at panel.
Changing is not removing. Clearly we need clarification.

Nimrod vanHall wrote:
P.s. while hour at it also remeve the content scannability of cans. It removes a sense of wonder during exploration.


At first i thought it would be great but yesterday i ran site with 7 cans. Hacking would become mindless clickfest. So if removing scannability they will have to reduce number of cans per site, so loot value will drop, so tears will flow...and i would explo anyway:)

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#433 - 2014-05-12 10:56:37 UTC  |  Edited by: Blastcaps Madullier
Jeremiah Saken wrote:

I watched Fanfest 2014 game design panel. They are mention exploration - scattering mechanic.

I also Watched the fanfest game design panel, THE only thing listed/mentioning this is the list at the start on screen where one of the items says 'Exploration - scattering mechanic' but there was no actual info in/on it.

Also if you remember the older system under radar/mag sites you used to just get a can to open after you finished hacking/analizing it, no loot loss due to loot can spew mechanics.
As someone else noted else where atm with loot can spew on top of the mini game it's esentially a case of your being forced to "play" a second mini game called catch your prizes/loot.

as for if it was removed entierly that it would be a click fest, tbt personaly I dont mind the mini game, plus given the fact you CAN fail the hack attempt you do have the chance to loose loot.

And I'd also be glad if they remove the ability to scan the cans, I've done HS/LS and null (npc and sov) exploration and noticed in HS especialy that you scan down a Radar or Mag site and invariably someones already been there used the cargo scanner and looted everything decent and just left the c**p behind.
Which with HS isn't fun or good on newbie players either, because if all their managing to find is c**p their going to just give up exploration and possibly try something else, and as we know exploration can be damn profitable (depending on your luck :)
Jeremiah Saken
The Fall of Leviathan
#434 - 2014-05-12 11:28:00 UTC
Blastcaps Madullier wrote:
as for if it was removed entierly that it would be a click fest, tbt personaly I dont mind the mini game, plus given the fact you CAN fail the hack attempt you do have the chance to loose loot.


I do like hacking, it's improvement from just sit and watch module cycles, but with increasing number of cans its become boring. I assume there will be more cans in null and huge amount in WH. Between 3-6 per site is optimal i think. I'm trying to destroy cans that i don't hack to respawn faster but with increase number of cans its time-consuming.

I undestand your point. Exploring without scanner is like unwrapping presents. You never know what you'll get.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#435 - 2014-05-12 14:45:15 UTC  |  Edited by: Blastcaps Madullier
Jeremiah Saken wrote:
I undestand your point. Exploring without scanner is like unwrapping presents. You never know what you'll get.


Plus it also stops people cherry picking the good stuff and leaving the c**p behind, one of the suggestions I made a while back was have a timer on it which starts from when the first person has been in the site, the site despawns (possibly 10 mins after they leave? not sure tbt what is a good time limit wise) so that generaly rather than you come along scan down a site and then find someones cherry picked the best stuff in the site and you've wasted time scanning it down, you can just find another site fast.

In regards to Loot after the completing the mining game I would be happy, and I think most others would be as well, if it went back to the old system, Ie successful hack opens the can with the loot inside the can, rather than the damn loot can spew, so you dont loose any loot, and anything you choose to leave behind, someone else can just come upto it and loot whatever is left IF they want to, ie someone MIGHT only want say decryptors, though they would be VERY happy to snag any faction starbase mod prints, but you might not want to snag any skill books, salvage etc, so Possibly after someone warps off after opening the last can, 5 Mins? 10 Mins later a beacon spawns thats viewable on the overview that ANYONE can warp to, and can loot anything remaining, which also in LS/Null/WH space means you can actualy use that to setup ambushes etc.

As for being time consuming, to a degree it should be somewhat time consuming, not overly but still, it should take some time, in WH/Null/LS it gives people the chance to come find you, as apposed to something you can run through inside 2 mins or less.
To use a example which might get me shouted at by some, WoW for example during Classic and Burning crusade the instances took time to do as you were required generaly to use some thought IE Crowd Control etc on groups of NPCs if you didn't want to potentialy see your healer (Logi) get all the agro, get nailed and then the whole "team" dies as a result, Wrath onwards they took out NEEDING CC and from watching a friend play WoW a few weeks back (I was round theirs drinking with them at the time :) pritty much it's a case of people just in one tearing great hurry to rush through instances (regardless of normals, Heroics or raids) and do the absolute min needed to finish the instances, most of this stems from activision getting their mits on blizzard and catering to the Mass casual gamer market.
The subs on WoW balloned to belive around the 12m mark at one point and since then has drasticly shrunk, and because of the fact they catered to the mass casual market they lost a LARGE chunk of their repeat customers and also their hardcore players as a result, ie they lost a large chunk of their best customers.
I know CCP wants to expend their player base on eve etc, but they should ALWAYS be careful about their "Core" player base, because end of the day THEY are the ones who stick around for years or more, where as the mass casual crowd, turn up for a time and then dissapear onto the next "new thing" that comes along and they dont stay that long.
Jeremiah Saken
The Fall of Leviathan
#436 - 2014-05-12 20:56:53 UTC
Blastcaps Madullier wrote:
Plus it also stops people cherry picking the good stuff and leaving the c**p behind


This is still their way of doing sites. I don't want to "force" ppl to do explo the way i like it to be done. This is suppose to be sandbox after all. Maybe lets decide what to do with cans. Lets every can we hacked grants us some ISK. That way some of us will cherry pick cans they choose, while other, that want to hack and stay on site longer, gets some aditional rewards.

OT some ideas for "blind" exploration
exploration

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Bridgette d'Iberville
Better Killing Through Chemistry
#437 - 2014-05-12 21:10:40 UTC  |  Edited by: Bridgette d'Iberville
I can't take credit for it (pretty sure the idea is somewhere in this thread), but I like the idea of just consolidating everything into the hacking minigame. Basically, replace the "Firewall Nodes" on the hacking map with "Data/Parts/Etc Container Nodes" of the same variety that currently spew out when you beat the hack. So, if you scanned down the container before hand and it had a BPC, you're mainly looking for Data Containers. Once you find a container, your path is blocked as if it were a firewall and you'd have to engage in the minigame in order to open it and either clear your path on the map or grab the item you want.

ETA: This would be even more awesome if multiple people could do it at once.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

LaoJtzu
Federal Defense Union
Gallente Federation
#438 - 2014-05-14 09:20:35 UTC  |  Edited by: LaoJtzu
Treborr MintingtonJr wrote:
Looking back, I have found nothing wrong with loot spew, cargo scan first then that will tell which containers to get, meerkat simples.



I must be missing something. If I scan a data site can and it shows a BP I figure grabbing the spewed data cans will most likely yeild the BPs. But sometimes they yield pieces of paper. Same with other valuable things. There's no gaurantie, even with a pre-scanned can and selecting that category from the spew that you'll actually get that item. Unless BPs are labeled 'trash' or something random that I need to learn. So anything that removes the 'grab 2 or 3 spew cans and hope for the best before they all piffle away' would be most welcome to me.
CCP Affinity
C C P
C C P Alliance
#439 - 2014-05-14 11:16:37 UTC
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.

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Josef Djugashvilis
#440 - 2014-05-14 11:18:25 UTC
CCP Affinity wrote:
Blastcaps Madullier wrote:
CCP Affinity wrote:
We are removing it, hopefully for Summer.

Just to clarify, this IS being removed with khronos? :)


confirmed.


Confirmed, something or other to do with exploration is being removed.

This is not a signature.