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Audio Customization in the ESC menu

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#1 - 2014-05-14 10:51:32 UTC
Hey all.

So about to go live on SISI is the new audio customization menu.
This allows you to turn down a lot of individual sounds and also allows you to choose which sounds you don't want to hear from inactive clients.

What goes to SISI ? Currently the system is still in development and I am working on it right after writing this again, meaning that not all sliders will work and not all the checkboxes will have an effect.

The system works as intended if you can check a checkbox and that specific sound goes away when you leave the client ,for another client or another open window - it works. if not, they maybe it's one of the non-working checkboxes or it's a bug.

So please, just list anything that doesn't work.
I'll go over it and compare it to my own list and see if there is something checked here as completed, which apparently is not.

cheers and thanks. :)
-WNT

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Japsert
Bob Ross Corporation
#2 - 2014-05-14 10:59:17 UTC
THANK YOUU
CCP WhiteNoiseTrash
C C P
C C P Alliance
#3 - 2014-05-14 11:01:09 UTC
Japsert wrote:
THANK YOUU


Hope you like it :D I'm fairly proud of the feature myself :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Japsert
Bob Ross Corporation
#4 - 2014-05-14 11:02:44 UTC
I do! But you know the Twitch feature right?
When I use it the microphone is always turned on... Does this new change mean that I can turn my mic down aswell, because I want to be able to use other comms without twitch viewers hearing it hehehe
CCP WhiteNoiseTrash
C C P
C C P Alliance
#5 - 2014-05-14 11:08:23 UTC
Japsert wrote:
I do! But you know the Twitch feature right?
When I use it the microphone is always turned on... Does this new change mean that I can turn my mic down aswell, because I want to be able to use other comms without twitch viewers hearing it hehehe


unfortunately no.
I don't have anything to do with either your internal microphone settings or your specific type of voice comm, like eve voice or similar. That's a different "thing" internally.

but you should be able to, in your windows settings, to set that kind of microphone setting. Depending on your setup of course.
but you can't do it in-game as it is right now unfortunately.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#6 - 2014-05-14 11:13:15 UTC
Any chance this may be extended to eve voice? Namely, an ability to set different volume for each member of the channel would be nice.
Noriko Mai
#7 - 2014-05-14 11:24:36 UTC
EVE has sound? Twisted

"Meh.." - Albert Einstein

Titus Tallang
EVE University
Ivy League
#8 - 2014-05-14 11:26:38 UTC
The extended audio settings (center and right column) only display if you're logged in (not if you open the ESC menu on the login screen). Is this intended?

Director of Education - EVE University - http://wiki.eveuniversity.org/

CCP WhiteNoiseTrash
C C P
C C P Alliance
#9 - 2014-05-14 11:28:09 UTC  |  Edited by: CCP WhiteNoiseTrash
Titus Tallang wrote:
The extended audio settings (center and right column) only display if you're logged in (not if you open the ESC menu on the login screen). Is this intended?


yes.
for no apparent reason actually, the settings aren't there because there are some loading stuff going on, that I don't know anything about.

was told this was just how it was picked up.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Maichin Civire
#10 - 2014-05-14 11:59:25 UTC
When we're getting customized audio options...

PLEASE GIVE US JUKEBOX BACK.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#11 - 2014-05-14 12:02:43 UTC  |  Edited by: CCP WhiteNoiseTrash
Maichin Civire wrote:
When we're getting customized audio options...

PLEASE GIVE US JUKEBOX BACK.


no. ;)
not my decision.

and this thread isn't about the jukebox, there are plenty of other audio threads, where you can join the other hordes of people saying exactly that.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

SmokinMoses
Republic Military School
Minmatar Republic
#12 - 2014-05-14 12:05:42 UTC  |  Edited by: SmokinMoses
Maichin Civire wrote:
When we're getting customized audio options...

PLEASE GIVE US JUKEBOX BACK.


Just recently he said the jukebox ain't coming back. :(
EDIT: And also 3 minutes ago apparently.

But we still love you WNT, the new sound options are awesome.

FINALLY I can turn down the beep every time I get the non-capsuleer combat flag.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#13 - 2014-05-14 12:41:26 UTC
SmokinMoses wrote:
Maichin Civire wrote:
When we're getting customized audio options...

PLEASE GIVE US JUKEBOX BACK.


Just recently he said the jukebox ain't coming back. :(
EDIT: And also 3 minutes ago apparently.

But we still love you WNT, the new sound options are awesome.

FINALLY I can turn down the beep every time I get the non-capsuleer combat flag.


why, thank you :D
all the love. :D

I'm not saying it ain't coming back, I'm just saying it's not now and it's not something that I hear across the table as might be coming back anytime soon.
and thanks for liking the new feature. not all the sliders work and so on . and I'm trying to figure out if the order of them should be changed.

I'm already thinking of how this can be improved in the future. combined with the other stuff in the pipeline.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Droidyk
Maniacal Miners INC
The Legends In The Game
#14 - 2014-05-14 13:19:49 UTC  |  Edited by: Droidyk
Thanks a lot. :)
I would like to mention some sounds are still probably too quiet even when I have everything set on maximum. To me it is more about having it all a bit louder.

The sounds that are a bit too quiet when set on maximum are ship ambience sounds but it is much better than before, and the interiors of stations sounds.
But most of the sounds work perfectly, for example the jumping sound.

Tho I love this feature and hope for more louder options overall, as I have to set my reproductors always a bit higher :D
edit: one more thing, the PI landscape sounds aren't working yet when docked in stations
Erin Crawford
#15 - 2014-05-14 13:39:30 UTC
Droidyk wrote:
Thanks a lot. :)
I would like to mention some sounds are still probably too quiet even when I have everything set on maximum. To me it is more about having it a bit louder rather than quieter.


Agree with Droidyk, rather have sounds a little louder as they can always be turned down(as long as they ca be adjusted) - as soft sounds can't be turned louder if they are already at max volume.

"Those who talk don’t know. Those who know don’t talk. "

CCP WhiteNoiseTrash
C C P
C C P Alliance
#16 - 2014-05-14 15:30:47 UTC
so what you are saying is that station interior and shipsounds are too low?
I can make them louder, no problem.

but we received a number of complaints before this system about specifically those being too loud?
and the jumpgates in particular?

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Erin Crawford
#17 - 2014-05-14 15:50:33 UTC
I haven't had a chance to test the audio on sisi yet, maybe I'll get to it this evening.

However, it makes sense to me that if a particular sound can be adjusted in game via the volume settings, then rather increase the just a little bit - since they could always be turn softer again(or even off) if it is too much for some players.

"Those who talk don’t know. Those who know don’t talk. "

Titus Tallang
EVE University
Ivy League
#18 - 2014-05-14 15:57:14 UTC
That seems like it would require everyone that wishes to preserve pre-patch sound levels to delve into the new audio panel, though.

How about if, instead, the slider would work both ways - put the default in the middle (mark it with a line for ease of use, and have the slider "snap" to it if close enough - with everything to the right of the slider making the sound louder than the rest of the settings dictates (e.g. multiply volume by x > 1), while everything to the left of the slider makes the sound progressively quieter (e.g. multiply volume by x <1).

That would leave sound experience unchanged for everyone that doesn't get involved with the settings at all, while providing the ability to adjust volume upwards on demand.

Director of Education - EVE University - http://wiki.eveuniversity.org/

Erin Crawford
#19 - 2014-05-14 16:09:14 UTC  |  Edited by: Erin Crawford
That makes even more sense: this way those not too interested in 'fiddling' with the audio settings can leave them as they are at the default setting. Those who wish to increase, for example, the engine sounds can do so, whilst other who don't want any engine sounds can decrease them, etc...

Either way, I'm glad the sound-scape side of EVE is also being worked on! Big smile

"Those who talk don’t know. Those who know don’t talk. "

CCP WhiteNoiseTrash
C C P
C C P Alliance
#20 - 2014-05-14 16:13:47 UTC
Titus Tallang wrote:
That seems like it would require everyone that wishes to preserve pre-patch sound levels to delve into the new audio panel, though.

How about if, instead, the slider would work both ways - put the default in the middle (mark it with a line for ease of use, and have the slider "snap" to it if close enough - with everything to the right of the slider making the sound louder than the rest of the settings dictates (e.g. multiply volume by x > 1), while everything to the left of the slider makes the sound progressively quieter (e.g. multiply volume by x <1).

That would leave sound experience unchanged for everyone that doesn't get involved with the settings at all, while providing the ability to adjust volume upwards on demand.


yea, because that's "just" something you do?
like remixing the entire project and so on.

it would require a months work of setting up for it to work.
so it may come some day in the future, but certainly not now.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

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