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Fitting the moot point

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Author
Yim Sei
Ontogenic Achronycal PLC
#1 - 2014-05-14 08:36:43 UTC  |  Edited by: Yim Sei
I have been playing Eve since 2007 with the occasional 'burnout break' of 3 to 6 months here and there and today thought came to me which I think has been kind of skirted around before but maybe not stated in the way I am going to try.

Hopefully through this post it will kind of give a few of you something akin to a feeling of realisation as it kind of did for me and hopefully some useful posts may follow.

Try to apply these words not to your own personal situation but also to the of the 'space poor' newer and casual players

Now Eve online has a fantastic ship modification system, I mean absolutely the best 'gear' of any game (mmo or not) out there.

From T1, Meta 1-4, Faction, Officer and T2 modules the possibilities on fitting your ship are absolutely endless.
Not only is this almost a mini game itself when you factor in tools such as EFT and pyfa * but it gives a massive array of sometimes rare or expensive modules to aspire to own and fit on your ship in game.

When we look at the better modules and rigs out there, the price difference much of the time does reflect how useful that module may be or its rarity.
This can result in your aspired ship fitting turning a 150 million isk hull into a 1 billion isk fitted ship. This can be for a lot of players and achievement itself and something to be proud of through the countless hours of (sometimes boring) isk generation to afford the modules or exploration / hunting to find blueprints.

So you have your ship.
You sit there spinning the ship in the station, your theory crafting and fitting has come to a head and all of a sudden it dawns on you.

'what the hell am I supposed to do with this?'

The realisation that the countless times of checking stats and paying that extra 200 million isk to get that extra CPU, which in turn allows you to fit that module to increase resists by a further <5% generally means next to nothing in the Eve 'real world' ...and here is why......

Generally eve players are very risk averse.
The mantra 'don't fly what you can't afford to lose' is ingrained into everyone from the start and for good reason.
In eve loss is a very real part of the eve life and this is what makes this game probably the most epic and interesting mmo out there.

What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.

You have your perfect combat ship but quickly realise that you will only ever fly it in a definite win situation.
Lets say with another 20 fleet members, with logi support and your finger on the GTFO button should any real competition appear.

The pinnacle of fitting your dream ship should be the assurance that it can hold its own in a fight be that against other player and this is what you have done, however the situation to use that fit in any solo, or in some cases even small gang application where you can feel YOU have built something and used it to good effect, will in many cases never materialise.

You have scrimped and saved and spent many hours grinding the isk to build a ship which you are to scared to use in anger due to fear of the blob, lack of trust due to awoxing and throw away suicide gankers.


So in conclusion to this long post (sorry) Eve has many many fitting options and much bling which would be great to actually use to good effect, but due to social and economic aspects will never be used in anger.
We have all seen the odd video of a single ship taking on a gang but these are very very few and far between.
I would personally love to fly out into low in a bhaalgorn or nightmare (for example) and pit against 2 or 3 T1 battleships but I know it will never happen because that 2 or 3 will soon become 20 or 30 and my ship of choice is just a lot of isk up in smoke for very little 'fun' after many hours of Isk generation.

Personally I think we need more for our isk and a real rebalance of modules, or a total market crash.
either that or make modules (Industry) easier and far more accessable AND less inclined to become a monopoly.

I would love to spend time to obtain materials, manufacture, invent and fly into battle something which actually has a chance in combat. I don't want safety - but I want to spend the isk to give me a chance of survival at the very least.

At the moment the numerous ships modules and rigs only seem to serve the economy and not the player.

Is there any way around this? or are all our fitting options just a moot point?


* Shouldn't this be an 'in game' feature by now?

Post with my main? This is my main - I just overtrain and overplay my alts.

Schmata Bastanold
In Boobiez We Trust
#2 - 2014-05-14 08:51:29 UTC
Yim Sei wrote:
What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.


Flying combat capable ship doesn't make you a combat pilot.

Invalid signature format

Yim Sei
Ontogenic Achronycal PLC
#3 - 2014-05-14 08:55:50 UTC  |  Edited by: Yim Sei
Schmata Bastanold wrote:
Yim Sei wrote:
What this also means is 99% of combat pilots in eve will never, ever engage unless the odds are stacked completely in their favour.


Flying combat capable ship doesn't make you a combat pilot.


Guess you didn't read.

OP is generally about stats on modules, ships and rigs relative to expense and accessibility to casual players (those not botting 24 hours a day with 20 alts on isboxer)

btw posting words doesn't make you a combat pilot either (and neither does ganking miners) Blink

Post with my main? This is my main - I just overtrain and overplay my alts.

Talia Prime
Imperial Militia
#4 - 2014-05-14 08:59:02 UTC
I'm not sure exactly what you're trying to ask. Lots of people take out blinged out ships. When I flew with a large WH corp, barely any of my ships were less than a 1b fit, a couple of them were in the 3b range and I still had less bling than most of my other corp members. I still take out my 4b marauder when I feel like some lvl4 shenanigans, I just avoid the busy mission hubs. (NB: Not this character or this corp for those thinking of running a few locators).

Yim Sei wrote:
* Shouldn't this be an 'in game' feature by now?


Shouldn't what?
Yim Sei
Ontogenic Achronycal PLC
#5 - 2014-05-14 09:02:25 UTC
Talia Prime wrote:
I'm not sure exactly what you're trying to ask. Lots of people take out blinged out ships. When I flew with a large WH corp, barely any of my ships were less than a 1b fit, a couple of them were in the 3b range and I still had less bling than most of my other corp members. I still take out my 4b marauder when I feel like some lvl4 shenanigans, I just avoid the busy mission hubs. (NB: Not this character or this corp for those thinking of running a few locators).

Yim Sei wrote:
* Shouldn't this be an 'in game' feature by now?


Shouldn't what?


In game feature = EFT Pyfa - its noted in post but is a wall of text, sorry.

I guess my post was more combat / PvP focused than running missions or sites. Should have clarified that.

Post with my main? This is my main - I just overtrain and overplay my alts.

Schmata Bastanold
In Boobiez We Trust
#6 - 2014-05-14 09:08:34 UTC
But your point is that fitting green/blue/purple mods should basically guarantee advantage over cheaper fittings which is utterly wrong because your in-game AND out-of-game skills should be only factors in who will win and who will lose engagement. And bringing friends to gank shiny is one of those skills.

Invalid signature format

Talia Prime
Imperial Militia
#7 - 2014-05-14 09:18:54 UTC
Yim Sei wrote:

In game feature = EFT Pyfa - its noted in post but is a wall of text, sorry.

I guess my post was more combat / PvP focused than running missions or sites. Should have clarified that.


My bad, I should have clarified that my statement regarding the WH corp was also PVP ships only.
Yim Sei
Ontogenic Achronycal PLC
#8 - 2014-05-14 09:29:18 UTC
Talia Prime wrote:
Yim Sei wrote:

In game feature = EFT Pyfa - its noted in post but is a wall of text, sorry.

I guess my post was more combat / PvP focused than running missions or sites. Should have clarified that.


My bad, I should have clarified that my statement regarding the WH corp was also PVP ships only.


you see that's part of my point - a 4bn PvP ship?

What advantage would that price give you ? worth it?

I doubt you would take that into a low or nullsec engagement, and would hazard a guess that if the odds were not overwhelmingly in your favour you probably wouldn't engage ....but please correct me if I am wrong.

additionally to afford that you must be space rich if for PvP?

Post with my main? This is my main - I just overtrain and overplay my alts.

Yim Sei
Ontogenic Achronycal PLC
#9 - 2014-05-14 09:30:28 UTC
Schmata Bastanold wrote:
But your point is that fitting green/blue/purple mods should basically guarantee advantage over cheaper fittings which is utterly wrong because your in-game AND out-of-game skills should be only factors in who will win and who will lose engagement. And bringing friends to gank shiny is one of those skills.


No I never said that at all. I said the balance of their advantage relative to their worth is incorrect unless you are very space rich.

Post with my main? This is my main - I just overtrain and overplay my alts.

Schmata Bastanold
In Boobiez We Trust
#10 - 2014-05-14 09:39:24 UTC
Yim Sei wrote:
Schmata Bastanold wrote:
But your point is that fitting green/blue/purple mods should basically guarantee advantage over cheaper fittings which is utterly wrong because your in-game AND out-of-game skills should be only factors in who will win and who will lose engagement. And bringing friends to gank shiny is one of those skills.


No I never said that at all. I said the balance of their advantage relative to their worth is incorrect unless you are very space rich.


I guess smartypants call that diminishing returns. Besides most of those items are expensive because they are rare not because they offer anything special.

And they offer advantages over cheaper alternatives in form of easier fitting and/or cap requirements. Being able to run dual small shield boosters on cruiser and get tank equal of what BS with XL booster can only have in bursts? Well, that's pve tengu thing not strictly combat fit but still.

All those faction/deadspace resists or prop mods or BSUs? They all offer huge advantages if you know how and when to use them. Sad truth is that most people confuse price tag with winning warranty.

Invalid signature format

Aiyshimin
Mea Culpa.
Shadow Cartel
#11 - 2014-05-14 09:49:22 UTC
So many words just to say

"I don't have balls"


Saisin
Chao3's Rogue Operatives Corp
#12 - 2014-05-14 09:50:23 UTC
Yim Sei wrote:
I would personally love to fly out into low in a bhaalgorn or nightmare (for example) and pit against 2 or 3 T1 battleships but I know it will never happen because that 2 or 3 will soon become 20 or 30 and my ship of choice is just a lot of isk up in smoke for very little 'fun' after many hours of Isk generation.


It is the nature of Eve to have this risk of escalation at every engagements. When escalation occurs, indeed, it is not anymore the skills/fits/ships that matter but the number of bodies.

I do agree with what you point out and I believe the game design makes it too easy for blobs in general.

You cross path with a larger gang and you are warp disrupted 30 times, webified 20 times, tracking disrupted 10 times and have no fighting chances as you are just became an immobile sitting duck in a "fun" fair shooting range.

I'd like to see something where putting many warp disprupt on a ship at the same time, they cancel out or cause backlashes like draining caps of involved ships really fast, so that blobs have to really well coordinate their actions at each engagement rather than having anybody hitting F1, F2, F3 in sequence and be done.

When you get to fly the larger ships, there is no "millenium falcon" escape possible with the current rules.... Eve is no Star Wars in that sense...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Yim Sei
Ontogenic Achronycal PLC
#13 - 2014-05-14 09:50:40 UTC
Schmata Bastanold wrote:
Yim Sei wrote:
Schmata Bastanold wrote:
But your point is that fitting green/blue/purple mods should basically guarantee advantage over cheaper fittings which is utterly wrong because your in-game AND out-of-game skills should be only factors in who will win and who will lose engagement. And bringing friends to gank shiny is one of those skills.


No I never said that at all. I said the balance of their advantage relative to their worth is incorrect unless you are very space rich.


I guess smartypants call that diminishing returns. Besides most of those items are expensive because they are rare not because they offer anything special.

And they offer advantages over cheaper alternatives in form of easier fitting and/or cap requirements. Being able to run dual small shield boosters on cruiser and get tank equal of what BS with XL booster can only have in bursts? Well, that's pve tengu thing not strictly combat fit but still.

All those faction/deadspace resists or prop mods or BSUs? They all offer huge advantages if you know how and when to use them. Sad truth is that most people confuse price tag with winning warranty.


Yes Yes, I understand you think this is about skill - however it is not.
Its regarding the relative worth of advantage given by modules and ships (faction etc over T1 / T2 for example).
This is in no way an 'I win button' discussion - rather a re-balancing or re-valuing of items / ships.

You do however make a valid point regarding the rarity being the reason they are expensive and thank you for that, I was focusing more on the stats advantage of these ships / modules.

I'm not saying the game is broken, just that we have all the wonderful toys - but they seem pointless in the current meta and economy.

Post with my main? This is my main - I just overtrain and overplay my alts.

Saisin
Chao3's Rogue Operatives Corp
#14 - 2014-05-14 09:57:16 UTC
Aiyshimin wrote:
So many words just to say

"I don't have balls"



I think each player's balls is simply measured by the size of their in-game wallet...
Some also cherish their kill board so much that their perspective on PvP is only viewed through the prism of the kill/ISK ratios, which leads to another form of "eunuquiness", only finding their balls within the blobs...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Talia Prime
Imperial Militia
#15 - 2014-05-14 10:11:13 UTC
Yim Sei wrote:
Talia Prime wrote:
Yim Sei wrote:

In game feature = EFT Pyfa - its noted in post but is a wall of text, sorry.

I guess my post was more combat / PvP focused than running missions or sites. Should have clarified that.


My bad, I should have clarified that my statement regarding the WH corp was also PVP ships only.


you see that's part of my point - a 4bn PvP ship?

What advantage would that price give you ? worth it?

I doubt you would take that into a low or nullsec engagement, and would hazard a guess that if the odds were not overwhelmingly in your favour you probably wouldn't engage ....but please correct me if I am wrong.

additionally to afford that you must be space rich if for PvP?


My 4b ship was a PVE ship, but we used to field 3-4b Bhaalgorns. They were often taken into low and null sec engagements, and often against overwhelming odds. Let's face it though, faction fit Bhaalgorns are beastly with the right backup and could quite often turn the tide of a battle. That coupled with the fact that the corp was never afraid to bring the fight.
Yim Sei
Ontogenic Achronycal PLC
#16 - 2014-05-14 10:20:54 UTC
Saisin wrote:
Yim Sei wrote:
I would personally love to fly out into low in a bhaalgorn or nightmare (for example) and pit against 2 or 3 T1 battleships but I know it will never happen because that 2 or 3 will soon become 20 or 30 and my ship of choice is just a lot of isk up in smoke for very little 'fun' after many hours of Isk generation.


It is the nature of Eve to have this risk of escalation at every engagements. When escalation occurs, indeed, it is not anymore the skills/fits/ships that matter but the number of bodies.

I do agree with what you point out and I believe the game design makes it too easy for blobs in general.

You cross path with a larger gang and you are warp disrupted 30 times, webified 20 times, tracking disrupted 10 times and have no fighting chances as you are just became an immobile sitting duck in a "fun" fair shooting range.

I'd like to see something where putting many warp disprupt on a ship at the same time, they cancel out or cause backlashes like draining caps of involved ships really fast, so that blobs have to really well coordinate their actions at each engagement rather than having anybody hitting F1, F2, F3 in sequence and be done.

When you get to fly the larger ships, there is no "millenium falcon" escape possible with the current rules.... Eve is no Star Wars in that sense...



Yes, the game mechanics of the warp disruptor as you mentioned is a possible solution to part of the problem. - good post glad someone gets the gist.

...however in eve all game mechanics are relative to something else - for example how would this work with WC stabs?

Let me say that over the years in Eve I have noticed a definite nerf to all casual isk generation which causes a divide between what players can achieve.
Plex prices rise, module and ship prices rise in relativity to isk generation.

along with the current risk averse meta this is having the effect of making all -'lets go out and have fun shooting something' gameplay on a small scale extinct.

New players especially come into this game seeing good fights, but soon realise that the only real route is conform or fail whether this be joining a nullsec bloc or even a large alliance.

I just think CCP should focus more on the 'build something to be proud of' and actually use it - rather than realising its no use without massive support behind you or a cant lose situation.

I remember years ago seeing videos of 1v1 or 2v1 fights which go close between battleships which were common.
I used to have great fun solo roaming with 'out of the box' fits (alt) in low and nullsec.
2 of us hunting in null which would end up in 2v1 2v2 or 2v3 more often than not.

where is all this now?

Thanks to the risk averse meta which I believe is mainly due to the relative isk cost rising (due to nerf of casual isk generation) this will never come back unless something big happens.

At the moment its only a sandbox by the decree of the controlling alliances and market manipulators.


Post with my main? This is my main - I just overtrain and overplay my alts.

Talia Prime
Imperial Militia
#17 - 2014-05-14 10:25:59 UTC
Saisin wrote:
Aiyshimin wrote:
So many words just to say

"I don't have balls"



I think each player's balls is simply measured by the size of their in-game wallet...


This. When I flew with my WH corp it didn't matter if I lost a faction fit ship, I had the isk, the worse problem about it was hoping we had a HS exit/entrance to get the new ship back home.
Webvan
All Kill No Skill
#18 - 2014-05-14 10:32:09 UTC
1. EVE isn't really a fair and balanced solo pvp game, and shouldn't be.
2. Modules and SP matter less than personal player skill and with those people you fly with.
3. Needs a point three but your dreadnaught post pops to points 1 and 2 which we will just call frigates. Maybe stick to exploration?

I'm in it for the money

Ctrl+Alt+Shift+F12

baltec1
Bat Country
Pandemic Horde
#19 - 2014-05-14 10:33:58 UTC
The only ship I wouldn't take into PvP is the Federate Megathron.
Yim Sei
Ontogenic Achronycal PLC
#20 - 2014-05-14 10:37:25 UTC
Saisin wrote:
Aiyshimin wrote:
So many words just to say

"I don't have balls"



I think each player's balls is simply measured by the size of their in-game wallet...
Some also cherish their kill board so much that their perspective on PvP is only viewed through the prism of the kill/ISK ratios, which leads to another form of "eunuquiness", only finding their balls within the blobs...


Yep good answer.

I have the balls, but whats the point flying expensive ships when all you meet are blobs, and any 'equal footing' will meen your opponent runs like the pretend pvper they are?.

As I said before happy to engage anyone even if odds are not in my favour by a certain amount - but the cost of fitted ships relative to the isk generation required means no-one wants to fight (and I believe most who will can afford to buy plex to fund combat = Eve PvP is for the RL affluent).

Post with my main? This is my main - I just overtrain and overplay my alts.

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