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WH Life Is Cyclical - Is It W-Space Specific?

First post
Author
Ilaister
Binary Aesthetics
#1 - 2014-05-12 18:52:10 UTC
WIthout wanting to give too much away about the inner workings of the crew here at TFP I've become increasingly certain of something ref: the nature of corps in W-space.

This is an attempt only to find out if this is the way it works everywhere or if it's just us - and add to the increased noise on this forum lately, nice we're moving away from the big w-space circlejerk here at Eve-O.

So, in a nutshell, there seems to be no balance. One month lots of pew, the next a dearth of either people to shoot at or scouts willing to find them.

One week Friday is buzzing and the fleet window is rammed, the next, your 3 regular WH bros are on with maybe a newbro afking in TS.

One month people go crazy for slaughtering sleepers, the next, even bringing ratting up on comms elicits groans.

I look around today at the new political landscape in WHs (we have only been here 20 months or so) and realise I understand **** all about who blues whom, what I can tend to expect from a certain alliance (usually cos they're dead and buried, sometimes because they're rebranding after some drama llamaing, who knows). When in 2013 I may have felt I kinda got most of the names we encounter (and should be wary of) figured out.

I see these new corps and alliances popping up everywhere, bump into PvP corps I remember GFing with less than 6 months ago and they're shadows of their former selves and I wonder if this constant mixing, growing and shrinking, death and rebirth of corps is how other WH leaders keep things interesting, or organised, or (ironically enough, consistent) for their member bases.

I wonder if it's not just us seeing these peaks and troughs of activity, or if it's W-space specific, or just an aspect of the game that is eve-wide, only apparent when your corp has cut its teeth, achieved some stated aims.

Our corp used to look to another - not for guidance; though our killboards may have been compared weekly to make sure we were doing as well as we thought we were - as a kind of touchstone. The canary in the mines, whatever. We saw them make w-space a better place for everyone, move up to C5 space, retaining their character, remarked when their KB spiked, or emptied, or maybe only included what seem to be ops in lowsec with unaffiliated pilots, honoured 5-v-5s with them when they rolled in. I figured if we were following roughly the tracks they laid out then we can't be doing much wrong. Recently that corp disappeared and amalgamated with another.

I wonder if this is the fate of all w-space corps, the transience of the space we live in rubbing off, or the slightly more hardcore nature of the play causing the energized/burned out cycle.

TLDR: There is no consistency in w-space that I can see. Is this because of where we live, or because of something else? Your experiences would be appreciated.
Quinn Corvez
Perkone
Caldari State
#2 - 2014-05-12 19:15:05 UTC
Quote:
Without tradition, art is a flock of sheep without a shepherd. Without innovation, it is a corpse.



When you compare the gameplay options in W-space to k-space, the difference is huge... People get tired of cycling through the same content.
unimatrix0030
University of Caille
Gallente Federation
#3 - 2014-05-12 20:26:24 UTC
Sounds more like we cycle through people , but not content... .

No local in null sec would fix everything!

ARMED1
Galloglas
Fraternity.
#4 - 2014-05-12 21:46:27 UTC
From what I have seen the enthusiasm for plexing comes and goes based on who/how many of the corp pilots are sitting on fat wallets. Lose some ships in PVP, new pilots finish training for the next ship or corp mates go on a blink/Jita bender and all of a sudden everyone wants to plex. However, plexing is god awful boring so following payouts its always GROAN!

For PVP - some of it depends on when we cycle, what we hit in our cycling and who we run into. Some of it depends on what other ops we are taking part in. Seems to me that the cyclical nature is just part of EVE day-to-day life in general.

As far as corp membership goes you always have your core members with the rest cycling through. Recruiting has to remain constant and It seems one can expect to eventually add maybe 5-10% of new recruits into the core inner circle with far less being trusted with directorships or roles that may pose a risk to corp security or assets.

In WHs I think there may be one other factor. Its the get rich and fly cool ships part of things and the "unknown". For that reason I also think we in WH corps see our fair share of pilots who are just curious. Maybe they may be bored with life elsewhere in the EVE universe. They look at WHs as something unknown and exciting. So they come out with the intention of adventure and the thrill of a new aspect to the game for them. Maybe they bet on getting rich quick or... Who knows what they think??? Then depending on how the experience pans out for them they gradually cycle out of game, to inactive status or back to other space within EVE.

Just my thoughts...
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#5 - 2014-05-13 12:37:28 UTC
A lot fo what has been said here already is what I have seen. Coming up on my 5th year as CEO of a WH corp I have observed the following:
1. Activity goes up and down like a Sin wave, some months being quite high in pvp and activity, others low, with some effort and program my corp put in place we were able to pull the low curves upwards,a nd overall I observe an upward trand, but theres defiantely ups and downs.

2. TDSIN has a "inner core" of players, and from what I can tell once someone gets into that they almost never leave, they love the community, guys they hang with etc. On the flip side some people never quite seem to make it in, despite our best efforts and either dissapear for other corps, or stop playing.

Now admittedly these are just my observations of TDSIN, but I am doubtful of any WH corp that can claim perfect constant activity and a fantastically high retention rate.

Event Organizer of EVE North East

ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#6 - 2014-05-13 15:05:46 UTC
2 posts deleted for racist remarks and reported.


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Please keep the racist remarks out of the forums.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Icarus Able
Refuse.Resist
#7 - 2014-05-13 16:13:15 UTC
Yep thats pretty much how it seems to go in our corp as well.
Xen Solarus
Furious Destruction and Salvage
#8 - 2014-05-13 17:38:55 UTC
Yeah wh-life isn't for everyone. Certainly doesn't supply the constant supply of fun that some people crave. I think the core leadership of the corp is the most important consideration. As long as they are in it for the long run then various players joining and leaving all the damn time doesn't have too much of an effect.

We made our home in wh-space because we wanted to own a part of new eden, even if it's a tiny slither of irrelevant nothingness. We make it clear that it can be fun one minute, and boring as hell the next. They might not be able to take that for long, but we'll still be here regardless.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#9 - 2014-05-13 17:52:37 UTC
As you say, activity waxes and wanes, however our group got into wormholes for the variety.

We have multiple connections hour;lly into w-space, low and null sec to keep us entertained.

New faces every day- easily beats the c6- c6 circle jerk.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#10 - 2014-05-13 22:32:53 UTC
BUGRY is in a C3/U210 for the same reason - a variety box of gatecamping idiots and foolish nubs running radars and mags (fine, data and relic, w/e).

IRL takes its toll. The current rash of nostalgia restarts or reboots (like, seriously...this week is like 2009-12 all over) I think is more the directors and CEOs of these corps having got over the punishment of running themselves into the ground for content creation for, by and large, shiftless lazy plebes who don't realise or care what sacrifices "mangement" makes in running a corp. So you restart, because you are a content creator, not consumer, and you're creating more content than the current bunch of people you are with can or want to kill.

Now, Narwhals, TALUN, etc, are different that a single corp restarting. Its a different game now. Previously you could assemble 20 T3's in a fleet and hey presto, you were elite (or so you put about on the forums; however you get blueballed and complain about people SDing everything because you smashed a pea with a hammer and no one fought you; elite corps got 20 kills when BUGRY got 150).

Everyone has T3s now, they are cheap and easy to fly. They are no longer godlike and amazing compared to the rebalanced T1 hulls. i mean, the Execquror is more effective than the Oneiros, and the Guardian only reigns supreme when you deploy half your fleet as logi (seriously, its lame, get over it). And consider the new Mordus Orthrus, it's coco bananas crazy.

Will rebooting these entities create the dominant scary wormhole coalitions of before, or just another high-end T3 blobfest with masses of blue balls and once a month forum trolling BR's/vids which oversell the "excitement"of ragerolling all month to get one decent set of killmails on the alts of some nullsec alliance directors who are just farming their C5's to afford a third Nyx?

Who can tell. But there's a reason I quit running BUGRY, and it had more to do with members not pulling their weight, leaving too few to do too much, and resultant burnout. So, to all those rebooting this week, I hope you find a happy medium between work and pleasure, and find a way of doing things differently, despite CCP's useless POS mechanics and hilariously overly complicated nonfunctional corp administration system, and find a way to keep things interesting.

I think the difference, for me, is I don't take things so seriously now as I used to. Look at BRAVE - they have 8,400++ members because their members find things fun and don't get razzed for losing one ship.

Be honest. "Elite" wormhole PVP is who can bring the most guardians, the biggest blobs, and revolves around the member base living in the long grass to avoid scrutiny about how useless they are at actually fighting anything. This results in a lot of member turnover, stale doctrine fits and excessive caution. Hell, some months I've personally got more kills than some whole corporations, just by taking more risks in shallower seas with cheaper ships.

I have more fun taking out public roams weekly, and you know what happens when the fleet welps? People say they had fun. You know what happens when you get blueballed because people don't want to engage you? People hardly ever say they had fun.

Lowsec is where its at, boys. Just sayin'.
Lakshata Chawla
Blue-Fire
#11 - 2014-05-14 00:57:16 UTC
Like ExookiZ said.

We have our inner core, and they rebuild after the lull months.

Right now it's summer and I expect our corp to be mostly dead until september, this is the way it goes...

I"m sure we'll have a few small fights here and there but it's hard to do when your scanners go on vacation, your line members and "warm bodies" can't be bothered to scan, and everyone else goes and plays League, Dota, DayZ, Space Engineers, or whatever the FotM game is.
Aiyshimin
Shiva Furnace
#12 - 2014-05-14 05:13:51 UTC
Wormholes are a PVE environment and PVP-oriented players have realised this and either moved out, or direct their action outside w-space and only farm the planets and sleepers inside.
Sith1s Spectre
Imperial Academy
Amarr Empire
#13 - 2014-05-14 05:58:23 UTC
Aiyshimin wrote:
Wormholes are a PVE environment and PVP-oriented players have realised this and either moved out, or direct their action outside w-space and only farm the planets and sleepers inside.

What a load of crap.

We have already destroyed just short of 70 bil worth of ships, the majority of that in WH space.

The other big groups have done similar if not more than that

Resident forum troll and fashion consultant

Aiyshimin
Shiva Furnace
#14 - 2014-05-14 06:41:27 UTC
That's exactly what I'm talking about. Skewed perspective. "Big Groups" like yours with less kills/month avg than our small, mostly inactive alliance.

And both of our groups together ALL TIME TOTAL is still 100 kills less than one PVP player gets in a month in low sec.
Sith1s Spectre
Imperial Academy
Amarr Empire
#15 - 2014-05-14 08:10:36 UTC
Aiyshimin wrote:
That's exactly what I'm talking about. Skewed perspective. "Big Groups" like yours with less kills/month avg than our small, mostly inactive alliance.

And both of our groups together ALL TIME TOTAL is still 100 kills less than one PVP player gets in a month in low sec.

Sorry I'm not sure what you are on about.

Last time I checked we had killed more than the 49 ships worth 3b that your alliance has this month.

Resident forum troll and fashion consultant

Aiyshimin
Shiva Furnace
#16 - 2014-05-14 09:11:37 UTC
Difficult maths, eh?

Rolled Out, age 2 months, total 213 kills
213/2 = 106.5 kills average / month

Unsettled, age 3 months, total 339 kills
339/3 = 113 kills average / month

Anyway, this is not a pissing contest, you guys are doing just fine and since we aren't a tryhardcore PVP group with **** to prove, I'm talking about w-space as a PVP environment- it simply does not provide the same level of access to round-the-clock pew as low sec.

Here's Snuff Box (low sec corp) kb for reference: http://zkillboard.com/corporation/701625211/stats/

W-space is fine if you like quiet evenings in good company, but PVP environment it is not. Yeah, sometimes good fights happen, but the fact is that elsewhere they happen all the time.
AssassinationsdoneWrong
Deep Core Mining Inc.
#17 - 2014-05-14 09:47:50 UTC  |  Edited by: AssassinationsdoneWrong
Aiyshimin wrote:
Difficult maths, eh?

Rolled Out, age 2 months, total 213 kills
213/2 = 106.5 kills average / month

Unsettled, age 3 months, total 339 kills
339/3 = 113 kills average / month

Anyway, this is not a pissing contest, you guys are doing just fine and since we aren't a tryhardcore PVP group with **** to prove, I'm talking about w-space as a PVP environment- it simply does not provide the same level of access to round-the-clock pew as low sec.

Here's Snuff Box (low sec corp) kb for reference: http://zkillboard.com/corporation/701625211/stats/

W-space is fine if you like quiet evenings in good company, but PVP environment it is not. Yeah, sometimes good fights happen, but the fact is that elsewhere they happen all the time.


Balderdash and Sith is right (God I'm going to pay for that!)

You can find pew whenever you want it you just have to be persistent with rolling and not leave a chain unscouted just because it looks difficult, has a C6 static etc etc.
Low Sec has more pew coz ....... gates and local?? It is what true w-space people call LazyPew because that's exactly what it is. To compare the two is ridiculous because they are practically different games and certainly different play styles with different prerequisites the first of which being patience!
I have seen Rolled Out and before that Sky come scouting through my chain and they are always diligent never leave a K unscouted and always find it if they are looking for it.

To answer the OP, RL is the variable imo. Right now I'm snowed under and looking for pew requires x amount of bodies online with rolling ships where necessary and pvp on alert should it all go balls up or should a new sig appear or dscan suddenly get busy. Getting that timing right can be hard if you're trying to balance work, family etc. For me I need to justify my eve time to myself over e.g. being with my wife and kids but when I commit to finding pvp or bearing or whatever I generally find what I am looking for and then I have fun.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Winthorp
#18 - 2014-05-14 10:03:42 UTC  |  Edited by: Winthorp
Aiyshimin wrote:
Difficult maths, eh?

Rolled Out, age 2 months, total 213 kills
213/2 = 106.5 kills average / month

Unsettled, age 3 months, total 339 kills
339/3 = 113 kills average / month

Anyway, this is not a pissing contest, you guys are doing just fine and since we aren't a tryhardcore PVP group with **** to prove, I'm talking about w-space as a PVP environment- it simply does not provide the same level of access to round-the-clock pew as low sec.

Here's Snuff Box (low sec corp) kb for reference: http://zkillboard.com/corporation/701625211/stats/

W-space is fine if you like quiet evenings in good company, but PVP environment it is not. Yeah, sometimes good fights happen, but the fact is that elsewhere they happen all the time.


To be fair technically Rolled Out is only two weeks old, it was held by only an alt until we all joined. Feel free to check employment histories to confirm.
AssassinationsdoneWrong
Deep Core Mining Inc.
#19 - 2014-05-14 10:10:54 UTC
Winthorp wrote:


To be fair technically Rolled Out is only two weeks old, it was held by only an alt until we all joined.


Still no excuse for not having a dot in the name.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Aiyshimin
Shiva Furnace
#20 - 2014-05-14 10:12:54 UTC  |  Edited by: Aiyshimin
AssassinationsdoneWrong wrote:


Balderdash and Sith is right (God I'm going to pay for that!)

You can find pew whenever you want it you just have to be persistent with rolling and not leave a chain unscouted just because it looks difficult, has a C6 static etc etc.
Low Sec has more pew coz ....... gates and local?? It is what true w-space people call LazyPew because that's exactly what it is. To compare the two is ridiculous because they are practically different games and certainly different play styles with different prerequisites the first of which being patience!
I have seen Rolled Out and before that Sky come scouting through my chain and they are always diligent never leave a K unscouted and always find it if they are looking for it.


Lowsec has more action because it's more populated.

I disagree with "finding pew whenever you want it". It's simply not true anymore. I've been in w-space since 2011, and yeah, you used to quite easily find action on most nights, enough at least to keep you happy over the quiet nights. But today not finding anything to shoot is more common than finding something. You roll, scout, roll again, scout, roll, scout, and suddenly it's time to log off without having done anything productive for hours. Be honest, don't try claim that this doesn't happen.

So yes, low sec and wh are different play styles- lowsec is PVP play style for those who enjoy combat in this game, whs are for chilling on TS with corpmates -play style.

There are good recent developments (vet alliances reforming, Suddenly Spaceships moving to C5 space), so there is still hope- if the population grows quickly beyond the breaking point, we can break this vicious cycle of people moving out because there aren't enough people to support an active PVP play style, and it starts feeding itself in the other direction.
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