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They made this hybrids rebalance ?

Author
Tanya Powers
Doomheim
#21 - 2011-12-03 13:34:28 UTC
Gustav Knuttsen wrote:
As in topic. They(ccp) made this rebalance ?? I dont see ANY difference. :( Anyone ?

Thanks



Usual "Eve search is your friend scub!! "

Then I can also re direct you to dedicated threads has "Hybrids and Tech 2 ammo rebalancing" on General Discussion, you can also share your opinion on Test server Feedback under Hybrids rebalancing thread.

There's so much to say it's useless to restart another thread.
Dr Karsun
Coffee Lovers Brewing Club
#22 - 2011-12-03 13:39:22 UTC
I managed to experiance a big nice buff to the blasters today... Not only I managed to land shots on a drake at 1.5km range when both targets were moving, but also I did almost as much damage as a megathron with a deimos.

I would probably have done the same, but I missed a moment and didn't start shooting at the same time as he did.

Blasters seem usable now.

And in general gallente ships rock now. The blasters may need a little range bonus at some point, but they are serving their purpose now.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Suitonia
Order of the Red Kestrel
#23 - 2011-12-03 13:43:38 UTC
The fitting reduction is probably the best part of the buff.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Aloe Cloveris
The Greater Goon
#24 - 2011-12-03 13:57:32 UTC
Mariner6 wrote:

10 m/s is barely notcible.


When multiplied by 630% mwd + 25% Navigation skill + module bonuses + implant bonuses + Rapid Deployment Link bonuses, that additional 10m/s does add up.

Not that all ships don't benefit from the aforementioned bonuses, but we're talking about the new supplementary 10 m/s that is now also benefitting from those modifiers.

It's not the worst change.
Caulk H0lster
Kazakh Ministry of Wealth Redistribution
#25 - 2011-12-03 14:00:00 UTC
The buffs to hybrids have been subtle, but so far have made a difference. I think it's premature to say whether or not it's "enough".

I went and bought a Vindicator and Vigilant as soon as the hybrid rebalance was announced, and I dusted off my Rokh. So far I've only really had a chance to fly the Vigilant in combat, and while I didn't have a lot of experience before the buff flying this ship, it definitely does it's job now. When you can apply DPS on the target quickly, you will probably be the top damage dealer. The speed (and agility) is enough to zip around and get in range quickly, and with the tracking buff even when you are MWDing into orbit of a target, you don't miss as many shots as you used to (from my Deimos experiences).

Another thing worth mentioning is that while Gallente ships definitely lean towards armor tanking, especially with ships like the Vigilant, Deimos, Talos, Brutix, and probably a few others I'm missing, you CAN fit them very similar to the way you'd fit a Minmatar ship like a Vagabond, and get a great deal more range out of filling your lows with TEs and Magstabs (though this probably isn't gonna work for soloing as well as it does in gangs). You should be able to reach out and touch someone close to 30k with Null loaded if you've got 2 TEs fit. You're not going to do Vagabond dps at 30k, but at least you'll be hitting frequently.

One thing is pretty certain right now though, and that is that you're not going to see Deimos' replacing Zealots as the standard for Armor HAC fleets, and you're not going to see Abaddon fleets suddenly switching for Megathrons either. The lack of range of blasters is going to be a severely limiting factor in fleet combat, where blaster ships are going to have less than half the range of pulse lasers, and the ships they're attached to can't tank as well as their Amarr counterparts either. Rail Rokhs might have a brighter future in fleet combat, we'll have to wait and see. Their main advantage over Abaddons is range and tank (especially since shield reps come at the beginning of the rep cycle instead of the end like armor reps do), but their drawbacks of 30-40% less DPS and horrible tracking might make them too inflexible for practical use.

tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#26 - 2011-12-09 06:36:18 UTC
hybrids are still the best at being worst

so no this rebalance was a kik between the legs, to make high hopes and even bigger dissapointment.

for blasters: u can use them only for high sec ganking
railguns: there is no application where u need to shoot further then 120 km cuz u will get a warp in and both other turrets do more damage at long range
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#27 - 2011-12-09 06:56:59 UTC
Great job on hybrids, CCP! You made them much better and useful without making them overpowered. You very easily could have ****** this up and you managed not to.
Vedje
Deep Core Mining Inc.
Caldari State
#28 - 2011-12-12 10:36:35 UTC
Whimmy Wham Whamwazzle wrote:
I guess we'll see how many people start using Gallente agin and ccp will buff as needed?


That is very productive Whinny.
Let's stit back, get wasted and see what happens
maybe they buff them maybe the nerf them.
baltec1
Bat Country
Pandemic Horde
#29 - 2011-12-12 10:40:55 UTC
My mega now flies at 1200m/s, has the tracking to melt a cruiser, moar firepower, half the loading time and can shoot all the guns foreverBig smile

Malcanis
Vanishing Point.
The Initiative.
#30 - 2011-12-12 11:30:48 UTC
ClusterFook wrote:
Rac3r3000 wrote:
it really made a big difference to some ships, like Megathron. You can fit a full rack of neutrons, a heavy cap booster, a heavy neut, and 2 1600 plates, and mwd now, with no Grid problem! It also does 1300+ dps with just 2 magstabs...


Really... you sure about that.... because i call BS. Why? because its called CPU and you are at least 40 cpu in the hole in that build.

Highs:
7 T2 Neutrons
1 MED nuet

Mid:
heavy cap booster
Mwd
Web
scram

Low:
1 Eanm T2
1 explosive hardener T2
1 adaptive nano membrane T2(note 0 cpu here)
1 DC T2
1 1600 plate
2 Mags stabs T2's

You have only about 3 CPU left in this build and plenty of power grid, notice it has a MED nuet and an Adaptive membrane instead of your 2nd plate and Heavy nuet, so it is using a lot less cpu than your build and it barely fits. So no it did not help the Megathron much in fitting.


Meta 4 web & scram makes quite a difference to CPU.

I'd go 2x 1600RT, 2x Mag Stab II, DCU II, 2 EANM II and a tracking enhancer, btw. The extra falloff (and tracking) is at least as good as a 3rd damage mod IMO.

You can fit a very nice neutron blaster mega with a 3% CPU implant now.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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