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Player Features and Ideas Discussion

 
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Time to extend the skill queue

First post
Author
Dave Stark
#121 - 2014-05-10 08:57:27 UTC
Seith Kali wrote:
Not having to be online and logged in to progress is one of the major selling points of eve over other MMOs. It makes total sense to play to that strength as much as possible.

however never logging in to progress, isn't one of the selling points.
Seith Kali
Caldari Provisions
Caldari State
#122 - 2014-05-10 09:07:39 UTC
Eve is about meaningful interactions with other players, not me vs my work/life schedule. You'll find some of the most influential and important players in the game rarely, if ever, log on.

You may think that is a problem in itself, but that is for another thread. Arbitrary limits on skill queue that require anyone with a job/life to break the eula though account sharing or lose out doesn't change that.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Titan Andronicus
Rookie Mission Tax Haven
#123 - 2014-05-10 09:10:27 UTC
Dave Stark wrote:
Seith Kali wrote:
Not having to be online and logged in to progress is one of the major selling points of eve over other MMOs. It makes total sense to play to that strength as much as possible.

however never logging in to progress, isn't one of the selling points.


Shareholders might disagree.

"You're telling me people will still pay us money, but never actually play the game?! I'm in."
Dave Stark
#124 - 2014-05-10 09:18:41 UTC
Titan Andronicus wrote:
Dave Stark wrote:
Seith Kali wrote:
Not having to be online and logged in to progress is one of the major selling points of eve over other MMOs. It makes total sense to play to that strength as much as possible.

however never logging in to progress, isn't one of the selling points.


Shareholders might disagree.

"You're telling me people will still pay us money, but never actually play the game?! I'm in."


alternatively, they don't give a **** because they're getting paid either way. the only people that want the queue extended are those that whine a lot, or simply don't actually want to play the game but don't have the stones to cancel their accounts.
Seith Kali
Caldari Provisions
Caldari State
#125 - 2014-05-10 09:22:11 UTC
Or regularly take weeks off at a time due to work/life commitments. This is a game played by adults after all.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Dave Stark
#126 - 2014-05-10 09:24:54 UTC
Seith Kali wrote:
Or regularly take weeks off at a time due to work/life commitments. This is a game played by adults after all.


yeah, takes you 30 seconds to update your skill queue, if you don't have 30 seconds of spare time for weeks at a time, you need to reevaluate your life rather than whining about the skill queue in a game you don't play.
Titan Andronicus
Rookie Mission Tax Haven
#127 - 2014-05-10 09:25:20 UTC
Dave Stark wrote:
... alternatively, they don't give a **** because they're getting paid either way. the only people that want the queue extended are those that whine a lot, or simply don't actually want to play the game but don't have the stones to cancel their accounts.


Yeah, I can go back a few pages and read the same troll argument.

Nothing constructive to add to the discussion?
Dave Stark
#128 - 2014-05-10 09:29:05 UTC
Titan Andronicus wrote:
Dave Stark wrote:
... alternatively, they don't give a **** because they're getting paid either way. the only people that want the queue extended are those that whine a lot, or simply don't actually want to play the game but don't have the stones to cancel their accounts.


Yeah, I can go back a few pages and read the same troll argument.

Nothing constructive to add to the discussion?

extending it doesn't change the fact that you're still going to have to log in, for the exact same amount of time, at the exact same frequency, to update your skills.

the discussion is people wanting a change that doesn't actually change anything.
Seith Kali
Caldari Provisions
Caldari State
#129 - 2014-05-10 09:46:10 UTC
Just remove the limit so you can do years at a time. You can still sit there twiddling with it to your hearts content like you do with evemon currently and the hundreds of oil riggers, military personnel, merchant navy etc players don't lose out.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Dave Stark
#130 - 2014-05-10 09:48:36 UTC
Seith Kali wrote:
Just remove the limit so you can do years at a time.


that is literally the only way this change would have any use. at that point we may as well just say "**** it, have unallocated SP and put them wherever you want when you log in". which is a better system anyway.
Seith Kali
Caldari Provisions
Caldari State
#131 - 2014-05-10 09:57:31 UTC
Yeah, but then you get into dumbing things down territory. It is good to have to make intelligent, long term, decisions about what you train. Having to log in on potentially daily to do it is just an arbitrary pain in the arse that serves no purpose than fudging up logging in metrics.

Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege. 

Dave Stark
#132 - 2014-05-10 10:05:12 UTC
Seith Kali wrote:
Yeah, but then you get into dumbing things down territory. It is good to have to make intelligent, long term, decisions about what you train. Having to log in on potentially daily to do it is just an arbitrary pain in the arse that serves no purpose than fudging up logging in metrics.


it doesn't dumb it down, you still have to pick skills to train, the difference is when you train them, that's all. whether you pick them this christmas or next christmas is irrelevant. if you're an idiot this christmas you're still going to be an idiot next christmas.

besides, if you spend accumulated SP now, you can't spend them later. you're still making long term decisions.
for example, if a new doctrine is announced and you have a bunch of spare SP left over, you can either spend enough SP to fly the hull competently with the relevant fittings and save some SP if there's another doctrine change in the near future, or you can sink all of your accumulated SP in to it to fly it perfectly and then get shafted if the meta changes.

there are still intelligent, long term, decisions to be made... just in a slightly different way.
Andski
Science and Trade Institute
Caldari State
#133 - 2014-05-10 10:14:14 UTC
whenever I'm going away from the game for a long period i just queue up an >x5 skill to level 5

problem solved

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nikk Narrel
Moonlit Bonsai
#134 - 2014-05-10 13:44:09 UTC
If players want to pay, in order to play a game where they basically just update a skill queue online using web browser or apps...

Who are YOU to tell them that they are wrong, and CCP should consequently refuse their money?

Welcome to the sandbox. Players play however they want.

Take consolation in this, perhaps:
They are updating the skill queue off of the hope or expectation that they will actually play at some point.
At this time, they will either need to play online normally in order to generate ISK, have friends who play already donate to them, or buy PLEX.
All three of these options rely on active play in the game itself, so noone is getting a free ride.

EVE prospers, and we all get devs motivated to make the play experience as attractive as possible, drawing in more live players.

Everyone wins, even you with your doubts about the benefits.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#135 - 2014-05-10 20:11:39 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Daenika
Chambers of Shaolin
#136 - 2014-05-10 22:29:26 UTC
Quote:
whenever I'm going away from the game for a long period i just queue up an >x5 skill to level 5

problem solved


Right, so because you have that option, no one should have access to the feature? Not everyone has a bunch of rank 5+ level V's laying around waiting to be trained, and not all of those level V's are useful (example, Tactical Shield Manipulation V for subcap pilots)
Taxi Nepaht
Federal Navy Academy
Gallente Federation
#137 - 2014-05-14 00:21:04 UTC
The whole life priority reevaluation argument around the 24h EvE (a computer game) skill queue could be hilarious but is actually rather sad.
shado20
Aliastra
Gallente Federation
#138 - 2014-05-14 04:32:35 UTC
the training queue limitation needs to be removed.
my main complaint is I have more than 1 account, when I log in, I forget what I was going to train on this account. needing to use out of game tools to manage an in-game queue is just silly. and yes I was here back in the good old days where there was no queue and was pissed when ccp added a queue , not that there was a queue , but it had such a tinny tiny time limitation on it.
I just seem to spend too much time trying to resort what skills I was wanting to work on. with toons having 292 - 209 - 294 - 83 - 83 - 57 total skills, there is a lot going on. just want to be able to figure out my skills for the next month and let it run. shoot I have some skills that could run 74 days on 1 skill.
Hasikan Miallok
Republic University
Minmatar Republic
#139 - 2014-05-14 05:41:49 UTC
The new pathfinder game is using EVE style skill training but if your queue runs out the SP just accumulates.

TBH though I have never obsessed over SP and have at times accidentally left a character with nothing training for long periods. Thing is so what? You are subbing/plexing to play and interact not get obsessed with some facebook style SP minigame.
Tyrone Alyeh
Dark Matter Specialists
#140 - 2014-05-15 09:10:40 UTC
Titan Andronicus wrote:
As a two month old player I'd say nearly everyone is more experienced than I am! :)


As a 3-month old player I strongly disagree.

Once I started Eve I didn't really know what to do, and since I play like 4 other games I was inclined just not log on.

But every day I had to log on and set up my skill queue. My buddy who started 1 month before me always reminded me an hour before it expired.

Because I had to log on daily, I was more frequently seeing which skills I was doing, more actively making decisions in which lv2's/3's I should pick, etc.

In many cases, getting on to set my skills meant I talked in corp chat. Eventually once I started missions, it bled into doing missions while chatting in corp chat, or whatever.

Point is, if the skill queue were 30 days, I likely would have never actually got into Eve. I would have queued up my 3, 7, 14, or 30 day queue, probably forgot about it (Any longer than 3 = DEFINITELY FORGOT ABOUT IT). My buddy set me up like a 60 day skill queue plan with EVEMon and so I would've loaded up 30 days and left. In reality, by PLAYING the game I realized so many things I wanted sooner/differently and I built my own skill plan and got more into the game and played it more.

If the suggestion were for 2 days, I could MAYBE see that. Sometimes you have a skill queue (esp. as a new player - the ones who get most affected by the skill queue training time limit) that expires in like 1 day 7 hours (eg: A p/w skill, rank 2, going to lv4, takes 1d 7h to a p/i specced player).

Those 1d 7h queues are annoying. If I set that in that at noon and don't play past 7pm that day, that means it's expiring at 7pm the next day. If I, for example, work a double and sleep in that time, I can easily miss the skill queue.

Yes, I get that some of you had it harder (working up at 4AM to set the skill queue), but I don't necessarily think the queue itself should be a symbol of hardcore. Just a symbol of reasonable consistency.

I do think the skill queue *could* benefit from being extended to 1.5 days, 2 days, or 2.5 days (ABSOLUTE MAX).

I think more than 2.5 days actually HURTS the game. I think new players need daily reinforcement in their skill plan to remind them that this is a goal-oriented game and encourage them to come up with new goals and get excited about their skill queue. In fact, now that I've said this, I think 2.5 is also too much. 2 MAX, 1.5 ideal.

I think a 36 hour queue would be really great, actually. But I think more hurts the game.

It's the fundamental concept with 24: I agree with 24, but sleep makes it more like 16 and that's dangerous, 32 or 36 hour queue would account for sleep safely.