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Why Eve isn't more popular?

First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#281 - 2014-05-13 22:26:05 UTC
Erufen Rito wrote:
Wow, there went the discussion we were having. I guess comparing Eve with games is not a good idea, because a quick lookover can gt the entire thing nicked.


Whoa, hey, you're getting dangerously off topic. Save it for the sister thread, "Why aren't the Eve forums more popular?"

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Harion Nardieu
Federal Navy Academy
Gallente Federation
#282 - 2014-05-13 22:53:00 UTC
It might have been asked and answered before, but I'm a new player (didn't read every forum post ever made) and didn't had the patience to read every page on this post, so excuse me for asking again.

As a new player the thing that bother me most, is the huge difference between PvP and PvE tactics, which creates so many problems in my opinion — different fittings for similar purposes (combat) being one of the biggest. I am aware that is some PvE content that is closer to PvP, such as Incursions and Sleepers, but none of this is available to new players because of the SP requirements.

My question is: why not create PvE content that is closer to PvP?

I believe, and I speak for myself here, that if PvE tactics were closer to PvP, both the content would be more engaging and even incentive group play, and new player would be more prepared for an eventual — consensual or not — PvP.

As a final word, let's face it, there is players that do not like PvP but do like to play a social game — such as myself. So why keep this players out of the game entirely by having a bad PvE system? EVE have so much potential, for PvE, Roleplaying and PvP, that I really feel that this potential is far from explored.
SurrenderMonkey
State Protectorate
Caldari State
#283 - 2014-05-13 23:01:45 UTC  |  Edited by: SurrenderMonkey
Harion Nardieu wrote:

My question is: why not create PvE content that is closer to PvP?



That may seem like a simple idea but in practice, implementing it would be monstrously complicated. First of all, what kind of PvP should be emulated? Huge fleet fights? 1v1? Small gang?

Incursions and sleepers only vaguely resemble PvP in the sense that, e.g., spider-tanking is a popular strategy used in both PvP and in that PvE content, but a spider-tanking PvP gang and a spider-tanking sleeper gang still have very, very different play experiences in practice - they just have that one particular similarity.


Furthermore, much of PvP - especially solo and small gang - revolves around being the guy who brought the gun to the knife fight instead of the guy who brought the knife to the gun fight. If I'm running around solo in, say, a kiting breacher, a guy in a daredevil is a big fat NOPE for me. If he catches me I'm going to go pop. It's hard to mimic that in PvE. Would a rat I clearly outclass run away the way a player would, and would that be a satisfying experience for the player?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#284 - 2014-05-13 23:04:04 UTC  |  Edited by: Erufen Rito
Harion Nardieu wrote:
It might have been asked and answered before, but I'm a new player (didn't read every forum post ever made) and didn't had the patience to read every page on this post, so excuse me for asking again.

As a new player the thing that bother me most, is the huge difference between PvP and PvE tactics, which creates so many problems in my opinion — different fittings for similar purposes (combat) being one of the biggest. I am aware that is some PvE content that is closer to PvP, such as Incursions and Sleepers, but none of this is available to new players because of the SP requirements.

My question is: why not create PvE content that is closer to PvP?

I believe, and I speak for myself here, that if PvE tactics were closer to PvP, both the content would be more engaging and even incentive group play, and new player would be more prepared for an eventual — consensual or not — PvP.

As a final word, let's face it, there is players that do not like PvP but do like to play a social game — such as myself. So why keep this players out of the game entirely by having a bad PvE system? EVE have so much potential, for PvE, Roleplaying and PvP, that I really feel that this potential is far from explored.

Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.

PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong.
Lastly, NPCs wont warp off when given the chance, and come back fully repped and with a better ship, or more friends.

On PVP, I dont think I've ever heard of a Battleship taking on 20 other battleships and their cruicer and frigate support.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Harion Nardieu
Federal Navy Academy
Gallente Federation
#285 - 2014-05-13 23:37:46 UTC
Quote:
Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.

PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong.
Lastly, NPCs wont warp off when given the chance, and come back fully repped and with a better ship, or more friends.

On PVP, I dont think I've ever heard of a Battleship taking on 20 other battleships and their cruicer and frigate support.


I understand what you are saying, but what I am asking — or proposing — is to change PvE as it is made today. Instead of warping to a room with 30 ships, why not have only a small group of stronger ships? I hear people talking about PvP fights where a single frigate solo kill a group of 2 frigates and a cruiser, that should be what happen in PvE. Long story short, I want to fight two frigates and a cruiser in my mission, not 20, but make does 3 ships harder to beat, make them warp away to force me to scram, make them remote rep each other. It doesn't need to be a 100% PvP experience or a super AI that reproduces everything a player would do, but just make them act a little less preditable, make them fight in a way that doesn't force me to use a, completely, different fitting.

Now that I am thinking about it, this kind of change should bother some people because it would make harder to AFK ratting or missioning, but it would be a great improvement to the PvE gameplay.
Hasikan Miallok
Republic University
Minmatar Republic
#286 - 2014-05-13 23:39:10 UTC
SurrenderMonkey wrote:
Tux Gallant wrote:


frequent large battles are fine however the economy would have to be adjusted to make that possible.
Its hard to have high value assets that take much game time to acquire and frequent battles at the same time.
If you blow up my ship how soon should I be able to return to a battle with a new one?


You have - quite unwittingly, I'm sure - touched upon one of the key reasons PvE will probably never be that much "better" in Eve.

You know what PvE players like about PvE?

They don't lose their ships. That's it. That's the draw.





Well yeah, if by PvE players you mean incursion and mission runners that fly deadspace/officer fit Machs and Vindis they are the equivalent of the guy who works hard to get a blinged up Ferrari and enjoys driving it around on weekends and polishes it and puts photos on facebook parked at exotic locations. Or in some cases buys a Ferrari to race at local track meets.

By the same analogy PvP gankers are the local teenage mall rats that want to joy ride in Ferraris and burn them when they are done :D

Both are having fun in their own way.




It is important to realise that the "PvP versus carebear" conflict and stuff like New Order is actually encouraged by CCP as they see it as a prime example of "player made content".



Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#287 - 2014-05-14 00:30:37 UTC
Harion Nardieu wrote:
Quote:
Because on PVP, you *usually* fight in equal terms as far as numbers go. A Marauder can tank an entire C6 sleeper site just fine AS LONG AS YOU MANAGE THE AGGRO, even if it is the one Battleship vs the 20 or so NPC battleships plus support. That last concept is not something that exists on pvp in a natural way. To manage agro, you have to kite, use ECM or any other dirty tricks to try to get a one on few-rather-than-many fight.

PVE fits are made with a priority on tank and longevity, with a touch of DPS. IMO anyway, I could be wrong.
Lastly, NPCs wont warp off when given the chance, and come back fully repped and with a better ship, or more friends.

On PVP, I dont think I've ever heard of a Battleship taking on 20 other battleships and their cruicer and frigate support.


I understand what you are saying, but what I am asking — or proposing — is to change PvE as it is made today. Instead of warping to a room with 30 ships, why not have only a small group of stronger ships? I hear people talking about PvP fights where a single frigate solo kill a group of 2 frigates and a cruiser, that should be what happen in PvE. Long story short, I want to fight two frigates and a cruiser in my mission, not 20, but make does 3 ships harder to beat, make them warp away to force me to scram, make them remote rep each other. It doesn't need to be a 100% PvP experience or a super AI that reproduces everything a player would do, but just make them act a little less preditable, make them fight in a way that doesn't force me to use a, completely, different fitting.

Now that I am thinking about it, this kind of change should bother some people because it would make harder to AFK ratting or missioning, but it would be a great improvement to the PvE gameplay.

That last bit at the end is why I think our PVE is not as you (and I for that matter) want it. It would be great to have to put effort into this aspect of the game. But then comes the whole "My wallet is not bottomless like yours" dilema.

Lets assume that as a new player, you find a leet mission runner who marks your mind with "Buy a tengu, best pvp boat". So you train straight for it, and you spent the next 5 months or so training all of the relevant skills to 4 and 5. Then comes the aspect of fitting it. A "cheap" mission tengu is running at around 500mil or so. Mine runs at almost 2 billion. What's the difference? That in mine, I can agress the entire room, wait for them to get close, and kill them all as I read some manga or whatever. On the T2, you can't quite do it like that. And thus, my isk income is suddenly much higher than yours.
That translates to about 30 mil or so per "good" mission, which average at around 60 or so rats, with a lot of BS rats that is.

Now, keeping in mind that mission running is someone's income, let's factor in what a decent NPC battleship spawn under our system could do.
Say you have 4 BS instead, with a support of 4 cruicers and 4 friages. Now, most of the bounty would have to be on the BSs, so lets say that each is worth 7mil, and the remaining 2m are dristributed among the frigates and cruicers. And here comes the issue. The difficulty factor for you just went up exponentially, because we are assuming that now these BS and cruicers are more tactical. You can't now afford to let either of the BSs warp away, so now you have to sacrifice tank on your tengu for a scrambler, or get a whole different ship. By losing tank and facing these harder hitting ships, you have now engaged in a very risky fight, and chances are you will lose your ship. Same scenario with my blingy Tengu.

And that puts us more in line with PVP. Enough tank with enough gank, with the ability to keep targets from leaving, all at once, and the very real risk of getting blown up.

(SOrry if this is a bit broken, I had a million people walk by and distract me with work stuff as I was trying to type this)

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Jenn aSide
Soul Machines
The Initiative.
#288 - 2014-05-14 00:34:21 UTC
Neutrino Sunset wrote:
No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.

I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess.


Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others).

Quote:

However, if you read the thread carefully you notice that in the OP what I actually suggested was that making PvE _much_ _harder_ and ideally closer in mechanics to PvP itself, would make it more engaging, and consequently Eve more popular. No mention of making it any easier at all.


You are the one talking about easier pve. I never said anything about that at all.

I'm saying, if you need all the things that people are claiming as the reasons why EVE isn't more popular (like"progression" stuff for example), then the real problem is the players bad choice of game, not any problem with EVE Online.

EVE isn't more popular because in general people are crap and dislike waiting for things. Period.




Erufen Rito
The Dark Space Initiative
Scary Wormhole People
#289 - 2014-05-14 00:47:59 UTC
Jenn aSide wrote:
Neutrino Sunset wrote:
No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.

I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess.


Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others).

Quote:

However, if you read the thread carefully you notice that in the OP what I actually suggested was that making PvE _much_ _harder_ and ideally closer in mechanics to PvP itself, would make it more engaging, and consequently Eve more popular. No mention of making it any easier at all.


You are the one talking about easier pve. I never said anything about that at all.

I'm saying, if you need all the things that people are claiming as the reasons why EVE isn't more popular (like"progression" stuff for example), then the real problem is the players bad choice of game, not any problem with EVE Online.

EVE isn't more popular because in general people are crap and dislike waiting for things. Period.





I made a very valid point about this, but it seems whichever ISD "cleaned" this up decided it was too good.

TL;DR popular games are aimed towards the biggest market. Currently, the biggest market is easily amused with pretty lights and quicktime events.

This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#290 - 2014-05-14 00:49:50 UTC
Jenn aSide wrote:
Neutrino Sunset wrote:
No, I don't believe that those identifying features from lesser risk MMOs that Eve lacks are even remotely on the right track of why Eve is not more popular.

I think instead that Eve has a certain group of players, who see themselves as hardcore PvPers, who will choose to interpret any proposed change or improvement to the PvE side of the game as a desire to make PvE easier, hence the use of derogatory terms like 'themepark features and mechanics', remarks like SurrenderMonkey's above, and links to Hello Kitty Online or whatever. I get the impression that this is primarily an attempt to belittle anyone who PvEs, although what purpose they think this might serve I wouldn't care to guess.


Simply False. I'm a PVE player mainly. The PVE is fine and already serves it's purpose (giving people something to do and providing income to do those things and others).
I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game.

Large scale iterations or revamps, which I would gladly welcome, often seem to come across as being not worth time investment compared to really anything else, which for me is sad. I think i'd be nice to have an eve in which every PvE encounter hasn't been perfectly cataloged, but I'm wondering if I'll ever really see that in the MMO space.

Jenn aSide wrote:
EVE isn't more popular because in general people are crap and dislike waiting for things. Period.
For most of the people I've seen leave it had nothing to do with waiting. It was most in response to Eve's approach to content, with controls being a distant second.
Rastafarian God
#291 - 2014-05-14 00:56:41 UTC
I will say this as ashamed as I am about it. I have somewhat of a WOW presence because my RL brother loves that game. I've had people ask me why I rarely log into warcraft and I tell them it's because I play EVE. I have NEVER had anyone ask me what it was, they just usually say it is not there cup of tea.

I have also had co-workers talk about things that have happened in EVE (the sansha carrier thing being of latest memory) that do not play MMO's at all. Although they heard about it from a news source. I've told them that I play the game ad went into detial what actually happened and they look at me awe struck. They still do not go home and create an account however.


EVE is not as popular as it could be because the average casual gamer can not handle EVE. It's not that it is not well known, the issue is that EVE panders to somewhat of a specific player base. I do not know anyone that wants eve to pander to wow players for example.

So the short version is this.. EVE is freaking awesome, the problem is that in order for it to be awesome, they can not please everyone. The side effect of that is that not everyone plays it.



Alexa Coates
Center for Advanced Studies
Gallente Federation
#292 - 2014-05-14 01:01:55 UTC
a lot of people forget the epic arcs exist simply because no one does them, and no one does them because they're really, REALLY hard. Like, ridiculously hard.

That's a Templar, an Amarr fighter used by carriers.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#293 - 2014-05-14 01:03:20 UTC
... i did not realize this was 15 pages long.

That's a Templar, an Amarr fighter used by carriers.

Ramona McCandless
Silent Vale
LinkNet
#294 - 2014-05-14 01:29:20 UTC  |  Edited by: Ramona McCandless
ISD Ezwal wrote:
Ramona McCandless wrote:
Anyone here do cyno? Yes, no?
Yes, in the cheapest piece of junk frigate that can fit the cyno and can hold the fuel.
In essence, something a new player can easily do, but in general doesn't know is one of the myriad options of things to do in EvE.
That's why I (and fortunately others as well) sometimes take the time and hang around in a new player systems talking to, well, new players. Pointing them at the near endless possibilities this game has. Of course a lot are newly started alts, but quite often there are new people that are open to the sandbox.

Is it boring to do as opposed to the things I normally do in game? Oh yes, definitely. Is it rewarding? Again, oh yes. (And no, not in Isk or km's or new corp slaves to smack about!!!X)
I can recommend every seasoned EvE player to do so once in a wile. Just help the newbro's on their way. Not to make an interesting evening, far from it actually, but an interesting EvE future for years to come.


Thank you, and I give the above in response to the "there's a lack of content" statements that have sprung up in recent replies. Its impossible to run out of things to do in EvE.

And I dont find helping new players out to be boring. In fact I really like it, and I like to think I save them from terrible CEOs which I regard as the single biggest reason why people dont hang on with EvE, right after the ones who leave find that the game doesn't suit their capabilities.

Of course, I rarely do it myself, I usually have one of my slaves er I mean other "toons" do it.

I don't think many new players are cut out for the Blood Raider lifestyle just yet, and my own opinions on how to treat new poddies prevents me from harvesting their deep dark claret, may Omir forgive me.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#295 - 2014-05-14 01:39:31 UTC  |  Edited by: Jenn aSide
Tyberius Franklin wrote:
I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game.


I don't know where any of that comes from, but it's completely untrue.

The people sitting on comms with me doing incursions don't think incursions are these not fun things that they have to endure. Niether do the guys in the worms holes, the guys trying to tank 10/10s or dodging pirates while doing corp lvl 5s in low sec ect ect. These things are fun for people without some ridiculous notion of what "fun" pve is. Hell, even anoms are fun when you are the type to experiment with new fits and doctrines.

And that's really the point, the peole who ARE mentally suited to EVE online are people who think the PVE is fine (they are also the people who are doing lvl 4 missions, the worst aspect of EVE pve). The people who need this mythical "engaging" pve aren't going to like EVE pve or anything else. And that's most people.

Quote:

Large scale iterations or revamps, which I would gladly welcome, often seem to come across as being not worth time investment compared to really anything else, which for me is sad. I think i'd be nice to have an eve in which every PvE encounter hasn't been perfectly cataloged, but I'm wondering if I'll ever really see that in the MMO space.


Whether it happens in the "mmo spacE" or not, it shouldn't happen in EVE. Anything that takes away from what shold be the real focus of EVE development (new tools) just should not happen all that often.

It's those new tools that makes pve more fun for those of us who are actual sandbox players (like for example using fit MJDs + Mobile Micro Jump units to do lvl 5 missions...)

Quote:
For most of the people I've seen leave it had nothing to do with waiting. It was most in response to Eve's approach to content, with controls being a distant second.



Good. People are content in EVE. If people need something other than that and EVE's minimalist pve content, they are in the wrong game.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#296 - 2014-05-14 02:01:58 UTC
Jenn aSide wrote:
Tyberius Franklin wrote:
I'm also a PvE player and I find that analysis lacking. I don't think you will find many who like the current state of PvE with a few exceptions. And of those who do approve, most of them do so under the assumption that PvE was designed to be punitive, a punishment for loss and a thing to be endured to get more isk to actually participate in the "real" game.


I don't know where any of that comes from, but it's completely untrue.

The people sitting on comms with me doing incursions don't think incursions are these not fun things that they have to endure. Niether do the guys in the worms holes, the guys trying to tank 10/10s or dodging pirates while doing corp lvl 5s in low sec ect ect. These things are fun for people without some ridiculous notion of what "fun" pve is. Hell, even anoms are fun when you are the type to experiment with new fits and doctrines.

And that's really the point, the peole who ARE mentally suited to EVE online are people who think the PVE is fine (they are also the people who are doing lvl 4 missions, the worst aspect of EVE pve). The people who need this mythical "engaging" pve aren't going to like EVE pve or anything else. And that's most people.
Don't mistake me saying some people feel this way to mean all people do. But really, I've run incursions, C5 escalations, and high end DED's in groups and personally I'm not finding the same mentality of enjoying the PvE, but rather the company, and the goal (usually isk making).

I've been in plenty of incursion groups where if we weren't making headway on that goal, the group fell apart. It was never because they like incursions, but rather that they were less boring with the company than other alternatives and more profitable for the risk involved.

Similarly I've been in a C5 WH corp that really didn't care about the escalations beyond being an income source for ships to raid wherever the new holes led. Maybe I'm just finding the wrong people, but honestly whenever the topic of better PvE comes up there is usually a consensus evidenced among some that PvE is not something intended to be enjoyed as of itself.

Quote:

Whether it happens in the "mmo spacE" or not, it shouldn't happen in EVE. Anything that takes away from what shold be the real focus of EVE development (new tools) just should not happen all that often.

It's those new tools that makes pve more fun for those of us who are actual sandbox players (like for example using fit MJDs + Mobile Micro Jump units to do lvl 5 missions...)
This actually leads back into the point. PvE being static means that, in relation, tool creation only adds a sandbox element for all of about 2 minute when figuring out a new tactic and maybe a few hours fine tuning it. But it stops there. At that point the PvE isn't contributing to the sand box beyond being a function from which isk and items are created.

Is that MJDU still sandboxy and innovative the 100th time you've used it with perfectly predictable success?
Voight KampGaff
Federal Navy Academy
Gallente Federation
#297 - 2014-05-14 02:19:49 UTC
Newb STEAM player here.

PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.

I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.

No boss fights.

No rare spawns that sometimes pop into missions to whup on me.

No unique spawns that pop out of nowhere.

Very, very very predictable.

I have started to watch the Babylon 5 series on T.V. and now I am afk mining asteroids in my Venture.

A few million ISK per episode.



Cassandra Aurilien
Imperial Academy
Amarr Empire
#298 - 2014-05-14 03:12:23 UTC
I recall when I started, before the Crimewatch system & the ore holds on mining ships... Local in high-sec was actually busy... People chatting, talking trash, sharing fits, etc.

You'd be mining, someone would flip your can, and you'd switch to a combat ship to engage, or if the fight didn't feel right, just leave the victor to his spoils. Little undeclared turf wars between mining corps were common in busy systems.

Now, local seems dead in most of high sec. No one talks, rarely see people working together, not like they used to.

I spend some of my time in WH's & some running level 4's in high sec. (Two different characters.) Some randomness in the PVE would help, but honestly I don't think fixing PVE would be some kind of magic fix all.

New players used to be exposed to PVP if they decided to mine. (And plenty of new players mine to get the ISK for their first cruiser, or a few frigates.) Now, they only run into it if they are ganked. In my first week in high-sec, I think I got into at least 12-14 frigate fights... I think that was what got me hooked into EVE. It's other players who make EVE fun, not more challenging red crosses.

Which reminds me... I still owe one person from stealing my ore in my first week... It's past time I settle that debt. Big smile
Tare Bloodraven
My Test Corp
#299 - 2014-05-14 03:21:45 UTC
Has anyone done any real market research? This isn't really productive asking here inside an game forum of obvious "Forum Warriors" we are already playing.

I have seen commercial marketing advertisements for other games that are huge successes such as Halo and WOW.
They have Chuck Norris!
and SHAK

But I don't recall seeing a Eve online commercial?

Do they run them in Europe and not the US?

Word of mouth works very slowly, a World CUP, Superbowl or Olympic Commercial reaches Tens of Millions.

Maybe it's just lousy marketing?

I don't know any Celebs that play and we didn't hear anything in the Media until we lost Vile Rat (rip).
SurrenderMonkey
State Protectorate
Caldari State
#300 - 2014-05-14 03:22:17 UTC  |  Edited by: SurrenderMonkey
Voight KampGaff wrote:
Newb STEAM player here.

PvE is pretty boring. An ISD gave me a link to look up missions. I fit a couple of armors that it says on the website. I throw in the drone types it says. Off I go to the mission ATM to get my free ISK.

I have not lost a ship yet. This is pretty easy. The missions seem very repetitive.

No boss fights.

No rare spawns that sometimes pop into missions to whup on me.

No unique spawns that pop out of nowhere.

Very, very very predictable.

I have started to watch the Babylon 5 series on T.V. and now I am afk mining asteroids in my Venture.

A few million ISK per episode.



Stop doing those things. Fit some cheap frigates, go out to low sec, and get some pewpew in. Don't forget to update your clone. Scam someone. Join RvB. Join faction war. Find something that sounds fun on this chart and go do it, or at least head over to newbie Q&A and ask how to get started doing it. Don't keep doing crap that you're obviously bored with.

PvE is basically just a proof-of-work problem for introducing new money to the game.

Want a major contributing factor to why the game isn't more popular? People who teach new players (or fail to disabuse them of the assumption) that they have to spend the first days/weeks/months of their Eve life skilling up and grinding boring content.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/