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Dev Blog: Delivering The Industry New Eden Deserves!

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Author
Josef Djugashvilis
#161 - 2014-05-13 13:41:09 UTC  |  Edited by: Josef Djugashvilis
It is good that CCP are delaying the release until it is completely ready (think twice act once) rather than releasing it then having to fix problems every day for weeks on end.

It was also heartening to see so many of the community offering sensible and constructive feedback on the industry changes.

So long as I get my new shiny Dominix on time, I shall be happy.

This is not a signature.

Ekaterina 'Ghetto' Thurn
Department 10
#162 - 2014-05-13 13:42:57 UTC
Jai Centarium wrote:
Oh good, 6 extra weeks before every moon in highsec has a dummy tower anchored at it.


Unfortunately if the high-sec POCO introduction is anything to go by then you are totally correct in saying that. And at 50 mill ISK for a small tower it will cost them less to do it than the POCOs cost to build.

Is there going to be a change so that offline towers are either automatically destroyed by faction navies or CONCORD or that anyone can take them down without paying for a war-dec ?

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ekaterina 'Ghetto' Thurn
Department 10
#163 - 2014-05-13 13:50:34 UTC
Have CCP worked out how POSes are going to work as regards doing manufacturing and science jobs in them yet?

Has a statement been made regarding the idea of having multiple arrays of the same type on the POS to gain a tax incentive and/or a job time or material decrease? I personally don't like the idea of multiple arrays as it seems bodgy given there are infinite slots now. Would be better to have two new skills - one each for POS manufacture and science-type jobs to give a bonus of some type but only for jobs done in POSes.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#164 - 2014-05-13 14:33:24 UTC
You also need to think about 2 skills supply chain management and scientific networking which allow for remote use of bpos from a station, whats going to happen to those skills which will now be close to useless?
Soldarius
Dreddit
Test Alliance Please Ignore
#165 - 2014-05-13 15:07:36 UTC
Dirk MacGirk wrote:
Gilbaron wrote:
Yay, more time to make 10\10 bpos :D


Never not delay stuff you are uncomfortable releasing.


Don't waste time researching now. Buy your fully researched 425mm Railgun I and Bastion Module blueprints right here and be ready to build on July 22


Someone is trying to dump his useless compression BPOs. Good luck with that.

http://youtu.be/YVkUvmDQ3HY

Guttripper
State War Academy
Caldari State
#166 - 2014-05-13 15:45:38 UTC
Devil's Advocate...

This delay will keep people subscribed through the second financial quarter (end of June). Twisted

/sarcasm.
LHA Tarawa
Pator Tech School
Minmatar Republic
#167 - 2014-05-13 15:54:48 UTC
Guttripper wrote:
Devil's Advocate...

This delay will keep people subscribed through the second financial quarter (end of June). Twisted

/sarcasm.



The Dev Blogs of what they are changing from the original design are likely to be coming out long before June 10th (when new code is planned to go to test server). From those design changes, they will be able to decide whether or not it will be worth staying subscribed beyond June 3rd.


Minor tweaks as some are suggesting, then the exodus will continue.

Roll back most of the planned changes such as research, the highly exploitable solar system wide cost scaling, teams which will cause rich to become richer by crushing small corps, and the changes to give outposts significant ME reductions, then maybe the mass exodus will not happen.


CCP can not force us to play, therefore they can not force us to play the way they/some want us to play. Allow us to play the way we want, or we simply stop playing.... and with the 40 million write off for WoD, sub-par revenues from Dust and NEX store, and the debt they were racking up working on those projects, CCP simply can not afford to have the casual players walk away.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#168 - 2014-05-13 19:04:29 UTC
I would hardly be called a goon lover

That being said, after trying to explain to many people over the years about ME, PE and how it all ties together, it was painful.

After cussing at my monitor the other night, my wife who can barely add 2+2, understood the concept of ME 0-10 in 5 minutes. She isn't dumb by any means, but she doesn't get math very easily.

This isn't dumbing the game down, it is opening it to a wider audience.
Vaju Enki
Secular Wisdom
#169 - 2014-05-13 19:06:56 UTC
Good call CCP.

The Tears Must Flow

Dibble Dabble
Spaghetti Cannon
Wardec Mechanics
#170 - 2014-05-13 20:22:24 UTC  |  Edited by: ISD Ezwal
You have done nothing to make my friends and I re-consider our decision to cease empire industry. At the last count 15 accounts had been mothballed a few more will go in the coming weeks.

We have one POS remaining to finish off some work and with the delay may add some research jobs but I am not sure any of us can be arsed.

Remember eve is supposed to be fun no matter if you blowing crap up or making ISK from mining, industry and PVE. The changes to Industry in particular the need to have the BPO in the POS makes having a research POS to damn risky. Then you have the need to move BPO's to different system to build so unlock the BPO, undock, pop your BPO is gone. No thanks.

The changes increase the risk for established industry corps based in empire to the point where the risk is too great, the game becomes a job. Why bother? We all have jobs in real life we don't want another.

Not all our accounts have been mothballed some may decided to do some PVE or join a null sec alliance, most have the funds to plex their accounts for a long time. However doing industry in empire, you can shove that where the sun don't shine.

*Snip* Please refrain from personal attacks. ISD Ezwal.
LHA Tarawa
Pator Tech School
Minmatar Republic
#171 - 2014-05-13 20:30:59 UTC
Dibble Dabble wrote:
You have done nothing to make my friends and I re-consider our decision to cease empire industry.


I agree the coming industry overhaul is pretty dismal.

Goons seem to like it. Other people, not so much.

Blob warfare comes to industry.
Gospadin
Bastard Children of Poinen
#172 - 2014-05-13 20:42:18 UTC
Dibble Dabble wrote:
Then you have the need to move BPO's to different system to build so unlock the BPO, undock, pop your BPO is gone. No thanks.


Instant undocks are instant. Even an orca leaving a medium POS is in warp before it's out of the shields.

There's 0 risk in hisec, as long as you log in daily.
Laughable Xhosa Girl
Brutor Tribe
Minmatar Republic
#173 - 2014-05-13 20:48:45 UTC
oh no the shuttle producers what ever will they do
Banko Mato
Republic University
Minmatar Republic
#174 - 2014-05-13 20:52:33 UTC
LHA Tarawa wrote:
Dibble Dabble wrote:
You have done nothing to make my friends and I re-consider our decision to cease empire industry.


I agree the coming industry overhaul is pretty dismal.

Goons seem to like it. Other people, not so much.

Blob warfare comes to industry.


Hey, I'm totally not goon, but like the upcoming changes for most of their features. And honestly, I totally don't care if some of my margins drop a bit, since the new UI will probably lead to a good 50% saving in installation time (at the least!) and so I could simply use double the current accounts and spew out even more profit. Teams are a nice way for the little guys to "leech" at the labor of bigger industrialists that are going to ensure a nice supply of good teams for their hubs.

LHA Tarawa wrote:

What the originally proposed changes (teams, unlimited slots, BPO research round up, ME reductions for outposts and large batch runs, etc) did was allow the mega corps, with thousands of toons, capable of running tens of thousands of concurrent jobs, to completely dominate the market and thus crush any smaller corp that could not build in a fully upgraded outpost that was loaded up with all the best teams, then jump freighter to Jita.

No one would have been able to make any manufacturing profit unless they were part of the swarm.


Ehrm... you really think they will be able to get more than a handful of toons to do S&I slave work, besides the regular staff? Remember whom you are talking about. Le great mittens once made it pretty clear, that "In an alliance or corporation, industrialists are completely irrelevant [...]".


Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#175 - 2014-05-13 21:23:31 UTC
Again, as some one on the goon blacklist for lets say previous transgressions and in reality it was a simple misunderstanding

I love the changes as well...how can that be??
LHA Tarawa
Pator Tech School
Minmatar Republic
#176 - 2014-05-13 21:41:46 UTC
Kenneth Feld wrote:
Again, as some one on the goon blacklist for lets say previous transgressions and in reality it was a simple misunderstanding

I love the changes as well...how can that be??



Since Pandemic Legion has half a dozen players and a dozen total toons, I'll guess I'll have to reassess my belief that this disaster will allow large alliances to crush small corps with a few casual players. My bad.
Temenus Alexander
Alexander Enterprises
#177 - 2014-05-13 21:46:21 UTC
\m/ CCP \m/

Pushing this back is, IMO, an *extremely* prudent decision. As others have said, sure it's a bit disappointing to not try out new things sooner, but as I've stated in my few rare posts so far, a great many things about the upcoming industry changes concerned me greatly. Many *still* concern me, but I feel better knowing that you're slowing your roll to take a better look at them and what their *actual* impact upon the game will be. Not to mention taking the time needed to perhaps actually come up with *plans* for some of the things which devs themselves have stated that they really had no idea as to how they were going to be handled and were, essentially just making a blind crap shoot on. Good call.
GreasyCarl Semah
A Game as Old as Empire
#178 - 2014-05-13 22:31:57 UTC
All along I found the huge number of changes to be absolutely bizarre so I am not suprised. I haven't met a single person yet that knows what the net results will be of all these changes. In my opinion CCP should release all of the changes except for the idea of "teams". Reason being is that the goal of the revamp of industry is to spread industry out and try and get some industry into null sec. The concept of teams runs counter to spreading things out and also would allow someone to temporarily flood the market with very cheap items. The net result is wild volatility in material intensive items. I would release everything but teams and if the market still needs to be decentralized, release it later.
LHA Tarawa
Pator Tech School
Minmatar Republic
#179 - 2014-05-13 22:43:52 UTC
Delivering the industry we deserve...

Begs the question, what did we do to deserve to be punished like this?

LHA Tarawa
Pator Tech School
Minmatar Republic
#180 - 2014-05-13 22:51:19 UTC
GreasyCarl Semah wrote:
All along I found the huge number of changes to be absolutely bizarre so I am not suprised. I haven't met a single person yet that knows what the net results will be of all these changes. In my opinion CCP should release all of the changes except for the idea of "teams". Reason being is that the goal of the revamp of industry is to spread industry out and try and get some industry into null sec. The concept of teams runs counter to spreading things out and also would allow someone to temporarily flood the market with very cheap items. The net result is wild volatility in material intensive items. I would release everything but teams and if the market still needs to be decentralized, release it later.



1) They said they want it to be both push and pull. Pull you into joining one of the few mega alliances, because they are going to push casual industrialists out of the game.

2) Temporary? Nah. The mega alliances will bid up the best teams, then gank anyone trying to move into system to take advantage. The prices will adjust to the new "minimum cost to manufacture", so profits will remain mega thin, but all those profits will be going to the members of the mega alliances.

3) I don't see volatility. I simply see prices adjusting to the new "minimum cost of manufacturing", which will be the mega alliances migrating around between fully upgraded null outposts that are loaded up with all the best teams, and small corps just mining and compressing to sell their ores to the big guys. (Assuming CCP gives us a way to remove the POSes placed and abandoned by the big guys all over high sec. Otherwise we'll just be selling them our uncompressed ore for an even lower price.