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Interdiction Nullifier Implant

Author
Samillian
Angry Mustellid
#21 - 2014-05-13 11:30:37 UTC
If you don't want to deal with bubbles then don't live or venture into WH or Null space.

NBSI shall be the whole of the Law

Clementina
University of Caille
#22 - 2014-05-13 14:43:35 UTC  |  Edited by: Clementina
What is going on here is that Implants have slightly different interests from the people who have them implanted, since when a pilot is podded the pilot lives, but the implants die. Since implants do a little bit of our thinking for us they can plant suggestions in into our thought processes to make us avoid PvP. Better implants have a stronger effect because they do a larger percentage of our cognitive tasks.

Consider
+5 Intelligence Implant -> We can rationalize not participating in PvP ops.
+5 Memory Implant -> Remember how much it hurt the last time you were podded?
+5 Willpower Implant -> We're too afraid and must warp out
+5 Charisma Implant -> We can talk our way out of being shot at.
+5 Perception Implant -> I see their fleet is too uber to possibly beat

Therefore, as much as your mind will rebel against this thought; Walter, you must get yourself podded. That is the cure for what is afflicting you. There are several places where this can be accomplished. Syndicate also has the benefit of acting like a madhouse... I mean psychiatric treatment facility.
Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#23 - 2014-05-13 16:18:21 UTC  |  Edited by: Eurynome Mangeiri
afkalt wrote:
Alternative Splicing wrote:
Bubbles are already one of few direct ways to force a fight, or at least a costly retreat, increasing the number of ways to trivialize their utility just reduces their meaning.


I'm not sure you can legitimately call podding a "fight". Vermin removal, perhaps...but a fight? Only if you're doing it wrong Big smile


tbh, poding someone is very situationnal, at least in my case.



  1. most of the time, while i do it ( low / null), the goal is to "hurt" the target, by making his death cost more.
  2. the thing is i don't want them to come around again, so the more isk they have to spend to replace what they lost, the better.
    indeed it is not mandatory, but a plus, and as i said, rather hard to achieve against a correctly trained pilot

  3. another scenario is when you are in what i call "big" fights.
  4. this is different, since sometimes, case #1 will apply, but sometimes, if they are harrasing etc... i WON'T because i don't want to save them the X jump back to their station, thus delaying them coming back with a new ship

  5. last use-case is WH operation, there you SHALL pod them, thus removing them from the WH, which is, in conjunction with a good WH control, the best way to ensure they cannot return
Lena Lazair
Ministry of War
Amarr Empire
#24 - 2014-05-13 16:33:44 UTC
Pod-safety/implant use is one of the distinguishing characteristics of low-sec PvP. If you want to use implants and not worry too much about losing your pod, get out of null-sec.

Do not want.
Phaade
LowKey Ops
Snuffed Out
#25 - 2014-05-13 16:40:04 UTC
Alternative Splicing wrote:
Man up, and support your hard working LP farmers.

If you can't afford to lose it, why were you flying with it in the first place? Mitigating risk is up to the player, not game mechanics.



Your logic is sound.

Oh wait..................
Arronicus
State War Academy
Caldari State
#26 - 2014-05-13 18:16:09 UTC
Bubbles are the only reliable way to catch pods, if such an implant were added, I'd like to see it greatly increase the time a pod takes to get into warp.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#27 - 2014-05-13 18:21:21 UTC

I'm on the fence with this.

On one level, pods are already difficult to lock before they warp. This makes them very hard to catch outside of bubbles. On the other hand, bubbles make catching pods trivial.

With this change, there is no way to stop a stream of pods coming through your null/wh territory. This could have some significant effects on WH control, as a POD will be able to bypass any camps on the hole. This also means nullsec travel from a fight back to a home station will be pretty much unstoppable in a POD.

That's a LOT of power to give an implant, although it is limited to your POD's. This in itself is moderately balancing, as you can't even lock a person when in your pod. However, I recommend going one step further, and insist this implant take up a vital implant slot. Implant Slot 6, which is used by every pirate set for the "omega" implant, should conflict with using this implant. Only then could I support such a powerful implant.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#28 - 2014-05-13 18:23:00 UTC
Arronicus wrote:
Bubbles are the only reliable way to catch pods, if such an implant were added, I'd like to see it greatly increase the time a pod takes to get into warp.


Pods insta-warp.... I think perhaps slowing the warp speed of a pod to frieghter speeds would be an interesting alternative though. This would allow an enemy to get in front of the POD an attempt to kill it with bombs / smartbombs while it exits the warp tunnel.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#29 - 2014-05-13 18:26:32 UTC
Walter Hart White wrote:
Let's face it, if you get blown up in bubble, you can kiss your pod good bye. I would propose to give player an option to "fit" in implant that will give capsule interdiction nullifier capability.


:D nice one, I'm all for it, last thing missing would just be the cloaky pod :D
Walter Hart White
Heisenberg Minings
#30 - 2014-05-13 19:57:20 UTC
Gizznitt Malikite wrote:

I'm on the fence with this.

On one level, pods are already difficult to lock before they warp. This makes them very hard to catch outside of bubbles. On the other hand, bubbles make catching pods trivial.

With this change, there is no way to stop a stream of pods coming through your null/wh territory. This could have some significant effects on WH control, as a POD will be able to bypass any camps on the hole. This also means nullsec travel from a fight back to a home station will be pretty much unstoppable in a POD.

That's a LOT of power to give an implant, although it is limited to your POD's. This in itself is moderately balancing, as you can't even lock a person when in your pod. However, I recommend going one step further, and insist this implant take up a vital implant slot. Implant Slot 6, which is used by every pirate set for the "omega" implant, should conflict with using this implant. Only then could I support such a powerful implant.


I am all for it to take slot 6. This is my problem. Pods are hard to catch, but not impossible. Escaping bubble is however impossible. There is nothing you can do.
Shivanthar
#31 - 2014-05-14 06:44:51 UTC  |  Edited by: Shivanthar
I'm against the idea.
First, a nullifier is a whole subsystem of a ship, which is impossible to fit on your head phisically. You can't enter into your pod with a head size of loki's arse, can you Shocked?

I'm not a pvp guy neither, but I travel in low/null time to time. This is just to keep my navigational skills up through dangerous territories and practice my bubble escaping which they thought in agony course I had. You're looking from the battle point of view, where your ship is blown. You're seeking to recover your head, but adding a pod ability to nullify bubbles would have other consequences to some other game mechanics/playstyle.

If a nullifier implant would be added, then:
- All people who want to navigate safely will get it no matter what.
- Null sec gates would be no different than low-sec gates for pods.
- Feeling of hope, fear and excitement would be reduced significantly.
- Common practices of avoiding gate-camps would be invalidated and not needed anymore by travelers (ex: safe spot marking)
- Common practices of escaping from one won't mean anything anymore for travelers.
- If a player wants to travel from point A to point B, they would *nearly* immune to any kind of tackle in "shorter route" setting.
- Point of "safe route" is reduced.
- Fear of losing your ship and *instinct* of keeping it alive (piloting it better) in order to recover situation would be reduced, causing new null pvpers to gain bad habbits and not care about their ships, hence reducing the quality of general pvp playerbase and teamwork.
- This will simply create a reward, while reducing risk.
- And the most important one is, it would reduce the value of my money that I spent on pvp courses!

_Half _the lies they tell about me **aren't **true.

Walter Hart White
Heisenberg Minings
#32 - 2014-05-14 09:49:04 UTC  |  Edited by: Walter Hart White
Shivanthar wrote:
I'm against the idea.
First, a nullifier is a whole subsystem of a ship, which is impossible to fit on your head phisically. You can't enter into your pod with a head size of loki's arse, can you Shocked?

I'm not a pvp guy neither, but I travel in low/null time to time. This is just to keep my navigational skills up through dangerous territories and practice my bubble escaping which they thought in agony course I had. You're looking from the battle point of view, where your ship is blown. You're seeking to recover your head, but adding a pod ability to nullify bubbles would have other consequences to some other game mechanics/playstyle.

If a nullifier implant would be added, then:
- All people who want to navigate safely will get it no matter what.
- Null sec gates would be no different than low-sec gates for pods.
- Feeling of hope, fear and excitement would be reduced significantly.
- Common practices of avoiding gate-camps would be invalidated and not needed anymore by travelers (ex: safe spot marking)
- Common practices of escaping from one won't mean anything anymore for travelers.
- If a player wants to travel from point A to point B, they would *nearly* immune to any kind of tackle in "shorter route" setting.
- Point of "safe route" is reduced.
- Fear of losing your ship and *instinct* of keeping it alive (piloting it better) in order to recover situation would be reduced, causing new null pvpers to gain bad habbits and not care about their ships, hence reducing the quality of general pvp playerbase and teamwork.
- This will simply create a reward, while reducing risk.
- And the most important one is, it would reduce the value of my money that I spent on pvp courses!

Yes, and golden implant somehow makes your capsule being golden...

For your list of effects (in order):
- Not true, but definitely safer than now
- And?
- You can only feel hope, fear and excitement that there will be no one on the route now. If but one interdiction destroyer shows up, you are dead
- What ways of "avoiding" gate caps you have with a pod without a scout? Unless you have whole route perched...
- You *can't* escape once you are in a bubble. You simply can't.
- Sure is not, you still can be caught.
- This has nothing to do with it. All PVPers have ****/no implants nowadays. Exactly those bad habits you mention are prevalent in pvp community. Because they know they will lose pods, they don't bring implants.
- No, this will create reward and high risk. People will actually use implants in pvp thus if they are caught and cracked, they will lose them.
- ....what?
Anthar Thebess
#33 - 2014-05-14 10:03:54 UTC
Yes, if this implant will cost around 10bil in LP store , and it will only affect up to cruiser class ships.
Bakuhz
Banana-Republic.
Shadow Cartel
#34 - 2014-05-14 11:22:12 UTC
Pirate HTFU Pirate

https://zkillboard.com/character/584042527/

Walter Hart White
Heisenberg Minings
#35 - 2014-05-14 11:23:06 UTC
Bakuhz wrote:
Pirate HTFU Pirate

Your useless post has been noted. Thanks for the bump!
Bakuhz
Banana-Republic.
Shadow Cartel
#36 - 2014-05-14 11:28:17 UTC
Walter Hart White wrote:
Bakuhz wrote:
Pirate HTFU Pirate

Your useless post has been noted. Thanks for the bump!


Glad to be of service so you get some extra attention i never want to keep other people away from a giggle Roll

https://zkillboard.com/character/584042527/

Silvetica Dian
Imperial Shipment
Amarr Empire
#37 - 2014-05-14 11:52:59 UTC
Walter Hart White wrote:
Alternative Splicing wrote:
Man up, and support your hard working LP farmers.

If you can't afford to lose it, why were you flying with it in the first place? Mitigating risk is up to the player, not game mechanics.

I don't. Not with this toon at least. But seems like there is no defense for player who get blown up if he is in the bubble. Bubble should have at least some way of foiling, as everything in the game.


It does. Don't get blown up inside one.
I assume i will get podded whenever i undock in null and so rarely have any implants.
If i need them for some reason then i have replacements in my hanger for when i lose them.
We often kill billion isk pods and bubble ships before they die to help with this.
Take the advantages and accept the losses or don't use them the choice is yours.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Walter Hart White
Heisenberg Minings
#38 - 2014-05-14 12:09:55 UTC
Silvetica Dian wrote:
Walter Hart White wrote:
Alternative Splicing wrote:
Man up, and support your hard working LP farmers.

If you can't afford to lose it, why were you flying with it in the first place? Mitigating risk is up to the player, not game mechanics.

I don't. Not with this toon at least. But seems like there is no defense for player who get blown up if he is in the bubble. Bubble should have at least some way of foiling, as everything in the game.


It does. Don't get blown up inside one.
I assume i will get podded whenever i undock in null and so rarely have any implants.
If i need them for some reason then i have replacements in my hanger for when i lose them.
We often kill billion isk pods and bubble ships before they die to help with this.
Take the advantages and accept the losses or don't use them the choice is yours.

Sure that is current situation. But imagine there is way for pod to escape the bubble. Now all people can and will use implants and still will get popped -> more implans sold/lost -> healthier market
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#39 - 2014-05-14 14:56:58 UTC
+1
Bohneik Itohn
10.K
#40 - 2014-05-14 14:58:27 UTC
I agree with a lot of posters that risk to your pod is a counterbalance to the reward of better fights and better loot in bubble-country. However, I also like more options.

First of all nowhere in the OP did it mention that the nullifying effect would only be on your pod. That should be clarified first and foremost. If you had such an implant, it would only affect your pod, and no other vessel.

Secondly, put it in the Omega slot. People want to use this to protect their expensive implants, and some of the most expensive implants are the pirate faction skill implants. You should not be able to use this implant to get all of the combat benefits of those benefits without risking them, that is part of how they were balanced. If you had to choose between this and an Omega for the implant set you have, thus reducing cost to benefit ratio of those implants, I think this would be more acceptable.

It should also be just as expensive as any other high quality Omega implant.

With these caveats, I think you could begin to think of a way to balance this implant for Eve. But I still don't want to see it implemented. It changes too much of how we mentally weigh the risk/reward ratio of certain areas of Eve space.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

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